mirror of
https://github.com/godotengine/godot-docs-l10n.git
synced 2025-12-31 09:49:22 +03:00
435 lines
23 KiB
ReStructuredText
435 lines
23 KiB
ReStructuredText
:github_url: hide
|
|
|
|
.. _class_AnimationNodeBlendSpace2D:
|
|
|
|
AnimationNodeBlendSpace2D
|
|
=========================
|
|
|
|
**Eredita:** :ref:`AnimationRootNode<class_AnimationRootNode>` **<** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
|
|
|
|
Una serie di :ref:`AnimationRootNode<class_AnimationRootNode>` posizionati su coordinate 2D, con dissolvenza incrociata tra i tre adiacenti. Utilizzato da :ref:`AnimationTree<class_AnimationTree>`.
|
|
|
|
.. rst-class:: classref-introduction-group
|
|
|
|
Descrizione
|
|
----------------------
|
|
|
|
Una risorsa utilizzata da :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
|
|
|
|
\ **AnimationNodeBlendSpace2D** rappresenta uno spazio 2D virtuale su cui sono posizionati gli :ref:`AnimationRootNode<class_AnimationRootNode>`. Produce la fusione lineare delle tre animazioni adiacenti attraverso un peso di tipo :ref:`Vector2<class_Vector2>`. Adiacente in questo contesto significa i tre :ref:`AnimationRootNode<class_AnimationRootNode>` che compongono il triangolo che contiene il valore attuale.
|
|
|
|
È possibile aggiungere vertici allo spazio di fusione con :ref:`add_blend_point()<class_AnimationNodeBlendSpace2D_method_add_blend_point>` e triangolarlo automaticamente impostando :ref:`auto_triangles<class_AnimationNodeBlendSpace2D_property_auto_triangles>` su ``true``. Altrimenti, bisogna usare :ref:`add_triangle()<class_AnimationNodeBlendSpace2D_method_add_triangle>` e :ref:`remove_triangle()<class_AnimationNodeBlendSpace2D_method_remove_triangle>` per triangolare manualmente lo spazio di fusione.
|
|
|
|
.. rst-class:: classref-introduction-group
|
|
|
|
Tutorial
|
|
----------------
|
|
|
|
- :doc:`Utilizzare l'AnimationTree <../tutorials/animation/animation_tree>`
|
|
|
|
- `Demo di sparatutto in terza persona (TPS) <https://godotengine.org/asset-library/asset/2710>`__
|
|
|
|
.. rst-class:: classref-reftable-group
|
|
|
|
Proprietà
|
|
------------------
|
|
|
|
.. table::
|
|
:widths: auto
|
|
|
|
+------------------------------------------------------------+--------------------------------------------------------------------------------+-----------------------+
|
|
| :ref:`bool<class_bool>` | :ref:`auto_triangles<class_AnimationNodeBlendSpace2D_property_auto_triangles>` | ``true`` |
|
|
+------------------------------------------------------------+--------------------------------------------------------------------------------+-----------------------+
|
|
| :ref:`BlendMode<enum_AnimationNodeBlendSpace2D_BlendMode>` | :ref:`blend_mode<class_AnimationNodeBlendSpace2D_property_blend_mode>` | ``0`` |
|
|
+------------------------------------------------------------+--------------------------------------------------------------------------------+-----------------------+
|
|
| :ref:`Vector2<class_Vector2>` | :ref:`max_space<class_AnimationNodeBlendSpace2D_property_max_space>` | ``Vector2(1, 1)`` |
|
|
+------------------------------------------------------------+--------------------------------------------------------------------------------+-----------------------+
|
|
| :ref:`Vector2<class_Vector2>` | :ref:`min_space<class_AnimationNodeBlendSpace2D_property_min_space>` | ``Vector2(-1, -1)`` |
|
|
+------------------------------------------------------------+--------------------------------------------------------------------------------+-----------------------+
|
|
| :ref:`Vector2<class_Vector2>` | :ref:`snap<class_AnimationNodeBlendSpace2D_property_snap>` | ``Vector2(0.1, 0.1)`` |
|
|
+------------------------------------------------------------+--------------------------------------------------------------------------------+-----------------------+
|
|
| :ref:`bool<class_bool>` | :ref:`sync<class_AnimationNodeBlendSpace2D_property_sync>` | ``false`` |
