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396 lines
25 KiB
ReStructuredText
396 lines
25 KiB
ReStructuredText
:github_url: hide
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.. _class_MeshLibrary:
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MeshLibrary
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===========
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**Eredita:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Libreria di mesh.
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.. rst-class:: classref-introduction-group
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Descrizione
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----------------------
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Una libreria di mesh. Contiene un elenco di risorse :ref:`Mesh<class_Mesh>`, ciascuna con un nome e un ID. Ogni elemento può anche includere forme di collisione e navigazione. Questa risorsa è utilizzata in :ref:`GridMap<class_GridMap>`.
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.. rst-class:: classref-introduction-group
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Tutorial
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----------------
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- `Demo di personaggio cinematico 3D <https://godotengine.org/asset-library/asset/2739>`__
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- `Demo di gioco piattaforme 3D <https://godotengine.org/asset-library/asset/2748>`__
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.. rst-class:: classref-reftable-group
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Metodi
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------------
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.. table::
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:widths: auto
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+------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`clear<class_MeshLibrary_method_clear>`\ (\ ) |
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+------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`create_item<class_MeshLibrary_method_create_item>`\ (\ id\: :ref:`int<class_int>`\ ) |
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+------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`find_item_by_name<class_MeshLibrary_method_find_item_by_name>`\ (\ name\: :ref:`String<class_String>`\ ) |const| |
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+------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`get_item_list<class_MeshLibrary_method_get_item_list>`\ (\ ) |const| |
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+------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Mesh<class_Mesh>` | :ref:`get_item_mesh<class_MeshLibrary_method_get_item_mesh>`\ (\ id\: :ref:`int<class_int>`\ ) |const| |
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+------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`ShadowCastingSetting<enum_RenderingServer_ShadowCastingSetting>` | :ref:`get_item_mesh_cast_shadow<class_MeshLibrary_method_get_item_mesh_cast_shadow>`\ (\ id\: :ref:`int<class_int>`\ ) |const| |
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+------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Transform3D<class_Transform3D>` | :ref:`get_item_mesh_transform<class_MeshLibrary_method_get_item_mesh_transform>`\ (\ id\: :ref:`int<class_int>`\ ) |const| |
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+------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`get_item_name<class_MeshLibrary_method_get_item_name>`\ (\ id\: :ref:`int<class_int>`\ ) |const| |
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+------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_item_navigation_layers<class_MeshLibrary_method_get_item_navigation_layers>`\ (\ id\: :ref:`int<class_int>`\ ) |const| |
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+------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`NavigationMesh<class_NavigationMesh>` | :ref:`get_item_navigation_mesh<class_MeshLibrary_method_get_item_navigation_mesh>`\ (\ id\: :ref:`int<class_int>`\ ) |const| |
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+------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Transform3D<class_Transform3D>` | :ref:`get_item_navigation_mesh_transform<class_MeshLibrary_method_get_item_navigation_mesh_transform>`\ (\ id\: :ref:`int<class_int>`\ ) |const| |
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+------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Texture2D<class_Texture2D>` | :ref:`get_item_preview<class_MeshLibrary_method_get_item_preview>`\ (\ id\: :ref:`int<class_int>`\ ) |const| |
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+------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`get_item_shapes<class_MeshLibrary_method_get_item_shapes>`\ (\ id\: :ref:`int<class_int>`\ ) |const| |
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+------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_last_unused_item_id<class_MeshLibrary_method_get_last_unused_item_id>`\ (\ ) |const| |
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+------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`remove_item<class_MeshLibrary_method_remove_item>`\ (\ id\: :ref:`int<class_int>`\ ) |
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+------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_item_mesh<class_MeshLibrary_method_set_item_mesh>`\ (\ id\: :ref:`int<class_int>`, mesh\: :ref:`Mesh<class_Mesh>`\ ) |
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+------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_item_mesh_cast_shadow<class_MeshLibrary_method_set_item_mesh_cast_shadow>`\ (\ id\: :ref:`int<class_int>`, shadow_casting_setting\: :ref:`ShadowCastingSetting<enum_RenderingServer_ShadowCastingSetting>`\ ) |
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+------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_item_mesh_transform<class_MeshLibrary_method_set_item_mesh_transform>`\ (\ id\: :ref:`int<class_int>`, mesh_transform\: :ref:`Transform3D<class_Transform3D>`\ ) |
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+------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_item_name<class_MeshLibrary_method_set_item_name>`\ (\ id\: :ref:`int<class_int>`, name\: :ref:`String<class_String>`\ ) |
