mirror of
https://github.com/godotengine/godot-docs-l10n.git
synced 2025-12-31 09:49:22 +03:00
461 lines
18 KiB
ReStructuredText
461 lines
18 KiB
ReStructuredText
:github_url: hide
|
||
|
||
.. _class_SkeletonModifier3D:
|
||
|
||
SkeletonModifier3D
|
||
==================
|
||
|
||
**Hérite de :** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
|
||
|
||
**Hérité par :** :ref:`BoneConstraint3D<class_BoneConstraint3D>`, :ref:`BoneTwistDisperser3D<class_BoneTwistDisperser3D>`, :ref:`IKModifier3D<class_IKModifier3D>`, :ref:`LimitAngularVelocityModifier3D<class_LimitAngularVelocityModifier3D>`, :ref:`LookAtModifier3D<class_LookAtModifier3D>`, :ref:`ModifierBoneTarget3D<class_ModifierBoneTarget3D>`, :ref:`PhysicalBoneSimulator3D<class_PhysicalBoneSimulator3D>`, :ref:`RetargetModifier3D<class_RetargetModifier3D>`, :ref:`SkeletonIK3D<class_SkeletonIK3D>`, :ref:`SpringBoneSimulator3D<class_SpringBoneSimulator3D>`, :ref:`XRBodyModifier3D<class_XRBodyModifier3D>`, :ref:`XRHandModifier3D<class_XRHandModifier3D>`
|
||
|
||
Un nœud qui peut modifier les os d'un Skeleton3D.
|
||
|
||
.. rst-class:: classref-introduction-group
|
||
|
||
Description
|
||
-----------
|
||
|
||
**SkeletonModifier3D** récupère un :ref:`Skeleton3D<class_Skeleton3D>` cible en ayant un :ref:`Skeleton3D<class_Skeleton3D>` parent.
|
||
|
||
S'il y a un :ref:`AnimationMixer<class_AnimationMixer>`, une modification s'effectue toujours après le processus de lecture de l':ref:`AnimationMixer<class_AnimationMixer>`.
|
||
|
||
Ce nœud devrait être utilisé pour implémenter des solveur d'IK, des contraintes ou de la physique de squelette personnalisés.
|
||
|
||
.. rst-class:: classref-introduction-group
|
||
|
||
Tutoriels
|
||
------------------
|
||
|
||
- `Conception du Skeleton Modifier 3D <https://godotengine.org/article/design-of-the-skeleton-modifier-3d/>`__
|
||
|
||
.. rst-class:: classref-reftable-group
|
||
|
||
Propriétés
|
||
--------------------
|
||
|
||
.. table::
|
||
:widths: auto
|
||
|
||
+---------------------------+---------------------------------------------------------------+----------+
|
||
| :ref:`bool<class_bool>` | :ref:`active<class_SkeletonModifier3D_property_active>` | ``true`` |
|
||
+---------------------------+---------------------------------------------------------------+----------+
|
||
| :ref:`float<class_float>` | :ref:`influence<class_SkeletonModifier3D_property_influence>` | ``1.0`` |
|
||
+---------------------------+---------------------------------------------------------------+----------+
|
||
|
||
.. rst-class:: classref-reftable-group
|
||
|
||
Méthodes
|
||
----------------
|
||
|
||
.. table::
|
||
:widths: auto
|
||
|
||
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
| |void| | :ref:`_process_modification<class_SkeletonModifier3D_private_method__process_modification>`\ (\ ) |virtual| |
|
||
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
| |void| | :ref:`_process_modification_with_delta<class_SkeletonModifier3D_private_method__process_modification_with_delta>`\ (\ delta\: :ref:`float<class_float>`\ ) |virtual| |
|
||
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
| |void| | :ref:`_skeleton_changed<class_SkeletonModifier3D_private_method__skeleton_changed>`\ (\ old_skeleton\: :ref:`Skeleton3D<class_Skeleton3D>`, new_skeleton\: :ref:`Skeleton3D<class_Skeleton3D>`\ ) |virtual| |
|
||
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
| |void| | :ref:`_validate_bone_names<class_SkeletonModifier3D_private_method__validate_bone_names>`\ (\ ) |virtual| |
|
||
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
| :ref:`Skeleton3D<class_Skeleton3D>` | :ref:`get_skeleton<class_SkeletonModifier3D_method_get_skeleton>`\ (\ ) |const| |
|
||
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||
|
||
.. rst-class:: classref-section-separator
|
||
|
||
----
|
||
|
||
.. rst-class:: classref-descriptions-group
|
||
|
||
Signaux
|
||
--------------
|
||
|
||
.. _class_SkeletonModifier3D_signal_modification_processed:
|
||
|
||
.. rst-class:: classref-signal
|
||
|
||
**modification_processed**\ (\ ) :ref:`🔗<class_SkeletonModifier3D_signal_modification_processed>`
|
||
|
||
Notifie quand la modification a été terminée.
