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godot-docs-l10n/classes/it/class_physicsdirectspacestate2dextension.rst

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.. _class_PhysicsDirectSpaceState2DExtension:
PhysicsDirectSpaceState2DExtension
==================================
**Eredita:** :ref:`PhysicsDirectSpaceState2D<class_PhysicsDirectSpaceState2D>` **<** :ref:`Object<class_Object>`
Fornisce metodi virtuali che possono essere sovrascritti per creare implementazioni di :ref:`PhysicsDirectSpaceState2D<class_PhysicsDirectSpaceState2D>` personalizzate.
.. rst-class:: classref-introduction-group
Descrizione
----------------------
Questa classe estende :ref:`PhysicsDirectSpaceState2D<class_PhysicsDirectSpaceState2D>` fornendo ulteriori metodi virtuali che possono essere sovrascritti. Quando questi metodi sono sovrascritti, saranno chiamati al posto dei metodi interni del server di fisica.
Progettato per l'uso con GDExtension per creare implementazioni personalizzate di :ref:`PhysicsDirectSpaceState2D<class_PhysicsDirectSpaceState2D>`.
.. rst-class:: classref-reftable-group
Metodi
------------
.. table::
:widths: auto
+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`_cast_motion<class_PhysicsDirectSpaceState2DExtension_private_method__cast_motion>`\ (\ shape_rid\: :ref:`RID<class_RID>`, transform\: :ref:`Transform2D<class_Transform2D>`, motion\: :ref:`Vector2<class_Vector2>`, margin\: :ref:`float<class_float>`, collision_mask\: :ref:`int<class_int>`, collide_with_bodies\: :ref:`bool<class_bool>`, collide_with_areas\: :ref:`bool<class_bool>`, closest_safe\: ``float*``, closest_unsafe\: ``float*``\ ) |virtual| |required| |
+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`_collide_shape<class_PhysicsDirectSpaceState2DExtension_private_method__collide_shape>`\ (\ shape_rid\: :ref:`RID<class_RID>`, transform\: :ref:`Transform2D<class_Transform2D>`, motion\: :ref:`Vector2<class_Vector2>`, margin\: :ref:`float<class_float>`, collision_mask\: :ref:`int<class_int>`, collide_with_bodies\: :ref:`bool<class_bool>`, collide_with_areas\: :ref:`bool<class_bool>`, results\: ``void*``, max_results\: :ref:`int<class_int>`, result_count\: ``int32_t*``\ ) |virtual| |required| |
+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`_intersect_point<class_PhysicsDirectSpaceState2DExtension_private_method__intersect_point>`\ (\ position\: :ref:`Vector2<class_Vector2>`, canvas_instance_id\: :ref:`int<class_int>`, collision_mask\: :ref:`int<class_int>`, collide_with_bodies\: :ref:`bool<class_bool>`, collide_with_areas\: :ref:`bool<class_bool>`, results\: ``PhysicsServer2DExtensionShapeResult*``, max_results\: :ref:`int<class_int>`\ ) |virtual| |required| |
+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`_intersect_ray<class_PhysicsDirectSpaceState2DExtension_private_method__intersect_ray>`\ (\ from\: :ref:`Vector2<class_Vector2>`, to\: :ref:`Vector2<class_Vector2>`, collision_mask\: :ref:`int<class_int>`, collide_with_bodies\: :ref:`bool<class_bool>`, collide_with_areas\: :ref:`bool<class_bool>`, hit_from_inside\: :ref:`bool<class_bool>`, result\: ``PhysicsServer2DExtensionRayResult*``\ ) |virtual| |required| |
+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`_intersect_shape<class_PhysicsDirectSpaceState2DExtension_private_method__intersect_shape>`\ (\ shape_rid\: :ref:`RID<class_RID>`, transform\: :ref:`Transform2D<class_Transform2D>`, motion\: :ref:`Vector2<class_Vector2>`, margin\: :ref:`float<class_float>`, collision_mask\: :ref:`int<class_int>`, collide_with_bodies\: :ref:`bool<class_bool>`, collide_with_areas\: :ref:`bool<class_bool>`, result\: ``PhysicsServer2DExtensionShapeResult*``, max_results\: :ref:`int<class_int>`\ ) |virtual| |required| |
+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`_rest_info<class_PhysicsDirectSpaceState2DExtension_private_method__rest_info>`\ (\ shape_rid\: :ref:`RID<class_RID>`, transform\: :ref:`Transform2D<class_Transform2D>`, motion\: :ref:`Vector2<class_Vector2>`, margin\: :ref:`float<class_float>`, collision_mask\: :ref:`int<class_int>`, collide_with_bodies\: :ref:`bool<class_bool>`, collide_with_areas\: :ref:`bool<class_bool>`, rest_info\: ``PhysicsServer2DExtensionShapeRestInfo*``\ ) |virtual| |required| |
+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_body_excluded_from_query<class_PhysicsDirectSpaceState2DExtension_method_is_body_excluded_from_query>`\ (\ body\: :ref:`RID<class_RID>`\ ) |const| |
+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descrizioni dei metodi
--------------------------------------------
