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godot-docs-l10n/classes/ru/class_animationtree.rst

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.. _class_AnimationTree:
AnimationTree
=============
**Наследует:** :ref:`AnimationMixer<class_AnimationMixer>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Узел, используемый для расширенных анимационных переходов в :ref:`AnimationPlayer<class_AnimationPlayer>`.
.. rst-class:: classref-introduction-group
Описание
----------------
Узел, используемый для расширенных анимационных переходов в :ref:`AnimationPlayer<class_AnimationPlayer>`.
\ **Примечание:** При связывании с :ref:`AnimationPlayer<class_AnimationPlayer>` несколько свойств и методов соответствующего :ref:`AnimationPlayer<class_AnimationPlayer>` не будут работать так, как ожидается. Воспроизведение и переходы должны обрабатываться только с использованием **AnimationTree** и его составляющих :ref:`AnimationNode<class_AnimationNode>`. Узел :ref:`AnimationPlayer<class_AnimationPlayer>` должен использоваться исключительно для добавления, удаления и редактирования анимаций.
.. rst-class:: classref-introduction-group
Обучающие материалы
--------------------------------------
- :doc:`Использование дерева анимации <../tutorials/animation/animation_tree>`
- `Демонстрация шутера от третьего лица (TPS) <https://godotengine.org/asset-library/asset/2710>`__
.. rst-class:: classref-reftable-group
Свойства
----------------
.. table::
:widths: auto
+-----------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------+
| :ref:`NodePath<class_NodePath>` | :ref:`advance_expression_base_node<class_AnimationTree_property_advance_expression_base_node>` | ``NodePath(".")`` |
+-----------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------+
| :ref:`NodePath<class_NodePath>` | :ref:`anim_player<class_AnimationTree_property_anim_player>` | ``NodePath("")`` |
+-----------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------+
| :ref:`AnimationCallbackModeDiscrete<enum_AnimationMixer_AnimationCallbackModeDiscrete>` | callback_mode_discrete | ``2`` (overrides :ref:`AnimationMixer<class_AnimationMixer_property_callback_mode_discrete>`) |
+-----------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | deterministic | ``true`` (overrides :ref:`AnimationMixer<class_AnimationMixer_property_deterministic>`) |
+-----------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------+
| :ref:`AnimationRootNode<class_AnimationRootNode>` | :ref:`tree_root<class_AnimationTree_property_tree_root>` | |
+-----------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------+
.. rst-class:: classref-reftable-group
Методы
------------
.. table::
:widths: auto
+------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`AnimationProcessCallback<enum_AnimationTree_AnimationProcessCallback>` | :ref:`get_process_callback<class_AnimationTree_method_get_process_callback>`\ (\ ) |const| |
+------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_process_callback<class_AnimationTree_method_set_process_callback>`\ (\ mode\: :ref:`AnimationProcessCallback<enum_AnimationTree_AnimationProcessCallback>`\ ) |
+------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Сигналы
--------------
.. _class_AnimationTree_signal_animation_player_changed:
.. rst-class:: classref-signal
**animation_player_changed**\ (\ ) :ref:`🔗<class_AnimationTree_signal_animation_player_changed>`
Вызывается при изменении :ref:`anim_player<class_AnimationTree_property_anim_player>`.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Перечисления
------------------------
.. _enum_AnimationTree_AnimationProcessCallback:
.. rst-class:: classref-enumeration
enum **AnimationProcessCallback**: :ref:`🔗<enum_AnimationTree_AnimationProcessCallback>`
.. _class_AnimationTree_constant_ANIMATION_PROCESS_PHYSICS:
.. rst-class:: classref-enumeration-constant
:ref:`AnimationProcessCallback<enum_AnimationTree_AnimationProcessCallback>` **ANIMATION_PROCESS_PHYSICS** = ``0``
**Устарело:** See :ref:`AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS<class_AnimationMixer_constant_ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS>`.
.. _class_AnimationTree_constant_ANIMATION_PROCESS_IDLE:
.. rst-class:: classref-enumeration-constant
:ref:`AnimationProcessCallback<enum_AnimationTree_AnimationProcessCallback>` **ANIMATION_PROCESS_IDLE** = ``1``
**Устарело:** See :ref:`AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_IDLE<class_AnimationMixer_constant_ANIMATION_CALLBACK_MODE_PROCESS_IDLE>`.