|
||
|
||
\ **Note :** Si vous voulez obtenir la pose d'os modifiée par le modificateur, vous devez utiliser :ref:`Skeleton3D.get_bone_pose()<class_Skeleton3D_method_get_bone_pose>` ou :ref:`Skeleton3D.get_bone_global_pose()<class_Skeleton3D_method_get_bone_global_pose>` au moment où ce signal est tiré.
|
||
|
||
.. rst-class:: classref-section-separator
|
||
|
||
----
|
||
|
||
.. rst-class:: classref-descriptions-group
|
||
|
||
Énumérations
|
||
------------------------
|
||
|
||
.. _enum_SkeletonModifier3D_BoneAxis:
|
||
|
||
.. rst-class:: classref-enumeration
|
||
|
||
enum **BoneAxis**: :ref:`🔗<enum_SkeletonModifier3D_BoneAxis>`
|
||
|
||
.. _class_SkeletonModifier3D_constant_BONE_AXIS_PLUS_X:
|
||
|
||
.. rst-class:: classref-enumeration-constant
|
||
|
||
:ref:`BoneAxis<enum_SkeletonModifier3D_BoneAxis>` **BONE_AXIS_PLUS_X** = ``0``
|
||
|
||
Valeur d'énumération pour l'axe +X.
|
||
|
||
.. _class_SkeletonModifier3D_constant_BONE_AXIS_MINUS_X:
|
||
|
||
.. rst-class:: classref-enumeration-constant
|
||
|
||
:ref:`BoneAxis<enum_SkeletonModifier3D_BoneAxis>` **BONE_AXIS_MINUS_X** = ``1``
|
||
|
||
Valeur d'énumération pour l'axe -X.
|
||
|
||
.. _class_SkeletonModifier3D_constant_BONE_AXIS_PLUS_Y:
|
||
|
||
.. rst-class:: classref-enumeration-constant
|
||
|
||
:ref:`BoneAxis<enum_SkeletonModifier3D_BoneAxis>` **BONE_AXIS_PLUS_Y** = ``2``
|
||
|
||
Valeur d'énumération pour l'axe +Y.
|
||
|
||
.. _class_SkeletonModifier3D_constant_BONE_AXIS_MINUS_Y:
|
||
|
||
.. rst-class:: classref-enumeration-constant
|
||
|
||
:ref:`BoneAxis<enum_SkeletonModifier3D_BoneAxis>` **BONE_AXIS_MINUS_Y** = ``3``
|
||
|
||
Valeur d'énumération pour l'axe -Y.
|
||
|
||
.. _class_SkeletonModifier3D_constant_BONE_AXIS_PLUS_Z:
|
||
|
||
.. rst-class:: classref-enumeration-constant
|
||
|
||
:ref:`BoneAxis<enum_SkeletonModifier3D_BoneAxis>` **BONE_AXIS_PLUS_Z** = ``4``
|
||
|
||
Valeur d'énumération pour l'axe +Z.
|
||
|
||
.. _class_SkeletonModifier3D_constant_BONE_AXIS_MINUS_Z:
|
||
|
||
.. rst-class:: classref-enumeration-constant
|
||
|
||
:ref:`BoneAxis<enum_SkeletonModifier3D_BoneAxis>` **BONE_AXIS_MINUS_Z** = ``5``
|
||
|
||
Valeur d'énumération pour l'axe -Z.
