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437 lines
46 KiB
ReStructuredText
437 lines
46 KiB
ReStructuredText
:github_url: hide
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.. _class_RenderSceneBuffersRD:
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RenderSceneBuffersRD
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====================
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**继承:** :ref:`RenderSceneBuffers<class_RenderSceneBuffers>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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渲染场景缓冲的实现,适用于基于 RenderingDevice 的渲染器。
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.. rst-class:: classref-introduction-group
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描述
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----
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该对象管理基于渲染设备的渲染器的所有 3D 渲染缓冲区。为每个启用 3D 渲染的视口创建该对象的实例。
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所有缓冲区都被组织在\ **上下文**\ 中。默认上下文被称为 **render_buffers**\ ,可以包含颜色缓冲区、深度缓冲区、速度缓冲区、VRS 密度图和这些缓冲区的 MSAA 变体等。
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缓冲区仅保证在视口渲染期间存在。
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\ **注意:**\ 这是内部渲染服务器对象,请勿在脚本中实例化。
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.. rst-class:: classref-reftable-group
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方法
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----
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.. table::
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:widths: auto
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+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`clear_context<class_RenderSceneBuffersRD_method_clear_context>`\ (\ context\: :ref:`StringName<class_StringName>`\ ) |
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+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`RID<class_RID>` | :ref:`create_texture<class_RenderSceneBuffersRD_method_create_texture>`\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`, data_format\: :ref:`DataFormat<enum_RenderingDevice_DataFormat>`, usage_bits\: :ref:`int<class_int>`, texture_samples\: :ref:`TextureSamples<enum_RenderingDevice_TextureSamples>`, size\: :ref:`Vector2i<class_Vector2i>`, layers\: :ref:`int<class_int>`, mipmaps\: :ref:`int<class_int>`, unique\: :ref:`bool<class_bool>`, discardable\: :ref:`bool<class_bool>`\ ) |
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+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`RID<class_RID>` | :ref:`create_texture_from_format<class_RenderSceneBuffersRD_method_create_texture_from_format>`\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`, format\: :ref:`RDTextureFormat<class_RDTextureFormat>`, view\: :ref:`RDTextureView<class_RDTextureView>`, unique\: :ref:`bool<class_bool>`\ ) |
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+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`RID<class_RID>` | :ref:`create_texture_view<class_RenderSceneBuffersRD_method_create_texture_view>`\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`, view_name\: :ref:`StringName<class_StringName>`, view\: :ref:`RDTextureView<class_RDTextureView>`\ ) |
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+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`RID<class_RID>` | :ref:`get_color_layer<class_RenderSceneBuffersRD_method_get_color_layer>`\ (\ layer\: :ref:`int<class_int>`, msaa\: :ref:`bool<class_bool>` = false\ ) |
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+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`RID<class_RID>` | :ref:`get_color_texture<class_RenderSceneBuffersRD_method_get_color_texture>`\ (\ msaa\: :ref:`bool<class_bool>` = false\ ) |
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+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`RID<class_RID>` | :ref:`get_depth_layer<class_RenderSceneBuffersRD_method_get_depth_layer>`\ (\ layer\: :ref:`int<class_int>`, msaa\: :ref:`bool<class_bool>` = false\ ) |
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+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`RID<class_RID>` | :ref:`get_depth_texture<class_RenderSceneBuffersRD_method_get_depth_texture>`\ (\ msaa\: :ref:`bool<class_bool>` = false\ ) |
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+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_fsr_sharpness<class_RenderSceneBuffersRD_method_get_fsr_sharpness>`\ (\ ) |const| |
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+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2i<class_Vector2i>` | :ref:`get_internal_size<class_RenderSceneBuffersRD_method_get_internal_size>`\ (\ ) |const| |
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+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>` | :ref:`get_msaa_3d<class_RenderSceneBuffersRD_method_get_msaa_3d>`\ (\ ) |const| |
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+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`RID<class_RID>` | :ref:`get_render_target<class_RenderSceneBuffersRD_method_get_render_target>`\ (\ ) |const| |
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+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`ViewportScaling3DMode<enum_RenderingServer_ViewportScaling3DMode>` | :ref:`get_scaling_3d_mode<class_RenderSceneBuffersRD_method_get_scaling_3d_mode>`\ (\ ) |const| |
