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725 lines
54 KiB
ReStructuredText
725 lines
54 KiB
ReStructuredText
:github_url: hide
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.. _class_PhysicsDirectBodyState2DExtension:
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PhysicsDirectBodyState2DExtension
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=================================
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**继承:** :ref:`PhysicsDirectBodyState2D<class_PhysicsDirectBodyState2D>` **<** :ref:`Object<class_Object>`
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提供能够覆盖的虚方法,用于创建 :ref:`PhysicsDirectBodyState2D<class_PhysicsDirectBodyState2D>` 的自定义实现。
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.. rst-class:: classref-introduction-group
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描述
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----
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这个类扩展自 :ref:`PhysicsDirectBodyState2D<class_PhysicsDirectBodyState2D>`\ ,额外提供了可覆盖的虚方法。调用时会使用这些覆盖后的方法代替物理服务器中的内部方法。
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旨在用于 GDExtension,用于创建 :ref:`PhysicsDirectBodyState2D<class_PhysicsDirectBodyState2D>` 的自定义实现。
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.. rst-class:: classref-reftable-group
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方法
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----
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.. table::
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:widths: auto
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`_add_constant_central_force<class_PhysicsDirectBodyState2DExtension_private_method__add_constant_central_force>`\ (\ force\: :ref:`Vector2<class_Vector2>`\ ) |virtual| |required| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`_add_constant_force<class_PhysicsDirectBodyState2DExtension_private_method__add_constant_force>`\ (\ force\: :ref:`Vector2<class_Vector2>`, position\: :ref:`Vector2<class_Vector2>`\ ) |virtual| |required| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`_add_constant_torque<class_PhysicsDirectBodyState2DExtension_private_method__add_constant_torque>`\ (\ torque\: :ref:`float<class_float>`\ ) |virtual| |required| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`_apply_central_force<class_PhysicsDirectBodyState2DExtension_private_method__apply_central_force>`\ (\ force\: :ref:`Vector2<class_Vector2>`\ ) |virtual| |required| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`_apply_central_impulse<class_PhysicsDirectBodyState2DExtension_private_method__apply_central_impulse>`\ (\ impulse\: :ref:`Vector2<class_Vector2>`\ ) |virtual| |required| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`_apply_force<class_PhysicsDirectBodyState2DExtension_private_method__apply_force>`\ (\ force\: :ref:`Vector2<class_Vector2>`, position\: :ref:`Vector2<class_Vector2>`\ ) |virtual| |required| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`_apply_impulse<class_PhysicsDirectBodyState2DExtension_private_method__apply_impulse>`\ (\ impulse\: :ref:`Vector2<class_Vector2>`, position\: :ref:`Vector2<class_Vector2>`\ ) |virtual| |required| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`_apply_torque<class_PhysicsDirectBodyState2DExtension_private_method__apply_torque>`\ (\ torque\: :ref:`float<class_float>`\ ) |virtual| |required| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`_apply_torque_impulse<class_PhysicsDirectBodyState2DExtension_private_method__apply_torque_impulse>`\ (\ impulse\: :ref:`float<class_float>`\ ) |virtual| |required| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`_get_angular_velocity<class_PhysicsDirectBodyState2DExtension_private_method__get_angular_velocity>`\ (\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`_get_center_of_mass<class_PhysicsDirectBodyState2DExtension_private_method__get_center_of_mass>`\ (\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`_get_center_of_mass_local<class_PhysicsDirectBodyState2DExtension_private_method__get_center_of_mass_local>`\ (\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`_get_collision_layer<class_PhysicsDirectBodyState2DExtension_private_method__get_collision_layer>`\ (\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`_get_collision_mask<class_PhysicsDirectBodyState2DExtension_private_method__get_collision_mask>`\ (\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`_get_constant_force<class_PhysicsDirectBodyState2DExtension_private_method__get_constant_force>`\ (\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`_get_constant_torque<class_PhysicsDirectBodyState2DExtension_private_method__get_constant_torque>`\ (\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`RID<class_RID>` | :ref:`_get_contact_collider<class_PhysicsDirectBodyState2DExtension_private_method__get_contact_collider>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`_get_contact_collider_id<class_PhysicsDirectBodyState2DExtension_private_method__get_contact_collider_id>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Object<class_Object>` | :ref:`_get_contact_collider_object<class_PhysicsDirectBodyState2DExtension_private_method__get_contact_collider_object>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`_get_contact_collider_position<class_PhysicsDirectBodyState2DExtension_private_method__get_contact_collider_position>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`_get_contact_collider_shape<class_PhysicsDirectBodyState2DExtension_private_method__get_contact_collider_shape>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`_get_contact_collider_velocity_at_position<class_PhysicsDirectBodyState2DExtension_private_method__get_contact_collider_velocity_at_position>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`_get_contact_count<class_PhysicsDirectBodyState2DExtension_private_method__get_contact_count>`\ (\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`_get_contact_impulse<class_PhysicsDirectBodyState2DExtension_private_method__get_contact_impulse>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`_get_contact_local_normal<class_PhysicsDirectBodyState2DExtension_private_method__get_contact_local_normal>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`_get_contact_local_position<class_PhysicsDirectBodyState2DExtension_private_method__get_contact_local_position>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`_get_contact_local_shape<class_PhysicsDirectBodyState2DExtension_private_method__get_contact_local_shape>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`_get_contact_local_velocity_at_position<class_PhysicsDirectBodyState2DExtension_private_method__get_contact_local_velocity_at_position>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`_get_inverse_inertia<class_PhysicsDirectBodyState2DExtension_private_method__get_inverse_inertia>`\ (\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`_get_inverse_mass<class_PhysicsDirectBodyState2DExtension_private_method__get_inverse_mass>`\ (\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`_get_linear_velocity<class_PhysicsDirectBodyState2DExtension_private_method__get_linear_velocity>`\ (\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`PhysicsDirectSpaceState2D<class_PhysicsDirectSpaceState2D>` | :ref:`_get_space_state<class_PhysicsDirectBodyState2DExtension_private_method__get_space_state>`\ (\ ) |virtual| |required| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`_get_step<class_PhysicsDirectBodyState2DExtension_private_method__get_step>`\ (\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`_get_total_angular_damp<class_PhysicsDirectBodyState2DExtension_private_method__get_total_angular_damp>`\ (\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`_get_total_gravity<class_PhysicsDirectBodyState2DExtension_private_method__get_total_gravity>`\ (\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`_get_total_linear_damp<class_PhysicsDirectBodyState2DExtension_private_method__get_total_linear_damp>`\ (\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Transform2D<class_Transform2D>` | :ref:`_get_transform<class_PhysicsDirectBodyState2DExtension_private_method__get_transform>`\ (\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`_get_velocity_at_local_position<class_PhysicsDirectBodyState2DExtension_private_method__get_velocity_at_local_position>`\ (\ local_position\: :ref:`Vector2<class_Vector2>`\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`_integrate_forces<class_PhysicsDirectBodyState2DExtension_private_method__integrate_forces>`\ (\ ) |virtual| |required| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`_is_sleeping<class_PhysicsDirectBodyState2DExtension_private_method__is_sleeping>`\ (\ ) |virtual| |required| |const| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`_set_angular_velocity<class_PhysicsDirectBodyState2DExtension_private_method__set_angular_velocity>`\ (\ velocity\: :ref:`float<class_float>`\ ) |virtual| |required| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`_set_collision_layer<class_PhysicsDirectBodyState2DExtension_private_method__set_collision_layer>`\ (\ layer\: :ref:`int<class_int>`\ ) |virtual| |required| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`_set_collision_mask<class_PhysicsDirectBodyState2DExtension_private_method__set_collision_mask>`\ (\ mask\: :ref:`int<class_int>`\ ) |virtual| |required| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`_set_constant_force<class_PhysicsDirectBodyState2DExtension_private_method__set_constant_force>`\ (\ force\: :ref:`Vector2<class_Vector2>`\ ) |virtual| |required| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`_set_constant_torque<class_PhysicsDirectBodyState2DExtension_private_method__set_constant_torque>`\ (\ torque\: :ref:`float<class_float>`\ ) |virtual| |required| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`_set_linear_velocity<class_PhysicsDirectBodyState2DExtension_private_method__set_linear_velocity>`\ (\ velocity\: :ref:`Vector2<class_Vector2>`\ ) |virtual| |required| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`_set_sleep_state<class_PhysicsDirectBodyState2DExtension_private_method__set_sleep_state>`\ (\ enabled\: :ref:`bool<class_bool>`\ ) |virtual| |required| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`_set_transform<class_PhysicsDirectBodyState2DExtension_private_method__set_transform>`\ (\ transform\: :ref:`Transform2D<class_Transform2D>`\ ) |virtual| |required| |
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+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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方法说明
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--------
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.. _class_PhysicsDirectBodyState2DExtension_private_method__add_constant_central_force:
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.. rst-class:: classref-method
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|void| **_add_constant_central_force**\ (\ force\: :ref:`Vector2<class_Vector2>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__add_constant_central_force>`