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _enum_SkeletonModifier3D_BoneDirection:
|
||
|
||
.. rst-class:: classref-enumeration
|
||
|
||
enum **BoneDirection**: :ref:`🔗<enum_SkeletonModifier3D_BoneDirection>`
|
||
|
||
.. _class_SkeletonModifier3D_constant_BONE_DIRECTION_PLUS_X:
|
||
|
||
.. rst-class:: classref-enumeration-constant
|
||
|
||
:ref:`BoneDirection<enum_SkeletonModifier3D_BoneDirection>` **BONE_DIRECTION_PLUS_X** = ``0``
|
||
|
||
Valeur d'énumération pour l'axe +X.
|
||
|
||
.. _class_SkeletonModifier3D_constant_BONE_DIRECTION_MINUS_X:
|
||
|
||
.. rst-class:: classref-enumeration-constant
|
||
|
||
:ref:`BoneDirection<enum_SkeletonModifier3D_BoneDirection>` **BONE_DIRECTION_MINUS_X** = ``1``
|
||
|
||
Valeur d'énumération pour l'axe -X.
|
||
|
||
.. _class_SkeletonModifier3D_constant_BONE_DIRECTION_PLUS_Y:
|
||
|
||
.. rst-class:: classref-enumeration-constant
|
||
|
||
:ref:`BoneDirection<enum_SkeletonModifier3D_BoneDirection>` **BONE_DIRECTION_PLUS_Y** = ``2``
|
||
|
||
Valeur d'énumération pour l'axe +Y.
|
||
|
||
.. _class_SkeletonModifier3D_constant_BONE_DIRECTION_MINUS_Y:
|
||
|
||
.. rst-class:: classref-enumeration-constant
|
||
|
||
:ref:`BoneDirection<enum_SkeletonModifier3D_BoneDirection>` **BONE_DIRECTION_MINUS_Y** = ``3``
|
||
|
||
Valeur d'énumération pour l'axe -Y.
|
||
|
||
.. _class_SkeletonModifier3D_constant_BONE_DIRECTION_PLUS_Z:
|
||
|
||
.. rst-class:: classref-enumeration-constant
|
||
|
||
:ref:`BoneDirection<enum_SkeletonModifier3D_BoneDirection>` **BONE_DIRECTION_PLUS_Z** = ``4``
|
||
|
||
Valeur d'énumération pour l'axe +Z.
|
||
|
||
.. _class_SkeletonModifier3D_constant_BONE_DIRECTION_MINUS_Z:
|
||
|
||
.. rst-class:: classref-enumeration-constant
|
||
|
||
:ref:`BoneDirection<enum_SkeletonModifier3D_BoneDirection>` **BONE_DIRECTION_MINUS_Z** = ``5``
|
||
|
||
Valeur d'énumération pour l'axe -Z.
|
||
|
||
.. _class_SkeletonModifier3D_constant_BONE_DIRECTION_FROM_PARENT:
|
||
|
||
.. rst-class:: classref-enumeration-constant
|
||
|
||
:ref:`BoneDirection<enum_SkeletonModifier3D_BoneDirection>` **BONE_DIRECTION_FROM_PARENT** = ``6``
|
||
|
||
Valeur d’énumération pour l'axe qui va d'un os parent vers l'os enfant.
