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godot-docs-l10n/classes/it/class_navigationmesh.rst
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.. _class_NavigationMesh:
NavigationMesh
==============
**Sperimentale:** This class may be changed or removed in future versions.
**Eredita:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Una mesh di navigazione che definisce le aree attraversabili e gli ostacoli.
.. rst-class:: classref-introduction-group
Descrizione
----------------------
Una mesh di navigazione è una collezione di poligoni che definiscono quali aree di un ambiente sono attraversabili per aiutare gli agenti a trovare il percorso attraverso spazi complicati.
.. rst-class:: classref-introduction-group
Tutorial
----------------
- :doc:`Utilizzo dei NavigationMesh <../tutorials/navigation/navigation_using_navigationmeshes>`
- `Demo di Navigazione 3D <https://godotengine.org/asset-library/asset/2743>`__
.. rst-class:: classref-reftable-group
Proprietà
------------------
.. table::
:widths: auto
+---------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------+-------------------------------------+
| :ref:`float<class_float>` | :ref:`agent_height<class_NavigationMesh_property_agent_height>` | ``1.5`` |
+---------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------+-------------------------------------+
| :ref:`float<class_float>` | :ref:`agent_max_climb<class_NavigationMesh_property_agent_max_climb>` | ``0.25`` |
+---------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------+-------------------------------------+
| :ref:`float<class_float>` | :ref:`agent_max_slope<class_NavigationMesh_property_agent_max_slope>` | ``45.0`` |
+---------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------+-------------------------------------+
| :ref:`float<class_float>` | :ref:`agent_radius<class_NavigationMesh_property_agent_radius>` | ``0.5`` |
+---------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------+-------------------------------------+
| :ref:`float<class_float>` | :ref:`border_size<class_NavigationMesh_property_border_size>` | ``0.0`` |
+---------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------+-------------------------------------+
| :ref:`float<class_float>` | :ref:`cell_height<class_NavigationMesh_property_cell_height>` | ``0.25`` |
+---------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------+-------------------------------------+
| :ref:`float<class_float>` | :ref:`cell_size<class_NavigationMesh_property_cell_size>` | ``0.25`` |
+---------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------+-------------------------------------+
| :ref:`float<class_float>` | :ref:`detail_sample_distance<class_NavigationMesh_property_detail_sample_distance>` | ``6.0`` |
+---------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------+-------------------------------------+
| :ref:`float<class_float>` | :ref:`detail_sample_max_error<class_NavigationMesh_property_detail_sample_max_error>` | ``1.0`` |
+---------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------+-------------------------------------+
| :ref:`float<class_float>` | :ref:`edge_max_error<class_NavigationMesh_property_edge_max_error>` | ``1.3`` |
+---------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------+-------------------------------------+
| :ref:`float<class_float>` | :ref:`edge_max_length<class_NavigationMesh_property_edge_max_length>` | ``0.0`` |
+---------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------+-------------------------------------+
| :ref:`AABB<class_AABB>` | :ref:`filter_baking_aabb<class_NavigationMesh_property_filter_baking_aabb>` | ``AABB(0, 0, 0, 0, 0, 0)`` |
+---------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------+-------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`filter_baking_aabb_offset<class_NavigationMesh_property_filter_baking_aabb_offset>` | ``Vector3(0, 0, 0)`` |
+---------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------+-------------------------------------+
| :ref:`bool<class_bool>` | :ref:`filter_ledge_spans<class_NavigationMesh_property_filter_ledge_spans>` | ``false`` |
+---------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------+-------------------------------------+
| :ref:`bool<class_bool>` | :ref:`filter_low_hanging_obstacles<class_NavigationMesh_property_filter_low_hanging_obstacles>` | ``false`` |
+---------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------+-------------------------------------+
| :ref:`bool<class_bool>` | :ref:`filter_walkable_low_height_spans<class_NavigationMesh_property_filter_walkable_low_height_spans>` | ``false`` |
+---------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------+-------------------------------------+
| :ref:`int<class_int>` | :ref:`geometry_collision_mask<class_NavigationMesh_property_geometry_collision_mask>` | ``4294967295`` |
+---------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------+-------------------------------------+