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:ref:`PhysicsDirectBodyState2D.add_constant_central_force()<class_PhysicsDirectBodyState2D_method_add_constant_central_force>` 的可覆盖版本。
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectBodyState2DExtension_private_method__add_constant_force:
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.. rst-class:: classref-method
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|void| **_add_constant_force**\ (\ force\: :ref:`Vector2<class_Vector2>`, position\: :ref:`Vector2<class_Vector2>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__add_constant_force>`
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:ref:`PhysicsDirectBodyState2D.add_constant_force()<class_PhysicsDirectBodyState2D_method_add_constant_force>` 的可覆盖版本。
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectBodyState2DExtension_private_method__add_constant_torque:
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.. rst-class:: classref-method
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|void| **_add_constant_torque**\ (\ torque\: :ref:`float<class_float>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__add_constant_torque>`
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:ref:`PhysicsDirectBodyState2D.add_constant_torque()<class_PhysicsDirectBodyState2D_method_add_constant_torque>` 的可覆盖版本。
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectBodyState2DExtension_private_method__apply_central_force:
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.. rst-class:: classref-method
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|void| **_apply_central_force**\ (\ force\: :ref:`Vector2<class_Vector2>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__apply_central_force>`
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:ref:`PhysicsDirectBodyState2D.apply_central_force()<class_PhysicsDirectBodyState2D_method_apply_central_force>` 的可覆盖版本。
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectBodyState2DExtension_private_method__apply_central_impulse:
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.. rst-class:: classref-method
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|void| **_apply_central_impulse**\ (\ impulse\: :ref:`Vector2<class_Vector2>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__apply_central_impulse>`
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:ref:`PhysicsDirectBodyState2D.apply_central_impulse()<class_PhysicsDirectBodyState2D_method_apply_central_impulse>` 的可覆盖版本。
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectBodyState2DExtension_private_method__apply_force:
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.. rst-class:: classref-method
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|void| **_apply_force**\ (\ force\: :ref:`Vector2<class_Vector2>`, position\: :ref:`Vector2<class_Vector2>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__apply_force>`
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:ref:`PhysicsDirectBodyState2D.apply_force()<class_PhysicsDirectBodyState2D_method_apply_force>` 的可覆盖版本。
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectBodyState2DExtension_private_method__apply_impulse:
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.. rst-class:: classref-method
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|void| **_apply_impulse**\ (\ impulse\: :ref:`Vector2<class_Vector2>`, position\: :ref:`Vector2<class_Vector2>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__apply_impulse>`
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:ref:`PhysicsDirectBodyState2D.apply_impulse()<class_PhysicsDirectBodyState2D_method_apply_impulse>` 的可覆盖版本。
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectBodyState2DExtension_private_method__apply_torque:
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.. rst-class:: classref-method
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|void| **_apply_torque**\ (\ torque\: :ref:`float<class_float>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__apply_torque>`
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:ref:`PhysicsDirectBodyState2D.apply_torque()<class_PhysicsDirectBodyState2D_method_apply_torque>` 的可覆盖版本。
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectBodyState2DExtension_private_method__apply_torque_impulse:
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.. rst-class:: classref-method
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|void| **_apply_torque_impulse**\ (\ impulse\: :ref:`float<class_float>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__apply_torque_impulse>`
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:ref:`PhysicsDirectBodyState2D.apply_torque_impulse()<class_PhysicsDirectBodyState2D_method_apply_torque_impulse>` 的可覆盖版本。
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectBodyState2DExtension_private_method__get_angular_velocity:
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.. rst-class:: classref-method
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:ref:`float<class_float>` **_get_angular_velocity**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_angular_velocity>`
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实现后能够覆盖 :ref:`PhysicsDirectBodyState2D.angular_velocity<class_PhysicsDirectBodyState2D_property_angular_velocity>` 及其对应 getter 的行为。
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectBodyState2DExtension_private_method__get_center_of_mass:
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.. rst-class:: classref-method
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:ref:`Vector2<class_Vector2>` **_get_center_of_mass**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_center_of_mass>`
