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godot-docs-l10n/classes/zh_Hans/class_audioeffectstereoenhance.rst

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.. _class_AudioEffectStereoEnhance:
AudioEffectStereoEnhance
========================
**继承:** :ref:`AudioEffect<class_AudioEffect>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
一种可用于调整立体声声像强度的音频效果。
.. rst-class:: classref-introduction-group
描述
----
一种可用于调整立体声声像强度的音频效果。
.. rst-class:: classref-introduction-group
教程
----
- :doc:`音频总线 <../tutorials/audio/audio_buses>`
.. rst-class:: classref-reftable-group
属性
----
.. table::
:widths: auto
+---------------------------+---------------------------------------------------------------------------------+---------+
| :ref:`float<class_float>` | :ref:`pan_pullout<class_AudioEffectStereoEnhance_property_pan_pullout>` | ``1.0`` |
+---------------------------+---------------------------------------------------------------------------------+---------+
| :ref:`float<class_float>` | :ref:`surround<class_AudioEffectStereoEnhance_property_surround>` | ``0.0`` |
+---------------------------+---------------------------------------------------------------------------------+---------+
| :ref:`float<class_float>` | :ref:`time_pullout_ms<class_AudioEffectStereoEnhance_property_time_pullout_ms>` | ``0.0`` |
+---------------------------+---------------------------------------------------------------------------------+---------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
属性说明
--------
.. _class_AudioEffectStereoEnhance_property_pan_pullout:
.. rst-class:: classref-property
:ref:`float<class_float>` **pan_pullout** = ``1.0`` :ref:`🔗<class_AudioEffectStereoEnhance_property_pan_pullout>`
.. rst-class:: classref-property-setget
- |void| **set_pan_pullout**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_pan_pullout**\ (\ )
放大立体声道之间的差异提升或降低存在的声像定位。取值为0.0将把立体声混缩为单声道。对单声道信号没有影响。
.. rst-class:: classref-item-separator
----
.. _class_AudioEffectStereoEnhance_property_surround:
.. rst-class:: classref-property
:ref:`float<class_float>` **surround** = ``0.0`` :ref:`🔗<class_AudioEffectStereoEnhance_property_surround>`
.. rst-class:: classref-property-setget
- |void| **set_surround**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_surround**\ (\ )
通过在偏移相位时结合\ :ref:`time_pullout_ms<class_AudioEffectStereoEnhance_property_time_pullout_ms>`\ 来拓宽声场。若\ :ref:`time_pullout_ms<class_AudioEffectStereoEnhance_property_time_pullout_ms>`\ 为0则仅将声像定位到左声道。
.. rst-class:: classref-item-separator
----
.. _class_AudioEffectStereoEnhance_property_time_pullout_ms:
.. rst-class:: classref-property
:ref:`float<class_float>` **time_pullout_ms** = ``0.0`` :ref:`🔗<class_AudioEffectStereoEnhance_property_time_pullout_ms>`
.. rst-class:: classref-property-setget
- |void| **set_time_pullout**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_time_pullout**\ (\ )
通过在偏移相位时结合\ :ref:`surround<class_AudioEffectStereoEnhance_property_surround>`\ 来拓宽声场。若\ :ref:`surround<class_AudioEffectStereoEnhance_property_surround>`\ 为0则仅延迟右声道。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
.. |void| replace:: :abbr:`void (无返回值。)`