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _enum_SkeletonModifier3D_SecondaryDirection:
|
||
|
||
.. rst-class:: classref-enumeration
|
||
|
||
enum **SecondaryDirection**: :ref:`🔗<enum_SkeletonModifier3D_SecondaryDirection>`
|
||
|
||
.. _class_SkeletonModifier3D_constant_SECONDARY_DIRECTION_NONE:
|
||
|
||
.. rst-class:: classref-enumeration-constant
|
||
|
||
:ref:`SecondaryDirection<enum_SkeletonModifier3D_SecondaryDirection>` **SECONDARY_DIRECTION_NONE** = ``0``
|
||
|
||
Enumerated value for the case when the axis is undefined.
|
||
|
||
.. _class_SkeletonModifier3D_constant_SECONDARY_DIRECTION_PLUS_X:
|
||
|
||
.. rst-class:: classref-enumeration-constant
|
||
|
||
:ref:`SecondaryDirection<enum_SkeletonModifier3D_SecondaryDirection>` **SECONDARY_DIRECTION_PLUS_X** = ``1``
|
||
|
||
Valeur d'énumération pour l'axe +X.
|
||
|
||
.. _class_SkeletonModifier3D_constant_SECONDARY_DIRECTION_MINUS_X:
|
||
|
||
.. rst-class:: classref-enumeration-constant
|
||
|
||
:ref:`SecondaryDirection<enum_SkeletonModifier3D_SecondaryDirection>` **SECONDARY_DIRECTION_MINUS_X** = ``2``
|
||
|
||
Valeur d'énumération pour l'axe -X.
|
||
|
||
.. _class_SkeletonModifier3D_constant_SECONDARY_DIRECTION_PLUS_Y:
|
||
|
||
.. rst-class:: classref-enumeration-constant
|
||
|
||
:ref:`SecondaryDirection<enum_SkeletonModifier3D_SecondaryDirection>` **SECONDARY_DIRECTION_PLUS_Y** = ``3``
|
||
|
||
Valeur d'énumération pour l'axe +Y.
|
||
|
||
.. _class_SkeletonModifier3D_constant_SECONDARY_DIRECTION_MINUS_Y:
|
||
|
||
.. rst-class:: classref-enumeration-constant
|
||
|
||
:ref:`SecondaryDirection<enum_SkeletonModifier3D_SecondaryDirection>` **SECONDARY_DIRECTION_MINUS_Y** = ``4``
|
||
|
||
Valeur d'énumération pour l'axe -Y.
|
||
|
||
.. _class_SkeletonModifier3D_constant_SECONDARY_DIRECTION_PLUS_Z:
|
||
|
||
.. rst-class:: classref-enumeration-constant
|
||
|
||
:ref:`SecondaryDirection<enum_SkeletonModifier3D_SecondaryDirection>` **SECONDARY_DIRECTION_PLUS_Z** = ``5``
|
||
|
||
Valeur d'énumération pour l'axe +Z.
|
||
|
||
.. _class_SkeletonModifier3D_constant_SECONDARY_DIRECTION_MINUS_Z:
|
||
|
||
.. rst-class:: classref-enumeration-constant
|
||
|
||
:ref:`SecondaryDirection<enum_SkeletonModifier3D_SecondaryDirection>` **SECONDARY_DIRECTION_MINUS_Z** = ``6``
|
||
|
||
Valeur d'énumération pour l'axe -Z.
|
||
|
||
.. _class_SkeletonModifier3D_constant_SECONDARY_DIRECTION_CUSTOM:
|
||
|
||
.. rst-class:: classref-enumeration-constant
|
||
|
||
:ref:`SecondaryDirection<enum_SkeletonModifier3D_SecondaryDirection>` **SECONDARY_DIRECTION_CUSTOM** = ``7``
|
||
|
||
Enumerated value for an optional axis.
