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godot-docs-l10n/classes/zh_Hans/class_panoramaskymaterial.rst

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.. _class_PanoramaSkyMaterial:
PanoramaSkyMaterial
===================
**继承:** :ref:`Material<class_Material>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
:ref:`Sky<class_Sky>` 提供特殊纹理的材质,通常是 HDR 全景图。
.. rst-class:: classref-introduction-group
描述
----
:ref:`Sky<class_Sky>` 中引用的用于绘制背景的资源。\ **PanoramaSkyMaterial** 的功能类似于其他引擎的天空盒,区别在于它使用的是等距圆柱投影的天空贴图而不是 :ref:`Cubemap<class_Cubemap>`\ 。
强烈建议使用 HDR 全景图能够得到准确、高质量的反射。为此Godot 支持 Radiance HDR\ ``.hdr``\ )和 OpenEXR\ ``.exr``\ )图像格式。
你可以使用\ `这个工具 <https://danilw.github.io/GLSL-howto/cubemap_to_panorama_js/cubemap_to_panorama.html>`__\ 将立方体贴图转换为等距圆柱投影的天空贴图。
.. rst-class:: classref-reftable-group
属性
----
.. table::
:widths: auto
+-----------------------------------+--------------------------------------------------------------------------------+----------+
| :ref:`float<class_float>` | :ref:`energy_multiplier<class_PanoramaSkyMaterial_property_energy_multiplier>` | ``1.0`` |
+-----------------------------------+--------------------------------------------------------------------------------+----------+
| :ref:`bool<class_bool>` | :ref:`filter<class_PanoramaSkyMaterial_property_filter>` | ``true`` |
+-----------------------------------+--------------------------------------------------------------------------------+----------+
| :ref:`Texture2D<class_Texture2D>` | :ref:`panorama<class_PanoramaSkyMaterial_property_panorama>` | |
+-----------------------------------+--------------------------------------------------------------------------------+----------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
属性说明
--------
.. _class_PanoramaSkyMaterial_property_energy_multiplier:
.. rst-class:: classref-property
:ref:`float<class_float>` **energy_multiplier** = ``1.0`` :ref:`🔗<class_PanoramaSkyMaterial_property_energy_multiplier>`
.. rst-class:: classref-property-setget
- |void| **set_energy_multiplier**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_energy_multiplier**\ (\ )
天空整体亮度的乘数。数值越高,天空就越亮。
.. rst-class:: classref-item-separator
----
.. _class_PanoramaSkyMaterial_property_filter:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **filter** = ``true`` :ref:`🔗<class_PanoramaSkyMaterial_property_filter>`
.. rst-class:: classref-property-setget
- |void| **set_filtering_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_filtering_enabled**\ (\ )
布尔值,用于确定背景纹理是否应被过滤。
.. rst-class:: classref-item-separator
----
.. _class_PanoramaSkyMaterial_property_panorama:
.. rst-class:: classref-property
:ref:`Texture2D<class_Texture2D>` **panorama** :ref:`🔗<class_PanoramaSkyMaterial_property_panorama>`
.. rst-class:: classref-property-setget
- |void| **set_panorama**\ (\ value\: :ref:`Texture2D<class_Texture2D>`\ )
- :ref:`Texture2D<class_Texture2D>` **get_panorama**\ (\ )
应用于该 **PanoramaSkyMaterial**:ref:`Texture2D<class_Texture2D>`\ 。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
.. |void| replace:: :abbr:`void (无返回值。)`