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godot-docs-l10n/classes/zh_Hans/class_aimmodifier3d.rst
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.. _class_AimModifier3D:
AimModifier3D
=============
**继承:** :ref:`BoneConstraint3D<class_BoneConstraint3D>` **<** :ref:`SkeletonModifier3D<class_SkeletonModifier3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**AimModifier3D** 会旋转骨骼,让它看向某个目标。
.. rst-class:: classref-introduction-group
描述
----
这是 :ref:`LookAtModifier3D<class_LookAtModifier3D>` 的简易版本,只允许骨骼指向参考项,不带角度限制、基于时间的插值等高级选项。
功能虽简,但实现了无需欧拉值的平滑跟踪,见 :ref:`set_use_euler()<class_AimModifier3D_method_set_use_euler>`\ 。
.. rst-class:: classref-reftable-group
属性
----
.. table::
:widths: auto
+-----------------------+------------------------------------------------------------------+-------+
| :ref:`int<class_int>` | :ref:`setting_count<class_AimModifier3D_property_setting_count>` | ``0`` |
+-----------------------+------------------------------------------------------------------+-------+
.. rst-class:: classref-reftable-group
方法
----
.. table::
:widths: auto
+---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`BoneAxis<enum_SkeletonModifier3D_BoneAxis>` | :ref:`get_forward_axis<class_AimModifier3D_method_get_forward_axis>`\ (\ index\: :ref:`int<class_int>`\ ) |const| |
+---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Axis<enum_Vector3_Axis>` | :ref:`get_primary_rotation_axis<class_AimModifier3D_method_get_primary_rotation_axis>`\ (\ index\: :ref:`int<class_int>`\ ) |const| |
+---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_relative<class_AimModifier3D_method_is_relative>`\ (\ index\: :ref:`int<class_int>`\ ) |const| |
+---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_using_euler<class_AimModifier3D_method_is_using_euler>`\ (\ index\: :ref:`int<class_int>`\ ) |const| |
+---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_using_secondary_rotation<class_AimModifier3D_method_is_using_secondary_rotation>`\ (\ index\: :ref:`int<class_int>`\ ) |const| |
+---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_forward_axis<class_AimModifier3D_method_set_forward_axis>`\ (\ index\: :ref:`int<class_int>`, axis\: :ref:`BoneAxis<enum_SkeletonModifier3D_BoneAxis>`\ ) |
+---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_primary_rotation_axis<class_AimModifier3D_method_set_primary_rotation_axis>`\ (\ index\: :ref:`int<class_int>`, axis\: :ref:`Axis<enum_Vector3_Axis>`\ ) |
+---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_relative<class_AimModifier3D_method_set_relative>`\ (\ index\: :ref:`int<class_int>`, enabled\: :ref:`bool<class_bool>`\ ) |
+---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_use_euler<class_AimModifier3D_method_set_use_euler>`\ (\ index\: :ref:`int<class_int>`, enabled\: :ref:`bool<class_bool>`\ ) |
+---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_use_secondary_rotation<class_AimModifier3D_method_set_use_secondary_rotation>`\ (\ index\: :ref:`int<class_int>`, enabled\: :ref:`bool<class_bool>`\ ) |
+---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
属性说明
--------
.. _class_AimModifier3D_property_setting_count:
.. rst-class:: classref-property
:ref:`int<class_int>` **setting_count** = ``0`` :ref:`🔗<class_AimModifier3D_property_setting_count>`
.. rst-class:: classref-property-setget
- |void| **set_setting_count**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_setting_count**\ (\ )
修改器中设置的数量。
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
方法说明
--------
.. _class_AimModifier3D_method_get_forward_axis:
.. rst-class:: classref-method
:ref:`BoneAxis<enum_SkeletonModifier3D_BoneAxis>` **get_forward_axis**\ (\ index\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_AimModifier3D_method_get_forward_axis>`
