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39 lines
1.7 KiB
ReStructuredText
39 lines
1.7 KiB
ReStructuredText
:github_url: hide
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.. _class_AnimationNodeOutput:
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AnimationNodeOutput
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===================
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**继承:** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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:ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>` 的动画输出节点。
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.. rst-class:: classref-introduction-group
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描述
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----
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在输出最终动画的 :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>` 中自动创建的节点。
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.. rst-class:: classref-introduction-group
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教程
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----
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- :doc:`使用 AnimationTree <../tutorials/animation/animation_tree>`
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- `3D 平台跳跃演示 <https://godotengine.org/asset-library/asset/2748>`__
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- `第三人称射击(TPS)演示 <https://godotengine.org/asset-library/asset/2710>`__
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.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
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.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
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.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
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.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
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.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
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.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
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.. |void| replace:: :abbr:`void (无返回值。)`
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