Files
godot-docs-l10n/classes/ru/class_portablecompressedtexture2d.rst
Rémi Verschelde c3f2364c10 Sync classref with 4.6 branch
Lots of translations invalidated (fuzzied) as we just synced Weblate.
2025-12-19 16:39:51 +01:00

297 lines
18 KiB
ReStructuredText
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

:github_url: hide
.. _class_PortableCompressedTexture2D:
PortableCompressedTexture2D
===========================
**Наследует:** :ref:`Texture2D<class_Texture2D>` **<** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Предоставляет сжатую текстуру для диска и/или видеопамяти в переносимом виде.
.. rst-class:: classref-introduction-group
Описание
----------------
Этот класс позволяет хранить сжатые текстуры как автономные (не импортируемые) ресурсы.
Для 2D-использования (сжатые на диске, несжатые в VRAM) рекомендуются режимы с потерями и без потерь. Для 3D-использования (сжатые в VRAM) это зависит от целевой платформы.
Если вы собираетесь использовать только настольные компьютеры, рекомендуются S3TC или BPTC. Только для мобильных устройств рекомендуется ETC2.
Для портативных автономных 3D-текстур, которые работают как на настольных компьютерах, так и на мобильных устройствах, рекомендуется Basis Universal (хотя он имеет небольшую стоимость качества и более длительное время сжатия в качестве компромисса).
Этот ресурс предназначен для создания из кода.
.. rst-class:: classref-reftable-group
Свойства
----------------
.. table::
:widths: auto
+-------------------------------+--------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`keep_compressed_buffer<class_PortableCompressedTexture2D_property_keep_compressed_buffer>` | ``false`` |
+-------------------------------+--------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | resource_local_to_scene | ``false`` (overrides :ref:`Resource<class_Resource_property_resource_local_to_scene>`) |
+-------------------------------+--------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`size_override<class_PortableCompressedTexture2D_property_size_override>` | ``Vector2(0, 0)`` |
+-------------------------------+--------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------+
.. rst-class:: classref-reftable-group
Методы
------------
.. table::
:widths: auto
+--------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`create_from_image<class_PortableCompressedTexture2D_method_create_from_image>`\ (\ image\: :ref:`Image<class_Image>`, compression_mode\: :ref:`CompressionMode<enum_PortableCompressedTexture2D_CompressionMode>`, normal_map\: :ref:`bool<class_bool>` = false, lossy_quality\: :ref:`float<class_float>` = 0.8\ ) |
+--------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`CompressionMode<enum_PortableCompressedTexture2D_CompressionMode>` | :ref:`get_compression_mode<class_PortableCompressedTexture2D_method_get_compression_mode>`\ (\ ) |const| |
+--------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Format<enum_Image_Format>` | :ref:`get_format<class_PortableCompressedTexture2D_method_get_format>`\ (\ ) |const| |
+--------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_keeping_all_compressed_buffers<class_PortableCompressedTexture2D_method_is_keeping_all_compressed_buffers>`\ (\ ) |static| |
+--------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_basisu_compressor_params<class_PortableCompressedTexture2D_method_set_basisu_compressor_params>`\ (\ uastc_level\: :ref:`int<class_int>`, rdo_quality_loss\: :ref:`float<class_float>`\ ) |
+--------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_keep_all_compressed_buffers<class_PortableCompressedTexture2D_method_set_keep_all_compressed_buffers>`\ (\ keep\: :ref:`bool<class_bool>`\ ) |static| |
+--------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Перечисления
------------------------
.. _enum_PortableCompressedTexture2D_CompressionMode:
.. rst-class:: classref-enumeration
enum **CompressionMode**: :ref:`🔗<enum_PortableCompressedTexture2D_CompressionMode>`
.. _class_PortableCompressedTexture2D_constant_COMPRESSION_MODE_LOSSLESS:
.. rst-class:: classref-enumeration-constant
:ref:`CompressionMode<enum_PortableCompressedTexture2D_CompressionMode>` **COMPRESSION_MODE_LOSSLESS** = ``0``