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+------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_item_navigation_layers<class_MeshLibrary_method_set_item_navigation_layers>`\ (\ id\: :ref:`int<class_int>`, navigation_layers\: :ref:`int<class_int>`\ ) |
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+------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_item_navigation_mesh<class_MeshLibrary_method_set_item_navigation_mesh>`\ (\ id\: :ref:`int<class_int>`, navigation_mesh\: :ref:`NavigationMesh<class_NavigationMesh>`\ ) |
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+------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_item_navigation_mesh_transform<class_MeshLibrary_method_set_item_navigation_mesh_transform>`\ (\ id\: :ref:`int<class_int>`, navigation_mesh\: :ref:`Transform3D<class_Transform3D>`\ ) |
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+------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_item_preview<class_MeshLibrary_method_set_item_preview>`\ (\ id\: :ref:`int<class_int>`, texture\: :ref:`Texture2D<class_Texture2D>`\ ) |
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+------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_item_shapes<class_MeshLibrary_method_set_item_shapes>`\ (\ id\: :ref:`int<class_int>`, shapes\: :ref:`Array<class_Array>`\ ) |
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+------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descrizioni dei metodi
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--------------------------------------------
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.. _class_MeshLibrary_method_clear:
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.. rst-class:: classref-method
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|void| **clear**\ (\ ) :ref:`🔗<class_MeshLibrary_method_clear>`
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Svuota la libreria.
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.. rst-class:: classref-item-separator
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----
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.. _class_MeshLibrary_method_create_item:
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.. rst-class:: classref-method
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|void| **create_item**\ (\ id\: :ref:`int<class_int>`\ ) :ref:`🔗<class_MeshLibrary_method_create_item>`
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Crea un nuovo elemento nella libreria con l'ID specificato.
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Puoi ottenere un ID inutilizzato da :ref:`get_last_unused_item_id()<class_MeshLibrary_method_get_last_unused_item_id>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_MeshLibrary_method_find_item_by_name:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **find_item_by_name**\ (\ name\: :ref:`String<class_String>`\ ) |const| :ref:`🔗<class_MeshLibrary_method_find_item_by_name>`
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Restituisce il primo elemento con il nome fornito, o ``-1`` se non è trovato alcun elemento.
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.. rst-class:: classref-item-separator
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----
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.. _class_MeshLibrary_method_get_item_list:
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.. rst-class:: classref-method
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:ref:`PackedInt32Array<class_PackedInt32Array>` **get_item_list**\ (\ ) |const| :ref:`🔗<class_MeshLibrary_method_get_item_list>`
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Restituisce la lista di ID degli elementi in uso.
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.. rst-class:: classref-item-separator
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----
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.. _class_MeshLibrary_method_get_item_mesh:
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.. rst-class:: classref-method
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:ref:`Mesh<class_Mesh>` **get_item_mesh**\ (\ id\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_MeshLibrary_method_get_item_mesh>`
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Restituisce la mesh dell'elemento.
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.. rst-class:: classref-item-separator
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----
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.. _class_MeshLibrary_method_get_item_mesh_cast_shadow:
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.. rst-class:: classref-method
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:ref:`ShadowCastingSetting<enum_RenderingServer_ShadowCastingSetting>` **get_item_mesh_cast_shadow**\ (\ id\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_MeshLibrary_method_get_item_mesh_cast_shadow>`
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Restituisce la modalità di proiezione dell'ombra dell'elemento.
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.. rst-class:: classref-item-separator
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----
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.. _class_MeshLibrary_method_get_item_mesh_transform:
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.. rst-class:: classref-method
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:ref:`Transform3D<class_Transform3D>` **get_item_mesh_transform**\ (\ id\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_MeshLibrary_method_get_item_mesh_transform>`
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Restituisce la trasformazione applicata alla mesh dell'elemento.
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.. rst-class:: classref-item-separator
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----
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.. _class_MeshLibrary_method_get_item_name:
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.. rst-class:: classref-method
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:ref:`String<class_String>` **get_item_name**\ (\ id\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_MeshLibrary_method_get_item_name>`
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Restituisce il nome dell'elemento.
