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339 lines
20 KiB
ReStructuredText
339 lines
20 KiB
ReStructuredText
:github_url: hide
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.. _class_VisualShaderNodeGroupBase:
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VisualShaderNodeGroupBase
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=========================
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**Eredita:** :ref:`VisualShaderNodeResizableBase<class_VisualShaderNodeResizableBase>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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**Ereditato da:** :ref:`VisualShaderNodeExpression<class_VisualShaderNodeExpression>`
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Classe di base per una famiglia di nodi con un numero variabile di porte di ingresso e di uscita all'interno del grafico di visual shader.
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.. rst-class:: classref-introduction-group
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Descrizione
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----------------------
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Attualmente, non ha un uso diretto, utilizza invece le classi derivate.
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.. rst-class:: classref-reftable-group
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Metodi
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------------
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.. table::
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:widths: auto
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+-----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`add_input_port<class_VisualShaderNodeGroupBase_method_add_input_port>`\ (\ id\: :ref:`int<class_int>`, type\: :ref:`int<class_int>`, name\: :ref:`String<class_String>`\ ) |
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+-----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`add_output_port<class_VisualShaderNodeGroupBase_method_add_output_port>`\ (\ id\: :ref:`int<class_int>`, type\: :ref:`int<class_int>`, name\: :ref:`String<class_String>`\ ) |
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+-----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`clear_input_ports<class_VisualShaderNodeGroupBase_method_clear_input_ports>`\ (\ ) |
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+-----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`clear_output_ports<class_VisualShaderNodeGroupBase_method_clear_output_ports>`\ (\ ) |
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+-----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_free_input_port_id<class_VisualShaderNodeGroupBase_method_get_free_input_port_id>`\ (\ ) |const| |
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+-----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_free_output_port_id<class_VisualShaderNodeGroupBase_method_get_free_output_port_id>`\ (\ ) |const| |
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+-----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_input_port_count<class_VisualShaderNodeGroupBase_method_get_input_port_count>`\ (\ ) |const| |
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+-----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`get_inputs<class_VisualShaderNodeGroupBase_method_get_inputs>`\ (\ ) |const| |
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+-----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_output_port_count<class_VisualShaderNodeGroupBase_method_get_output_port_count>`\ (\ ) |const| |
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+-----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`get_outputs<class_VisualShaderNodeGroupBase_method_get_outputs>`\ (\ ) |const| |
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+-----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`has_input_port<class_VisualShaderNodeGroupBase_method_has_input_port>`\ (\ id\: :ref:`int<class_int>`\ ) |const| |
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+-----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`has_output_port<class_VisualShaderNodeGroupBase_method_has_output_port>`\ (\ id\: :ref:`int<class_int>`\ ) |const| |
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+-----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_valid_port_name<class_VisualShaderNodeGroupBase_method_is_valid_port_name>`\ (\ name\: :ref:`String<class_String>`\ ) |const| |
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+-----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`remove_input_port<class_VisualShaderNodeGroupBase_method_remove_input_port>`\ (\ id\: :ref:`int<class_int>`\ ) |
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+-----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`remove_output_port<class_VisualShaderNodeGroupBase_method_remove_output_port>`\ (\ id\: :ref:`int<class_int>`\ ) |
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+-----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_input_port_name<class_VisualShaderNodeGroupBase_method_set_input_port_name>`\ (\ id\: :ref:`int<class_int>`, name\: :ref:`String<class_String>`\ ) |
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+-----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_input_port_type<class_VisualShaderNodeGroupBase_method_set_input_port_type>`\ (\ id\: :ref:`int<class_int>`, type\: :ref:`int<class_int>`\ ) |
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+-----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_inputs<class_VisualShaderNodeGroupBase_method_set_inputs>`\ (\ inputs\: :ref:`String<class_String>`\ ) |
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+-----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_output_port_name<class_VisualShaderNodeGroupBase_method_set_output_port_name>`\ (\ id\: :ref:`int<class_int>`, name\: :ref:`String<class_String>`\ ) |
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+-----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_output_port_type<class_VisualShaderNodeGroupBase_method_set_output_port_type>`\ (\ id\: :ref:`int<class_int>`, type\: :ref:`int<class_int>`\ ) |
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+-----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_outputs<class_VisualShaderNodeGroupBase_method_set_outputs>`\ (\ outputs\: :ref:`String<class_String>`\ ) |
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+-----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descrizioni dei metodi
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--------------------------------------------
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.. _class_VisualShaderNodeGroupBase_method_add_input_port:
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.. rst-class:: classref-method
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|void| **add_input_port**\ (\ id\: :ref:`int<class_int>`, type\: :ref:`int<class_int>`, name\: :ref:`String<class_String>`\ ) :ref:`🔗<class_VisualShaderNodeGroupBase_method_add_input_port>`
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Aggiunge una porta d'ingresso con il tipo specificato ``type`` (vedi :ref:`PortType<enum_VisualShaderNode_PortType>`) e il nome ``name``.