.. _class_AnimationTree_constant_ANIMATION_PROCESS_MANUAL:
.. rst-class:: classref-enumeration-constant
:ref:`AnimationProcessCallback<enum_AnimationTree_AnimationProcessCallback>` **ANIMATION_PROCESS_MANUAL** = ``2``
**Устарело:** See :ref:`AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_MANUAL<class_AnimationMixer_constant_ANIMATION_CALLBACK_MODE_PROCESS_MANUAL>`.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Описания свойств
--------------------------------
.. _class_AnimationTree_property_advance_expression_base_node:
.. rst-class:: classref-property
:ref:`NodePath<class_NodePath>` **advance_expression_base_node** = ``NodePath(".")`` :ref:`🔗<class_AnimationTree_property_advance_expression_base_node>`
.. rst-class:: classref-property-setget
- |void| **set_advance_expression_base_node**\ (\ value\: :ref:`NodePath<class_NodePath>`\ )
- :ref:`NodePath<class_NodePath>` **get_advance_expression_base_node**\ (\ )
Путь к :ref:`Node<class_Node>`, используемый для оценки :ref:`AnimationNode<class_AnimationNode>` :ref:`Expression<class_Expression>`, если он явно не указан внутри.
.. rst-class:: classref-item-separator
----
.. _class_AnimationTree_property_anim_player:
.. rst-class:: classref-property
:ref:`NodePath<class_NodePath>` **anim_player** = ``NodePath("")`` :ref:`🔗<class_AnimationTree_property_anim_player>`
.. rst-class:: classref-property-setget
- |void| **set_animation_player**\ (\ value\: :ref:`NodePath<class_NodePath>`\ )
- :ref:`NodePath<class_NodePath>` **get_animation_player**\ (\ )
Путь к :ref:`AnimationPlayer<class_AnimationPlayer>`, используемому для анимации.
.. rst-class:: classref-item-separator
----
.. _class_AnimationTree_property_tree_root:
.. rst-class:: classref-property
:ref:`AnimationRootNode<class_AnimationRootNode>` **tree_root** :ref:`🔗<class_AnimationTree_property_tree_root>`
.. rst-class:: classref-property-setget
- |void| **set_tree_root**\ (\ value\: :ref:`AnimationRootNode<class_AnimationRootNode>`\ )
- :ref:`AnimationRootNode<class_AnimationRootNode>` **get_tree_root**\ (\ )
Корневой узел анимации этого **AnimationTree**. См. :ref:`AnimationRootNode<class_AnimationRootNode>`.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Описания метода
------------------------------
.. _class_AnimationTree_method_get_process_callback:
.. rst-class:: classref-method
:ref:`AnimationProcessCallback<enum_AnimationTree_AnimationProcessCallback>` **get_process_callback**\ (\ ) |const| :ref:`🔗<class_AnimationTree_method_get_process_callback>`
**Устарело:** Use :ref:`AnimationMixer.callback_mode_process<class_AnimationMixer_property_callback_mode_process>` instead.
Возвращает уведомление о процессе, в котором необходимо обновить анимацию.
.. rst-class:: classref-item-separator
----
.. _class_AnimationTree_method_set_process_callback:
.. rst-class:: classref-method
|void| **set_process_callback**\ (\ mode\: :ref:`AnimationProcessCallback<enum_AnimationTree_AnimationProcessCallback>`\ ) :ref:`🔗<class_AnimationTree_method_set_process_callback>`
**Устарело:** Use :ref:`AnimationMixer.callback_mode_process<class_AnimationMixer_property_callback_mode_process>` instead.
Устанавливает уведомление о процессе, в котором необходимо обновить анимацию.
.. |virtual| replace:: :abbr:`virtual (Этот метод обычно должен быть переопределен пользователем, чтобы иметь какой-либо эффект.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (Этот метод не имеет побочных эффектов. Он не изменяет ни одну из переменных-членов экземпляра.)`
.. |vararg| replace:: :abbr:`vararg (Этот метод принимает любое количество аргументов после описанных здесь.)`
.. |constructor| replace:: :abbr:`constructor (Этот метод используется для создания типа.)`
.. |static| replace:: :abbr:`static (Этот метод не нуждается в вызове экземпляра, поэтому его можно вызвать напрямую, используя имя класса.)`
.. |operator| replace:: :abbr:`operator (Этот метод описывает допустимый оператор для использования с этим типом в качестве левого операнда.)`
.. |bitfield| replace:: :abbr:`BitField (Это значение является целым числом, составленным как битовая маска следующих флагов.)`
.. |void| replace:: :abbr:`void (Нет возвращаемого значения.)`