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329 lines
14 KiB
ReStructuredText
329 lines
14 KiB
ReStructuredText
:github_url: hide
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.. _class_CanvasLayer:
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CanvasLayer
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===========
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**继承:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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**派生:** :ref:`ParallaxBackground<class_ParallaxBackground>`
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用于 2D 场景中的对象的独立渲染的节点。
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.. rst-class:: classref-introduction-group
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描述
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----
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**CanvasLayer** 的直接或间接子节点中,派生自 :ref:`CanvasItem<class_CanvasItem>` 的节点会在该图层中进行绘制。图层是定义绘制顺序的数字索引。默认 2D 场景使用的索引为 ``0``\ ,因此索引为 ``-1`` 的 **CanvasLayer** 会在下方绘制,而索引为 ``1`` 的 **CanvasLayer** 会在上方绘制。无论节点在图层中的 :ref:`CanvasItem.z_index<class_CanvasItem_property_z_index>` 是多少,这一顺序都成立。
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\ **CanvasLayer** 可以隐藏,也可以跟随视口。因此常用于血条等 HUD(位于 ``1`` 或更高的图层上)和背景(位于 ``-1`` 或更低的图层上)。
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\ **注意:**\ 嵌入式 :ref:`Window<class_Window>` 位于 ``1024`` 图层。位于 ``1025`` 或更高图层的 :ref:`CanvasItem<class_CanvasItem>` 会显示在嵌入式窗口之上。
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\ **注意:**\ 每个 **CanvasLayer** 都是在一个特定的 :ref:`Viewport<class_Viewport>` 中绘制的,不能在多个 :ref:`Viewport<class_Viewport>` 之间共享,见 :ref:`custom_viewport<class_CanvasLayer_property_custom_viewport>`\ 。使用多个 :ref:`Viewport<class_Viewport>` 时,例如分屏游戏中,你需要为每个想要绘制的 :ref:`Viewport<class_Viewport>` 创建一个单独的 **CanvasLayer**\ 。
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.. rst-class:: classref-introduction-group
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教程
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----
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- :doc:`Viewport 和画布变换 <../tutorials/2d/2d_transforms>`
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- :doc:`画布层 <../tutorials/2d/canvas_layers>`
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- `2D Dodge The Creeps 演示 <https://godotengine.org/asset-library/asset/2712>`__
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.. rst-class:: classref-reftable-group
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属性
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----
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.. table::
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:widths: auto
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+---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
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| :ref:`Node<class_Node>` | :ref:`custom_viewport<class_CanvasLayer_property_custom_viewport>` | |
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+---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
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| :ref:`bool<class_bool>` | :ref:`follow_viewport_enabled<class_CanvasLayer_property_follow_viewport_enabled>` | ``false`` |
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+---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
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| :ref:`float<class_float>` | :ref:`follow_viewport_scale<class_CanvasLayer_property_follow_viewport_scale>` | ``1.0`` |
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+---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
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| :ref:`int<class_int>` | :ref:`layer<class_CanvasLayer_property_layer>` | ``1`` |
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+---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`offset<class_CanvasLayer_property_offset>` | ``Vector2(0, 0)`` |
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+---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
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| :ref:`float<class_float>` | :ref:`rotation<class_CanvasLayer_property_rotation>` | ``0.0`` |
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+---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`scale<class_CanvasLayer_property_scale>` | ``Vector2(1, 1)`` |
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+---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
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| :ref:`Transform2D<class_Transform2D>` | :ref:`transform<class_CanvasLayer_property_transform>` | ``Transform2D(1, 0, 0, 1, 0, 0)`` |
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+---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
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| :ref:`bool<class_bool>` | :ref:`visible<class_CanvasLayer_property_visible>` | ``true`` |
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+---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
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.. rst-class:: classref-reftable-group
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方法
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----
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.. table::
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:widths: auto
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+---------------------------------------+----------------------------------------------------------------------------------------+
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| :ref:`RID<class_RID>` | :ref:`get_canvas<class_CanvasLayer_method_get_canvas>`\ (\ ) |const| |
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+---------------------------------------+----------------------------------------------------------------------------------------+
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| :ref:`Transform2D<class_Transform2D>` | :ref:`get_final_transform<class_CanvasLayer_method_get_final_transform>`\ (\ ) |const| |
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+---------------------------------------+----------------------------------------------------------------------------------------+