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实现后能够覆盖 :ref:`PhysicsDirectBodyState2D.center_of_mass<class_PhysicsDirectBodyState2D_property_center_of_mass>` 及其对应 getter 的行为。
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectBodyState2DExtension_private_method__get_center_of_mass_local:
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.. rst-class:: classref-method
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:ref:`Vector2<class_Vector2>` **_get_center_of_mass_local**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_center_of_mass_local>`
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实现后能够覆盖 :ref:`PhysicsDirectBodyState2D.center_of_mass_local<class_PhysicsDirectBodyState2D_property_center_of_mass_local>` 及其对应 getter 的行为。
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectBodyState2DExtension_private_method__get_collision_layer:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **_get_collision_layer**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_collision_layer>`
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.. container:: contribute
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There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectBodyState2DExtension_private_method__get_collision_mask:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`int<class_int>` **_get_collision_mask**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_collision_mask>`
|
||
|
||
.. container:: contribute
|
||
|
||
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2DExtension_private_method__get_constant_force:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`Vector2<class_Vector2>` **_get_constant_force**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_constant_force>`
|
||
|
||
:ref:`PhysicsDirectBodyState2D.get_constant_force()<class_PhysicsDirectBodyState2D_method_get_constant_force>` 的可覆盖版本。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2DExtension_private_method__get_constant_torque:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`float<class_float>` **_get_constant_torque**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_constant_torque>`
|
||
|
||
:ref:`PhysicsDirectBodyState2D.get_constant_torque()<class_PhysicsDirectBodyState2D_method_get_constant_torque>` 的可覆盖版本。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2DExtension_private_method__get_contact_collider:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`RID<class_RID>` **_get_contact_collider**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_contact_collider>`
|
||
|
||
:ref:`PhysicsDirectBodyState2D.get_contact_collider()<class_PhysicsDirectBodyState2D_method_get_contact_collider>` 的可覆盖版本。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2DExtension_private_method__get_contact_collider_id:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`int<class_int>` **_get_contact_collider_id**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_contact_collider_id>`
|
||
|
||
:ref:`PhysicsDirectBodyState2D.get_contact_collider_id()<class_PhysicsDirectBodyState2D_method_get_contact_collider_id>` 的可覆盖版本。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2DExtension_private_method__get_contact_collider_object:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`Object<class_Object>` **_get_contact_collider_object**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_contact_collider_object>`
|
||
|
||
:ref:`PhysicsDirectBodyState2D.get_contact_collider_object()<class_PhysicsDirectBodyState2D_method_get_contact_collider_object>` 的可覆盖版本。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2DExtension_private_method__get_contact_collider_position:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`Vector2<class_Vector2>` **_get_contact_collider_position**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_contact_collider_position>`
|
||
|
||
:ref:`PhysicsDirectBodyState2D.get_contact_collider_position()<class_PhysicsDirectBodyState2D_method_get_contact_collider_position>` 的可覆盖版本。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2DExtension_private_method__get_contact_collider_shape:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`int<class_int>` **_get_contact_collider_shape**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_contact_collider_shape>`
|
||
|
||
:ref:`PhysicsDirectBodyState2D.get_contact_collider_shape()<class_PhysicsDirectBodyState2D_method_get_contact_collider_shape>` 的可覆盖版本。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2DExtension_private_method__get_contact_collider_velocity_at_position:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`Vector2<class_Vector2>` **_get_contact_collider_velocity_at_position**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_contact_collider_velocity_at_position>`
|
||
|
||
:ref:`PhysicsDirectBodyState2D.get_contact_collider_velocity_at_position()<class_PhysicsDirectBodyState2D_method_get_contact_collider_velocity_at_position>` 的可覆盖版本。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2DExtension_private_method__get_contact_count:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`int<class_int>` **_get_contact_count**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_contact_count>`
|
||
|
||
:ref:`PhysicsDirectBodyState2D.get_contact_count()<class_PhysicsDirectBodyState2D_method_get_contact_count>` 的可覆盖版本。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2DExtension_private_method__get_contact_impulse:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`Vector2<class_Vector2>` **_get_contact_impulse**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_contact_impulse>`