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+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`ViewportScreenSpaceAA<enum_RenderingServer_ViewportScreenSpaceAA>` | :ref:`get_screen_space_aa<class_RenderSceneBuffersRD_method_get_screen_space_aa>`\ (\ ) |const| |
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+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2i<class_Vector2i>` | :ref:`get_target_size<class_RenderSceneBuffersRD_method_get_target_size>`\ (\ ) |const| |
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+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`RID<class_RID>` | :ref:`get_texture<class_RenderSceneBuffersRD_method_get_texture>`\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`\ ) |const| |
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+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`RDTextureFormat<class_RDTextureFormat>` | :ref:`get_texture_format<class_RenderSceneBuffersRD_method_get_texture_format>`\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`\ ) |const| |
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+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`TextureSamples<enum_RenderingDevice_TextureSamples>` | :ref:`get_texture_samples<class_RenderSceneBuffersRD_method_get_texture_samples>`\ (\ ) |const| |
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+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`RID<class_RID>` | :ref:`get_texture_slice<class_RenderSceneBuffersRD_method_get_texture_slice>`\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`, layer\: :ref:`int<class_int>`, mipmap\: :ref:`int<class_int>`, layers\: :ref:`int<class_int>`, mipmaps\: :ref:`int<class_int>`\ ) |
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+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2i<class_Vector2i>` | :ref:`get_texture_slice_size<class_RenderSceneBuffersRD_method_get_texture_slice_size>`\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`, mipmap\: :ref:`int<class_int>`\ ) |
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+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`RID<class_RID>` | :ref:`get_texture_slice_view<class_RenderSceneBuffersRD_method_get_texture_slice_view>`\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`, layer\: :ref:`int<class_int>`, mipmap\: :ref:`int<class_int>`, layers\: :ref:`int<class_int>`, mipmaps\: :ref:`int<class_int>`, view\: :ref:`RDTextureView<class_RDTextureView>`\ ) |
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+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_use_debanding<class_RenderSceneBuffersRD_method_get_use_debanding>`\ (\ ) |const| |
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+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_use_taa<class_RenderSceneBuffersRD_method_get_use_taa>`\ (\ ) |const| |
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+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`RID<class_RID>` | :ref:`get_velocity_layer<class_RenderSceneBuffersRD_method_get_velocity_layer>`\ (\ layer\: :ref:`int<class_int>`, msaa\: :ref:`bool<class_bool>` = false\ ) |
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+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`RID<class_RID>` | :ref:`get_velocity_texture<class_RenderSceneBuffersRD_method_get_velocity_texture>`\ (\ msaa\: :ref:`bool<class_bool>` = false\ ) |
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+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_view_count<class_RenderSceneBuffersRD_method_get_view_count>`\ (\ ) |const| |
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+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`has_texture<class_RenderSceneBuffersRD_method_has_texture>`\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`\ ) |const| |
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+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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方法说明
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--------
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.. _class_RenderSceneBuffersRD_method_clear_context:
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.. rst-class:: classref-method
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|void| **clear_context**\ (\ context\: :ref:`StringName<class_StringName>`\ ) :ref:`🔗<class_RenderSceneBuffersRD_method_clear_context>`
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释放与这个上下文相关的所有缓冲。
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.. rst-class:: classref-item-separator
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----
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.. _class_RenderSceneBuffersRD_method_create_texture:
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.. rst-class:: classref-method
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:ref:`RID<class_RID>` **create_texture**\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`, data_format\: :ref:`DataFormat<enum_RenderingDevice_DataFormat>`, usage_bits\: :ref:`int<class_int>`, texture_samples\: :ref:`TextureSamples<enum_RenderingDevice_TextureSamples>`, size\: :ref:`Vector2i<class_Vector2i>`, layers\: :ref:`int<class_int>`, mipmaps\: :ref:`int<class_int>`, unique\: :ref:`bool<class_bool>`, discardable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderSceneBuffersRD_method_create_texture>`
