Files
godot-docs-l10n/classes/zh_Hans/class_gpuparticlesattractorvectorfield3d.rst

89 lines
4.3 KiB
ReStructuredText
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

:github_url: hide
.. _class_GPUParticlesAttractorVectorField3D:
GPUParticlesAttractorVectorField3D
==================================
**继承:** :ref:`GPUParticlesAttractor3D<class_GPUParticlesAttractor3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
盒形吸引器,其中定义了不同的方向和强度,会影响来自 :ref:`GPUParticles3D<class_GPUParticles3D>` 节点的粒子。
.. rst-class:: classref-introduction-group
描述
----
盒形吸引器,其中定义了不同的方向和强度,会影响来自 :ref:`GPUParticles3D<class_GPUParticles3D>` 节点的粒子。
:ref:`GPUParticlesAttractorBox3D<class_GPUParticlesAttractorBox3D>` 不同,\ **GPUParticlesAttractorVectorField3D** 使用 :ref:`texture<class_GPUParticlesAttractorVectorField3D_property_texture>` 来影响盒子内的吸引力强度。可用于创建复杂的吸引场景,其中粒子根据其位置向不同方向移动。这对于沙尘暴等天气影响很有用。
粒子吸引器是实时工作的,可以在游戏过程中进行移动、旋转、缩放。与碰撞形状不同,吸引器还支持不统一的缩放。
\ **注意:**\ 粒子吸引器只会影响 :ref:`GPUParticles3D<class_GPUParticles3D>`\ ,不影响 :ref:`CPUParticles3D<class_CPUParticles3D>`\ 。
.. rst-class:: classref-reftable-group
属性
----
.. table::
:widths: auto
+-----------------------------------+---------------------------------------------------------------------------+----------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`size<class_GPUParticlesAttractorVectorField3D_property_size>` | ``Vector3(2, 2, 2)`` |
+-----------------------------------+---------------------------------------------------------------------------+----------------------+
| :ref:`Texture3D<class_Texture3D>` | :ref:`texture<class_GPUParticlesAttractorVectorField3D_property_texture>` | |
+-----------------------------------+---------------------------------------------------------------------------+----------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
属性说明
--------
.. _class_GPUParticlesAttractorVectorField3D_property_size:
.. rst-class:: classref-property
:ref:`Vector3<class_Vector3>` **size** = ``Vector3(2, 2, 2)`` :ref:`🔗<class_GPUParticlesAttractorVectorField3D_property_size>`
.. rst-class:: classref-property-setget
- |void| **set_size**\ (\ value\: :ref:`Vector3<class_Vector3>`\ )
- :ref:`Vector3<class_Vector3>` **get_size**\ (\ )
向量场盒子的尺寸,使用 3D 单位。
.. rst-class:: classref-item-separator
----
.. _class_GPUParticlesAttractorVectorField3D_property_texture:
.. rst-class:: classref-property
:ref:`Texture3D<class_Texture3D>` **texture** :ref:`🔗<class_GPUParticlesAttractorVectorField3D_property_texture>`
.. rst-class:: classref-property-setget
- |void| **set_texture**\ (\ value\: :ref:`Texture3D<class_Texture3D>`\ )
- :ref:`Texture3D<class_Texture3D>` **get_texture**\ (\ )
要使用的 3D 纹理。会在纹理像素之间进行线性插值。
\ **注意:**\ 为了获得更好的性能3D 纹理的分辨率应该反映该吸引器的 :ref:`size<class_GPUParticlesAttractorVectorField3D_property_size>`\ 。由于粒子吸引力通常是低频数据,因此可以将纹理保持在较低分辨率,例如 64×64×64。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
.. |void| replace:: :abbr:`void (无返回值。)`