| :ref:`ParsedGeometryType<enum_NavigationMesh_ParsedGeometryType>` | :ref:`geometry_parsed_geometry_type<class_NavigationMesh_property_geometry_parsed_geometry_type>` | ``2`` |
+---------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------+-------------------------------------+
| :ref:`SourceGeometryMode<enum_NavigationMesh_SourceGeometryMode>` | :ref:`geometry_source_geometry_mode<class_NavigationMesh_property_geometry_source_geometry_mode>` | ``0`` |
+---------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------+-------------------------------------+
| :ref:`StringName<class_StringName>` | :ref:`geometry_source_group_name<class_NavigationMesh_property_geometry_source_group_name>` | ``&"navigation_mesh_source_group"`` |
+---------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------+-------------------------------------+
| :ref:`float<class_float>` | :ref:`region_merge_size<class_NavigationMesh_property_region_merge_size>` | ``20.0`` |
+---------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------+-------------------------------------+
| :ref:`float<class_float>` | :ref:`region_min_size<class_NavigationMesh_property_region_min_size>` | ``2.0`` |
+---------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------+-------------------------------------+
| :ref:`SamplePartitionType<enum_NavigationMesh_SamplePartitionType>` | :ref:`sample_partition_type<class_NavigationMesh_property_sample_partition_type>` | ``0`` |
+---------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------+-------------------------------------+
| :ref:`float<class_float>` | :ref:`vertices_per_polygon<class_NavigationMesh_property_vertices_per_polygon>` | ``6.0`` |
+---------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------+-------------------------------------+
.. rst-class:: classref-reftable-group
Metodi
------------
.. table::
:widths: auto
+-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`add_polygon<class_NavigationMesh_method_add_polygon>`\ (\ polygon\: :ref:`PackedInt32Array<class_PackedInt32Array>`\ ) |
+-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`clear<class_NavigationMesh_method_clear>`\ (\ ) |
+-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`clear_polygons<class_NavigationMesh_method_clear_polygons>`\ (\ ) |
+-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`create_from_mesh<class_NavigationMesh_method_create_from_mesh>`\ (\ mesh\: :ref:`Mesh<class_Mesh>`\ ) |
+-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_collision_mask_value<class_NavigationMesh_method_get_collision_mask_value>`\ (\ layer_number\: :ref:`int<class_int>`\ ) |const| |
+-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`get_polygon<class_NavigationMesh_method_get_polygon>`\ (\ idx\: :ref:`int<class_int>`\ ) |
+-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_polygon_count<class_NavigationMesh_method_get_polygon_count>`\ (\ ) |const| |
+-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PackedVector3Array<class_PackedVector3Array>` | :ref:`get_vertices<class_NavigationMesh_method_get_vertices>`\ (\ ) |const| |
+-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_collision_mask_value<class_NavigationMesh_method_set_collision_mask_value>`\ (\ layer_number\: :ref:`int<class_int>`, value\: :ref:`bool<class_bool>`\ ) |
+-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_vertices<class_NavigationMesh_method_set_vertices>`\ (\ vertices\: :ref:`PackedVector3Array<class_PackedVector3Array>`\ ) |
+-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Enumerazioni
------------------------
.. _enum_NavigationMesh_SamplePartitionType:
.. rst-class:: classref-enumeration
enum **SamplePartitionType**: :ref:`🔗<enum_NavigationMesh_SamplePartitionType>`
.. _class_NavigationMesh_constant_SAMPLE_PARTITION_WATERSHED:
.. rst-class:: classref-enumeration-constant
:ref:`SamplePartitionType<enum_NavigationMesh_SamplePartitionType>` **SAMPLE_PARTITION_WATERSHED** = ``0``
Partizionamento spartiacque. In genere è la scelta migliore se si precalcola la mesh di navigazione, da usare se si hanno grandi aree aperte.
.. _class_NavigationMesh_constant_SAMPLE_PARTITION_MONOTONE:
.. rst-class:: classref-enumeration-constant
:ref:`SamplePartitionType<enum_NavigationMesh_SamplePartitionType>` **SAMPLE_PARTITION_MONOTONE** = ``1``
Partizionamento monotono. Da usare se si desidera una generazione veloce della mesh di navigazione.
.. _class_NavigationMesh_constant_SAMPLE_PARTITION_LAYERS:
.. rst-class:: classref-enumeration-constant
:ref:`SamplePartitionType<enum_NavigationMesh_SamplePartitionType>` **SAMPLE_PARTITION_LAYERS** = ``2``
Partizionamento a livelli. Una buona scelta da usare per le mesh di navigazione con tessere di medie e piccole dimensioni.
.. _class_NavigationMesh_constant_SAMPLE_PARTITION_MAX:
.. rst-class:: classref-enumeration-constant
:ref:`SamplePartitionType<enum_NavigationMesh_SamplePartitionType>` **SAMPLE_PARTITION_MAX** = ``3``
Rappresenta la dimensione dell'enumerazione :ref:`SamplePartitionType<enum_NavigationMesh_SamplePartitionType>`.
