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godot-docs-l10n/classes/it/class_animationnodeblendtree.rst
2025-09-30 13:31:55 +02:00

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.. _class_AnimationNodeBlendTree:
AnimationNodeBlendTree
======================
**Eredita:** :ref:`AnimationRootNode<class_AnimationRootNode>` **<** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Un sottoalbero di molti tipi di :ref:`AnimationNode<class_AnimationNode>` usato per animazioni complesse. Usato da :ref:`AnimationTree<class_AnimationTree>`.
.. rst-class:: classref-introduction-group
Descrizione
----------------------
Questo nodo di animazione può contenere un sottoalbero di qualsiasi altro tipo di nodo di animazione, come :ref:`AnimationNodeTransition<class_AnimationNodeTransition>`, :ref:`AnimationNodeBlend2<class_AnimationNodeBlend2>`, :ref:`AnimationNodeBlend3<class_AnimationNodeBlend3>`, :ref:`AnimationNodeOneShot<class_AnimationNodeOneShot>`, ecc. Questa è una delle radici dei nodi di animazione più comunemente utilizzate.
Per impostazione predefinita, viene creato un nodo :ref:`AnimationNodeOutput<class_AnimationNodeOutput>` denominato ``output``.
.. rst-class:: classref-introduction-group
Tutorial
----------------
- :doc:`Utilizzare l'AnimationTree <../tutorials/animation/animation_tree>`
.. rst-class:: classref-reftable-group
Proprietà
------------------
.. table::
:widths: auto
+-------------------------------+-------------------------------------------------------------------------+-------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`graph_offset<class_AnimationNodeBlendTree_property_graph_offset>` | ``Vector2(0, 0)`` |
+-------------------------------+-------------------------------------------------------------------------+-------------------+
.. rst-class:: classref-reftable-group
Metodi
------------
.. table::
:widths: auto
+------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`add_node<class_AnimationNodeBlendTree_method_add_node>`\ (\ name\: :ref:`StringName<class_StringName>`, node\: :ref:`AnimationNode<class_AnimationNode>`, position\: :ref:`Vector2<class_Vector2>` = Vector2(0, 0)\ ) |
+------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`connect_node<class_AnimationNodeBlendTree_method_connect_node>`\ (\ input_node\: :ref:`StringName<class_StringName>`, input_index\: :ref:`int<class_int>`, output_node\: :ref:`StringName<class_StringName>`\ ) |
+------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`disconnect_node<class_AnimationNodeBlendTree_method_disconnect_node>`\ (\ input_node\: :ref:`StringName<class_StringName>`, input_index\: :ref:`int<class_int>`\ ) |
+------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`AnimationNode<class_AnimationNode>` | :ref:`get_node<class_AnimationNodeBlendTree_method_get_node>`\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| |
+------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>`\[:ref:`StringName<class_StringName>`\] | :ref:`get_node_list<class_AnimationNodeBlendTree_method_get_node_list>`\ (\ ) |const| |
+------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`get_node_position<class_AnimationNodeBlendTree_method_get_node_position>`\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| |
+------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`has_node<class_AnimationNodeBlendTree_method_has_node>`\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| |
+------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`remove_node<class_AnimationNodeBlendTree_method_remove_node>`\ (\ name\: :ref:`StringName<class_StringName>`\ ) |
+------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`rename_node<class_AnimationNodeBlendTree_method_rename_node>`\ (\ name\: :ref:`StringName<class_StringName>`, new_name\: :ref:`StringName<class_StringName>`\ ) |
+------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_node_position<class_AnimationNodeBlendTree_method_set_node_position>`\ (\ name\: :ref:`StringName<class_StringName>`, position\: :ref:`Vector2<class_Vector2>`\ ) |
+------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Segnali
--------------
.. _class_AnimationNodeBlendTree_signal_node_changed:
.. rst-class:: classref-signal
**node_changed**\ (\ node_name\: :ref:`StringName<class_StringName>`\ ) :ref:`🔗<class_AnimationNodeBlendTree_signal_node_changed>`
Emesso quando le informazioni sulla porta di ingresso sono cambiate.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Costanti
----------------
.. _class_AnimationNodeBlendTree_constant_CONNECTION_OK:
.. rst-class:: classref-constant
**CONNECTION_OK** = ``0`` :ref:`🔗<class_AnimationNodeBlendTree_constant_CONNECTION_OK>`
La connessione ha avuto successo.
