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173 lines
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ReStructuredText
173 lines
19 KiB
ReStructuredText
:github_url: hide
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.. _class_PhysicsDirectSpaceState3DExtension:
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PhysicsDirectSpaceState3DExtension
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==================================
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**Наследует:** :ref:`PhysicsDirectSpaceState3D<class_PhysicsDirectSpaceState3D>` **<** :ref:`Object<class_Object>`
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Предоставляет виртуальные методы, которые можно переопределить для создания пользовательских реализаций :ref:`PhysicsDirectSpaceState3D<class_PhysicsDirectSpaceState3D>`.
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.. rst-class:: classref-introduction-group
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Описание
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----------------
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Этот класс расширяет :ref:`PhysicsDirectSpaceState3D<class_PhysicsDirectSpaceState3D>`, предоставляя дополнительные виртуальные методы, которые можно переопределить. Когда эти методы переопределяются, они будут вызываться вместо внутренних методов физического сервера.
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Предназначено для использования с GDExtension для создания пользовательских реализаций :ref:`PhysicsDirectSpaceState3D<class_PhysicsDirectSpaceState3D>`.
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.. rst-class:: classref-reftable-group
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Методы
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------------
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.. table::
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:widths: auto
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+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`_cast_motion<class_PhysicsDirectSpaceState3DExtension_private_method__cast_motion>`\ (\ shape_rid\: :ref:`RID<class_RID>`, transform\: :ref:`Transform3D<class_Transform3D>`, motion\: :ref:`Vector3<class_Vector3>`, margin\: :ref:`float<class_float>`, collision_mask\: :ref:`int<class_int>`, collide_with_bodies\: :ref:`bool<class_bool>`, collide_with_areas\: :ref:`bool<class_bool>`, closest_safe\: ``float*``, closest_unsafe\: ``float*``, info\: ``PhysicsServer3DExtensionShapeRestInfo*``\ ) |virtual| |required| |
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+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`_collide_shape<class_PhysicsDirectSpaceState3DExtension_private_method__collide_shape>`\ (\ shape_rid\: :ref:`RID<class_RID>`, transform\: :ref:`Transform3D<class_Transform3D>`, motion\: :ref:`Vector3<class_Vector3>`, margin\: :ref:`float<class_float>`, collision_mask\: :ref:`int<class_int>`, collide_with_bodies\: :ref:`bool<class_bool>`, collide_with_areas\: :ref:`bool<class_bool>`, results\: ``void*``, max_results\: :ref:`int<class_int>`, result_count\: ``int32_t*``\ ) |virtual| |required| |
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+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`_get_closest_point_to_object_volume<class_PhysicsDirectSpaceState3DExtension_private_method__get_closest_point_to_object_volume>`\ (\ object\: :ref:`RID<class_RID>`, point\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| |const| |
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+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`_intersect_point<class_PhysicsDirectSpaceState3DExtension_private_method__intersect_point>`\ (\ position\: :ref:`Vector3<class_Vector3>`, collision_mask\: :ref:`int<class_int>`, collide_with_bodies\: :ref:`bool<class_bool>`, collide_with_areas\: :ref:`bool<class_bool>`, results\: ``PhysicsServer3DExtensionShapeResult*``, max_results\: :ref:`int<class_int>`\ ) |virtual| |required| |
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+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`_intersect_ray<class_PhysicsDirectSpaceState3DExtension_private_method__intersect_ray>`\ (\ from\: :ref:`Vector3<class_Vector3>`, to\: :ref:`Vector3<class_Vector3>`, collision_mask\: :ref:`int<class_int>`, collide_with_bodies\: :ref:`bool<class_bool>`, collide_with_areas\: :ref:`bool<class_bool>`, hit_from_inside\: :ref:`bool<class_bool>`, hit_back_faces\: :ref:`bool<class_bool>`, pick_ray\: :ref:`bool<class_bool>`, result\: ``PhysicsServer3DExtensionRayResult*``\ ) |virtual| |required| |
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+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`_intersect_shape<class_PhysicsDirectSpaceState3DExtension_private_method__intersect_shape>`\ (\ shape_rid\: :ref:`RID<class_RID>`, transform\: :ref:`Transform3D<class_Transform3D>`, motion\: :ref:`Vector3<class_Vector3>`, margin\: :ref:`float<class_float>`, collision_mask\: :ref:`int<class_int>`, collide_with_bodies\: :ref:`bool<class_bool>`, collide_with_areas\: :ref:`bool<class_bool>`, result_count\: ``PhysicsServer3DExtensionShapeResult*``, max_results\: :ref:`int<class_int>`\ ) |virtual| |required| |
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+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`_rest_info<class_PhysicsDirectSpaceState3DExtension_private_method__rest_info>`\ (\ shape_rid\: :ref:`RID<class_RID>`, transform\: :ref:`Transform3D<class_Transform3D>`, motion\: :ref:`Vector3<class_Vector3>`, margin\: :ref:`float<class_float>`, collision_mask\: :ref:`int<class_int>`, collide_with_bodies\: :ref:`bool<class_bool>`, collide_with_areas\: :ref:`bool<class_bool>`, rest_info\: ``PhysicsServer3DExtensionShapeRestInfo*``\ ) |virtual| |required| |
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+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_body_excluded_from_query<class_PhysicsDirectSpaceState3DExtension_method_is_body_excluded_from_query>`\ (\ body\: :ref:`RID<class_RID>`\ ) |const| |
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+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Описания метода
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------------------------------
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.. _class_PhysicsDirectSpaceState3DExtension_private_method__cast_motion:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **_cast_motion**\ (\ shape_rid\: :ref:`RID<class_RID>`, transform\: :ref:`Transform3D<class_Transform3D>`, motion\: :ref:`Vector3<class_Vector3>`, margin\: :ref:`float<class_float>`, collision_mask\: :ref:`int<class_int>`, collide_with_bodies\: :ref:`bool<class_bool>`, collide_with_areas\: :ref:`bool<class_bool>`, closest_safe\: ``float*``, closest_unsafe\: ``float*``, info\: ``PhysicsServer3DExtensionShapeRestInfo*``\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectSpaceState3DExtension_private_method__cast_motion>`
