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204 lines
11 KiB
ReStructuredText
204 lines
11 KiB
ReStructuredText
:github_url: hide
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.. _class_RDShaderSource:
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RDShaderSource
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==============
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**Eredita:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Codice sorgente dello shader (utilizzato da :ref:`RenderingDevice<class_RenderingDevice>`).
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.. rst-class:: classref-introduction-group
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Descrizione
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----------------------
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Codice sorgente shader in formato testuale.
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Vedi anche :ref:`RDShaderFile<class_RDShaderFile>`. **RDShaderSource** è pensato per essere utilizzato solo con l'API :ref:`RenderingDevice<class_RenderingDevice>`. Non deve essere confuso con la risorsa :ref:`Shader<class_Shader>` di Godot, che è quella che i vari nodi di Godot usano per la programmazione di shader di alto livello.
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.. rst-class:: classref-reftable-group
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Proprietà
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------------------
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.. table::
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:widths: auto
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+------------------------------------------------------------+---------------------------------------------------------------------------------------------------+--------+
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| :ref:`ShaderLanguage<enum_RenderingDevice_ShaderLanguage>` | :ref:`language<class_RDShaderSource_property_language>` | ``0`` |
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+------------------------------------------------------------+---------------------------------------------------------------------------------------------------+--------+
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| :ref:`String<class_String>` | :ref:`source_compute<class_RDShaderSource_property_source_compute>` | ``""`` |
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+------------------------------------------------------------+---------------------------------------------------------------------------------------------------+--------+
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| :ref:`String<class_String>` | :ref:`source_fragment<class_RDShaderSource_property_source_fragment>` | ``""`` |
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+------------------------------------------------------------+---------------------------------------------------------------------------------------------------+--------+
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| :ref:`String<class_String>` | :ref:`source_tesselation_control<class_RDShaderSource_property_source_tesselation_control>` | ``""`` |
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+------------------------------------------------------------+---------------------------------------------------------------------------------------------------+--------+
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| :ref:`String<class_String>` | :ref:`source_tesselation_evaluation<class_RDShaderSource_property_source_tesselation_evaluation>` | ``""`` |
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+------------------------------------------------------------+---------------------------------------------------------------------------------------------------+--------+
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| :ref:`String<class_String>` | :ref:`source_vertex<class_RDShaderSource_property_source_vertex>` | ``""`` |
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+------------------------------------------------------------+---------------------------------------------------------------------------------------------------+--------+
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.. rst-class:: classref-reftable-group
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Metodi
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------------
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.. table::
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:widths: auto
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+-----------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`get_stage_source<class_RDShaderSource_method_get_stage_source>`\ (\ stage\: :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>`\ ) |const| |
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+-----------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_stage_source<class_RDShaderSource_method_set_stage_source>`\ (\ stage\: :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>`, source\: :ref:`String<class_String>`\ ) |
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+-----------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descrizioni delle proprietà
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------------------------------------------------------
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.. _class_RDShaderSource_property_language:
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.. rst-class:: classref-property
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:ref:`ShaderLanguage<enum_RenderingDevice_ShaderLanguage>` **language** = ``0`` :ref:`🔗<class_RDShaderSource_property_language>`
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.. rst-class:: classref-property-setget
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- |void| **set_language**\ (\ value\: :ref:`ShaderLanguage<enum_RenderingDevice_ShaderLanguage>`\ )
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- :ref:`ShaderLanguage<enum_RenderingDevice_ShaderLanguage>` **get_language**\ (\ )
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Il linguaggio in cui è scritto lo shader.
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.. rst-class:: classref-item-separator
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----
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.. _class_RDShaderSource_property_source_compute:
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.. rst-class:: classref-property
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:ref:`String<class_String>` **source_compute** = ``""`` :ref:`🔗<class_RDShaderSource_property_source_compute>`
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.. rst-class:: classref-property-setget
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- |void| **set_stage_source**\ (\ stage\: :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>`, source\: :ref:`String<class_String>`\ )
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- :ref:`String<class_String>` **get_stage_source**\ (\ stage\: :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>`\ ) |const|
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Codice sorgente per la fase di calcolo dello shader.
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.. rst-class:: classref-item-separator
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----
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.. _class_RDShaderSource_property_source_fragment:
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.. rst-class:: classref-property
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:ref:`String<class_String>` **source_fragment** = ``""`` :ref:`🔗<class_RDShaderSource_property_source_fragment>`
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.. rst-class:: classref-property-setget
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- |void| **set_stage_source**\ (\ stage\: :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>`, source\: :ref:`String<class_String>`\ )
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- :ref:`String<class_String>` **get_stage_source**\ (\ stage\: :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>`\ ) |const|
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Codice sorgente per la fase di frammento dello shader.
