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godot-docs-l10n/classes/it/class_dpitexture.rst
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.. _class_DPITexture:
DPITexture
==========
**Sperimentale:** This class may be changed or removed in future versions.
**Eredita:** :ref:`Texture2D<class_Texture2D>` **<** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Una :ref:`Texture2D<class_Texture2D>` automaticamente ridimensionabile basata su un immagine SVG.
.. rst-class:: classref-introduction-group
Descrizione
----------------------
Una :ref:`Texture2D<class_Texture2D>` automaticamente ridimensionabile basata su un immagine SVG. Le **DPITexture** servono per ri-rasterizzare automaticamente icone e altri elementi del tema dell'interfaccia utente basati sulle texture, in modo che corrispondano alla scala della viewport e al sovracampionamento dei font. Vedi anche :ref:`ProjectSettings.display/window/stretch/mode<class_ProjectSettings_property_display/window/stretch/mode>` (modalità "canvas_items") e :ref:`Viewport.oversampling_override<class_Viewport_property_oversampling_override>`.
.. rst-class:: classref-reftable-group
Proprietà
------------------
.. table::
:widths: auto
+-------------------------------------+---------------------------------------------------------+----------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`base_scale<class_DPITexture_property_base_scale>` | ``1.0`` |
+-------------------------------------+---------------------------------------------------------+----------------------------------------------------------------------------------------+
| :ref:`Dictionary<class_Dictionary>` | :ref:`color_map<class_DPITexture_property_color_map>` | ``{}`` |
+-------------------------------------+---------------------------------------------------------+----------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | resource_local_to_scene | ``false`` (overrides :ref:`Resource<class_Resource_property_resource_local_to_scene>`) |
+-------------------------------------+---------------------------------------------------------+----------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`saturation<class_DPITexture_property_saturation>` | ``1.0`` |
+-------------------------------------+---------------------------------------------------------+----------------------------------------------------------------------------------------+
.. rst-class:: classref-reftable-group
Metodi
------------
.. table::
:widths: auto
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`DPITexture<class_DPITexture>` | :ref:`create_from_string<class_DPITexture_method_create_from_string>`\ (\ source\: :ref:`String<class_String>`, scale\: :ref:`float<class_float>` = 1.0, saturation\: :ref:`float<class_float>` = 1.0, color_map\: :ref:`Dictionary<class_Dictionary>` = {}\ ) |static| |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`get_scaled_rid<class_DPITexture_method_get_scaled_rid>`\ (\ ) |const| |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`get_source<class_DPITexture_method_get_source>`\ (\ ) |const| |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_size_override<class_DPITexture_method_set_size_override>`\ (\ size\: :ref:`Vector2i<class_Vector2i>`\ ) |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_source<class_DPITexture_method_set_source>`\ (\ source\: :ref:`String<class_String>`\ ) |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descrizioni delle proprietà
------------------------------------------------------
.. _class_DPITexture_property_base_scale:
.. rst-class:: classref-property
:ref:`float<class_float>` **base_scale** = ``1.0`` :ref:`🔗<class_DPITexture_property_base_scale>`
.. rst-class:: classref-property-setget
- |void| **set_base_scale**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_base_scale**\ (\ )
Scala della texture. ``1.0`` è la dimensione originale dell'SVG. Valori più alti risultano in un'immagine più grande.
.. rst-class:: classref-item-separator
----
.. _class_DPITexture_property_color_map:
.. rst-class:: classref-property
:ref:`Dictionary<class_Dictionary>` **color_map** = ``{}`` :ref:`🔗<class_DPITexture_property_color_map>`
.. rst-class:: classref-property-setget
- |void| **set_color_map**\ (\ value\: :ref:`Dictionary<class_Dictionary>`\ )
- :ref:`Dictionary<class_Dictionary>` **get_color_map**\ (\ )
Se impostato, rimappa i colori della texture in base alla mappa :ref:`Color<class_Color>`-:ref:`Color<class_Color>`.
.. rst-class:: classref-item-separator
----
.. _class_DPITexture_property_saturation:
.. rst-class:: classref-property
:ref:`float<class_float>` **saturation** = ``1.0`` :ref:`🔗<class_DPITexture_property_saturation>`
.. rst-class:: classref-property-setget
- |void| **set_saturation**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_saturation**\ (\ )
Sostituisce la saturazione della texture.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descrizioni dei metodi
--------------------------------------------
.. _class_DPITexture_method_create_from_string:
.. rst-class:: classref-method
:ref:`DPITexture<class_DPITexture>` **create_from_string**\ (\ source\: :ref:`String<class_String>`, scale\: :ref:`float<class_float>` = 1.0, saturation\: :ref:`float<class_float>` = 1.0, color_map\: :ref:`Dictionary<class_Dictionary>` = {}\ ) |static| :ref:`🔗<class_DPITexture_method_create_from_string>`
Creates a new **DPITexture** and initializes it by allocating and setting the SVG data to ``source``.
.. rst-class:: classref-item-separator
----
.. _class_DPITexture_method_get_scaled_rid:
.. rst-class:: classref-method
:ref:`RID<class_RID>` **get_scaled_rid**\ (\ ) |const| :ref:`🔗<class_DPITexture_method_get_scaled_rid>`
Restituisce il :ref:`RID<class_RID>` della texture rasterizzata per corrispondere al sovracampionamento dell'elemento canvas attualmente disegnato.
.. rst-class:: classref-item-separator
----
.. _class_DPITexture_method_get_source:
.. rst-class:: classref-method
:ref:`String<class_String>` **get_source**\ (\ ) |const| :ref:`🔗<class_DPITexture_method_get_source>`
Returns this SVG texture's source code.
.. rst-class:: classref-item-separator
----
.. _class_DPITexture_method_set_size_override:
.. rst-class:: classref-method
|void| **set_size_override**\ (\ size\: :ref:`Vector2i<class_Vector2i>`\ ) :ref:`🔗<class_DPITexture_method_set_size_override>`
Ridimensiona la texture alle dimensioni specificate.
.. rst-class:: classref-item-separator
----
.. _class_DPITexture_method_set_source:
.. rst-class:: classref-method
|void| **set_source**\ (\ source\: :ref:`String<class_String>`\ ) :ref:`🔗<class_DPITexture_method_set_source>`
Sets this SVG texture's source code.
.. |virtual| replace:: :abbr:`virtual (Questo metodo dovrebbe solitamente essere sovrascritto dall'utente per aver un effetto.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (Questo metodo non ha effetti collaterali. Non modifica alcuna variabile appartenente all'istanza.)`
.. |vararg| replace:: :abbr:`vararg (Questo metodo accetta qualsiasi numero di argomenti oltre a quelli descritti qui.)`
.. |constructor| replace:: :abbr:`constructor (Questo metodo è utilizzato per creare un tipo.)`
.. |static| replace:: :abbr:`static (Questo metodo non necessita di alcun'istanza per essere chiamato, quindi può essere chiamato direttamente usando il nome della classe.)`
.. |operator| replace:: :abbr:`operator (Questo metodo descrive un operatore valido da usare con questo tipo come operando di sinistra.)`
.. |bitfield| replace:: :abbr:`BitField (Questo valore è un intero composto da una maschera di bit dei seguenti flag.)`
.. |void| replace:: :abbr:`void (Nessun valore restituito.)`