.. rst-class:: classref-item-separator
----
.. _enum_NavigationMesh_ParsedGeometryType:
.. rst-class:: classref-enumeration
enum **ParsedGeometryType**: :ref:`🔗<enum_NavigationMesh_ParsedGeometryType>`
.. _class_NavigationMesh_constant_PARSED_GEOMETRY_MESH_INSTANCES:
.. rst-class:: classref-enumeration-constant
:ref:`ParsedGeometryType<enum_NavigationMesh_ParsedGeometryType>` **PARSED_GEOMETRY_MESH_INSTANCES** = ``0``
Interpreta le istanze di mesh come geometria. Ciò include i nodi :ref:`MeshInstance3D<class_MeshInstance3D>`, :ref:`CSGShape3D<class_CSGShape3D>` e :ref:`GridMap<class_GridMap>`.
.. _class_NavigationMesh_constant_PARSED_GEOMETRY_STATIC_COLLIDERS:
.. rst-class:: classref-enumeration-constant
:ref:`ParsedGeometryType<enum_NavigationMesh_ParsedGeometryType>` **PARSED_GEOMETRY_STATIC_COLLIDERS** = ``1``
Interpreta i collisori :ref:`StaticBody3D<class_StaticBody3D>` come geometria. Il collisore deve trovarsi in uno qualsiasi degli strati specificati da :ref:`geometry_collision_mask<class_NavigationMesh_property_geometry_collision_mask>`.
.. _class_NavigationMesh_constant_PARSED_GEOMETRY_BOTH:
.. rst-class:: classref-enumeration-constant
:ref:`ParsedGeometryType<enum_NavigationMesh_ParsedGeometryType>` **PARSED_GEOMETRY_BOTH** = ``2``
Sia :ref:`PARSED_GEOMETRY_MESH_INSTANCES<class_NavigationMesh_constant_PARSED_GEOMETRY_MESH_INSTANCES>` che :ref:`PARSED_GEOMETRY_STATIC_COLLIDERS<class_NavigationMesh_constant_PARSED_GEOMETRY_STATIC_COLLIDERS>`.
.. _class_NavigationMesh_constant_PARSED_GEOMETRY_MAX:
.. rst-class:: classref-enumeration-constant
:ref:`ParsedGeometryType<enum_NavigationMesh_ParsedGeometryType>` **PARSED_GEOMETRY_MAX** = ``3``
Rappresenta la dimensione dell'enumerazione :ref:`ParsedGeometryType<enum_NavigationMesh_ParsedGeometryType>`.
.. rst-class:: classref-item-separator
----
.. _enum_NavigationMesh_SourceGeometryMode:
.. rst-class:: classref-enumeration
enum **SourceGeometryMode**: :ref:`🔗<enum_NavigationMesh_SourceGeometryMode>`
.. _class_NavigationMesh_constant_SOURCE_GEOMETRY_ROOT_NODE_CHILDREN:
.. rst-class:: classref-enumeration-constant
:ref:`SourceGeometryMode<enum_NavigationMesh_SourceGeometryMode>` **SOURCE_GEOMETRY_ROOT_NODE_CHILDREN** = ``0``
Scansiona ricorsivamente i nodi figlio del nodo radice per trovare la geometria.
.. _class_NavigationMesh_constant_SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN:
.. rst-class:: classref-enumeration-constant
:ref:`SourceGeometryMode<enum_NavigationMesh_SourceGeometryMode>` **SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN** = ``1``
Scansiona ricorsivamente i nodi in un gruppo e dei loro nodi figlio per trovare la geometria. Il gruppo è specificato da :ref:`geometry_source_group_name<class_NavigationMesh_property_geometry_source_group_name>`.
.. _class_NavigationMesh_constant_SOURCE_GEOMETRY_GROUPS_EXPLICIT:
.. rst-class:: classref-enumeration-constant
:ref:`SourceGeometryMode<enum_NavigationMesh_SourceGeometryMode>` **SOURCE_GEOMETRY_GROUPS_EXPLICIT** = ``2``
Utilizza i nodi in un gruppo per la geometria. Il gruppo è specificato da :ref:`geometry_source_group_name<class_NavigationMesh_property_geometry_source_group_name>`.