.. container:: contribute
There is currently no description for this enum. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. _class_PortableCompressedTexture2D_constant_COMPRESSION_MODE_LOSSY:
.. rst-class:: classref-enumeration-constant
:ref:`CompressionMode<enum_PortableCompressedTexture2D_CompressionMode>` **COMPRESSION_MODE_LOSSY** = ``1``
.. container:: contribute
There is currently no description for this enum. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. _class_PortableCompressedTexture2D_constant_COMPRESSION_MODE_BASIS_UNIVERSAL:
.. rst-class:: classref-enumeration-constant
:ref:`CompressionMode<enum_PortableCompressedTexture2D_CompressionMode>` **COMPRESSION_MODE_BASIS_UNIVERSAL** = ``2``
.. container:: contribute
There is currently no description for this enum. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. _class_PortableCompressedTexture2D_constant_COMPRESSION_MODE_S3TC:
.. rst-class:: classref-enumeration-constant
:ref:`CompressionMode<enum_PortableCompressedTexture2D_CompressionMode>` **COMPRESSION_MODE_S3TC** = ``3``
.. container:: contribute
There is currently no description for this enum. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. _class_PortableCompressedTexture2D_constant_COMPRESSION_MODE_ETC2:
.. rst-class:: classref-enumeration-constant
:ref:`CompressionMode<enum_PortableCompressedTexture2D_CompressionMode>` **COMPRESSION_MODE_ETC2** = ``4``
.. container:: contribute
There is currently no description for this enum. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. _class_PortableCompressedTexture2D_constant_COMPRESSION_MODE_BPTC:
.. rst-class:: classref-enumeration-constant
:ref:`CompressionMode<enum_PortableCompressedTexture2D_CompressionMode>` **COMPRESSION_MODE_BPTC** = ``5``
.. container:: contribute
There is currently no description for this enum. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. _class_PortableCompressedTexture2D_constant_COMPRESSION_MODE_ASTC:
.. rst-class:: classref-enumeration-constant
:ref:`CompressionMode<enum_PortableCompressedTexture2D_CompressionMode>` **COMPRESSION_MODE_ASTC** = ``6``
.. container:: contribute
There is currently no description for this enum. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Описания свойств
--------------------------------
.. _class_PortableCompressedTexture2D_property_keep_compressed_buffer:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **keep_compressed_buffer** = ``false`` :ref:`🔗<class_PortableCompressedTexture2D_property_keep_compressed_buffer>`
.. rst-class:: classref-property-setget
- |void| **set_keep_compressed_buffer**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_keeping_compressed_buffer**\ (\ )
If ``true``, when running in the editor, this texture will keep the source-compressed data in memory, allowing the data to persist after loading. Otherwise, the source-compressed data is lost after loading and the texture can't be re-saved.
\ **Note:** This property must be set before :ref:`create_from_image()<class_PortableCompressedTexture2D_method_create_from_image>` for this to work.
.. rst-class:: classref-item-separator
----
.. _class_PortableCompressedTexture2D_property_size_override:
.. rst-class:: classref-property
:ref:`Vector2<class_Vector2>` **size_override** = ``Vector2(0, 0)`` :ref:`🔗<class_PortableCompressedTexture2D_property_size_override>`
.. rst-class:: classref-property-setget
- |void| **set_size_override**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
- :ref:`Vector2<class_Vector2>` **get_size_override**\ (\ )
Allows overriding the texture's size (for 2D only).
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Описания метода
------------------------------
.. _class_PortableCompressedTexture2D_method_create_from_image:
.. rst-class:: classref-method
|void| **create_from_image**\ (\ image\: :ref:`Image<class_Image>`, compression_mode\: :ref:`CompressionMode<enum_PortableCompressedTexture2D_CompressionMode>`, normal_map\: :ref:`bool<class_bool>` = false, lossy_quality\: :ref:`float<class_float>` = 0.8\ ) :ref:`🔗<class_PortableCompressedTexture2D_method_create_from_image>`
Инициализирует сжатую текстуру из базового изображения. Необходимо указать режим сжатия.