.. _class_AnimationNodeBlendTree_constant_CONNECTION_ERROR_NO_INPUT:
.. rst-class:: classref-constant
**CONNECTION_ERROR_NO_INPUT** = ``1`` :ref:`🔗<class_AnimationNodeBlendTree_constant_CONNECTION_ERROR_NO_INPUT>`
Il nodo in ingresso è ``null``.
.. _class_AnimationNodeBlendTree_constant_CONNECTION_ERROR_NO_INPUT_INDEX:
.. rst-class:: classref-constant
**CONNECTION_ERROR_NO_INPUT_INDEX** = ``2`` :ref:`🔗<class_AnimationNodeBlendTree_constant_CONNECTION_ERROR_NO_INPUT_INDEX>`
La porta di ingresso specificata è fuori portata.
.. _class_AnimationNodeBlendTree_constant_CONNECTION_ERROR_NO_OUTPUT:
.. rst-class:: classref-constant
**CONNECTION_ERROR_NO_OUTPUT** = ``3`` :ref:`🔗<class_AnimationNodeBlendTree_constant_CONNECTION_ERROR_NO_OUTPUT>`
Il nodo in uscita è ``null``.
.. _class_AnimationNodeBlendTree_constant_CONNECTION_ERROR_SAME_NODE:
.. rst-class:: classref-constant
**CONNECTION_ERROR_SAME_NODE** = ``4`` :ref:`🔗<class_AnimationNodeBlendTree_constant_CONNECTION_ERROR_SAME_NODE>`
I nodi in ingresso e in uscita sono gli stessi.
.. _class_AnimationNodeBlendTree_constant_CONNECTION_ERROR_CONNECTION_EXISTS:
.. rst-class:: classref-constant
**CONNECTION_ERROR_CONNECTION_EXISTS** = ``5`` :ref:`🔗<class_AnimationNodeBlendTree_constant_CONNECTION_ERROR_CONNECTION_EXISTS>`
La connessione specificata esiste già.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descrizioni delle proprietà
------------------------------------------------------
.. _class_AnimationNodeBlendTree_property_graph_offset:
.. rst-class:: classref-property
:ref:`Vector2<class_Vector2>` **graph_offset** = ``Vector2(0, 0)`` :ref:`🔗<class_AnimationNodeBlendTree_property_graph_offset>`
.. rst-class:: classref-property-setget
- |void| **set_graph_offset**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
- :ref:`Vector2<class_Vector2>` **get_graph_offset**\ (\ )
Scostamento globale di tutti i nodi di animazione secondari.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descrizioni dei metodi
--------------------------------------------
.. _class_AnimationNodeBlendTree_method_add_node:
.. rst-class:: classref-method
|void| **add_node**\ (\ name\: :ref:`StringName<class_StringName>`, node\: :ref:`AnimationNode<class_AnimationNode>`, position\: :ref:`Vector2<class_Vector2>` = Vector2(0, 0)\ ) :ref:`🔗<class_AnimationNodeBlendTree_method_add_node>`
Aggiunge un :ref:`AnimationNode<class_AnimationNode>` alla posizione ``position``. Il nome ``name`` serve per identificare il nodo di animazione secondario creato in seguito.
.. rst-class:: classref-item-separator
----
.. _class_AnimationNodeBlendTree_method_connect_node:
.. rst-class:: classref-method
|void| **connect_node**\ (\ input_node\: :ref:`StringName<class_StringName>`, input_index\: :ref:`int<class_int>`, output_node\: :ref:`StringName<class_StringName>`\ ) :ref:`🔗<class_AnimationNodeBlendTree_method_connect_node>`
Collega l'uscita di un :ref:`AnimationNode<class_AnimationNode>` all'ingresso per un altro :ref:`AnimationNode<class_AnimationNode>`, alla porta di ingresso specificata da ``input_index``.