.. _class_NavigationMesh_constant_SOURCE_GEOMETRY_MAX:
.. rst-class:: classref-enumeration-constant
:ref:`SourceGeometryMode<enum_NavigationMesh_SourceGeometryMode>` **SOURCE_GEOMETRY_MAX** = ``3``
Rappresenta la dimensione dell'enumerazione :ref:`SourceGeometryMode<enum_NavigationMesh_SourceGeometryMode>`.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descrizioni delle proprietà
------------------------------------------------------
.. _class_NavigationMesh_property_agent_height:
.. rst-class:: classref-property
:ref:`float<class_float>` **agent_height** = ``1.5`` :ref:`🔗<class_NavigationMesh_property_agent_height>`
.. rst-class:: classref-property-setget
- |void| **set_agent_height**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_agent_height**\ (\ )
L'altezza minima tra pavimento e soffitto che consentirà comunque all'area del pavimento di essere considerata percorribile.
\ **Nota:** Durante la preparazione, questo valore sarà arrotondato al multiplo più vicino di :ref:`cell_height<class_NavigationMesh_property_cell_height>`.
.. rst-class:: classref-item-separator
----
.. _class_NavigationMesh_property_agent_max_climb:
.. rst-class:: classref-property
:ref:`float<class_float>` **agent_max_climb** = ``0.25`` :ref:`🔗<class_NavigationMesh_property_agent_max_climb>`
.. rst-class:: classref-property-setget
- |void| **set_agent_max_climb**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_agent_max_climb**\ (\ )
L'altezza minima di una sporgenza che è considerata ancora percorribile.
\ **Nota:** Durante la preparazione, questo valore sarà arrotondato per difetto al multiplo più vicino di :ref:`cell_height<class_NavigationMesh_property_cell_height>`.
.. rst-class:: classref-item-separator
----
.. _class_NavigationMesh_property_agent_max_slope:
.. rst-class:: classref-property
:ref:`float<class_float>` **agent_max_slope** = ``45.0`` :ref:`🔗<class_NavigationMesh_property_agent_max_slope>`
.. rst-class:: classref-property-setget
- |void| **set_agent_max_slope**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_agent_max_slope**\ (\ )
La pendenza massima che è considerata percorribile, in gradi.
.. rst-class:: classref-item-separator
----
.. _class_NavigationMesh_property_agent_radius:
.. rst-class:: classref-property
:ref:`float<class_float>` **agent_radius** = ``0.5`` :ref:`🔗<class_NavigationMesh_property_agent_radius>`
.. rst-class:: classref-property-setget
- |void| **set_agent_radius**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_agent_radius**\ (\ )
La distanza per erodere/restringere l'area percorribile dell'heightfield dagli ostacoli.
\ **Nota:** Durante la preparazione, questo valore sarà arrotondato al multiplo più vicino di :ref:`cell_size<class_NavigationMesh_property_cell_size>`.
\ **Nota:** Il raggio deve essere uguale o superiore a ``0.0``. Se il raggio è ``0.0``, non sarà possibile correggere sovrapposizioni non valide tra contorni e altri errori di precisione durante il processo di preparazione. Di conseguenza, alcuni ostacoli potrebbero essere esclusi erroneamente dalla mesh di navigazione finale o potrebbero eliminare i poligoni della mesh di navigazione.
.. rst-class:: classref-item-separator
----
.. _class_NavigationMesh_property_border_size:
.. rst-class:: classref-property
:ref:`float<class_float>` **border_size** = ``0.0`` :ref:`🔗<class_NavigationMesh_property_border_size>`
.. rst-class:: classref-property-setget
- |void| **set_border_size**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_border_size**\ (\ )
La dimensione del bordo non navigabile attorno all'area di delimitazione della preparazione.
In combinazione con :ref:`filter_baking_aabb<class_NavigationMesh_property_filter_baking_aabb>` e un valore :ref:`edge_max_error<class_NavigationMesh_property_edge_max_error>` inferiore o uguale a ``1.0``, è possibile utilizzare la dimensione del bordo per preparare mesh di navigazione allineate ai tasselli senza che i bordi dei tasselli siano ridotti di :ref:`agent_radius<class_NavigationMesh_property_agent_radius>`.
\ **Nota:** Se questo valore non è ``0.0``, sarà arrotondato al multiplo più vicino di :ref:`cell_size<class_NavigationMesh_property_cell_size>` durante la preparazione.
.. rst-class:: classref-item-separator
----
.. _class_NavigationMesh_property_cell_height:
.. rst-class:: classref-property
:ref:`float<class_float>` **cell_height** = ``0.25`` :ref:`🔗<class_NavigationMesh_property_cell_height>`
.. rst-class:: classref-property-setget
- |void| **set_cell_height**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_cell_height**\ (\ )
L'altezza delle celle utilizzata per rasterizzare i vertici della mesh di navigazione sull'asse Y. Deve corrispondere all'altezza delle celle sulla mappa di navigazione.
