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30 lines
1.9 KiB
ReStructuredText
30 lines
1.9 KiB
ReStructuredText
:github_url: hide
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.. _class_OfflineMultiplayerPeer:
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OfflineMultiplayerPeer
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======================
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**继承:** :ref:`MultiplayerPeer<class_MultiplayerPeer>` **<** :ref:`PacketPeer<class_PacketPeer>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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始终连接并用作服务器的 :ref:`MultiplayerPeer<class_MultiplayerPeer>`\ 。
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.. rst-class:: classref-introduction-group
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描述
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----
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这是 :ref:`Node.multiplayer<class_Node_property_multiplayer>` 的默认 :ref:`MultiplayerAPI.multiplayer_peer<class_MultiplayerAPI_property_multiplayer_peer>`\ 。会模仿未连接任何对等体的服务器的行为。
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这意味着 :ref:`SceneTree<class_SceneTree>` 会默认作为多人游戏控制方。调用 :ref:`MultiplayerAPI.is_server()<class_MultiplayerAPI_method_is_server>` 会返回 ``true``\ ,调用 :ref:`MultiplayerAPI.get_unique_id()<class_MultiplayerAPI_method_get_unique_id>` 会返回 :ref:`MultiplayerPeer.TARGET_PEER_SERVER<class_MultiplayerPeer_constant_TARGET_PEER_SERVER>`\ 。
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.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
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.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
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.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
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.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
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.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
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.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
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.. |void| replace:: :abbr:`void (无返回值。)`
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