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113 lines
4.6 KiB
ReStructuredText
113 lines
4.6 KiB
ReStructuredText
:github_url: hide
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.. _class_CapsuleShape3D:
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CapsuleShape3D
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==============
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**继承:** :ref:`Shape3D<class_Shape3D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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用于物理碰撞的 3D 胶囊形状。
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.. rst-class:: classref-introduction-group
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描述
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----
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3D 胶囊形状,旨在用于物理学。通常用于为 :ref:`CollisionShape3D<class_CollisionShape3D>` 提供形状。
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\ **性能:**\ **CapsuleShape3D** 可以快速检查碰撞。比 :ref:`CylinderShape3D<class_CylinderShape3D>` 快,但比 :ref:`SphereShape3D<class_SphereShape3D>` 和 :ref:`BoxShape3D<class_BoxShape3D>` 慢。
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.. rst-class:: classref-introduction-group
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教程
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----
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- `3D 物理测试演示 <https://godotengine.org/asset-library/asset/2747>`__
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.. rst-class:: classref-reftable-group
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属性
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----
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.. table::
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:widths: auto
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+---------------------------+-------------------------------------------------------------+---------+
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| :ref:`float<class_float>` | :ref:`height<class_CapsuleShape3D_property_height>` | ``2.0`` |
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+---------------------------+-------------------------------------------------------------+---------+
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| :ref:`float<class_float>` | :ref:`mid_height<class_CapsuleShape3D_property_mid_height>` | |
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+---------------------------+-------------------------------------------------------------+---------+
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| :ref:`float<class_float>` | :ref:`radius<class_CapsuleShape3D_property_radius>` | ``0.5`` |
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+---------------------------+-------------------------------------------------------------+---------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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属性说明
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--------
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.. _class_CapsuleShape3D_property_height:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **height** = ``2.0`` :ref:`🔗<class_CapsuleShape3D_property_height>`
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.. rst-class:: classref-property-setget
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- |void| **set_height**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_height**\ (\ )
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胶囊体的总高度,包括半球。
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\ **注意:**\ 胶囊体的 :ref:`height<class_CapsuleShape3D_property_height>` 必须至少为其 :ref:`radius<class_CapsuleShape3D_property_radius>` 的两倍。否则,胶囊体将变为球体。如果 :ref:`height<class_CapsuleShape3D_property_height>` 小于 :ref:`radius<class_CapsuleShape3D_property_radius>` 的两倍,则属性将调整为有效值。
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.. rst-class:: classref-item-separator
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----
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.. _class_CapsuleShape3D_property_mid_height:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **mid_height** :ref:`🔗<class_CapsuleShape3D_property_mid_height>`
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.. rst-class:: classref-property-setget
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- |void| **set_mid_height**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_mid_height**\ (\ )
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胶囊的高度,不包括两个半球。这是胶囊中间圆柱部分的高度,即两个半球球心之间的距离。这是对 :ref:`height<class_CapsuleShape3D_property_height>` 的封装。
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.. rst-class:: classref-item-separator
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----
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.. _class_CapsuleShape3D_property_radius:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **radius** = ``0.5`` :ref:`🔗<class_CapsuleShape3D_property_radius>`
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.. rst-class:: classref-property-setget
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- |void| **set_radius**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_radius**\ (\ )
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胶囊体的半径。
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\ **注意:**\ 胶囊体的 :ref:`radius<class_CapsuleShape3D_property_radius>` 不能大于其 :ref:`height<class_CapsuleShape3D_property_height>` 的一半。否则,胶囊体将变为球体。如果 :ref:`radius<class_CapsuleShape3D_property_radius>` 大于 :ref:`height<class_CapsuleShape3D_property_height>` 的一半,则属性将调整为有效值。
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.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
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.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
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.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
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.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
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.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
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.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
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.. |void| replace:: :abbr:`void (无返回值。)`
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