.. rst-class:: classref-item-separator
----
.. _class_NavigationMesh_property_cell_size:
.. rst-class:: classref-property
:ref:`float<class_float>` **cell_size** = ``0.25`` :ref:`🔗<class_NavigationMesh_property_cell_size>`
.. rst-class:: classref-property-setget
- |void| **set_cell_size**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_cell_size**\ (\ )
Le dimensioni delle celle utilizzate per rasterizzare i vertici della mesh di navigazione sul piano XZ. Deve corrispondere alle dimensioni delle celle sulla mappa di navigazione.
.. rst-class:: classref-item-separator
----
.. _class_NavigationMesh_property_detail_sample_distance:
.. rst-class:: classref-property
:ref:`float<class_float>` **detail_sample_distance** = ``6.0`` :ref:`🔗<class_NavigationMesh_property_detail_sample_distance>`
.. rst-class:: classref-property-setget
- |void| **set_detail_sample_distance**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_detail_sample_distance**\ (\ )
La distanza di campionamento da utilizzare per generare la mesh di dettaglio, in unità di cella.
.. rst-class:: classref-item-separator
----
.. _class_NavigationMesh_property_detail_sample_max_error:
.. rst-class:: classref-property
:ref:`float<class_float>` **detail_sample_max_error** = ``1.0`` :ref:`🔗<class_NavigationMesh_property_detail_sample_max_error>`
.. rst-class:: classref-property-setget
- |void| **set_detail_sample_max_error**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_detail_sample_max_error**\ (\ )
La distanza massima a cui la superficie della mesh di dettaglio deve deviare da heightfield, in unità di cella.
.. rst-class:: classref-item-separator
----
.. _class_NavigationMesh_property_edge_max_error:
.. rst-class:: classref-property
:ref:`float<class_float>` **edge_max_error** = ``1.3`` :ref:`🔗<class_NavigationMesh_property_edge_max_error>`
.. rst-class:: classref-property-setget
- |void| **set_edge_max_error**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_edge_max_error**\ (\ )
La distanza massima alla quale i bordi di un contorno semplificato devono deviare dal contorno grezzo originale.
.. rst-class:: classref-item-separator
----
.. _class_NavigationMesh_property_edge_max_length:
.. rst-class:: classref-property
:ref:`float<class_float>` **edge_max_length** = ``0.0`` :ref:`🔗<class_NavigationMesh_property_edge_max_length>`
.. rst-class:: classref-property-setget
- |void| **set_edge_max_length**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_edge_max_length**\ (\ )
La lunghezza massima consentita per i bordi del contorno lungo il bordo della mesh. Un valore di ``0.0`` disabilita questa funzionalità.
\ **Nota:** Durante la preparazione, questo valore sarà arrotondato al multiplo più vicino di :ref:`cell_size<class_NavigationMesh_property_cell_size>`.
.. rst-class:: classref-item-separator
----
.. _class_NavigationMesh_property_filter_baking_aabb:
.. rst-class:: classref-property
:ref:`AABB<class_AABB>` **filter_baking_aabb** = ``AABB(0, 0, 0, 0, 0, 0)`` :ref:`🔗<class_NavigationMesh_property_filter_baking_aabb>`
.. rst-class:: classref-property-setget
- |void| **set_filter_baking_aabb**\ (\ value\: :ref:`AABB<class_AABB>`\ )
- :ref:`AABB<class_AABB>` **get_filter_baking_aabb**\ (\ )
Se l'elaborazione dell':ref:`AABB<class_AABB>` ha un volume, l'elaborazionedella mesh di navigazione sarà limitata all'area che la racchiude.
.. rst-class:: classref-item-separator
----
.. _class_NavigationMesh_property_filter_baking_aabb_offset:
.. rst-class:: classref-property
:ref:`Vector3<class_Vector3>` **filter_baking_aabb_offset** = ``Vector3(0, 0, 0)`` :ref:`🔗<class_NavigationMesh_property_filter_baking_aabb_offset>`
.. rst-class:: classref-property-setget
- |void| **set_filter_baking_aabb_offset**\ (\ value\: :ref:`Vector3<class_Vector3>`\ )
- :ref:`Vector3<class_Vector3>` **get_filter_baking_aabb_offset**\ (\ )
L'offset di posizione applicato all':ref:`AABB<class_AABB>` :ref:`filter_baking_aabb<class_NavigationMesh_property_filter_baking_aabb>`.