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使用给定的定义创建一个新纹理,并将其缓存在给定的名称下。如果已有纹理已经存在,则返回该已有纹理。
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.. rst-class:: classref-item-separator
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----
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.. _class_RenderSceneBuffersRD_method_create_texture_from_format:
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.. rst-class:: classref-method
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:ref:`RID<class_RID>` **create_texture_from_format**\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`, format\: :ref:`RDTextureFormat<class_RDTextureFormat>`, view\: :ref:`RDTextureView<class_RDTextureView>`, unique\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderSceneBuffersRD_method_create_texture_from_format>`
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使用给定的格式创建一个新纹理,并在给定的名称下查看和缓存它。如果已有纹理已经存在,则返回该已有纹理。
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.. rst-class:: classref-item-separator
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----
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.. _class_RenderSceneBuffersRD_method_create_texture_view:
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.. rst-class:: classref-method
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:ref:`RID<class_RID>` **create_texture_view**\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`, view_name\: :ref:`StringName<class_StringName>`, view\: :ref:`RDTextureView<class_RDTextureView>`\ ) :ref:`🔗<class_RenderSceneBuffersRD_method_create_texture_view>`
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为已有纹理创建一个新的纹理视图,并将其缓存在给定的 ``view_name`` 下。如果已有的纹理视图已经存在,则返回该视图。如果源纹理不存在则会出错。
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.. rst-class:: classref-item-separator
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----
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.. _class_RenderSceneBuffersRD_method_get_color_layer:
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.. rst-class:: classref-method
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:ref:`RID<class_RID>` **get_color_layer**\ (\ layer\: :ref:`int<class_int>`, msaa\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_RenderSceneBuffersRD_method_get_color_layer>`
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从渲染 3D 内容的颜色纹理返回指定的图层。
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如果 ``msaa`` 为 ``true`` 并且启用了 MSAA,则会返回缓冲的 MSAA 变种。
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.. rst-class:: classref-item-separator
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----
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.. _class_RenderSceneBuffersRD_method_get_color_texture:
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.. rst-class:: classref-method
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:ref:`RID<class_RID>` **get_color_texture**\ (\ msaa\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_RenderSceneBuffersRD_method_get_color_texture>`
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返回渲染 3D 内容的颜色纹理。如果使用多视图,这将是一个包含所有视图的纹理数组。
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如果 ``msaa`` 为 ``true`` 并且启用了 MSAA,则会返回缓冲的 MSAA 变种。
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.. rst-class:: classref-item-separator
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----
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.. _class_RenderSceneBuffersRD_method_get_depth_layer:
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.. rst-class:: classref-method
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:ref:`RID<class_RID>` **get_depth_layer**\ (\ layer\: :ref:`int<class_int>`, msaa\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_RenderSceneBuffersRD_method_get_depth_layer>`
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从渲染 3D 内容的深度纹理返回指定的图层。
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如果 ``msaa`` 为 ``true`` 并且启用了 MSAA,则会返回缓冲的 MSAA 变种。
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.. rst-class:: classref-item-separator
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----
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.. _class_RenderSceneBuffersRD_method_get_depth_texture:
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.. rst-class:: classref-method
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:ref:`RID<class_RID>` **get_depth_texture**\ (\ msaa\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_RenderSceneBuffersRD_method_get_depth_texture>`
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返回渲染 3D 内容的深度纹理。如果使用多视图,这将是一个包含所有视图的纹理数组。
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如果 ``msaa`` 为 ``true`` 并且启用了 MSAA,则会返回缓冲的 MSAA 变种。
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.. rst-class:: classref-item-separator
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----
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.. _class_RenderSceneBuffersRD_method_get_fsr_sharpness:
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.. rst-class:: classref-method
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:ref:`float<class_float>` **get_fsr_sharpness**\ (\ ) |const| :ref:`🔗<class_RenderSceneBuffersRD_method_get_fsr_sharpness>`
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返回渲染 3D 内容时使用的 FSR 锐度值(如果 :ref:`get_scaling_3d_mode()<class_RenderSceneBuffersRD_method_get_scaling_3d_mode>` 是 FSR 模式)。
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.. rst-class:: classref-item-separator
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----
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.. _class_RenderSceneBuffersRD_method_get_internal_size:
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.. rst-class:: classref-method
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:ref:`Vector2i<class_Vector2i>` **get_internal_size**\ (\ ) |const| :ref:`🔗<class_RenderSceneBuffersRD_method_get_internal_size>`
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返回默认情况下创建纹理的渲染缓冲区的内部大小(放大之前的大小)。
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.. rst-class:: classref-item-separator
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----
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.. _class_RenderSceneBuffersRD_method_get_msaa_3d:
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.. rst-class:: classref-method
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:ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>` **get_msaa_3d**\ (\ ) |const| :ref:`🔗<class_RenderSceneBuffersRD_method_get_msaa_3d>`
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返回该视口应用的 3D MSAA 模式。
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.. rst-class:: classref-item-separator
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----
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.. _class_RenderSceneBuffersRD_method_get_render_target:
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.. rst-class:: classref-method
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:ref:`RID<class_RID>` **get_render_target**\ (\ ) |const| :ref:`🔗<class_RenderSceneBuffersRD_method_get_render_target>`
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返回与该缓冲区对象关联的渲染目标。
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.. rst-class:: classref-item-separator
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----
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.. _class_RenderSceneBuffersRD_method_get_scaling_3d_mode:
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.. rst-class:: classref-method
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:ref:`ViewportScaling3DMode<enum_RenderingServer_ViewportScaling3DMode>` **get_scaling_3d_mode**\ (\ ) |const| :ref:`🔗<class_RenderSceneBuffersRD_method_get_scaling_3d_mode>`
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返回用于放大的缩放模式。
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.. rst-class:: classref-item-separator
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----
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.. _class_RenderSceneBuffersRD_method_get_screen_space_aa:
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.. rst-class:: classref-method
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:ref:`ViewportScreenSpaceAA<enum_RenderingServer_ViewportScreenSpaceAA>` **get_screen_space_aa**\ (\ ) |const| :ref:`🔗<class_RenderSceneBuffersRD_method_get_screen_space_aa>`
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返回所应用的屏幕空间抗锯齿方法。
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.. rst-class:: classref-item-separator
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----
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.. _class_RenderSceneBuffersRD_method_get_target_size:
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.. rst-class:: classref-method
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:ref:`Vector2i<class_Vector2i>` **get_target_size**\ (\ ) |const| :ref:`🔗<class_RenderSceneBuffersRD_method_get_target_size>`
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返回渲染缓冲区的目标大小(放大后的大小)。
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.. rst-class:: classref-item-separator
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----
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.. _class_RenderSceneBuffersRD_method_get_texture:
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.. rst-class:: classref-method
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:ref:`RID<class_RID>` **get_texture**\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_RenderSceneBuffersRD_method_get_texture>`
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返回具有该名称的缓存纹理。
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.. rst-class:: classref-item-separator
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----
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.. _class_RenderSceneBuffersRD_method_get_texture_format:
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.. rst-class:: classref-method
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:ref:`RDTextureFormat<class_RDTextureFormat>` **get_texture_format**\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_RenderSceneBuffersRD_method_get_texture_format>`