|
|
+------------------------------------------------------------+--------------------------------------------------------------------------------+-----------------------+
|
|
| :ref:`String<class_String>` | :ref:`x_label<class_AnimationNodeBlendSpace2D_property_x_label>` | ``"x"`` |
|
|
+------------------------------------------------------------+--------------------------------------------------------------------------------+-----------------------+
|
|
| :ref:`String<class_String>` | :ref:`y_label<class_AnimationNodeBlendSpace2D_property_y_label>` | ``"y"`` |
|
|
+------------------------------------------------------------+--------------------------------------------------------------------------------+-----------------------+
|
|
|
|
.. rst-class:: classref-reftable-group
|
|
|
|
Metodi
|
|
------------
|
|
|
|
.. table::
|
|
:widths: auto
|
|
|
|
+---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| |void| | :ref:`add_blend_point<class_AnimationNodeBlendSpace2D_method_add_blend_point>`\ (\ node\: :ref:`AnimationRootNode<class_AnimationRootNode>`, pos\: :ref:`Vector2<class_Vector2>`, at_index\: :ref:`int<class_int>` = -1\ ) |
|
|
+---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| |void| | :ref:`add_triangle<class_AnimationNodeBlendSpace2D_method_add_triangle>`\ (\ x\: :ref:`int<class_int>`, y\: :ref:`int<class_int>`, z\: :ref:`int<class_int>`, at_index\: :ref:`int<class_int>` = -1\ ) |
|
|
+---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`get_blend_point_count<class_AnimationNodeBlendSpace2D_method_get_blend_point_count>`\ (\ ) |const| |
|
|
+---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`AnimationRootNode<class_AnimationRootNode>` | :ref:`get_blend_point_node<class_AnimationNodeBlendSpace2D_method_get_blend_point_node>`\ (\ point\: :ref:`int<class_int>`\ ) |const| |
|
|
+---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`Vector2<class_Vector2>` | :ref:`get_blend_point_position<class_AnimationNodeBlendSpace2D_method_get_blend_point_position>`\ (\ point\: :ref:`int<class_int>`\ ) |const| |
|
|
+---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`get_triangle_count<class_AnimationNodeBlendSpace2D_method_get_triangle_count>`\ (\ ) |const| |
|
|
+---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`get_triangle_point<class_AnimationNodeBlendSpace2D_method_get_triangle_point>`\ (\ triangle\: :ref:`int<class_int>`, point\: :ref:`int<class_int>`\ ) |
|
|
+---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| |void| | :ref:`remove_blend_point<class_AnimationNodeBlendSpace2D_method_remove_blend_point>`\ (\ point\: :ref:`int<class_int>`\ ) |
|
|
+---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| |void| | :ref:`remove_triangle<class_AnimationNodeBlendSpace2D_method_remove_triangle>`\ (\ triangle\: :ref:`int<class_int>`\ ) |
|
|
+---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| |void| | :ref:`set_blend_point_node<class_AnimationNodeBlendSpace2D_method_set_blend_point_node>`\ (\ point\: :ref:`int<class_int>`, node\: :ref:`AnimationRootNode<class_AnimationRootNode>`\ ) |
|
|
+---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| |void| | :ref:`set_blend_point_position<class_AnimationNodeBlendSpace2D_method_set_blend_point_position>`\ (\ point\: :ref:`int<class_int>`, pos\: :ref:`Vector2<class_Vector2>`\ ) |
|
|
+---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
|
|
.. rst-class:: classref-section-separator
|
|
|
|
----
|
|
|
|
.. rst-class:: classref-descriptions-group
|
|
|
|
Segnali
|
|
--------------
|
|
|
|
.. _class_AnimationNodeBlendSpace2D_signal_triangles_updated:
|
|
|
|
.. rst-class:: classref-signal
|
|
|
|
**triangles_updated**\ (\ ) :ref:`🔗<class_AnimationNodeBlendSpace2D_signal_triangles_updated>`
|
|
|
|
Emesso ogni volta che i triangoli dello spazio di fusione vengono creati, rimossi o quando uno dei loro vertici cambia di posizione.