|
||
|
||
:ref:`PhysicsDirectBodyState2D.get_contact_impulse()<class_PhysicsDirectBodyState2D_method_get_contact_impulse>` 的可覆盖版本。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2DExtension_private_method__get_contact_local_normal:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`Vector2<class_Vector2>` **_get_contact_local_normal**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_contact_local_normal>`
|
||
|
||
:ref:`PhysicsDirectBodyState2D.get_contact_local_normal()<class_PhysicsDirectBodyState2D_method_get_contact_local_normal>` 的可覆盖版本。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2DExtension_private_method__get_contact_local_position:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`Vector2<class_Vector2>` **_get_contact_local_position**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_contact_local_position>`
|
||
|
||
:ref:`PhysicsDirectBodyState2D.get_contact_local_position()<class_PhysicsDirectBodyState2D_method_get_contact_local_position>` 的可覆盖版本。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2DExtension_private_method__get_contact_local_shape:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`int<class_int>` **_get_contact_local_shape**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_contact_local_shape>`
|
||
|
||
:ref:`PhysicsDirectBodyState2D.get_contact_local_shape()<class_PhysicsDirectBodyState2D_method_get_contact_local_shape>` 的可覆盖版本。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2DExtension_private_method__get_contact_local_velocity_at_position:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`Vector2<class_Vector2>` **_get_contact_local_velocity_at_position**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_contact_local_velocity_at_position>`
|
||
|
||
:ref:`PhysicsDirectBodyState2D.get_contact_local_velocity_at_position()<class_PhysicsDirectBodyState2D_method_get_contact_local_velocity_at_position>` 的可覆盖版本。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2DExtension_private_method__get_inverse_inertia:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`float<class_float>` **_get_inverse_inertia**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_inverse_inertia>`
|
||
|
||
实现后能够覆盖 :ref:`PhysicsDirectBodyState2D.inverse_inertia<class_PhysicsDirectBodyState2D_property_inverse_inertia>` 及其对应 getter 的行为。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2DExtension_private_method__get_inverse_mass:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`float<class_float>` **_get_inverse_mass**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_inverse_mass>`
|
||
|
||
实现后能够覆盖 :ref:`PhysicsDirectBodyState2D.inverse_mass<class_PhysicsDirectBodyState2D_property_inverse_mass>` 及其对应 getter 的行为。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2DExtension_private_method__get_linear_velocity:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`Vector2<class_Vector2>` **_get_linear_velocity**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_linear_velocity>`
|
||
|
||
实现后能够覆盖 :ref:`PhysicsDirectBodyState2D.linear_velocity<class_PhysicsDirectBodyState2D_property_linear_velocity>` 及其对应 getter 的行为。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2DExtension_private_method__get_space_state:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`PhysicsDirectSpaceState2D<class_PhysicsDirectSpaceState2D>` **_get_space_state**\ (\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_space_state>`
|
||
|
||
:ref:`PhysicsDirectBodyState2D.get_space_state()<class_PhysicsDirectBodyState2D_method_get_space_state>` 的可覆盖版本。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2DExtension_private_method__get_step:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`float<class_float>` **_get_step**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_step>`
|
||
|
||
实现后能够覆盖 :ref:`PhysicsDirectBodyState2D.step<class_PhysicsDirectBodyState2D_property_step>` 及其对应 getter 的行为。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2DExtension_private_method__get_total_angular_damp:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`float<class_float>` **_get_total_angular_damp**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_total_angular_damp>`
|
||
|
||
实现后能够覆盖 :ref:`PhysicsDirectBodyState2D.total_angular_damp<class_PhysicsDirectBodyState2D_property_total_angular_damp>` 及其对应 getter 的行为。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2DExtension_private_method__get_total_gravity:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`Vector2<class_Vector2>` **_get_total_gravity**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_total_gravity>`
|
||
|
||
实现后能够覆盖 :ref:`PhysicsDirectBodyState2D.total_gravity<class_PhysicsDirectBodyState2D_property_total_gravity>` 及其对应 getter 的行为。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2DExtension_private_method__get_total_linear_damp:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`float<class_float>` **_get_total_linear_damp**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_total_linear_damp>`
|
||
|
||
实现后能够覆盖 :ref:`PhysicsDirectBodyState2D.total_linear_damp<class_PhysicsDirectBodyState2D_property_total_linear_damp>` 及其对应 getter 的行为。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2DExtension_private_method__get_transform:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`Transform2D<class_Transform2D>` **_get_transform**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_transform>`
|
||
|
||
