mirror of
https://github.com/godotengine/godot-docs-l10n.git
synced 2025-12-31 09:49:22 +03:00
173 lines
17 KiB
ReStructuredText
173 lines
17 KiB
ReStructuredText
:github_url: hide
|
||
|
||
.. _class_PhysicsDirectSpaceState3DExtension:
|
||
|
||
PhysicsDirectSpaceState3DExtension
|
||
==================================
|
||
|
||
**继承:** :ref:`PhysicsDirectSpaceState3D<class_PhysicsDirectSpaceState3D>` **<** :ref:`Object<class_Object>`
|
||
|
||
提供能够覆盖的虚方法,用于创建自定义的 :ref:`PhysicsDirectSpaceState3D<class_PhysicsDirectSpaceState3D>` 实现。
|
||
|
||
.. rst-class:: classref-introduction-group
|
||
|
||
描述
|
||
----
|
||
|
||
这个类扩展自 :ref:`PhysicsDirectSpaceState3D<class_PhysicsDirectSpaceState3D>`\ ,额外提供了可覆盖的虚方法。调用时会使用这些覆盖后的方法代替物理服务器中的内部方法。
|
||
|
||
旨在用于 GDExtension,用于创建 :ref:`PhysicsDirectSpaceState3D<class_PhysicsDirectSpaceState3D>` 的自定义实现。
|
||
|
||
.. rst-class:: classref-reftable-group
|
||
|
||
方法
|
||
----
|
||
|
||
.. table::
|
||
:widths: auto
|
||
|
||
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
| :ref:`bool<class_bool>` | :ref:`_cast_motion<class_PhysicsDirectSpaceState3DExtension_private_method__cast_motion>`\ (\ shape_rid\: :ref:`RID<class_RID>`, transform\: :ref:`Transform3D<class_Transform3D>`, motion\: :ref:`Vector3<class_Vector3>`, margin\: :ref:`float<class_float>`, collision_mask\: :ref:`int<class_int>`, collide_with_bodies\: :ref:`bool<class_bool>`, collide_with_areas\: :ref:`bool<class_bool>`, closest_safe\: ``float*``, closest_unsafe\: ``float*``, info\: ``PhysicsServer3DExtensionShapeRestInfo*``\ ) |virtual| |required| |
|
||
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
| :ref:`bool<class_bool>` | :ref:`_collide_shape<class_PhysicsDirectSpaceState3DExtension_private_method__collide_shape>`\ (\ shape_rid\: :ref:`RID<class_RID>`, transform\: :ref:`Transform3D<class_Transform3D>`, motion\: :ref:`Vector3<class_Vector3>`, margin\: :ref:`float<class_float>`, collision_mask\: :ref:`int<class_int>`, collide_with_bodies\: :ref:`bool<class_bool>`, collide_with_areas\: :ref:`bool<class_bool>`, results\: ``void*``, max_results\: :ref:`int<class_int>`, result_count\: ``int32_t*``\ ) |virtual| |required| |
|
||
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
| :ref:`Vector3<class_Vector3>` | :ref:`_get_closest_point_to_object_volume<class_PhysicsDirectSpaceState3DExtension_private_method__get_closest_point_to_object_volume>`\ (\ object\: :ref:`RID<class_RID>`, point\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| |const| |
|
||
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
| :ref:`int<class_int>` | :ref:`_intersect_point<class_PhysicsDirectSpaceState3DExtension_private_method__intersect_point>`\ (\ position\: :ref:`Vector3<class_Vector3>`, collision_mask\: :ref:`int<class_int>`, collide_with_bodies\: :ref:`bool<class_bool>`, collide_with_areas\: :ref:`bool<class_bool>`, results\: ``PhysicsServer3DExtensionShapeResult*``, max_results\: :ref:`int<class_int>`\ ) |virtual| |required| |
|
||
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
| :ref:`bool<class_bool>` | :ref:`_intersect_ray<class_PhysicsDirectSpaceState3DExtension_private_method__intersect_ray>`\ (\ from\: :ref:`Vector3<class_Vector3>`, to\: :ref:`Vector3<class_Vector3>`, collision_mask\: :ref:`int<class_int>`, collide_with_bodies\: :ref:`bool<class_bool>`, collide_with_areas\: :ref:`bool<class_bool>`, hit_from_inside\: :ref:`bool<class_bool>`, hit_back_faces\: :ref:`bool<class_bool>`, pick_ray\: :ref:`bool<class_bool>`, result\: ``PhysicsServer3DExtensionRayResult*``\ ) |virtual| |required| |
|
||
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