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.. container:: contribute
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There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectSpaceState3DExtension_private_method__collide_shape:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **_collide_shape**\ (\ shape_rid\: :ref:`RID<class_RID>`, transform\: :ref:`Transform3D<class_Transform3D>`, motion\: :ref:`Vector3<class_Vector3>`, margin\: :ref:`float<class_float>`, collision_mask\: :ref:`int<class_int>`, collide_with_bodies\: :ref:`bool<class_bool>`, collide_with_areas\: :ref:`bool<class_bool>`, results\: ``void*``, max_results\: :ref:`int<class_int>`, result_count\: ``int32_t*``\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectSpaceState3DExtension_private_method__collide_shape>`
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.. container:: contribute
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There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectSpaceState3DExtension_private_method__get_closest_point_to_object_volume:
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.. rst-class:: classref-method
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:ref:`Vector3<class_Vector3>` **_get_closest_point_to_object_volume**\ (\ object\: :ref:`RID<class_RID>`, point\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectSpaceState3DExtension_private_method__get_closest_point_to_object_volume>`
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.. container:: contribute
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There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectSpaceState3DExtension_private_method__intersect_point:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **_intersect_point**\ (\ position\: :ref:`Vector3<class_Vector3>`, collision_mask\: :ref:`int<class_int>`, collide_with_bodies\: :ref:`bool<class_bool>`, collide_with_areas\: :ref:`bool<class_bool>`, results\: ``PhysicsServer3DExtensionShapeResult*``, max_results\: :ref:`int<class_int>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectSpaceState3DExtension_private_method__intersect_point>`
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.. container:: contribute
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There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectSpaceState3DExtension_private_method__intersect_ray:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **_intersect_ray**\ (\ from\: :ref:`Vector3<class_Vector3>`, to\: :ref:`Vector3<class_Vector3>`, collision_mask\: :ref:`int<class_int>`, collide_with_bodies\: :ref:`bool<class_bool>`, collide_with_areas\: :ref:`bool<class_bool>`, hit_from_inside\: :ref:`bool<class_bool>`, hit_back_faces\: :ref:`bool<class_bool>`, pick_ray\: :ref:`bool<class_bool>`, result\: ``PhysicsServer3DExtensionRayResult*``\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectSpaceState3DExtension_private_method__intersect_ray>`
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.. container:: contribute
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There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectSpaceState3DExtension_private_method__intersect_shape:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **_intersect_shape**\ (\ shape_rid\: :ref:`RID<class_RID>`, transform\: :ref:`Transform3D<class_Transform3D>`, motion\: :ref:`Vector3<class_Vector3>`, margin\: :ref:`float<class_float>`, collision_mask\: :ref:`int<class_int>`, collide_with_bodies\: :ref:`bool<class_bool>`, collide_with_areas\: :ref:`bool<class_bool>`, result_count\: ``PhysicsServer3DExtensionShapeResult*``, max_results\: :ref:`int<class_int>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectSpaceState3DExtension_private_method__intersect_shape>`
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.. container:: contribute
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There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectSpaceState3DExtension_private_method__rest_info:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **_rest_info**\ (\ shape_rid\: :ref:`RID<class_RID>`, transform\: :ref:`Transform3D<class_Transform3D>`, motion\: :ref:`Vector3<class_Vector3>`, margin\: :ref:`float<class_float>`, collision_mask\: :ref:`int<class_int>`, collide_with_bodies\: :ref:`bool<class_bool>`, collide_with_areas\: :ref:`bool<class_bool>`, rest_info\: ``PhysicsServer3DExtensionShapeRestInfo*``\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectSpaceState3DExtension_private_method__rest_info>`
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.. container:: contribute
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There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsDirectSpaceState3DExtension_method_is_body_excluded_from_query:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **is_body_excluded_from_query**\ (\ body\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_PhysicsDirectSpaceState3DExtension_method_is_body_excluded_from_query>`
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.. container:: contribute
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There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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.. |virtual| replace:: :abbr:`virtual (Этот метод обычно должен быть переопределен пользователем, чтобы иметь какой-либо эффект.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (Этот метод не имеет побочных эффектов. Он не изменяет ни одну из переменных-членов экземпляра.)`
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.. |vararg| replace:: :abbr:`vararg (Этот метод принимает любое количество аргументов после описанных здесь.)`
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.. |constructor| replace:: :abbr:`constructor (Этот метод используется для создания типа.)`
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.. |static| replace:: :abbr:`static (Этот метод не нуждается в вызове экземпляра, поэтому его можно вызвать напрямую, используя имя класса.)`
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.. |operator| replace:: :abbr:`operator (Этот метод описывает допустимый оператор для использования с этим типом в качестве левого операнда.)`
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.. |bitfield| replace:: :abbr:`BitField (Это значение является целым числом, составленным как битовая маска следующих флагов.)`
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.. |void| replace:: :abbr:`void (Нет возвращаемого значения.)`
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