.. _class_PhysicsDirectSpaceState2DExtension_private_method__cast_motion:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **_cast_motion**\ (\ shape_rid\: :ref:`RID<class_RID>`, transform\: :ref:`Transform2D<class_Transform2D>`, motion\: :ref:`Vector2<class_Vector2>`, margin\: :ref:`float<class_float>`, collision_mask\: :ref:`int<class_int>`, collide_with_bodies\: :ref:`bool<class_bool>`, collide_with_areas\: :ref:`bool<class_bool>`, closest_safe\: ``float*``, closest_unsafe\: ``float*``\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectSpaceState2DExtension_private_method__cast_motion>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectSpaceState2DExtension_private_method__collide_shape:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **_collide_shape**\ (\ shape_rid\: :ref:`RID<class_RID>`, transform\: :ref:`Transform2D<class_Transform2D>`, motion\: :ref:`Vector2<class_Vector2>`, margin\: :ref:`float<class_float>`, collision_mask\: :ref:`int<class_int>`, collide_with_bodies\: :ref:`bool<class_bool>`, collide_with_areas\: :ref:`bool<class_bool>`, results\: ``void*``, max_results\: :ref:`int<class_int>`, result_count\: ``int32_t*``\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectSpaceState2DExtension_private_method__collide_shape>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectSpaceState2DExtension_private_method__intersect_point:
.. rst-class:: classref-method
:ref:`int<class_int>` **_intersect_point**\ (\ position\: :ref:`Vector2<class_Vector2>`, canvas_instance_id\: :ref:`int<class_int>`, collision_mask\: :ref:`int<class_int>`, collide_with_bodies\: :ref:`bool<class_bool>`, collide_with_areas\: :ref:`bool<class_bool>`, results\: ``PhysicsServer2DExtensionShapeResult*``, max_results\: :ref:`int<class_int>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectSpaceState2DExtension_private_method__intersect_point>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectSpaceState2DExtension_private_method__intersect_ray:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **_intersect_ray**\ (\ from\: :ref:`Vector2<class_Vector2>`, to\: :ref:`Vector2<class_Vector2>`, collision_mask\: :ref:`int<class_int>`, collide_with_bodies\: :ref:`bool<class_bool>`, collide_with_areas\: :ref:`bool<class_bool>`, hit_from_inside\: :ref:`bool<class_bool>`, result\: ``PhysicsServer2DExtensionRayResult*``\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectSpaceState2DExtension_private_method__intersect_ray>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectSpaceState2DExtension_private_method__intersect_shape:
.. rst-class:: classref-method
:ref:`int<class_int>` **_intersect_shape**\ (\ shape_rid\: :ref:`RID<class_RID>`, transform\: :ref:`Transform2D<class_Transform2D>`, motion\: :ref:`Vector2<class_Vector2>`, margin\: :ref:`float<class_float>`, collision_mask\: :ref:`int<class_int>`, collide_with_bodies\: :ref:`bool<class_bool>`, collide_with_areas\: :ref:`bool<class_bool>`, result\: ``PhysicsServer2DExtensionShapeResult*``, max_results\: :ref:`int<class_int>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectSpaceState2DExtension_private_method__intersect_shape>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectSpaceState2DExtension_private_method__rest_info:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **_rest_info**\ (\ shape_rid\: :ref:`RID<class_RID>`, transform\: :ref:`Transform2D<class_Transform2D>`, motion\: :ref:`Vector2<class_Vector2>`, margin\: :ref:`float<class_float>`, collision_mask\: :ref:`int<class_int>`, collide_with_bodies\: :ref:`bool<class_bool>`, collide_with_areas\: :ref:`bool<class_bool>`, rest_info\: ``PhysicsServer2DExtensionShapeRestInfo*``\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectSpaceState2DExtension_private_method__rest_info>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectSpaceState2DExtension_method_is_body_excluded_from_query:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **is_body_excluded_from_query**\ (\ body\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_PhysicsDirectSpaceState2DExtension_method_is_body_excluded_from_query>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. |virtual| replace:: :abbr:`virtual (Questo metodo dovrebbe solitamente essere sovrascritto dall'utente per aver un effetto.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (Questo metodo non ha effetti collaterali. Non modifica alcuna variabile appartenente all'istanza.)`
.. |vararg| replace:: :abbr:`vararg (Questo metodo accetta qualsiasi numero di argomenti oltre a quelli descritti qui.)`
.. |constructor| replace:: :abbr:`constructor (Questo metodo è utilizzato per creare un tipo.)`
.. |static| replace:: :abbr:`static (Questo metodo non necessita di alcun'istanza per essere chiamato, quindi può essere chiamato direttamente usando il nome della classe.)`
.. |operator| replace:: :abbr:`operator (Questo metodo descrive un operatore valido da usare con questo tipo come operando di sinistra.)`
.. |bitfield| replace:: :abbr:`BitField (Questo valore è un intero composto da una maschera di bit dei seguenti flag.)`
.. |void| replace:: :abbr:`void (Nessun valore restituito.)`