| :ref:`int<class_int>` | :ref:`_intersect_shape<class_PhysicsDirectSpaceState3DExtension_private_method__intersect_shape>`\ (\ shape_rid\: :ref:`RID<class_RID>`, transform\: :ref:`Transform3D<class_Transform3D>`, motion\: :ref:`Vector3<class_Vector3>`, margin\: :ref:`float<class_float>`, collision_mask\: :ref:`int<class_int>`, collide_with_bodies\: :ref:`bool<class_bool>`, collide_with_areas\: :ref:`bool<class_bool>`, result_count\: ``PhysicsServer3DExtensionShapeResult*``, max_results\: :ref:`int<class_int>`\ ) |virtual| |required| |
|
||
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
| :ref:`bool<class_bool>` | :ref:`_rest_info<class_PhysicsDirectSpaceState3DExtension_private_method__rest_info>`\ (\ shape_rid\: :ref:`RID<class_RID>`, transform\: :ref:`Transform3D<class_Transform3D>`, motion\: :ref:`Vector3<class_Vector3>`, margin\: :ref:`float<class_float>`, collision_mask\: :ref:`int<class_int>`, collide_with_bodies\: :ref:`bool<class_bool>`, collide_with_areas\: :ref:`bool<class_bool>`, rest_info\: ``PhysicsServer3DExtensionShapeRestInfo*``\ ) |virtual| |required| |
|
||
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
| :ref:`bool<class_bool>` | :ref:`is_body_excluded_from_query<class_PhysicsDirectSpaceState3DExtension_method_is_body_excluded_from_query>`\ (\ body\: :ref:`RID<class_RID>`\ ) |const| |
|
||
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
|
||
.. rst-class:: classref-section-separator
|
||
|
||
----
|
||
|
||
.. rst-class:: classref-descriptions-group
|
||
|
||
方法说明
|
||
--------
|
||
|
||
.. _class_PhysicsDirectSpaceState3DExtension_private_method__cast_motion:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`bool<class_bool>` **_cast_motion**\ (\ shape_rid\: :ref:`RID<class_RID>`, transform\: :ref:`Transform3D<class_Transform3D>`, motion\: :ref:`Vector3<class_Vector3>`, margin\: :ref:`float<class_float>`, collision_mask\: :ref:`int<class_int>`, collide_with_bodies\: :ref:`bool<class_bool>`, collide_with_areas\: :ref:`bool<class_bool>`, closest_safe\: ``float*``, closest_unsafe\: ``float*``, info\: ``PhysicsServer3DExtensionShapeRestInfo*``\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectSpaceState3DExtension_private_method__cast_motion>`
|
||
|
||
.. container:: contribute
|
||
|
||
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectSpaceState3DExtension_private_method__collide_shape:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`bool<class_bool>` **_collide_shape**\ (\ shape_rid\: :ref:`RID<class_RID>`, transform\: :ref:`Transform3D<class_Transform3D>`, motion\: :ref:`Vector3<class_Vector3>`, margin\: :ref:`float<class_float>`, collision_mask\: :ref:`int<class_int>`, collide_with_bodies\: :ref:`bool<class_bool>`, collide_with_areas\: :ref:`bool<class_bool>`, results\: ``void*``, max_results\: :ref:`int<class_int>`, result_count\: ``int32_t*``\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectSpaceState3DExtension_private_method__collide_shape>`
|
||
|
||
.. container:: contribute
|
||
|
||
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectSpaceState3DExtension_private_method__get_closest_point_to_object_volume:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`Vector3<class_Vector3>` **_get_closest_point_to_object_volume**\ (\ object\: :ref:`RID<class_RID>`, point\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectSpaceState3DExtension_private_method__get_closest_point_to_object_volume>`
|
||
|
||
.. container:: contribute
|
||
|
||