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| |void| | :ref:`hide<class_CanvasLayer_method_hide>`\ (\ ) |
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+---------------------------------------+----------------------------------------------------------------------------------------+
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| |void| | :ref:`show<class_CanvasLayer_method_show>`\ (\ ) |
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+---------------------------------------+----------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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信号
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----
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.. _class_CanvasLayer_signal_visibility_changed:
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.. rst-class:: classref-signal
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**visibility_changed**\ (\ ) :ref:`🔗<class_CanvasLayer_signal_visibility_changed>`
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当该层的可见性发生变化时触发。请参阅 :ref:`visible<class_CanvasLayer_property_visible>`\ 。
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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属性说明
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--------
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.. _class_CanvasLayer_property_custom_viewport:
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.. rst-class:: classref-property
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:ref:`Node<class_Node>` **custom_viewport** :ref:`🔗<class_CanvasLayer_property_custom_viewport>`
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.. rst-class:: classref-property-setget
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- |void| **set_custom_viewport**\ (\ value\: :ref:`Node<class_Node>`\ )
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- :ref:`Node<class_Node>` **get_custom_viewport**\ (\ )
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分配给该 **CanvasLayer** 的自定义 :ref:`Viewport<class_Viewport>` 节点。如果为 ``null``\ ,则使用默认的视口。
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.. rst-class:: classref-item-separator
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----
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.. _class_CanvasLayer_property_follow_viewport_enabled:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **follow_viewport_enabled** = ``false`` :ref:`🔗<class_CanvasLayer_property_follow_viewport_enabled>`
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.. rst-class:: classref-property-setget
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- |void| **set_follow_viewport**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_following_viewport**\ (\ )
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启用时,\ **CanvasLayer** 会保持在世界空间中的位置。禁用时,\ **CanvasLayer** 会保持在屏幕上的某个固定位置。
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与 :ref:`follow_viewport_scale<class_CanvasLayer_property_follow_viewport_scale>` 配合可以实现伪 3D 效果。
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.. rst-class:: classref-item-separator
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----
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.. _class_CanvasLayer_property_follow_viewport_scale:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **follow_viewport_scale** = ``1.0`` :ref:`🔗<class_CanvasLayer_property_follow_viewport_scale>`
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.. rst-class:: classref-property-setget
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- |void| **set_follow_viewport_scale**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_follow_viewport_scale**\ (\ )
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使用 :ref:`follow_viewport_enabled<class_CanvasLayer_property_follow_viewport_enabled>` 时缩放图层。移入到前景的图层应具有增加的缩放,而移入到背景的图层应具有减小的缩放。
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.. rst-class:: classref-item-separator
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----
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.. _class_CanvasLayer_property_layer:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **layer** = ``1`` :ref:`🔗<class_CanvasLayer_property_layer>`
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.. rst-class:: classref-property-setget
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- |void| **set_layer**\ (\ value\: :ref:`int<class_int>`\ )
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- :ref:`int<class_int>` **get_layer**\ (\ )
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画布层的索引,用于确定绘制顺序。索引值小的画布层绘制在索引值大的画布层后面。
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\ **注意:**\ 如果多个 CanvasLayer 的画布层索引相同,一个 CanvasLayer 的 :ref:`CanvasItem<class_CanvasItem>` 子节点都会绘制在另一个 CanvasLayer 的 :ref:`CanvasItem<class_CanvasItem>` 子节点之后。哪个 CanvasLayer 画在前面并不一定。
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\ **注意:**\ 画布层索引应当在 :ref:`RenderingServer.CANVAS_LAYER_MIN<class_RenderingServer_constant_CANVAS_LAYER_MIN>` 和 :ref:`RenderingServer.CANVAS_LAYER_MAX<class_RenderingServer_constant_CANVAS_LAYER_MAX>` 之间(含两端)。其他值都会发生环绕。
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.. rst-class:: classref-item-separator
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----
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.. _class_CanvasLayer_property_offset:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **offset** = ``Vector2(0, 0)`` :ref:`🔗<class_CanvasLayer_property_offset>`
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.. rst-class:: classref-property-setget
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- |void| **set_offset**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
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- :ref:`Vector2<class_Vector2>` **get_offset**\ (\ )
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图层的基本偏移量。
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.. rst-class:: classref-item-separator
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----
