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214 lines
12 KiB
ReStructuredText
214 lines
12 KiB
ReStructuredText
:github_url: hide
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.. _class_GLTFSkeleton:
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GLTFSkeleton
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============
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**Успадковує:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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.. container:: contribute
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There is currently no description for this class. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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.. rst-class:: classref-introduction-group
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Посібники
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------------------
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- :doc:`Завантаження та збереження файлів під час виконання <../tutorials/io/runtime_file_loading_and_saving>`
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.. rst-class:: classref-reftable-group
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Властивості
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----------------------
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.. table::
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:widths: auto
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+-------------------------------------------------+---------------------------------------------------+------------------------+
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| :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`joints<class_GLTFSkeleton_property_joints>` | ``PackedInt32Array()`` |
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+-------------------------------------------------+---------------------------------------------------+------------------------+
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| :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`roots<class_GLTFSkeleton_property_roots>` | ``PackedInt32Array()`` |
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+-------------------------------------------------+---------------------------------------------------+------------------------+
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.. rst-class:: classref-reftable-group
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Методи
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------------
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.. table::
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:widths: auto
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+----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`BoneAttachment3D<class_BoneAttachment3D>` | :ref:`get_bone_attachment<class_GLTFSkeleton_method_get_bone_attachment>`\ (\ idx\: :ref:`int<class_int>`\ ) |
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+----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_bone_attachment_count<class_GLTFSkeleton_method_get_bone_attachment_count>`\ (\ ) |
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+----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Dictionary<class_Dictionary>` | :ref:`get_godot_bone_node<class_GLTFSkeleton_method_get_godot_bone_node>`\ (\ ) |
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+----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Skeleton3D<class_Skeleton3D>` | :ref:`get_godot_skeleton<class_GLTFSkeleton_method_get_godot_skeleton>`\ (\ ) |
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+----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>`\[:ref:`String<class_String>`\] | :ref:`get_unique_names<class_GLTFSkeleton_method_get_unique_names>`\ (\ ) |
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+----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_godot_bone_node<class_GLTFSkeleton_method_set_godot_bone_node>`\ (\ godot_bone_node\: :ref:`Dictionary<class_Dictionary>`\ ) |
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+----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_unique_names<class_GLTFSkeleton_method_set_unique_names>`\ (\ unique_names\: :ref:`Array<class_Array>`\[:ref:`String<class_String>`\]\ ) |
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+----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Описи властивостей
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------------------------------------
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.. _class_GLTFSkeleton_property_joints:
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.. rst-class:: classref-property
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:ref:`PackedInt32Array<class_PackedInt32Array>` **joints** = ``PackedInt32Array()`` :ref:`🔗<class_GLTFSkeleton_property_joints>`
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.. rst-class:: classref-property-setget
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- |void| **set_joints**\ (\ value\: :ref:`PackedInt32Array<class_PackedInt32Array>`\ )
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- :ref:`PackedInt32Array<class_PackedInt32Array>` **get_joints**\ (\ )
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.. container:: contribute
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There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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**Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedInt32Array<class_PackedInt32Array>` for more details.
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFSkeleton_property_roots:
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.. rst-class:: classref-property
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:ref:`PackedInt32Array<class_PackedInt32Array>` **roots** = ``PackedInt32Array()`` :ref:`🔗<class_GLTFSkeleton_property_roots>`
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.. rst-class:: classref-property-setget
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- |void| **set_roots**\ (\ value\: :ref:`PackedInt32Array<class_PackedInt32Array>`\ )
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- :ref:`PackedInt32Array<class_PackedInt32Array>` **get_roots**\ (\ )
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.. container:: contribute
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There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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**Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedInt32Array<class_PackedInt32Array>` for more details.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Описи методів
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--------------------------
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.. _class_GLTFSkeleton_method_get_bone_attachment:
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.. rst-class:: classref-method
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:ref:`BoneAttachment3D<class_BoneAttachment3D>` **get_bone_attachment**\ (\ idx\: :ref:`int<class_int>`\ ) :ref:`🔗<class_GLTFSkeleton_method_get_bone_attachment>`
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.. container:: contribute
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There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFSkeleton_method_get_bone_attachment_count:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **get_bone_attachment_count**\ (\ ) :ref:`🔗<class_GLTFSkeleton_method_get_bone_attachment_count>`
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.. container:: contribute
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There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFSkeleton_method_get_godot_bone_node:
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.. rst-class:: classref-method
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:ref:`Dictionary<class_Dictionary>` **get_godot_bone_node**\ (\ ) :ref:`🔗<class_GLTFSkeleton_method_get_godot_bone_node>`
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Повертає :ref:`Dictionary<class_Dictionary>`, який зіставляє індекси кісток скелета з індексами вузлів glTF. Ця властивість не використовується під час імпорту та встановлюється лише під час експорту. У файлі glTF кістка є вузлом, тому Godot перетворює кістки скелета на вузли glTF.
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFSkeleton_method_get_godot_skeleton:
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.. rst-class:: classref-method
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:ref:`Skeleton3D<class_Skeleton3D>` **get_godot_skeleton**\ (\ ) :ref:`🔗<class_GLTFSkeleton_method_get_godot_skeleton>`
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.. container:: contribute
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There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFSkeleton_method_get_unique_names:
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.. rst-class:: classref-method
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:ref:`Array<class_Array>`\[:ref:`String<class_String>`\] **get_unique_names**\ (\ ) :ref:`🔗<class_GLTFSkeleton_method_get_unique_names>`
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.. container:: contribute
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There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFSkeleton_method_set_godot_bone_node:
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.. rst-class:: classref-method
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|void| **set_godot_bone_node**\ (\ godot_bone_node\: :ref:`Dictionary<class_Dictionary>`\ ) :ref:`🔗<class_GLTFSkeleton_method_set_godot_bone_node>`
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Встановлює :ref:`Dictionary<class_Dictionary>`, який зіставляє індекси кісток скелета з індексами вузлів glTF. Ця властивість не використовується під час імпорту та встановлюється лише під час експорту. У файлі glTF кістка є вузлом, тому Godot перетворює кістки скелета на вузли glTF.
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFSkeleton_method_set_unique_names:
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.. rst-class:: classref-method
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|void| **set_unique_names**\ (\ unique_names\: :ref:`Array<class_Array>`\[:ref:`String<class_String>`\]\ ) :ref:`🔗<class_GLTFSkeleton_method_set_unique_names>`
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.. container:: contribute
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There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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.. |virtual| replace:: :abbr:`virtual (Зазвичай, цей метод перевизначається користувачем, щоб він мав вплив.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (Цей метод не має побічних ефектів. Не змінює ніяку змінну екземпляра об'єкта.)`
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.. |vararg| replace:: :abbr:`vararg (Цей метод приймає будь-яке число аргументів після описаних тут.)`
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.. |constructor| replace:: :abbr:`constructor (Цей метод використовується для побудови типів.)`
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.. |static| replace:: :abbr:`static (Цей метод не потребує екземпляра для виклику, його можна викликати безпосередньо за допомогою назви класу.)`
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.. |operator| replace:: :abbr:`operator (Цей метод описує дійсний оператор для взаємодії з цим типом як з лівим операндом.)`
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.. |bitfield| replace:: :abbr:`BitField (Це значення є цілим числом, складеним у вигляді бітової маски з наступних прапорів.)`
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.. |void| replace:: :abbr:`void (Значення не повертається.)`
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