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectSpaceState3DExtension_private_method__intersect_point:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`int<class_int>` **_intersect_point**\ (\ position\: :ref:`Vector3<class_Vector3>`, collision_mask\: :ref:`int<class_int>`, collide_with_bodies\: :ref:`bool<class_bool>`, collide_with_areas\: :ref:`bool<class_bool>`, results\: ``PhysicsServer3DExtensionShapeResult*``, max_results\: :ref:`int<class_int>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectSpaceState3DExtension_private_method__intersect_point>`
|
||
|
||
.. container:: contribute
|
||
|
||
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectSpaceState3DExtension_private_method__intersect_ray:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`bool<class_bool>` **_intersect_ray**\ (\ from\: :ref:`Vector3<class_Vector3>`, to\: :ref:`Vector3<class_Vector3>`, collision_mask\: :ref:`int<class_int>`, collide_with_bodies\: :ref:`bool<class_bool>`, collide_with_areas\: :ref:`bool<class_bool>`, hit_from_inside\: :ref:`bool<class_bool>`, hit_back_faces\: :ref:`bool<class_bool>`, pick_ray\: :ref:`bool<class_bool>`, result\: ``PhysicsServer3DExtensionRayResult*``\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectSpaceState3DExtension_private_method__intersect_ray>`
|
||
|
||
.. container:: contribute
|
||
|
||
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectSpaceState3DExtension_private_method__intersect_shape:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`int<class_int>` **_intersect_shape**\ (\ shape_rid\: :ref:`RID<class_RID>`, transform\: :ref:`Transform3D<class_Transform3D>`, motion\: :ref:`Vector3<class_Vector3>`, margin\: :ref:`float<class_float>`, collision_mask\: :ref:`int<class_int>`, collide_with_bodies\: :ref:`bool<class_bool>`, collide_with_areas\: :ref:`bool<class_bool>`, result_count\: ``PhysicsServer3DExtensionShapeResult*``, max_results\: :ref:`int<class_int>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectSpaceState3DExtension_private_method__intersect_shape>`
|
||
|
||
.. container:: contribute
|
||
|
||
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectSpaceState3DExtension_private_method__rest_info:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`bool<class_bool>` **_rest_info**\ (\ shape_rid\: :ref:`RID<class_RID>`, transform\: :ref:`Transform3D<class_Transform3D>`, motion\: :ref:`Vector3<class_Vector3>`, margin\: :ref:`float<class_float>`, collision_mask\: :ref:`int<class_int>`, collide_with_bodies\: :ref:`bool<class_bool>`, collide_with_areas\: :ref:`bool<class_bool>`, rest_info\: ``PhysicsServer3DExtensionShapeRestInfo*``\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectSpaceState3DExtension_private_method__rest_info>`
|
||
|
||
.. container:: contribute
|
||
|
||
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectSpaceState3DExtension_method_is_body_excluded_from_query:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`bool<class_bool>` **is_body_excluded_from_query**\ (\ body\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_PhysicsDirectSpaceState3DExtension_method_is_body_excluded_from_query>`
|
||
|
||
.. container:: contribute
|
||
|
||
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
||
|
||
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
|
||
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
|
||
.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
|
||
.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
|
||
.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
|
||
.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
|
||
.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
|
||
.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
|
||
.. |void| replace:: :abbr:`void (无返回值。)`
|