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godot-docs-l10n/classes/it/class_animationtree.rst

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.. _class_AnimationTree:
AnimationTree
=============
**Eredita:** :ref:`AnimationMixer<class_AnimationMixer>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Un nodo usato per transizioni di animazione avanzate in un :ref:`AnimationPlayer<class_AnimationPlayer>`.
.. rst-class:: classref-introduction-group
Descrizione
----------------------
Un nodo utilizzato per transizioni di animazione avanzate in un :ref:`AnimationPlayer<class_AnimationPlayer>`.
\ **Nota:** Se collegato con un :ref:`AnimationPlayer<class_AnimationPlayer>`, diverse proprietà e metodi del corrispondente :ref:`AnimationPlayer<class_AnimationPlayer>` non funzioneranno come previsto. La riproduzione e le transizioni dovrebbero essere gestite utilizzando solo l'**AnimationTree** e il suoi costituenti :ref:`AnimationNode<class_AnimationNode>`. Il nodo :ref:`AnimationPlayer<class_AnimationPlayer>` dovrebbe essere utilizzato esclusivamente per aggiungere, eliminare, e modificare animazioni.
.. rst-class:: classref-introduction-group
Tutorial
----------------
- :doc:`Utilizzare l'AnimationTree <../tutorials/animation/animation_tree>`
- `Demo di sparatutto in terza persona (TPS) <https://godotengine.org/asset-library/asset/2710>`__
.. rst-class:: classref-reftable-group
Proprietà
------------------
.. table::
:widths: auto
+-----------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------+
| :ref:`NodePath<class_NodePath>` | :ref:`advance_expression_base_node<class_AnimationTree_property_advance_expression_base_node>` | ``NodePath(".")`` |
+-----------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------+
| :ref:`NodePath<class_NodePath>` | :ref:`anim_player<class_AnimationTree_property_anim_player>` | ``NodePath("")`` |
+-----------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------+
| :ref:`AnimationCallbackModeDiscrete<enum_AnimationMixer_AnimationCallbackModeDiscrete>` | callback_mode_discrete | ``2`` (overrides :ref:`AnimationMixer<class_AnimationMixer_property_callback_mode_discrete>`) |
+-----------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | deterministic | ``true`` (overrides :ref:`AnimationMixer<class_AnimationMixer_property_deterministic>`) |
+-----------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------+
| :ref:`AnimationRootNode<class_AnimationRootNode>` | :ref:`tree_root<class_AnimationTree_property_tree_root>` | |
+-----------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------+
.. rst-class:: classref-reftable-group
Metodi
------------
.. table::
:widths: auto
+------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`AnimationProcessCallback<enum_AnimationTree_AnimationProcessCallback>` | :ref:`get_process_callback<class_AnimationTree_method_get_process_callback>`\ (\ ) |const| |
+------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_process_callback<class_AnimationTree_method_set_process_callback>`\ (\ mode\: :ref:`AnimationProcessCallback<enum_AnimationTree_AnimationProcessCallback>`\ ) |
+------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
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.. rst-class:: classref-descriptions-group
Segnali
--------------
.. _class_AnimationTree_signal_animation_player_changed:
.. rst-class:: classref-signal
**animation_player_changed**\ (\ ) :ref:`🔗<class_AnimationTree_signal_animation_player_changed>`
Emesso quando :ref:`anim_player<class_AnimationTree_property_anim_player>` è cambiato.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Enumerazioni
------------------------
.. _enum_AnimationTree_AnimationProcessCallback:
.. rst-class:: classref-enumeration
enum **AnimationProcessCallback**: :ref:`🔗<enum_AnimationTree_AnimationProcessCallback>`
.. _class_AnimationTree_constant_ANIMATION_PROCESS_PHYSICS:
.. rst-class:: classref-enumeration-constant
:ref:`AnimationProcessCallback<enum_AnimationTree_AnimationProcessCallback>` **ANIMATION_PROCESS_PHYSICS** = ``0``
**Deprecato:** See :ref:`AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS<class_AnimationMixer_constant_ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS>`.
.. _class_AnimationTree_constant_ANIMATION_PROCESS_IDLE:
.. rst-class:: classref-enumeration-constant
:ref:`AnimationProcessCallback<enum_AnimationTree_AnimationProcessCallback>` **ANIMATION_PROCESS_IDLE** = ``1``
**Deprecato:** See :ref:`AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_IDLE<class_AnimationMixer_constant_ANIMATION_CALLBACK_MODE_PROCESS_IDLE>`.