.. rst-class:: classref-item-separator
----
.. _class_AnimationNodeBlendTree_method_disconnect_node:
.. rst-class:: classref-method
|void| **disconnect_node**\ (\ input_node\: :ref:`StringName<class_StringName>`, input_index\: :ref:`int<class_int>`\ ) :ref:`🔗<class_AnimationNodeBlendTree_method_disconnect_node>`
Scollega il nodo di animazione connesso all'ingresso specificato.
.. rst-class:: classref-item-separator
----
.. _class_AnimationNodeBlendTree_method_get_node:
.. rst-class:: classref-method
:ref:`AnimationNode<class_AnimationNode>` **get_node**\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_AnimationNodeBlendTree_method_get_node>`
Restituisce il nodo di animazione secondario con il nome specificato.
.. rst-class:: classref-item-separator
----
.. _class_AnimationNodeBlendTree_method_get_node_list:
.. rst-class:: classref-method
:ref:`Array<class_Array>`\[:ref:`StringName<class_StringName>`\] **get_node_list**\ (\ ) |const| :ref:`🔗<class_AnimationNodeBlendTree_method_get_node_list>`
Restituisce una lista contenente i nomi di tutti i nodi di animazione secondari in questo albero di fusione.
.. rst-class:: classref-item-separator
----
.. _class_AnimationNodeBlendTree_method_get_node_position:
.. rst-class:: classref-method
:ref:`Vector2<class_Vector2>` **get_node_position**\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_AnimationNodeBlendTree_method_get_node_position>`
Restituisce la posizione del nodo di animazione secondario con il nome specificato.
.. rst-class:: classref-item-separator
----
.. _class_AnimationNodeBlendTree_method_has_node:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **has_node**\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_AnimationNodeBlendTree_method_has_node>`
Restituisce ``true`` se esiste un nodo di animazione secondario con il nome specificato.
.. rst-class:: classref-item-separator
----
.. _class_AnimationNodeBlendTree_method_remove_node:
.. rst-class:: classref-method
|void| **remove_node**\ (\ name\: :ref:`StringName<class_StringName>`\ ) :ref:`🔗<class_AnimationNodeBlendTree_method_remove_node>`
Rimuove un nodo di animazione secondario.
.. rst-class:: classref-item-separator
----
.. _class_AnimationNodeBlendTree_method_rename_node:
.. rst-class:: classref-method
|void| **rename_node**\ (\ name\: :ref:`StringName<class_StringName>`, new_name\: :ref:`StringName<class_StringName>`\ ) :ref:`🔗<class_AnimationNodeBlendTree_method_rename_node>`
Cambia il nome di un nodo di animazione secondario.
.. rst-class:: classref-item-separator
----
.. _class_AnimationNodeBlendTree_method_set_node_position:
.. rst-class:: classref-method
|void| **set_node_position**\ (\ name\: :ref:`StringName<class_StringName>`, position\: :ref:`Vector2<class_Vector2>`\ ) :ref:`🔗<class_AnimationNodeBlendTree_method_set_node_position>`
Modifica la posizione di un nodo di animazione secondario.
.. |virtual| replace:: :abbr:`virtual (Questo metodo dovrebbe solitamente essere sovrascritto dall'utente per aver un effetto.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (Questo metodo non ha effetti collaterali. Non modifica alcuna variabile appartenente all'istanza.)`
.. |vararg| replace:: :abbr:`vararg (Questo metodo accetta qualsiasi numero di argomenti oltre a quelli descritti qui.)`
.. |constructor| replace:: :abbr:`constructor (Questo metodo è utilizzato per creare un tipo.)`
.. |static| replace:: :abbr:`static (Questo metodo non necessita di alcun'istanza per essere chiamato, quindi può essere chiamato direttamente usando il nome della classe.)`
.. |operator| replace:: :abbr:`operator (Questo metodo descrive un operatore valido da usare con questo tipo come operando di sinistra.)`
.. |bitfield| replace:: :abbr:`BitField (Questo valore è un intero composto da una maschera di bit dei seguenti flag.)`
.. |void| replace:: :abbr:`void (Nessun valore restituito.)`