.. rst-class:: classref-item-separator
----
.. _class_NavigationMesh_property_filter_ledge_spans:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **filter_ledge_spans** = ``false`` :ref:`🔗<class_NavigationMesh_property_filter_ledge_spans>`
.. rst-class:: classref-property-setget
- |void| **set_filter_ledge_spans**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **get_filter_ledge_spans**\ (\ )
Se ``true``, segna bordi che sono sporgenze come non camminabili.
.. rst-class:: classref-item-separator
----
.. _class_NavigationMesh_property_filter_low_hanging_obstacles:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **filter_low_hanging_obstacles** = ``false`` :ref:`🔗<class_NavigationMesh_property_filter_low_hanging_obstacles>`
.. rst-class:: classref-property-setget
- |void| **set_filter_low_hanging_obstacles**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **get_filter_low_hanging_obstacles**\ (\ )
Se ``true``, contrassegna gli intervalli non percorribili come percorribili se il loro massimo è compreso entro :ref:`agent_max_climb<class_NavigationMesh_property_agent_max_climb>` da un vicino percorribile.
.. rst-class:: classref-item-separator
----
.. _class_NavigationMesh_property_filter_walkable_low_height_spans:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **filter_walkable_low_height_spans** = ``false`` :ref:`🔗<class_NavigationMesh_property_filter_walkable_low_height_spans>`
.. rst-class:: classref-property-setget
- |void| **set_filter_walkable_low_height_spans**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **get_filter_walkable_low_height_spans**\ (\ )
Se ``true``, contrassegna gli intervalli percorribili come non percorribili se lo spazio libero sopra l'intervallo è inferiore a :ref:`agent_height<class_NavigationMesh_property_agent_height>`.
.. rst-class:: classref-item-separator
----
.. _class_NavigationMesh_property_geometry_collision_mask:
.. rst-class:: classref-property
:ref:`int<class_int>` **geometry_collision_mask** = ``4294967295`` :ref:`🔗<class_NavigationMesh_property_geometry_collision_mask>`
.. rst-class:: classref-property-setget
- |void| **set_collision_mask**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_collision_mask**\ (\ )
Gli strati di fisica da scansionare per i collisori statici.
Utilizzato solo quando :ref:`geometry_parsed_geometry_type<class_NavigationMesh_property_geometry_parsed_geometry_type>` è :ref:`PARSED_GEOMETRY_STATIC_COLLIDERS<class_NavigationMesh_constant_PARSED_GEOMETRY_STATIC_COLLIDERS>` o :ref:`PARSED_GEOMETRY_BOTH<class_NavigationMesh_constant_PARSED_GEOMETRY_BOTH>`.
.. rst-class:: classref-item-separator
----
.. _class_NavigationMesh_property_geometry_parsed_geometry_type:
.. rst-class:: classref-property
:ref:`ParsedGeometryType<enum_NavigationMesh_ParsedGeometryType>` **geometry_parsed_geometry_type** = ``2`` :ref:`🔗<class_NavigationMesh_property_geometry_parsed_geometry_type>`
.. rst-class:: classref-property-setget
- |void| **set_parsed_geometry_type**\ (\ value\: :ref:`ParsedGeometryType<enum_NavigationMesh_ParsedGeometryType>`\ )
- :ref:`ParsedGeometryType<enum_NavigationMesh_ParsedGeometryType>` **get_parsed_geometry_type**\ (\ )
Determina quale tipo di nodi sarà interpretato come geometria.
.. rst-class:: classref-item-separator
----
.. _class_NavigationMesh_property_geometry_source_geometry_mode:
.. rst-class:: classref-property
:ref:`SourceGeometryMode<enum_NavigationMesh_SourceGeometryMode>` **geometry_source_geometry_mode** = ``0`` :ref:`🔗<class_NavigationMesh_property_geometry_source_geometry_mode>`
.. rst-class:: classref-property-setget
- |void| **set_source_geometry_mode**\ (\ value\: :ref:`SourceGeometryMode<enum_NavigationMesh_SourceGeometryMode>`\ )
- :ref:`SourceGeometryMode<enum_NavigationMesh_SourceGeometryMode>` **get_source_geometry_mode**\ (\ )
La sorgente della geometria utilizzata durante la preparazione.