\ ``normal_map`` рекомендуется для обеспечения оптимального качества, если это изображение будет использоваться как карта нормалей.
Если запрашивается сжатие с потерями, можно указать настройку качества. Это соответствует качеству сжатия WebP с потерями.
.. rst-class:: classref-item-separator
----
.. _class_PortableCompressedTexture2D_method_get_compression_mode:
.. rst-class:: classref-method
:ref:`CompressionMode<enum_PortableCompressedTexture2D_CompressionMode>` **get_compression_mode**\ (\ ) |const| :ref:`🔗<class_PortableCompressedTexture2D_method_get_compression_mode>`
Возвращает используемый режим сжатия (действителен после инициализации).
.. rst-class:: classref-item-separator
----
.. _class_PortableCompressedTexture2D_method_get_format:
.. rst-class:: classref-method
:ref:`Format<enum_Image_Format>` **get_format**\ (\ ) |const| :ref:`🔗<class_PortableCompressedTexture2D_method_get_format>`
Возвращает используемый формат изображения (действителен после инициализации).
.. rst-class:: classref-item-separator
----
.. _class_PortableCompressedTexture2D_method_is_keeping_all_compressed_buffers:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **is_keeping_all_compressed_buffers**\ (\ ) |static| :ref:`🔗<class_PortableCompressedTexture2D_method_is_keeping_all_compressed_buffers>`
Returns ``true`` if the flag is overridden for all textures of this type.
.. rst-class:: classref-item-separator
----
.. _class_PortableCompressedTexture2D_method_set_basisu_compressor_params:
.. rst-class:: classref-method
|void| **set_basisu_compressor_params**\ (\ uastc_level\: :ref:`int<class_int>`, rdo_quality_loss\: :ref:`float<class_float>`\ ) :ref:`🔗<class_PortableCompressedTexture2D_method_set_basisu_compressor_params>`
Sets the compressor parameters for Basis Universal compression. See also the settings in :ref:`ResourceImporterTexture<class_ResourceImporterTexture>`.
\ **Note:** This method must be called before :ref:`create_from_image()<class_PortableCompressedTexture2D_method_create_from_image>` for this to work.
.. rst-class:: classref-item-separator
----
.. _class_PortableCompressedTexture2D_method_set_keep_all_compressed_buffers:
.. rst-class:: classref-method
|void| **set_keep_all_compressed_buffers**\ (\ keep\: :ref:`bool<class_bool>`\ ) |static| :ref:`🔗<class_PortableCompressedTexture2D_method_set_keep_all_compressed_buffers>`
If ``keep`` is ``true``, overrides the flag globally for all textures of this type. This is used primarily by the editor.
.. |virtual| replace:: :abbr:`virtual (Этот метод обычно должен быть переопределен пользователем, чтобы иметь какой-либо эффект.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (Этот метод не имеет побочных эффектов. Он не изменяет ни одну из переменных-членов экземпляра.)`
.. |vararg| replace:: :abbr:`vararg (Этот метод принимает любое количество аргументов после описанных здесь.)`
.. |constructor| replace:: :abbr:`constructor (Этот метод используется для создания типа.)`
.. |static| replace:: :abbr:`static (Этот метод не нуждается в вызове экземпляра, поэтому его можно вызвать напрямую, используя имя класса.)`
.. |operator| replace:: :abbr:`operator (Этот метод описывает допустимый оператор для использования с этим типом в качестве левого операнда.)`
.. |bitfield| replace:: :abbr:`BitField (Это значение является целым числом, составленным как битовая маска следующих флагов.)`
.. |void| replace:: :abbr:`void (Нет возвращаемого значения.)`