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _enum_SkeletonModifier3D_RotationAxis:
|
||
|
||
.. rst-class:: classref-enumeration
|
||
|
||
enum **RotationAxis**: :ref:`🔗<enum_SkeletonModifier3D_RotationAxis>`
|
||
|
||
.. _class_SkeletonModifier3D_constant_ROTATION_AXIS_X:
|
||
|
||
.. rst-class:: classref-enumeration-constant
|
||
|
||
:ref:`RotationAxis<enum_SkeletonModifier3D_RotationAxis>` **ROTATION_AXIS_X** = ``0``
|
||
|
||
Valeur d'énumération pour la rotation de l'axe X.
|
||
|
||
.. _class_SkeletonModifier3D_constant_ROTATION_AXIS_Y:
|
||
|
||
.. rst-class:: classref-enumeration-constant
|
||
|
||
:ref:`RotationAxis<enum_SkeletonModifier3D_RotationAxis>` **ROTATION_AXIS_Y** = ``1``
|
||
|
||
Valeur d'énumération pour la rotation de l'axe Y.
|
||
|
||
.. _class_SkeletonModifier3D_constant_ROTATION_AXIS_Z:
|
||
|
||
.. rst-class:: classref-enumeration-constant
|
||
|
||
:ref:`RotationAxis<enum_SkeletonModifier3D_RotationAxis>` **ROTATION_AXIS_Z** = ``2``
|
||
|
||
Valeur d'énumération pour la rotation de l'axe Z.
|
||
|
||
.. _class_SkeletonModifier3D_constant_ROTATION_AXIS_ALL:
|
||
|
||
.. rst-class:: classref-enumeration-constant
|
||
|
||
:ref:`RotationAxis<enum_SkeletonModifier3D_RotationAxis>` **ROTATION_AXIS_ALL** = ``3``
|
||
|
||
Valeur d'énumération pour la rotation sans contraintes.
|
||
|
||
.. _class_SkeletonModifier3D_constant_ROTATION_AXIS_CUSTOM:
|
||
|
||
.. rst-class:: classref-enumeration-constant
|
||
|
||
:ref:`RotationAxis<enum_SkeletonModifier3D_RotationAxis>` **ROTATION_AXIS_CUSTOM** = ``4``
|
||
|
||
Enumerated value for an optional rotation axis.
|
||
|
||
.. rst-class:: classref-section-separator
|
||
|
||
----
|
||
|
||
.. rst-class:: classref-descriptions-group
|
||
|
||
Descriptions des propriétés
|
||
------------------------------------------------------
|
||
|
||
.. _class_SkeletonModifier3D_property_active:
|
||
|
||
.. rst-class:: classref-property
|
||
|
||
:ref:`bool<class_bool>` **active** = ``true`` :ref:`🔗<class_SkeletonModifier3D_property_active>`
|
||
|
||
.. rst-class:: classref-property-setget
|
||
|
||
- |void| **set_active**\ (\ value\: :ref:`bool<class_bool>`\ )
|
||
- :ref:`bool<class_bool>` **is_active**\ (\ )
|
||
|
||
Si ``true``, le **SkeletonModifier3D** traitera.
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_SkeletonModifier3D_property_influence:
|
||
|
||
.. rst-class:: classref-property
|
||
|
||
:ref:`float<class_float>` **influence** = ``1.0`` :ref:`🔗<class_SkeletonModifier3D_property_influence>`
|
||
|
||
.. rst-class:: classref-property-setget
|
||
|
||
- |void| **set_influence**\ (\ value\: :ref:`float<class_float>`\ )
|
||
- :ref:`float<class_float>` **get_influence**\ (\ )
|
||
|
||
Définit l'influence de la modification.
|
||
|
||
\ **Note :** Cette valeur est utilisée par :ref:`Skeleton3D<class_Skeleton3D>` pour mélanger, de sorte que le **SkeletonModifier3D** devrait toujours seulement appliquer 100% du résultat sans interpolation.
|
||
|
||
.. rst-class:: classref-section-separator
|
||
|
||
----
|
||
|
||
.. rst-class:: classref-descriptions-group
|
||
|
||
Descriptions des méthodes
|
||
--------------------------------------------------
|
||
|
||
.. _class_SkeletonModifier3D_private_method__process_modification:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
|void| **_process_modification**\ (\ ) |virtual| :ref:`🔗<class_SkeletonModifier3D_private_method__process_modification>`
|
||
|
||
**Obsolète :** Use :ref:`_process_modification_with_delta()<class_SkeletonModifier3D_private_method__process_modification_with_delta>` instead.
