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godot-docs-l10n/classes/fr/class_visualshadernodeframe.rst
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.. _class_VisualShaderNodeFrame:
VisualShaderNodeFrame
=====================
**Hérite de:** :ref:`VisualShaderNodeResizableBase<class_VisualShaderNodeResizableBase>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
**Hérité par :** :ref:`VisualShaderNodeComment<class_VisualShaderNodeComment>`
A frame other visual shader nodes can be attached to for better organization.
.. rst-class:: classref-introduction-group
Description
-----------
A rectangular frame that can be used to group visual shader nodes together to improve organization.
Nodes attached to the frame will move with it when it is dragged and it can automatically resize to enclose all attached nodes.
Its title, description and color can be customized.
.. rst-class:: classref-reftable-group
Propriétés
--------------------
.. table::
:widths: auto
+-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------------+
| :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`attached_nodes<class_VisualShaderNodeFrame_property_attached_nodes>` | ``PackedInt32Array()`` |
+-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------------+
| :ref:`bool<class_bool>` | :ref:`autoshrink<class_VisualShaderNodeFrame_property_autoshrink>` | ``true`` |
+-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------------+
| :ref:`Color<class_Color>` | :ref:`tint_color<class_VisualShaderNodeFrame_property_tint_color>` | ``Color(0.3, 0.3, 0.3, 0.75)`` |
+-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------------+
| :ref:`bool<class_bool>` | :ref:`tint_color_enabled<class_VisualShaderNodeFrame_property_tint_color_enabled>` | ``false`` |
+-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------------+
| :ref:`String<class_String>` | :ref:`title<class_VisualShaderNodeFrame_property_title>` | ``"Title"`` |
+-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------------+
.. rst-class:: classref-reftable-group
Méthodes
----------------
.. table::
:widths: auto
+--------+--------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`add_attached_node<class_VisualShaderNodeFrame_method_add_attached_node>`\ (\ node\: :ref:`int<class_int>`\ ) |
+--------+--------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`remove_attached_node<class_VisualShaderNodeFrame_method_remove_attached_node>`\ (\ node\: :ref:`int<class_int>`\ ) |
+--------+--------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descriptions des propriétés
------------------------------------------------------
.. _class_VisualShaderNodeFrame_property_attached_nodes:
.. rst-class:: classref-property
:ref:`PackedInt32Array<class_PackedInt32Array>` **attached_nodes** = ``PackedInt32Array()`` :ref:`🔗<class_VisualShaderNodeFrame_property_attached_nodes>`
.. rst-class:: classref-property-setget
- |void| **set_attached_nodes**\ (\ value\: :ref:`PackedInt32Array<class_PackedInt32Array>`\ )
- :ref:`PackedInt32Array<class_PackedInt32Array>` **get_attached_nodes**\ (\ )
The list of nodes attached to the frame.
**Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedInt32Array<class_PackedInt32Array>` for more details.
.. rst-class:: classref-item-separator
----
.. _class_VisualShaderNodeFrame_property_autoshrink:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **autoshrink** = ``true`` :ref:`🔗<class_VisualShaderNodeFrame_property_autoshrink>`
.. rst-class:: classref-property-setget
- |void| **set_autoshrink_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_autoshrink_enabled**\ (\ )
If ``true``, the frame will automatically resize to enclose all attached nodes.
.. rst-class:: classref-item-separator
----
.. _class_VisualShaderNodeFrame_property_tint_color:
.. rst-class:: classref-property
:ref:`Color<class_Color>` **tint_color** = ``Color(0.3, 0.3, 0.3, 0.75)`` :ref:`🔗<class_VisualShaderNodeFrame_property_tint_color>`
.. rst-class:: classref-property-setget
- |void| **set_tint_color**\ (\ value\: :ref:`Color<class_Color>`\ )
- :ref:`Color<class_Color>` **get_tint_color**\ (\ )
La couleur de la trame lorsque :ref:`tint_color_enabled<class_VisualShaderNodeFrame_property_tint_color_enabled>` vaut ``true``.
.. rst-class:: classref-item-separator
----
.. _class_VisualShaderNodeFrame_property_tint_color_enabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **tint_color_enabled** = ``false`` :ref:`🔗<class_VisualShaderNodeFrame_property_tint_color_enabled>`
.. rst-class:: classref-property-setget
- |void| **set_tint_color_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_tint_color_enabled**\ (\ )
If ``true``, the frame will be tinted with the color specified in :ref:`tint_color<class_VisualShaderNodeFrame_property_tint_color>`.
.. rst-class:: classref-item-separator
----
.. _class_VisualShaderNodeFrame_property_title:
.. rst-class:: classref-property
:ref:`String<class_String>` **title** = ``"Title"`` :ref:`🔗<class_VisualShaderNodeFrame_property_title>`
.. rst-class:: classref-property-setget
- |void| **set_title**\ (\ value\: :ref:`String<class_String>`\ )
- :ref:`String<class_String>` **get_title**\ (\ )
The title of the node.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descriptions des méthodes
--------------------------------------------------
.. _class_VisualShaderNodeFrame_method_add_attached_node:
.. rst-class:: classref-method
|void| **add_attached_node**\ (\ node\: :ref:`int<class_int>`\ ) :ref:`🔗<class_VisualShaderNodeFrame_method_add_attached_node>`
Adds a node to the list of nodes attached to the frame. Should not be called directly, use the :ref:`VisualShader.attach_node_to_frame()<class_VisualShader_method_attach_node_to_frame>` method instead.
.. rst-class:: classref-item-separator
----
.. _class_VisualShaderNodeFrame_method_remove_attached_node:
.. rst-class:: classref-method
|void| **remove_attached_node**\ (\ node\: :ref:`int<class_int>`\ ) :ref:`🔗<class_VisualShaderNodeFrame_method_remove_attached_node>`
Removes a node from the list of nodes attached to the frame. Should not be called directly, use the :ref:`VisualShader.detach_node_from_frame()<class_VisualShader_method_detach_node_from_frame>` method instead.
.. |virtual| replace:: :abbr:`virtual (Cette méthode doit typiquement être redéfinie par l'utilisateur pour avoir un effet.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (Cette méthode n'a pas d'effets de bord. Elle ne modifie aucune des variables membres de l'instance.)`
.. |vararg| replace:: :abbr:`vararg (Cette méthode accepte n'importe quel nombre d'arguments après ceux décris ici.)`
.. |constructor| replace:: :abbr:`constructor (Cette méthode est utilisée pour construire un type.)`
.. |static| replace:: :abbr:`static (Cette méthode n'a pas besoin d'instance pour être appelée, elle peut donc être directement appelée en utilisant le nom de la classe.)`
.. |operator| replace:: :abbr:`operator (Cette méthode décrit un opérateur valide à utiliser avec ce type en tant qu'opérande gauche.)`
.. |bitfield| replace:: :abbr:`BitField (Cette valeur est un nombre entier composé d'un masque de bits des options suivantes.)`
.. |void| replace:: :abbr:`void (Aucune valeur de retour.)`