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.. _class_CanvasLayer_property_rotation:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **rotation** = ``0.0`` :ref:`🔗<class_CanvasLayer_property_rotation>`
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.. rst-class:: classref-property-setget
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- |void| **set_rotation**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_rotation**\ (\ )
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图层的旋转弧度。
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.. rst-class:: classref-item-separator
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----
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.. _class_CanvasLayer_property_scale:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **scale** = ``Vector2(1, 1)`` :ref:`🔗<class_CanvasLayer_property_scale>`
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.. rst-class:: classref-property-setget
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- |void| **set_scale**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
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- :ref:`Vector2<class_Vector2>` **get_scale**\ (\ )
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图层的缩放。
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.. rst-class:: classref-item-separator
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----
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.. _class_CanvasLayer_property_transform:
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.. rst-class:: classref-property
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:ref:`Transform2D<class_Transform2D>` **transform** = ``Transform2D(1, 0, 0, 1, 0, 0)`` :ref:`🔗<class_CanvasLayer_property_transform>`
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.. rst-class:: classref-property-setget
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- |void| **set_transform**\ (\ value\: :ref:`Transform2D<class_Transform2D>`\ )
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- :ref:`Transform2D<class_Transform2D>` **get_transform**\ (\ )
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图层的变换。
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.. rst-class:: classref-item-separator
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----
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.. _class_CanvasLayer_property_visible:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **visible** = ``true`` :ref:`🔗<class_CanvasLayer_property_visible>`
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.. rst-class:: classref-property-setget
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- |void| **set_visible**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_visible**\ (\ )
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为 ``false`` 时,该 **CanvasLayer** 下的所有 :ref:`CanvasItem<class_CanvasItem>` 都会被隐藏。
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与 :ref:`CanvasItem.visible<class_CanvasItem_property_visible>` 不同,\ **CanvasLayer** 的显示与否不会传播到其内部的层。
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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方法说明
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--------
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.. _class_CanvasLayer_method_get_canvas:
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.. rst-class:: classref-method
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:ref:`RID<class_RID>` **get_canvas**\ (\ ) |const| :ref:`🔗<class_CanvasLayer_method_get_canvas>`
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返回此层使用的画布的 RID。
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.. rst-class:: classref-item-separator
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----
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.. _class_CanvasLayer_method_get_final_transform:
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.. rst-class:: classref-method
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:ref:`Transform2D<class_Transform2D>` **get_final_transform**\ (\ ) |const| :ref:`🔗<class_CanvasLayer_method_get_final_transform>`
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返回从 **CanvasLayer** 坐标系到 :ref:`Viewport<class_Viewport>` 坐标系的变换。
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.. rst-class:: classref-item-separator
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----
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.. _class_CanvasLayer_method_hide:
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.. rst-class:: classref-method
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|void| **hide**\ (\ ) :ref:`🔗<class_CanvasLayer_method_hide>`
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隐藏该 **CanvasLayer** 下的所有 :ref:`CanvasItem<class_CanvasItem>`\ 。相当于将 :ref:`visible<class_CanvasLayer_property_visible>` 设为 ``false``\ 。
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.. rst-class:: classref-item-separator
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----
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.. _class_CanvasLayer_method_show:
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.. rst-class:: classref-method
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|void| **show**\ (\ ) :ref:`🔗<class_CanvasLayer_method_show>`
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显示该 **CanvasLayer** 下的所有 :ref:`CanvasItem<class_CanvasItem>`\ 。相当于将 :ref:`visible<class_CanvasLayer_property_visible>` 设为 ``true``\ 。
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.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
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.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
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.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
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.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
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.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
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.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
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.. |void| replace:: :abbr:`void (无返回值。)`
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