.. rst-class:: classref-item-separator
----
.. _class_NavigationMesh_property_geometry_source_group_name:
.. rst-class:: classref-property
:ref:`StringName<class_StringName>` **geometry_source_group_name** = ``&"navigation_mesh_source_group"`` :ref:`🔗<class_NavigationMesh_property_geometry_source_group_name>`
.. rst-class:: classref-property-setget
- |void| **set_source_group_name**\ (\ value\: :ref:`StringName<class_StringName>`\ )
- :ref:`StringName<class_StringName>` **get_source_group_name**\ (\ )
Il nome del gruppo da scansionare per la geometria.
Utilizzato solo quando :ref:`geometry_source_geometry_mode<class_NavigationMesh_property_geometry_source_geometry_mode>` è :ref:`SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN<class_NavigationMesh_constant_SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN>` o :ref:`SOURCE_GEOMETRY_GROUPS_EXPLICIT<class_NavigationMesh_constant_SOURCE_GEOMETRY_GROUPS_EXPLICIT>`.
.. rst-class:: classref-item-separator
----
.. _class_NavigationMesh_property_region_merge_size:
.. rst-class:: classref-property
:ref:`float<class_float>` **region_merge_size** = ``20.0`` :ref:`🔗<class_NavigationMesh_property_region_merge_size>`
.. rst-class:: classref-property-setget
- |void| **set_region_merge_size**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_region_merge_size**\ (\ )
Tutte le regioni con dimensioni inferiori a questa saranno unite a regioni più grandi, se possibile.
\ **Nota:** Questo valore sarà elevato al quadrato per calcolare il numero di celle. Ad esempio, un valore di 20 imposterà il numero di celle a 400.
.. rst-class:: classref-item-separator
----
.. _class_NavigationMesh_property_region_min_size:
.. rst-class:: classref-property
:ref:`float<class_float>` **region_min_size** = ``2.0`` :ref:`🔗<class_NavigationMesh_property_region_min_size>`
.. rst-class:: classref-property-setget
- |void| **set_region_min_size**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_region_min_size**\ (\ )
La dimensione minima di una regione per la sua creazione.
\ **Nota:** Questo valore sarà elevato al quadrato per calcolare il numero minimo di celle autorizzate a formare aree insulari isolate. Ad esempio, un valore di 8 imposterà il numero di celle a 64.
.. rst-class:: classref-item-separator
----
.. _class_NavigationMesh_property_sample_partition_type:
.. rst-class:: classref-property
:ref:`SamplePartitionType<enum_NavigationMesh_SamplePartitionType>` **sample_partition_type** = ``0`` :ref:`🔗<class_NavigationMesh_property_sample_partition_type>`
.. rst-class:: classref-property-setget
- |void| **set_sample_partition_type**\ (\ value\: :ref:`SamplePartitionType<enum_NavigationMesh_SamplePartitionType>`\ )
- :ref:`SamplePartitionType<enum_NavigationMesh_SamplePartitionType>` **get_sample_partition_type**\ (\ )
Algoritmo di partizionamento per la creazione dei poligoni della mesh di navigazione.
.. rst-class:: classref-item-separator
----
.. _class_NavigationMesh_property_vertices_per_polygon:
.. rst-class:: classref-property
:ref:`float<class_float>` **vertices_per_polygon** = ``6.0`` :ref:`🔗<class_NavigationMesh_property_vertices_per_polygon>`
.. rst-class:: classref-property-setget
- |void| **set_vertices_per_polygon**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_vertices_per_polygon**\ (\ )
Il numero massimo di vertici consentiti per i poligoni generati durante il processo di conversione da contorno a poligono.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descrizioni dei metodi
--------------------------------------------
.. _class_NavigationMesh_method_add_polygon:
.. rst-class:: classref-method
|void| **add_polygon**\ (\ polygon\: :ref:`PackedInt32Array<class_PackedInt32Array>`\ ) :ref:`🔗<class_NavigationMesh_method_add_polygon>`
Aggiunge un poligono utilizzando gli indici dei vertici ottenuti chiamando :ref:`get_vertices()<class_NavigationMesh_method_get_vertices>`.
.. rst-class:: classref-item-separator
----
.. _class_NavigationMesh_method_clear:
.. rst-class:: classref-method
|void| **clear**\ (\ ) :ref:`🔗<class_NavigationMesh_method_clear>`
Svuota gli array interni per i vertici e gli indici dei poligoni.
.. rst-class:: classref-item-separator
----
.. _class_NavigationMesh_method_clear_polygons:
.. rst-class:: classref-method
|void| **clear_polygons**\ (\ ) :ref:`🔗<class_NavigationMesh_method_clear_polygons>`
Svuota l'array di poligoni, ma non svuota l'array di vertici.