.. _class_AnimationTree_constant_ANIMATION_PROCESS_MANUAL:
.. rst-class:: classref-enumeration-constant
:ref:`AnimationProcessCallback<enum_AnimationTree_AnimationProcessCallback>` **ANIMATION_PROCESS_MANUAL** = ``2``
**Deprecato:** See :ref:`AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_MANUAL<class_AnimationMixer_constant_ANIMATION_CALLBACK_MODE_PROCESS_MANUAL>`.
.. rst-class:: classref-section-separator
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Descrizioni delle proprietà
------------------------------------------------------
.. _class_AnimationTree_property_advance_expression_base_node:
.. rst-class:: classref-property
:ref:`NodePath<class_NodePath>` **advance_expression_base_node** = ``NodePath(".")`` :ref:`🔗<class_AnimationTree_property_advance_expression_base_node>`
.. rst-class:: classref-property-setget
- |void| **set_advance_expression_base_node**\ (\ value\: :ref:`NodePath<class_NodePath>`\ )
- :ref:`NodePath<class_NodePath>` **get_advance_expression_base_node**\ (\ )
Il percorso del :ref:`Node<class_Node>` utilizzato per valutare un :ref:`Expression<class_Expression>` dell':ref:`AnimationNode<class_AnimationNode>` se non è esplicitamente specificato internamente.
.. rst-class:: classref-item-separator
----
.. _class_AnimationTree_property_anim_player:
.. rst-class:: classref-property
:ref:`NodePath<class_NodePath>` **anim_player** = ``NodePath("")`` :ref:`🔗<class_AnimationTree_property_anim_player>`
.. rst-class:: classref-property-setget
- |void| **set_animation_player**\ (\ value\: :ref:`NodePath<class_NodePath>`\ )
- :ref:`NodePath<class_NodePath>` **get_animation_player**\ (\ )
Il percorso per l':ref:`AnimationPlayer<class_AnimationPlayer>` utilizzato per l'animazione.
.. rst-class:: classref-item-separator
----
.. _class_AnimationTree_property_tree_root:
.. rst-class:: classref-property
:ref:`AnimationRootNode<class_AnimationRootNode>` **tree_root** :ref:`🔗<class_AnimationTree_property_tree_root>`
.. rst-class:: classref-property-setget
- |void| **set_tree_root**\ (\ value\: :ref:`AnimationRootNode<class_AnimationRootNode>`\ )
- :ref:`AnimationRootNode<class_AnimationRootNode>` **get_tree_root**\ (\ )
Il nodo di animazione radice di questo **AnimationTree**. Vedi :ref:`AnimationRootNode<class_AnimationRootNode>`.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descrizioni dei metodi
--------------------------------------------
.. _class_AnimationTree_method_get_process_callback:
.. rst-class:: classref-method
:ref:`AnimationProcessCallback<enum_AnimationTree_AnimationProcessCallback>` **get_process_callback**\ (\ ) |const| :ref:`🔗<class_AnimationTree_method_get_process_callback>`
**Deprecato:** Use :ref:`AnimationMixer.callback_mode_process<class_AnimationMixer_property_callback_mode_process>` instead.
Restituisce la notifica di processo in cui aggiornare le animazioni.
.. rst-class:: classref-item-separator
----
.. _class_AnimationTree_method_set_process_callback:
.. rst-class:: classref-method
|void| **set_process_callback**\ (\ mode\: :ref:`AnimationProcessCallback<enum_AnimationTree_AnimationProcessCallback>`\ ) :ref:`🔗<class_AnimationTree_method_set_process_callback>`
**Deprecato:** Use :ref:`AnimationMixer.callback_mode_process<class_AnimationMixer_property_callback_mode_process>` instead.
Imposta la notifica di processo in cui aggiornare le animazioni.
.. |virtual| replace:: :abbr:`virtual (Questo metodo dovrebbe solitamente essere sovrascritto dall'utente per aver un effetto.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (Questo metodo non ha effetti collaterali. Non modifica alcuna variabile appartenente all'istanza.)`
.. |vararg| replace:: :abbr:`vararg (Questo metodo accetta qualsiasi numero di argomenti oltre a quelli descritti qui.)`
.. |constructor| replace:: :abbr:`constructor (Questo metodo è utilizzato per creare un tipo.)`
.. |static| replace:: :abbr:`static (Questo metodo non necessita di alcun'istanza per essere chiamato, quindi può essere chiamato direttamente usando il nome della classe.)`
.. |operator| replace:: :abbr:`operator (Questo metodo descrive un operatore valido da usare con questo tipo come operando di sinistra.)`
.. |bitfield| replace:: :abbr:`BitField (Questo valore è un intero composto da una maschera di bit dei seguenti flag.)`
.. |void| replace:: :abbr:`void (Nessun valore restituito.)`