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShaderNodeGroupBase_method_add_output_port:
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.. rst-class:: classref-method
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|void| **add_output_port**\ (\ id\: :ref:`int<class_int>`, type\: :ref:`int<class_int>`, name\: :ref:`String<class_String>`\ ) :ref:`🔗<class_VisualShaderNodeGroupBase_method_add_output_port>`
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Aggiunge una porta di uscita con il tipo specificato ``type`` (vedi :ref:`PortType<enum_VisualShaderNode_PortType>`) e il nome ``name``.
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShaderNodeGroupBase_method_clear_input_ports:
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.. rst-class:: classref-method
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|void| **clear_input_ports**\ (\ ) :ref:`🔗<class_VisualShaderNodeGroupBase_method_clear_input_ports>`
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Rimuove tutte le porte di ingresso specificate in precedenza.
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShaderNodeGroupBase_method_clear_output_ports:
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.. rst-class:: classref-method
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|void| **clear_output_ports**\ (\ ) :ref:`🔗<class_VisualShaderNodeGroupBase_method_clear_output_ports>`
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Rimuove tutte le porte di uscita specificate in precedenza.
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShaderNodeGroupBase_method_get_free_input_port_id:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **get_free_input_port_id**\ (\ ) |const| :ref:`🔗<class_VisualShaderNodeGroupBase_method_get_free_input_port_id>`
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Restituisce un ID di porta d'ingresso libero che può essere utilizzato in :ref:`add_input_port()<class_VisualShaderNodeGroupBase_method_add_input_port>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShaderNodeGroupBase_method_get_free_output_port_id:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **get_free_output_port_id**\ (\ ) |const| :ref:`🔗<class_VisualShaderNodeGroupBase_method_get_free_output_port_id>`
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Restituisce un ID di porta di uscita libero che può essere utilizzato in :ref:`add_input_port()<class_VisualShaderNodeGroupBase_method_add_input_port>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShaderNodeGroupBase_method_get_input_port_count:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **get_input_port_count**\ (\ ) |const| :ref:`🔗<class_VisualShaderNodeGroupBase_method_get_input_port_count>`
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Restituisce il numero di porte di ingresso in uso. Alternativa per :ref:`get_free_input_port_id()<class_VisualShaderNodeGroupBase_method_get_free_input_port_id>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShaderNodeGroupBase_method_get_inputs:
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.. rst-class:: classref-method
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:ref:`String<class_String>` **get_inputs**\ (\ ) |const| :ref:`🔗<class_VisualShaderNodeGroupBase_method_get_inputs>`
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Restituisce una stringa di descrizione delle porte di ingresso come un elenco separato dal due punti usando il formato ``id,tipo,nome;`` (vedi :ref:`add_input_port()<class_VisualShaderNodeGroupBase_method_add_input_port>`).
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShaderNodeGroupBase_method_get_output_port_count:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **get_output_port_count**\ (\ ) |const| :ref:`🔗<class_VisualShaderNodeGroupBase_method_get_output_port_count>`
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Restituisce il numero di porte di uscita in uso. Alternativa per :ref:`get_free_output_port_id()<class_VisualShaderNodeGroupBase_method_get_free_output_port_id>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShaderNodeGroupBase_method_get_outputs:
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.. rst-class:: classref-method
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:ref:`String<class_String>` **get_outputs**\ (\ ) |const| :ref:`🔗<class_VisualShaderNodeGroupBase_method_get_outputs>`
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Restituisce una stringa di descrizione delle porte di uscita come un elenco separato dal due punti usando il formato ``id,tipo,nome;`` (vedi :ref:`add_output_port()<class_VisualShaderNodeGroupBase_method_add_output_port>`).
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShaderNodeGroupBase_method_has_input_port:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **has_input_port**\ (\ id\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_VisualShaderNodeGroupBase_method_has_input_port>`
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Restituisce ``true`` se esiste la porta di ingresso specificata.
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShaderNodeGroupBase_method_has_output_port:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **has_output_port**\ (\ id\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_VisualShaderNodeGroupBase_method_has_output_port>`
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Restituisce ``true`` se esiste la porta di uscita specificata.