实现后能够覆盖 :ref:`PhysicsDirectBodyState2D.transform<class_PhysicsDirectBodyState2D_property_transform>` 及其对应 getter 的行为。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2DExtension_private_method__get_velocity_at_local_position:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`Vector2<class_Vector2>` **_get_velocity_at_local_position**\ (\ local_position\: :ref:`Vector2<class_Vector2>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_velocity_at_local_position>`
|
||
|
||
:ref:`PhysicsDirectBodyState2D.get_velocity_at_local_position()<class_PhysicsDirectBodyState2D_method_get_velocity_at_local_position>` 的可覆盖版本。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2DExtension_private_method__integrate_forces:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
|void| **_integrate_forces**\ (\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__integrate_forces>`
|
||
|
||
:ref:`PhysicsDirectBodyState2D.integrate_forces()<class_PhysicsDirectBodyState2D_method_integrate_forces>` 的可覆盖版本。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2DExtension_private_method__is_sleeping:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`bool<class_bool>` **_is_sleeping**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__is_sleeping>`
|
||
|
||
实现后能够覆盖 :ref:`PhysicsDirectBodyState2D.sleeping<class_PhysicsDirectBodyState2D_property_sleeping>` 及其对应 getter 的行为。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2DExtension_private_method__set_angular_velocity:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
|void| **_set_angular_velocity**\ (\ velocity\: :ref:`float<class_float>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__set_angular_velocity>`
|
||
|
||
实现后能够覆盖 :ref:`PhysicsDirectBodyState2D.angular_velocity<class_PhysicsDirectBodyState2D_property_angular_velocity>` 及其对应 setter 的行为。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2DExtension_private_method__set_collision_layer:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
|void| **_set_collision_layer**\ (\ layer\: :ref:`int<class_int>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__set_collision_layer>`
|
||
|
||
.. container:: contribute
|
||
|
||
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2DExtension_private_method__set_collision_mask:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
|void| **_set_collision_mask**\ (\ mask\: :ref:`int<class_int>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__set_collision_mask>`
|
||
|
||
.. container:: contribute
|
||
|
||
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2DExtension_private_method__set_constant_force:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
|void| **_set_constant_force**\ (\ force\: :ref:`Vector2<class_Vector2>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__set_constant_force>`
|
||
|
||
:ref:`PhysicsDirectBodyState2D.set_constant_force()<class_PhysicsDirectBodyState2D_method_set_constant_force>` 的可覆盖版本。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2DExtension_private_method__set_constant_torque:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
|void| **_set_constant_torque**\ (\ torque\: :ref:`float<class_float>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__set_constant_torque>`
|
||
|
||
:ref:`PhysicsDirectBodyState2D.set_constant_torque()<class_PhysicsDirectBodyState2D_method_set_constant_torque>` 的可覆盖版本。
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_PhysicsDirectBodyState2DExtension_private_method__set_linear_velocity:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
|void| **_set_linear_velocity**\ (\ velocity\: :ref:`Vector2<class_Vector2>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__set_linear_velocity>`
|
||
|
||
实现后能够覆盖 :ref:`PhysicsDirectBodyState2D.linear_velocity<class_PhysicsDirectBodyState2D_property_linear_velocity>` 及其对应 setter 的行为。
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectBodyState2DExtension_private_method__set_sleep_state:
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.. rst-class:: classref-method
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|void| **_set_sleep_state**\ (\ enabled\: :ref:`bool<class_bool>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__set_sleep_state>`
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实现后能够覆盖 :ref:`PhysicsDirectBodyState2D.sleeping<class_PhysicsDirectBodyState2D_property_sleeping>` 及其对应 setter 的行为。
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectBodyState2DExtension_private_method__set_transform:
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.. rst-class:: classref-method
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|void| **_set_transform**\ (\ transform\: :ref:`Transform2D<class_Transform2D>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__set_transform>`
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实现后能够覆盖 :ref:`PhysicsDirectBodyState2D.transform<class_PhysicsDirectBodyState2D_property_transform>` 及其对应 setter 的行为。
|
||
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.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
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||
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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||
.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
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||
.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
|
||
.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
|
||
.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
|
||
.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
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||
.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
|
||
.. |void| replace:: :abbr:`void (无返回值。)`
|