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返回用于创建缓存纹理的纹理格式信息。
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.. rst-class:: classref-item-separator
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----
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.. _class_RenderSceneBuffersRD_method_get_texture_samples:
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.. rst-class:: classref-method
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:ref:`TextureSamples<enum_RenderingDevice_TextureSamples>` **get_texture_samples**\ (\ ) |const| :ref:`🔗<class_RenderSceneBuffersRD_method_get_texture_samples>`
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返回使用的 MSAA 样本的数量。
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.. rst-class:: classref-item-separator
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----
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.. _class_RenderSceneBuffersRD_method_get_texture_slice:
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.. rst-class:: classref-method
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:ref:`RID<class_RID>` **get_texture_slice**\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`, layer\: :ref:`int<class_int>`, mipmap\: :ref:`int<class_int>`, layers\: :ref:`int<class_int>`, mipmaps\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderSceneBuffersRD_method_get_texture_slice>`
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返回缓存纹理的指定切片(层或 mipmap)。
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.. rst-class:: classref-item-separator
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----
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.. _class_RenderSceneBuffersRD_method_get_texture_slice_size:
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.. rst-class:: classref-method
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:ref:`Vector2i<class_Vector2i>` **get_texture_slice_size**\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`, mipmap\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderSceneBuffersRD_method_get_texture_slice_size>`
|
||
|
||
返回缓存纹理给定切片的纹理大小。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_RenderSceneBuffersRD_method_get_texture_slice_view:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`RID<class_RID>` **get_texture_slice_view**\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`, layer\: :ref:`int<class_int>`, mipmap\: :ref:`int<class_int>`, layers\: :ref:`int<class_int>`, mipmaps\: :ref:`int<class_int>`, view\: :ref:`RDTextureView<class_RDTextureView>`\ ) :ref:`🔗<class_RenderSceneBuffersRD_method_get_texture_slice_view>`
|
||
|
||
返回缓存纹理的指定切片视图(层或 mipmap)。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_RenderSceneBuffersRD_method_get_use_debanding:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`bool<class_bool>` **get_use_debanding**\ (\ ) |const| :ref:`🔗<class_RenderSceneBuffersRD_method_get_use_debanding>`
|
||
|
||
如果启用了去色带功能,则返回 ``true``\ 。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_RenderSceneBuffersRD_method_get_use_taa:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`bool<class_bool>` **get_use_taa**\ (\ ) |const| :ref:`🔗<class_RenderSceneBuffersRD_method_get_use_taa>`
|
||
|
||
如果启用 TAA,则返回 ``true``\ 。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_RenderSceneBuffersRD_method_get_velocity_layer:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`RID<class_RID>` **get_velocity_layer**\ (\ layer\: :ref:`int<class_int>`, msaa\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_RenderSceneBuffersRD_method_get_velocity_layer>`
|
||
|
||
从渲染 3D 内容的速度纹理返回指定的图层。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_RenderSceneBuffersRD_method_get_velocity_texture:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`RID<class_RID>` **get_velocity_texture**\ (\ msaa\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_RenderSceneBuffersRD_method_get_velocity_texture>`
|
||
|
||
返回渲染 3D 内容的速度纹理。如果使用多视图,这将是一个包含所有视图的纹理数组。
|
||
|
||
如果 ``msaa`` 为 **true** 并且启用了 MSAA,则会返回缓冲的 MSAA 变种。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_RenderSceneBuffersRD_method_get_view_count:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`int<class_int>` **get_view_count**\ (\ ) |const| :ref:`🔗<class_RenderSceneBuffersRD_method_get_view_count>`
|
||
|
||
返回关联视口的视图数。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_RenderSceneBuffersRD_method_has_texture:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`bool<class_bool>` **has_texture**\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_RenderSceneBuffersRD_method_has_texture>`
|
||
|
||
如果存在使用该名称的缓冲纹理,则返回 ``true``\ 。
|
||
|
||
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
|
||
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
|
||
.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
|
||
.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
|
||
.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
|
||
.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
|
||
.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
|
||
.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
|
||
.. |void| replace:: :abbr:`void (无返回值。)`
|