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShaderNodeGroupBase_method_is_valid_port_name:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **is_valid_port_name**\ (\ name\: :ref:`String<class_String>`\ ) |const| :ref:`🔗<class_VisualShaderNodeGroupBase_method_is_valid_port_name>`
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Restituisce ``true`` se il nome della porta specificato non sovrascrive un nome di porta esistente ed è valido all'interno dello shader.
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShaderNodeGroupBase_method_remove_input_port:
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.. rst-class:: classref-method
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|void| **remove_input_port**\ (\ id\: :ref:`int<class_int>`\ ) :ref:`🔗<class_VisualShaderNodeGroupBase_method_remove_input_port>`
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Rimuove la porta di ingresso specificata.
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShaderNodeGroupBase_method_remove_output_port:
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.. rst-class:: classref-method
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|void| **remove_output_port**\ (\ id\: :ref:`int<class_int>`\ ) :ref:`🔗<class_VisualShaderNodeGroupBase_method_remove_output_port>`
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Rimuove la porta di uscita specificata.
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShaderNodeGroupBase_method_set_input_port_name:
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.. rst-class:: classref-method
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|void| **set_input_port_name**\ (\ id\: :ref:`int<class_int>`, name\: :ref:`String<class_String>`\ ) :ref:`🔗<class_VisualShaderNodeGroupBase_method_set_input_port_name>`
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Rinomina la porta di ingresso specificata.
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShaderNodeGroupBase_method_set_input_port_type:
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.. rst-class:: classref-method
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|void| **set_input_port_type**\ (\ id\: :ref:`int<class_int>`, type\: :ref:`int<class_int>`\ ) :ref:`🔗<class_VisualShaderNodeGroupBase_method_set_input_port_type>`
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Imposta il tipo della porta di ingresso specificata (vedi :ref:`PortType<enum_VisualShaderNode_PortType>`).
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShaderNodeGroupBase_method_set_inputs:
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.. rst-class:: classref-method
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|void| **set_inputs**\ (\ inputs\: :ref:`String<class_String>`\ ) :ref:`🔗<class_VisualShaderNodeGroupBase_method_set_inputs>`
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Definisce tutte le porte di ingresso tramite una stringa formattata come un elenco separato dal due punti ``id,tipo,nome;`` (vedi :ref:`add_input_port()<class_VisualShaderNodeGroupBase_method_add_input_port>`).
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShaderNodeGroupBase_method_set_output_port_name:
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.. rst-class:: classref-method
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|void| **set_output_port_name**\ (\ id\: :ref:`int<class_int>`, name\: :ref:`String<class_String>`\ ) :ref:`🔗<class_VisualShaderNodeGroupBase_method_set_output_port_name>`
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Rinomina la porta di uscita specificata.
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShaderNodeGroupBase_method_set_output_port_type:
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.. rst-class:: classref-method
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|void| **set_output_port_type**\ (\ id\: :ref:`int<class_int>`, type\: :ref:`int<class_int>`\ ) :ref:`🔗<class_VisualShaderNodeGroupBase_method_set_output_port_type>`
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Imposta il tipo della porta di uscita specificata (vedere :ref:`PortType<enum_VisualShaderNode_PortType>`).
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShaderNodeGroupBase_method_set_outputs:
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.. rst-class:: classref-method
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|void| **set_outputs**\ (\ outputs\: :ref:`String<class_String>`\ ) :ref:`🔗<class_VisualShaderNodeGroupBase_method_set_outputs>`
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Definisce tutte le porte di uscita tramite una stringa formattata come un elenco separato dal due punti ``id,tipo,nome;`` (vedi :ref:`add_input_port()<class_VisualShaderNodeGroupBase_method_add_input_port>`).
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.. |virtual| replace:: :abbr:`virtual (Questo metodo dovrebbe solitamente essere sovrascritto dall'utente per aver un effetto.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (Questo metodo non ha effetti collaterali. Non modifica alcuna variabile appartenente all'istanza.)`
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.. |vararg| replace:: :abbr:`vararg (Questo metodo accetta qualsiasi numero di argomenti oltre a quelli descritti qui.)`
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.. |constructor| replace:: :abbr:`constructor (Questo metodo è utilizzato per creare un tipo.)`
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.. |static| replace:: :abbr:`static (Questo metodo non necessita di alcun'istanza per essere chiamato, quindi può essere chiamato direttamente usando il nome della classe.)`
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.. |operator| replace:: :abbr:`operator (Questo metodo descrive un operatore valido da usare con questo tipo come operando di sinistra.)`
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.. |bitfield| replace:: :abbr:`BitField (Questo valore è un intero composto da una maschera di bit dei seguenti flag.)`
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.. |void| replace:: :abbr:`void (Nessun valore restituito.)`
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