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.. rst-class:: classref-item-separator
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----
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.. _class_MeshLibrary_method_get_item_navigation_layers:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **get_item_navigation_layers**\ (\ id\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_MeshLibrary_method_get_item_navigation_layers>`
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Restituisce la maschera di bit degli strati di navigazione dell'elemento.
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.. rst-class:: classref-item-separator
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----
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.. _class_MeshLibrary_method_get_item_navigation_mesh:
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.. rst-class:: classref-method
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:ref:`NavigationMesh<class_NavigationMesh>` **get_item_navigation_mesh**\ (\ id\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_MeshLibrary_method_get_item_navigation_mesh>`
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Restituisce la mesh di navigazione dell'elemento.
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.. rst-class:: classref-item-separator
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----
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.. _class_MeshLibrary_method_get_item_navigation_mesh_transform:
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.. rst-class:: classref-method
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:ref:`Transform3D<class_Transform3D>` **get_item_navigation_mesh_transform**\ (\ id\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_MeshLibrary_method_get_item_navigation_mesh_transform>`
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Restituisce la trasformazione applicata alla mesh di navigazione dell'elemento.
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.. rst-class:: classref-item-separator
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----
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.. _class_MeshLibrary_method_get_item_preview:
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.. rst-class:: classref-method
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:ref:`Texture2D<class_Texture2D>` **get_item_preview**\ (\ id\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_MeshLibrary_method_get_item_preview>`
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Quando è in esecuzione nell'editor, restituisce un'anteprima generata dell'elemento (un rendering 3D in prospettiva isometrica). Quando è utilizzato in un progetto in esecuzione, restituisce l'anteprima dell'elemento definita manualmente che può essere impostata utilizzando :ref:`set_item_preview()<class_MeshLibrary_method_set_item_preview>`. Restituisce una :ref:`Texture2D<class_Texture2D>` vuota se nessuna anteprima è stata impostata manualmente in un progetto in esecuzione.
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.. rst-class:: classref-item-separator
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----
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.. _class_MeshLibrary_method_get_item_shapes:
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.. rst-class:: classref-method
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:ref:`Array<class_Array>` **get_item_shapes**\ (\ id\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_MeshLibrary_method_get_item_shapes>`
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Restituisce le forme di collisione di un elemento.
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L'array è composto da ogni :ref:`Shape3D<class_Shape3D>` seguito dal suo :ref:`Transform3D<class_Transform3D>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_MeshLibrary_method_get_last_unused_item_id:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **get_last_unused_item_id**\ (\ ) |const| :ref:`🔗<class_MeshLibrary_method_get_last_unused_item_id>`
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Ottiene un ID inutilizzato per un nuovo elemento.
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.. rst-class:: classref-item-separator
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----
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.. _class_MeshLibrary_method_remove_item:
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.. rst-class:: classref-method
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|void| **remove_item**\ (\ id\: :ref:`int<class_int>`\ ) :ref:`🔗<class_MeshLibrary_method_remove_item>`
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Rimuove l'elemento.
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.. rst-class:: classref-item-separator
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----
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.. _class_MeshLibrary_method_set_item_mesh:
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.. rst-class:: classref-method
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|void| **set_item_mesh**\ (\ id\: :ref:`int<class_int>`, mesh\: :ref:`Mesh<class_Mesh>`\ ) :ref:`🔗<class_MeshLibrary_method_set_item_mesh>`
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Imposta la mesh dell'elemento.
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.. rst-class:: classref-item-separator
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----
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.. _class_MeshLibrary_method_set_item_mesh_cast_shadow:
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.. rst-class:: classref-method
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|void| **set_item_mesh_cast_shadow**\ (\ id\: :ref:`int<class_int>`, shadow_casting_setting\: :ref:`ShadowCastingSetting<enum_RenderingServer_ShadowCastingSetting>`\ ) :ref:`🔗<class_MeshLibrary_method_set_item_mesh_cast_shadow>`
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Imposta la modalità di proiezione dell'ombra dell'elemento su ``shadow_casting_setting``.
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.. rst-class:: classref-item-separator
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----
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.. _class_MeshLibrary_method_set_item_mesh_transform:
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.. rst-class:: classref-method
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|void| **set_item_mesh_transform**\ (\ id\: :ref:`int<class_int>`, mesh_transform\: :ref:`Transform3D<class_Transform3D>`\ ) :ref:`🔗<class_MeshLibrary_method_set_item_mesh_transform>`
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Imposta la trasformazione da applicare alla mesh dell'elemento.