.. rst-class:: classref-item-separator
----
.. _class_NavigationMesh_method_create_from_mesh:
.. rst-class:: classref-method
|void| **create_from_mesh**\ (\ mesh\: :ref:`Mesh<class_Mesh>`\ ) :ref:`🔗<class_NavigationMesh_method_create_from_mesh>`
Inizializza la mesh di navigazione impostando i vertici e gli indici secondo una :ref:`Mesh<class_Mesh>`.
\ **Nota:** ``mesh`` deve essere di tipo :ref:`Mesh.PRIMITIVE_TRIANGLES<class_Mesh_constant_PRIMITIVE_TRIANGLES>` e avere un array di indici.
.. rst-class:: classref-item-separator
----
.. _class_NavigationMesh_method_get_collision_mask_value:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **get_collision_mask_value**\ (\ layer_number\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_NavigationMesh_method_get_collision_mask_value>`
Restituisce se lo strato specificato della :ref:`geometry_collision_mask<class_NavigationMesh_property_geometry_collision_mask>` è abilitato o meno, fornito un numero di strato ``layer_number`` tra 1 e 32.
.. rst-class:: classref-item-separator
----
.. _class_NavigationMesh_method_get_polygon:
.. rst-class:: classref-method
:ref:`PackedInt32Array<class_PackedInt32Array>` **get_polygon**\ (\ idx\: :ref:`int<class_int>`\ ) :ref:`🔗<class_NavigationMesh_method_get_polygon>`
Restituisce un :ref:`PackedInt32Array<class_PackedInt32Array>` contenente gli indici dei vertici di un poligono creato.
.. rst-class:: classref-item-separator
----
.. _class_NavigationMesh_method_get_polygon_count:
.. rst-class:: classref-method
:ref:`int<class_int>` **get_polygon_count**\ (\ ) |const| :ref:`🔗<class_NavigationMesh_method_get_polygon_count>`
Restituisce il numero di poligoni nella mesh di navigazione.
.. rst-class:: classref-item-separator
----
.. _class_NavigationMesh_method_get_vertices:
.. rst-class:: classref-method
:ref:`PackedVector3Array<class_PackedVector3Array>` **get_vertices**\ (\ ) |const| :ref:`🔗<class_NavigationMesh_method_get_vertices>`
Restituisce un :ref:`PackedVector3Array<class_PackedVector3Array>` contenente tutti i vertici utilizzati per creare i poligoni.
.. rst-class:: classref-item-separator
----
.. _class_NavigationMesh_method_set_collision_mask_value:
.. rst-class:: classref-method
|void| **set_collision_mask_value**\ (\ layer_number\: :ref:`int<class_int>`, value\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_NavigationMesh_method_set_collision_mask_value>`
In base a ``value``, abilita o disabilita lo strato specificato nella :ref:`geometry_collision_mask<class_NavigationMesh_property_geometry_collision_mask>`, fornito un ``layer_number`` tra 1 e 32.
.. rst-class:: classref-item-separator
----
.. _class_NavigationMesh_method_set_vertices:
.. rst-class:: classref-method
|void| **set_vertices**\ (\ vertices\: :ref:`PackedVector3Array<class_PackedVector3Array>`\ ) :ref:`🔗<class_NavigationMesh_method_set_vertices>`
Imposta i vertici che possono essere poi indicizzati per creare poligoni con il metodo :ref:`add_polygon()<class_NavigationMesh_method_add_polygon>`.
.. |virtual| replace:: :abbr:`virtual (Questo metodo dovrebbe solitamente essere sovrascritto dall'utente per aver un effetto.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (Questo metodo non ha effetti collaterali. Non modifica alcuna variabile appartenente all'istanza.)`
.. |vararg| replace:: :abbr:`vararg (Questo metodo accetta qualsiasi numero di argomenti oltre a quelli descritti qui.)`
.. |constructor| replace:: :abbr:`constructor (Questo metodo è utilizzato per creare un tipo.)`
.. |static| replace:: :abbr:`static (Questo metodo non necessita di alcun'istanza per essere chiamato, quindi può essere chiamato direttamente usando il nome della classe.)`
.. |operator| replace:: :abbr:`operator (Questo metodo descrive un operatore valido da usare con questo tipo come operando di sinistra.)`
.. |bitfield| replace:: :abbr:`BitField (Questo valore è un intero composto da una maschera di bit dei seguenti flag.)`
.. |void| replace:: :abbr:`void (Nessun valore restituito.)`