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godot-docs-l10n/classes/zh_Hans/class_parallaxbackground.rst

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.. _class_ParallaxBackground:
ParallaxBackground
==================
**已弃用:** Use the :ref:`Parallax2D<class_Parallax2D>` node instead.
**继承:** :ref:`CanvasLayer<class_CanvasLayer>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
用于创建视差滚动背景的节点。
.. rst-class:: classref-introduction-group
描述
----
ParallaxBackground 使用一个或多个 :ref:`ParallaxLayer<class_ParallaxLayer>` 子节点来创建视差效果。每个 :ref:`ParallaxLayer<class_ParallaxLayer>` 可以使用 :ref:`ParallaxLayer.motion_offset<class_ParallaxLayer_property_motion_offset>` 以不同的速度移动。这在 2D 游戏中可以创造一种深度错觉。如果没有与 :ref:`Camera2D<class_Camera2D>` 一起使用,你必须手动计算 :ref:`scroll_offset<class_ParallaxBackground_property_scroll_offset>`\ 。
\ **注意:**\ 每个 **ParallaxBackground** 都是在各自的 :ref:`Viewport<class_Viewport>` 中绘制的,无法在不同 :ref:`Viewport<class_Viewport>` 之间共享,见 :ref:`CanvasLayer.custom_viewport<class_CanvasLayer_property_custom_viewport>`\ 。在分屏游戏等使用多个 :ref:`Viewport<class_Viewport>` 的场景下,你需要每个需要绘制的 :ref:`Viewport<class_Viewport>` 创建单独的 **ParallaxBackground**\ 。
.. rst-class:: classref-reftable-group
属性
----
.. table::
:widths: auto
+-------------------------------+-----------------------------------------------------------------------------------------------+---------------------------------------------------------------------------+
| :ref:`int<class_int>` | layer | ``-100`` (overrides :ref:`CanvasLayer<class_CanvasLayer_property_layer>`) |
+-------------------------------+-----------------------------------------------------------------------------------------------+---------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`scroll_base_offset<class_ParallaxBackground_property_scroll_base_offset>` | ``Vector2(0, 0)`` |
+-------------------------------+-----------------------------------------------------------------------------------------------+---------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`scroll_base_scale<class_ParallaxBackground_property_scroll_base_scale>` | ``Vector2(1, 1)`` |
+-------------------------------+-----------------------------------------------------------------------------------------------+---------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`scroll_ignore_camera_zoom<class_ParallaxBackground_property_scroll_ignore_camera_zoom>` | ``false`` |
+-------------------------------+-----------------------------------------------------------------------------------------------+---------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`scroll_limit_begin<class_ParallaxBackground_property_scroll_limit_begin>` | ``Vector2(0, 0)`` |
+-------------------------------+-----------------------------------------------------------------------------------------------+---------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`scroll_limit_end<class_ParallaxBackground_property_scroll_limit_end>` | ``Vector2(0, 0)`` |
+-------------------------------+-----------------------------------------------------------------------------------------------+---------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`scroll_offset<class_ParallaxBackground_property_scroll_offset>` | ``Vector2(0, 0)`` |
+-------------------------------+-----------------------------------------------------------------------------------------------+---------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
属性说明
--------
.. _class_ParallaxBackground_property_scroll_base_offset:
.. rst-class:: classref-property
:ref:`Vector2<class_Vector2>` **scroll_base_offset** = ``Vector2(0, 0)`` :ref:`🔗<class_ParallaxBackground_property_scroll_base_offset>`
.. rst-class:: classref-property-setget
- |void| **set_scroll_base_offset**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
- :ref:`Vector2<class_Vector2>` **get_scroll_base_offset**\ (\ )
所有 :ref:`ParallaxLayer<class_ParallaxLayer>` 子元素的基本位置偏移。
.. rst-class:: classref-item-separator
----
.. _class_ParallaxBackground_property_scroll_base_scale:
.. rst-class:: classref-property
:ref:`Vector2<class_Vector2>` **scroll_base_scale** = ``Vector2(1, 1)`` :ref:`🔗<class_ParallaxBackground_property_scroll_base_scale>`
.. rst-class:: classref-property-setget
- |void| **set_scroll_base_scale**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
- :ref:`Vector2<class_Vector2>` **get_scroll_base_scale**\ (\ )
所有 :ref:`ParallaxLayer<class_ParallaxLayer>` 子元素的基本移动比例。
.. rst-class:: classref-item-separator
----
.. _class_ParallaxBackground_property_scroll_ignore_camera_zoom:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **scroll_ignore_camera_zoom** = ``false`` :ref:`🔗<class_ParallaxBackground_property_scroll_ignore_camera_zoom>`
.. rst-class:: classref-property-setget
- |void| **set_ignore_camera_zoom**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_ignore_camera_zoom**\ (\ )
``true`` 时,\ :ref:`ParallaxLayer<class_ParallaxLayer>` 子元素将不受相机缩放级别的影响。
.. rst-class:: classref-item-separator
----
.. _class_ParallaxBackground_property_scroll_limit_begin:
.. rst-class:: classref-property
:ref:`Vector2<class_Vector2>` **scroll_limit_begin** = ``Vector2(0, 0)`` :ref:`🔗<class_ParallaxBackground_property_scroll_limit_begin>`
.. rst-class:: classref-property-setget
- |void| **set_limit_begin**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
- :ref:`Vector2<class_Vector2>` **get_limit_begin**\ (\ )
开始滚动的左上角限制。如果相机超出这个限制,背景将停止滚动。必须低于 :ref:`scroll_limit_end<class_ParallaxBackground_property_scroll_limit_end>` 才能工作。
.. rst-class:: classref-item-separator
----
.. _class_ParallaxBackground_property_scroll_limit_end:
.. rst-class:: classref-property
:ref:`Vector2<class_Vector2>` **scroll_limit_end** = ``Vector2(0, 0)`` :ref:`🔗<class_ParallaxBackground_property_scroll_limit_end>`
.. rst-class:: classref-property-setget
- |void| **set_limit_end**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
- :ref:`Vector2<class_Vector2>` **get_limit_end**\ (\ )
右下角限制滚动结束。如果相机超出这个限制,背景将停止滚动。必须高于 :ref:`scroll_limit_begin<class_ParallaxBackground_property_scroll_limit_begin>` 才能工作。
.. rst-class:: classref-item-separator
----
.. _class_ParallaxBackground_property_scroll_offset:
.. rst-class:: classref-property
:ref:`Vector2<class_Vector2>` **scroll_offset** = ``Vector2(0, 0)`` :ref:`🔗<class_ParallaxBackground_property_scroll_offset>`
.. rst-class:: classref-property-setget
- |void| **set_scroll_offset**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
- :ref:`Vector2<class_Vector2>` **get_scroll_offset**\ (\ )
视差背景的滚动值。使用 :ref:`Camera2D<class_Camera2D>` 时会自动计算,但也可用于手动管理无相机时的滚动。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
.. |void| replace:: :abbr:`void (无返回值。)`