|
|
|
|
.. rst-class:: classref-section-separator
|
|
|
|
----
|
|
|
|
.. rst-class:: classref-descriptions-group
|
|
|
|
Enumerazioni
|
|
------------------------
|
|
|
|
.. _enum_AnimationNodeBlendSpace2D_BlendMode:
|
|
|
|
.. rst-class:: classref-enumeration
|
|
|
|
enum **BlendMode**: :ref:`🔗<enum_AnimationNodeBlendSpace2D_BlendMode>`
|
|
|
|
.. _class_AnimationNodeBlendSpace2D_constant_BLEND_MODE_INTERPOLATED:
|
|
|
|
.. rst-class:: classref-enumeration-constant
|
|
|
|
:ref:`BlendMode<enum_AnimationNodeBlendSpace2D_BlendMode>` **BLEND_MODE_INTERPOLATED** = ``0``
|
|
|
|
L'interpolazione tra le animazioni è lineare.
|
|
|
|
.. _class_AnimationNodeBlendSpace2D_constant_BLEND_MODE_DISCRETE:
|
|
|
|
.. rst-class:: classref-enumeration-constant
|
|
|
|
:ref:`BlendMode<enum_AnimationNodeBlendSpace2D_BlendMode>` **BLEND_MODE_DISCRETE** = ``1``
|
|
|
|
Lo spazio di fusione riproduce l'animazione del nodo di animazione a cui è più vicina la posizione di fusione. Utile per le animazioni 2D fotogramma per fotogramma.
|
|
|
|
.. _class_AnimationNodeBlendSpace2D_constant_BLEND_MODE_DISCRETE_CARRY:
|
|
|
|
.. rst-class:: classref-enumeration-constant
|
|
|
|
:ref:`BlendMode<enum_AnimationNodeBlendSpace2D_BlendMode>` **BLEND_MODE_DISCRETE_CARRY** = ``2``
|
|
|
|
Simile a :ref:`BLEND_MODE_DISCRETE<class_AnimationNodeBlendSpace2D_constant_BLEND_MODE_DISCRETE>`, ma avvia la nuova animazione dalla posizione di riproduzione dell'animazione precedente.
|
|
|
|
.. rst-class:: classref-section-separator
|
|
|
|
----
|
|
|
|
.. rst-class:: classref-descriptions-group
|
|
|
|
Descrizioni delle proprietà
|
|
------------------------------------------------------
|
|
|
|
.. _class_AnimationNodeBlendSpace2D_property_auto_triangles:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`bool<class_bool>` **auto_triangles** = ``true`` :ref:`🔗<class_AnimationNodeBlendSpace2D_property_auto_triangles>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_auto_triangles**\ (\ value\: :ref:`bool<class_bool>`\ )
|
|
- :ref:`bool<class_bool>` **get_auto_triangles**\ (\ )
|
|
|
|
Se ``true``, lo spazio di fusione è triangolato automaticamente. La mesh si aggiorna ogni volta che aggiungi o rimuovi punti con :ref:`add_blend_point()<class_AnimationNodeBlendSpace2D_method_add_blend_point>` e :ref:`remove_blend_point()<class_AnimationNodeBlendSpace2D_method_remove_blend_point>`.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_AnimationNodeBlendSpace2D_property_blend_mode:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`BlendMode<enum_AnimationNodeBlendSpace2D_BlendMode>` **blend_mode** = ``0`` :ref:`🔗<class_AnimationNodeBlendSpace2D_property_blend_mode>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_blend_mode**\ (\ value\: :ref:`BlendMode<enum_AnimationNodeBlendSpace2D_BlendMode>`\ )
|
|
- :ref:`BlendMode<enum_AnimationNodeBlendSpace2D_BlendMode>` **get_blend_mode**\ (\ )
|
|
|
|
Controlla l'interpolazione tra le animazioni.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_AnimationNodeBlendSpace2D_property_max_space:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`Vector2<class_Vector2>` **max_space** = ``Vector2(1, 1)`` :ref:`🔗<class_AnimationNodeBlendSpace2D_property_max_space>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_max_space**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
|
|
- :ref:`Vector2<class_Vector2>` **get_max_space**\ (\ )
|
|
|
|
Il limite superiore per la posizione dei punti sugli assi X e Y nello spazio di fusione. Vedi :ref:`add_blend_point()<class_AnimationNodeBlendSpace2D_method_add_blend_point>`.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_AnimationNodeBlendSpace2D_property_min_space:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`Vector2<class_Vector2>` **min_space** = ``Vector2(-1, -1)`` :ref:`🔗<class_AnimationNodeBlendSpace2D_property_min_space>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_min_space**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
|
|
- :ref:`Vector2<class_Vector2>` **get_min_space**\ (\ )
|
|
|
|