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.. rst-class:: classref-item-separator
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----
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.. _class_MeshLibrary_method_set_item_name:
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.. rst-class:: classref-method
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|void| **set_item_name**\ (\ id\: :ref:`int<class_int>`, name\: :ref:`String<class_String>`\ ) :ref:`🔗<class_MeshLibrary_method_set_item_name>`
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Imposta il nome dell'elemento.
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Questo nome è mostrato nell'editor. Può anche essere utilizzato per cercare l'elemento in seguito utilizzando :ref:`find_item_by_name()<class_MeshLibrary_method_find_item_by_name>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_MeshLibrary_method_set_item_navigation_layers:
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.. rst-class:: classref-method
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|void| **set_item_navigation_layers**\ (\ id\: :ref:`int<class_int>`, navigation_layers\: :ref:`int<class_int>`\ ) :ref:`🔗<class_MeshLibrary_method_set_item_navigation_layers>`
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Imposta la maschera di bit degli strati di navigazione dell'elemento.
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.. rst-class:: classref-item-separator
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----
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.. _class_MeshLibrary_method_set_item_navigation_mesh:
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.. rst-class:: classref-method
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|void| **set_item_navigation_mesh**\ (\ id\: :ref:`int<class_int>`, navigation_mesh\: :ref:`NavigationMesh<class_NavigationMesh>`\ ) :ref:`🔗<class_MeshLibrary_method_set_item_navigation_mesh>`
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Imposta la mesh di navigazione dell'elemento.
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.. rst-class:: classref-item-separator
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----
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.. _class_MeshLibrary_method_set_item_navigation_mesh_transform:
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.. rst-class:: classref-method
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|void| **set_item_navigation_mesh_transform**\ (\ id\: :ref:`int<class_int>`, navigation_mesh\: :ref:`Transform3D<class_Transform3D>`\ ) :ref:`🔗<class_MeshLibrary_method_set_item_navigation_mesh_transform>`
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Imposta la trasformazione da applicare alla mesh di navigazione dell'elemento.
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.. rst-class:: classref-item-separator
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----
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.. _class_MeshLibrary_method_set_item_preview:
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.. rst-class:: classref-method
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|void| **set_item_preview**\ (\ id\: :ref:`int<class_int>`, texture\: :ref:`Texture2D<class_Texture2D>`\ ) :ref:`🔗<class_MeshLibrary_method_set_item_preview>`
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Imposta una texture da utilizzare come icona di anteprima dell'elemento nell'editor.
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.. rst-class:: classref-item-separator
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----
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.. _class_MeshLibrary_method_set_item_shapes:
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.. rst-class:: classref-method
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|void| **set_item_shapes**\ (\ id\: :ref:`int<class_int>`, shapes\: :ref:`Array<class_Array>`\ ) :ref:`🔗<class_MeshLibrary_method_set_item_shapes>`
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Imposta le forme di collisione di un elemento.
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L'array dovrebbe essere composto da oggetti :ref:`Shape3D<class_Shape3D>`, ognuno seguito da un :ref:`Transform3D<class_Transform3D>` che sarà applicato ad esso. Per le forme che non dovrebbero avere una trasformazione, usa :ref:`Transform3D.IDENTITY<class_Transform3D_constant_IDENTITY>`.
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.. |virtual| replace:: :abbr:`virtual (Questo metodo dovrebbe solitamente essere sovrascritto dall'utente per aver un effetto.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (Questo metodo non ha effetti collaterali. Non modifica alcuna variabile appartenente all'istanza.)`
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.. |vararg| replace:: :abbr:`vararg (Questo metodo accetta qualsiasi numero di argomenti oltre a quelli descritti qui.)`
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.. |constructor| replace:: :abbr:`constructor (Questo metodo è utilizzato per creare un tipo.)`
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.. |static| replace:: :abbr:`static (Questo metodo non necessita di alcun'istanza per essere chiamato, quindi può essere chiamato direttamente usando il nome della classe.)`
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.. |operator| replace:: :abbr:`operator (Questo metodo descrive un operatore valido da usare con questo tipo come operando di sinistra.)`
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.. |bitfield| replace:: :abbr:`BitField (Questo valore è un intero composto da una maschera di bit dei seguenti flag.)`
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.. |void| replace:: :abbr:`void (Nessun valore restituito.)`
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