返回骨骼的向前轴。
.. rst-class:: classref-item-separator
----
.. _class_AimModifier3D_method_get_primary_rotation_axis:
.. rst-class:: classref-method
:ref:`Axis<enum_Vector3_Axis>` **get_primary_rotation_axis**\ (\ index\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_AimModifier3D_method_get_primary_rotation_axis>`
返回第一个旋转的转轴。仅在 :ref:`is_using_euler()<class_AimModifier3D_method_is_using_euler>```true`` 时启用。
.. rst-class:: classref-item-separator
----
.. _class_AimModifier3D_method_is_relative:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **is_relative**\ (\ index\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_AimModifier3D_method_is_relative>`
如果索引为 ``index`` 的设置启用了相对选项,则返回 ``true``\ 。
.. rst-class:: classref-item-separator
----
.. _class_AimModifier3D_method_is_using_euler:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **is_using_euler**\ (\ index\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_AimModifier3D_method_is_using_euler>`
如果提供的旋转使用欧拉值则返回 ``true``\ 。
.. rst-class:: classref-item-separator
----
.. _class_AimModifier3D_method_is_using_secondary_rotation:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **is_using_secondary_rotation**\ (\ index\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_AimModifier3D_method_is_using_secondary_rotation>`
如果提供的旋转是根据两个轴得到的,则返回 ``true``\ 。仅在 :ref:`is_using_euler()<class_AimModifier3D_method_is_using_euler>```true`` 时启用。
.. rst-class:: classref-item-separator
----
.. _class_AimModifier3D_method_set_forward_axis:
.. rst-class:: classref-method
|void| **set_forward_axis**\ (\ index\: :ref:`int<class_int>`, axis\: :ref:`BoneAxis<enum_SkeletonModifier3D_BoneAxis>`\ ) :ref:`🔗<class_AimModifier3D_method_set_forward_axis>`
设置骨骼的向前轴。
.. rst-class:: classref-item-separator
----
.. _class_AimModifier3D_method_set_primary_rotation_axis:
.. rst-class:: classref-method
|void| **set_primary_rotation_axis**\ (\ index\: :ref:`int<class_int>`, axis\: :ref:`Axis<enum_Vector3_Axis>`\ ) :ref:`🔗<class_AimModifier3D_method_set_primary_rotation_axis>`
设置第一个旋转的转轴。仅在 :ref:`is_using_euler()<class_AimModifier3D_method_is_using_euler>```true`` 时启用。
.. rst-class:: classref-item-separator
----
.. _class_AimModifier3D_method_set_relative:
.. rst-class:: classref-method
|void| **set_relative**\ (\ index\: :ref:`int<class_int>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_AimModifier3D_method_set_relative>`
Sets relative option in the setting at ``index`` to ``enabled``.
If sets ``enabled`` to ``true``, the rotation is applied relative to the pose.
If sets ``enabled`` to ``false``, the rotation is applied relative to the rest. It means to replace the current pose with the **AimModifier3D**'s result.
.. rst-class:: classref-item-separator
----
.. _class_AimModifier3D_method_set_use_euler:
.. rst-class:: classref-method
|void| **set_use_euler**\ (\ index\: :ref:`int<class_int>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_AimModifier3D_method_set_use_euler>`
如果将 ``enabled`` 设为 ``true``\ ,则提供的旋转使用欧拉值。
如果将 ``enabled`` 设为 ``false``\ ,则提供的旋转使用根据向前轴向量与指向参考的向量生成的旋转弧。
.. rst-class:: classref-item-separator
----
.. _class_AimModifier3D_method_set_use_secondary_rotation:
.. rst-class:: classref-method
|void| **set_use_secondary_rotation**\ (\ index\: :ref:`int<class_int>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_AimModifier3D_method_set_use_secondary_rotation>`
如果将 ``enabled`` 设为 ``true``\ ,则提供的旋转是根据两个轴得到的,仅在 :ref:`is_using_euler()<class_AimModifier3D_method_is_using_euler>```true`` 时启用。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
.. |void| replace:: :abbr:`void (无返回值。)`