Il limite inferiore per la posizione dei punti sugli assi X e Y nello spazio di fusione. Vedi :ref:`add_blend_point()<class_AnimationNodeBlendSpace2D_method_add_blend_point>`.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_AnimationNodeBlendSpace2D_property_snap:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`Vector2<class_Vector2>` **snap** = ``Vector2(0.1, 0.1)`` :ref:`🔗<class_AnimationNodeBlendSpace2D_property_snap>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_snap**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
|
|
- :ref:`Vector2<class_Vector2>` **get_snap**\ (\ )
|
|
|
|
Incremento dello scatto di posizione quando si sposta un punto.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_AnimationNodeBlendSpace2D_property_sync:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`bool<class_bool>` **sync** = ``false`` :ref:`🔗<class_AnimationNodeBlendSpace2D_property_sync>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_use_sync**\ (\ value\: :ref:`bool<class_bool>`\ )
|
|
- :ref:`bool<class_bool>` **is_using_sync**\ (\ )
|
|
|
|
Se ``false``, l'avanzamento dei fotogrammi delle animazioni fuse viene interrotto quando il valore di fusione è ``0``.
|
|
|
|
Se ``true``, forza le animazioni fuse ad avanzare i loro fotogrammi.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_AnimationNodeBlendSpace2D_property_x_label:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`String<class_String>` **x_label** = ``"x"`` :ref:`🔗<class_AnimationNodeBlendSpace2D_property_x_label>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_x_label**\ (\ value\: :ref:`String<class_String>`\ )
|
|
- :ref:`String<class_String>` **get_x_label**\ (\ )
|
|
|
|
Nome dell'asse X nello spazio di fusione.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_AnimationNodeBlendSpace2D_property_y_label:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`String<class_String>` **y_label** = ``"y"`` :ref:`🔗<class_AnimationNodeBlendSpace2D_property_y_label>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_y_label**\ (\ value\: :ref:`String<class_String>`\ )
|
|
- :ref:`String<class_String>` **get_y_label**\ (\ )
|
|
|
|
Nome dell'asse Y nello spazio di fusione.
|
|
|
|
.. rst-class:: classref-section-separator
|
|
|
|
----
|
|
|
|
.. rst-class:: classref-descriptions-group
|
|
|
|
Descrizioni dei metodi
|
|
--------------------------------------------
|
|
|
|
.. _class_AnimationNodeBlendSpace2D_method_add_blend_point:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
|void| **add_blend_point**\ (\ node\: :ref:`AnimationRootNode<class_AnimationRootNode>`, pos\: :ref:`Vector2<class_Vector2>`, at_index\: :ref:`int<class_int>` = -1\ ) :ref:`🔗<class_AnimationNodeBlendSpace2D_method_add_blend_point>`
|
|
|
|
Aggiunge un nuovo punto che rappresenta un nodo ``node`` nella posizione impostata da ``pos``. È possibile inserirlo a un indice specifico tramite l'argomento ``at_index``. Se si usa il valore predefinito per ``at_index``, il punto è inserito alla fine dell'array dei punti di fusione.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_AnimationNodeBlendSpace2D_method_add_triangle:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
|void| **add_triangle**\ (\ x\: :ref:`int<class_int>`, y\: :ref:`int<class_int>`, z\: :ref:`int<class_int>`, at_index\: :ref:`int<class_int>` = -1\ ) :ref:`🔗<class_AnimationNodeBlendSpace2D_method_add_triangle>`
|
|
|
|
Crea un nuovo triangolo usando i tre punti ``x``, ``y`` e ``z``. I triangoli possono sovrapporsi. È possibile inserire il triangolo a un indice specifico tramite l'argomento ``at_index``. Se si usa il valore predefinito per ``at_index``, il punto è inserito alla fine dell'array dei punti di fusione.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_AnimationNodeBlendSpace2D_method_get_blend_point_count:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
:ref:`int<class_int>` **get_blend_point_count**\ (\ ) |const| :ref:`🔗<class_AnimationNodeBlendSpace2D_method_get_blend_point_count>`
|
|
|
|
Restituisce il numero di punti nello spazio di fusione.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_AnimationNodeBlendSpace2D_method_get_blend_point_node:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