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.. rst-class:: classref-item-separator
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----
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.. _class_RDShaderSource_property_source_tesselation_control:
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.. rst-class:: classref-property
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:ref:`String<class_String>` **source_tesselation_control** = ``""`` :ref:`🔗<class_RDShaderSource_property_source_tesselation_control>`
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.. rst-class:: classref-property-setget
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- |void| **set_stage_source**\ (\ stage\: :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>`, source\: :ref:`String<class_String>`\ )
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- :ref:`String<class_String>` **get_stage_source**\ (\ stage\: :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>`\ ) |const|
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Codice sorgente per la fase di controllo della tassellatura dello shader.
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.. rst-class:: classref-item-separator
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----
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.. _class_RDShaderSource_property_source_tesselation_evaluation:
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.. rst-class:: classref-property
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:ref:`String<class_String>` **source_tesselation_evaluation** = ``""`` :ref:`🔗<class_RDShaderSource_property_source_tesselation_evaluation>`
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.. rst-class:: classref-property-setget
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- |void| **set_stage_source**\ (\ stage\: :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>`, source\: :ref:`String<class_String>`\ )
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- :ref:`String<class_String>` **get_stage_source**\ (\ stage\: :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>`\ ) |const|
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Codice sorgente per la fase di valutazione della tassellatura dello shader.
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.. rst-class:: classref-item-separator
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----
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.. _class_RDShaderSource_property_source_vertex:
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.. rst-class:: classref-property
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:ref:`String<class_String>` **source_vertex** = ``""`` :ref:`🔗<class_RDShaderSource_property_source_vertex>`
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.. rst-class:: classref-property-setget
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- |void| **set_stage_source**\ (\ stage\: :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>`, source\: :ref:`String<class_String>`\ )
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- :ref:`String<class_String>` **get_stage_source**\ (\ stage\: :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>`\ ) |const|
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Codice sorgente per la fase di vertice dello shader.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descrizioni dei metodi
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--------------------------------------------
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.. _class_RDShaderSource_method_get_stage_source:
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.. rst-class:: classref-method
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:ref:`String<class_String>` **get_stage_source**\ (\ stage\: :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>`\ ) |const| :ref:`🔗<class_RDShaderSource_method_get_stage_source>`
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Restituisce il codice sorgente per la fase ``stage`` dello shader. Equivale a ottenere uno tra :ref:`source_compute<class_RDShaderSource_property_source_compute>`, :ref:`source_fragment<class_RDShaderSource_property_source_fragment>`, :ref:`source_tesselation_control<class_RDShaderSource_property_source_tesselation_control>`, :ref:`source_tesselation_evaluation<class_RDShaderSource_property_source_tesselation_evaluation>` o :ref:`source_vertex<class_RDShaderSource_property_source_vertex>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_RDShaderSource_method_set_stage_source:
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.. rst-class:: classref-method
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|void| **set_stage_source**\ (\ stage\: :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>`, source\: :ref:`String<class_String>`\ ) :ref:`🔗<class_RDShaderSource_method_set_stage_source>`
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Imposta il codice sorgente per la fase ``stage`` dello shader su ``source``. Equivale a impostare uno tra :ref:`source_compute<class_RDShaderSource_property_source_compute>`, :ref:`source_fragment<class_RDShaderSource_property_source_fragment>`, :ref:`source_tesselation_control<class_RDShaderSource_property_source_tesselation_control>`, :ref:`source_tesselation_evaluation<class_RDShaderSource_property_source_tesselation_evaluation>` o :ref:`source_vertex<class_RDShaderSource_property_source_vertex>`.
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\ **Nota:** Se imposti il codice sorgente dello shader di calcolo utilizzando questo metodo direttamente, ricordati di rimuovere l'indicazionespecifica di Godot ``#[compute]``.
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.. |virtual| replace:: :abbr:`virtual (Questo metodo dovrebbe solitamente essere sovrascritto dall'utente per aver un effetto.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (Questo metodo non ha effetti collaterali. Non modifica alcuna variabile appartenente all'istanza.)`
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.. |vararg| replace:: :abbr:`vararg (Questo metodo accetta qualsiasi numero di argomenti oltre a quelli descritti qui.)`
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.. |constructor| replace:: :abbr:`constructor (Questo metodo è utilizzato per creare un tipo.)`
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.. |static| replace:: :abbr:`static (Questo metodo non necessita di alcun'istanza per essere chiamato, quindi può essere chiamato direttamente usando il nome della classe.)`
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.. |operator| replace:: :abbr:`operator (Questo metodo descrive un operatore valido da usare con questo tipo come operando di sinistra.)`
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.. |bitfield| replace:: :abbr:`BitField (Questo valore è un intero composto da una maschera di bit dei seguenti flag.)`
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.. |void| replace:: :abbr:`void (Nessun valore restituito.)`
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