:ref:`AnimationRootNode<class_AnimationRootNode>` **get_blend_point_node**\ (\ point\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_AnimationNodeBlendSpace2D_method_get_blend_point_node>`
|
|
|
|
Restituisce l':ref:`AnimationRootNode<class_AnimationRootNode>` riferito dal punto all'indice ``point``.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_AnimationNodeBlendSpace2D_method_get_blend_point_position:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
:ref:`Vector2<class_Vector2>` **get_blend_point_position**\ (\ point\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_AnimationNodeBlendSpace2D_method_get_blend_point_position>`
|
|
|
|
Restituisce la posizione del punto all'indice ``point``.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_AnimationNodeBlendSpace2D_method_get_triangle_count:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
:ref:`int<class_int>` **get_triangle_count**\ (\ ) |const| :ref:`🔗<class_AnimationNodeBlendSpace2D_method_get_triangle_count>`
|
|
|
|
Restituisce il numero di triangoli nello spazio di fusione.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_AnimationNodeBlendSpace2D_method_get_triangle_point:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
:ref:`int<class_int>` **get_triangle_point**\ (\ triangle\: :ref:`int<class_int>`, point\: :ref:`int<class_int>`\ ) :ref:`🔗<class_AnimationNodeBlendSpace2D_method_get_triangle_point>`
|
|
|
|
Restituisce la posizione del punto all'indice ``point`` nel triangolo dell'indice ``triangle``.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_AnimationNodeBlendSpace2D_method_remove_blend_point:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
|void| **remove_blend_point**\ (\ point\: :ref:`int<class_int>`\ ) :ref:`🔗<class_AnimationNodeBlendSpace2D_method_remove_blend_point>`
|
|
|
|
Rimuove il punto all'indice ``point`` dallo spazio di fusione.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_AnimationNodeBlendSpace2D_method_remove_triangle:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
|void| **remove_triangle**\ (\ triangle\: :ref:`int<class_int>`\ ) :ref:`🔗<class_AnimationNodeBlendSpace2D_method_remove_triangle>`
|
|
|
|
Rimuove il triangolo all'indice ``triangle`` dallo spazio di fusione.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_AnimationNodeBlendSpace2D_method_set_blend_point_node:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
|void| **set_blend_point_node**\ (\ point\: :ref:`int<class_int>`, node\: :ref:`AnimationRootNode<class_AnimationRootNode>`\ ) :ref:`🔗<class_AnimationNodeBlendSpace2D_method_set_blend_point_node>`
|
|
|
|
Modifica l':ref:`AnimationNode<class_AnimationNode>` a cui fa riferimento il punto all'indice ``point``.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_AnimationNodeBlendSpace2D_method_set_blend_point_position:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
|void| **set_blend_point_position**\ (\ point\: :ref:`int<class_int>`, pos\: :ref:`Vector2<class_Vector2>`\ ) :ref:`🔗<class_AnimationNodeBlendSpace2D_method_set_blend_point_position>`
|
|
|
|
Aggiorna la posizione del punto all'indice ``point`` sullo spazio di fusione.
|
|
|
|
.. |virtual| replace:: :abbr:`virtual (Questo metodo dovrebbe solitamente essere sovrascritto dall'utente per aver un effetto.)`
|
|
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
|
|
.. |const| replace:: :abbr:`const (Questo metodo non ha effetti collaterali. Non modifica alcuna variabile appartenente all'istanza.)`
|
|
.. |vararg| replace:: :abbr:`vararg (Questo metodo accetta qualsiasi numero di argomenti oltre a quelli descritti qui.)`
|
|
.. |constructor| replace:: :abbr:`constructor (Questo metodo è utilizzato per creare un tipo.)`
|
|
.. |static| replace:: :abbr:`static (Questo metodo non necessita di alcun'istanza per essere chiamato, quindi può essere chiamato direttamente usando il nome della classe.)`
|
|
.. |operator| replace:: :abbr:`operator (Questo metodo descrive un operatore valido da usare con questo tipo come operando di sinistra.)`
|
|
.. |bitfield| replace:: :abbr:`BitField (Questo valore è un intero composto da una maschera di bit dei seguenti flag.)`
|
|
.. |void| replace:: :abbr:`void (Nessun valore restituito.)`
|