|
||
|
||
Redéfinissez cette méthode virtuelle pour implémenter un modificateur de squelette personnalisé. Vous devriez faire des choses comme obtenir la pose actuelle du :ref:`Skeleton3D<class_Skeleton3D>` et appliquer la pose ici.
|
||
|
||
\ :ref:`_process_modification()<class_SkeletonModifier3D_private_method__process_modification>` ne doit pas appliquer :ref:`influence<class_SkeletonModifier3D_property_influence>` aux poses des os car le :ref:`Skeleton3D<class_Skeleton3D>` applique automatiquement l'influence à toutes les poses des os définies par le modificateur.
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_SkeletonModifier3D_private_method__process_modification_with_delta:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
|void| **_process_modification_with_delta**\ (\ delta\: :ref:`float<class_float>`\ ) |virtual| :ref:`🔗<class_SkeletonModifier3D_private_method__process_modification_with_delta>`
|
||
|
||
Redéfinissez cette méthode virtuelle pour implémenter un modificateur de squelette personnalisé. Vous devriez faire des choses comme obtenir la pose actuelle du :ref:`Skeleton3D<class_Skeleton3D>` et appliquer la pose ici.
|
||
|
||
\ :ref:`_process_modification_with_delta()<class_SkeletonModifier3D_private_method__process_modification_with_delta>` ne doit pas appliquer :ref:`influence<class_SkeletonModifier3D_property_influence>` aux poses des os car le :ref:`Skeleton3D<class_Skeleton3D>` applique automatiquement l'influence à toutes les poses des os définies par le modificateur.
|
||
|
||
\ ``delta`` est passé depuis le :ref:`Skeleton3D<class_Skeleton3D>` parent. Voir aussi :ref:`Skeleton3D.advance()<class_Skeleton3D_method_advance>`.
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_SkeletonModifier3D_private_method__skeleton_changed:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
|void| **_skeleton_changed**\ (\ old_skeleton\: :ref:`Skeleton3D<class_Skeleton3D>`, new_skeleton\: :ref:`Skeleton3D<class_Skeleton3D>`\ ) |virtual| :ref:`🔗<class_SkeletonModifier3D_private_method__skeleton_changed>`
|
||
|
||
Appelée quand le squelette est changé.
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_SkeletonModifier3D_private_method__validate_bone_names:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
|void| **_validate_bone_names**\ (\ ) |virtual| :ref:`🔗<class_SkeletonModifier3D_private_method__validate_bone_names>`
|
||
|
||
Called when bone names and indices need to be validated, such as when entering the scene tree or changing skeleton.
|
||
|
||
.. rst-class:: classref-item-separator
|
||
|
||
----
|
||
|
||
.. _class_SkeletonModifier3D_method_get_skeleton:
|
||
|
||
.. rst-class:: classref-method
|
||
|
||
:ref:`Skeleton3D<class_Skeleton3D>` **get_skeleton**\ (\ ) |const| :ref:`🔗<class_SkeletonModifier3D_method_get_skeleton>`
|
||
|
||
Returns the parent :ref:`Skeleton3D<class_Skeleton3D>` node if it exists. Otherwise, returns ``null``.
|
||
|
||
.. |virtual| replace:: :abbr:`virtual (Cette méthode doit typiquement être redéfinie par l'utilisateur pour avoir un effet.)`
|
||
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
|
||
.. |const| replace:: :abbr:`const (Cette méthode n'a pas d'effets de bord. Elle ne modifie aucune des variables membres de l'instance.)`
|
||
.. |vararg| replace:: :abbr:`vararg (Cette méthode accepte n'importe quel nombre d'arguments après ceux décris ici.)`
|
||
.. |constructor| replace:: :abbr:`constructor (Cette méthode est utilisée pour construire un type.)`
|
||
.. |static| replace:: :abbr:`static (Cette méthode n'a pas besoin d'instance pour être appelée, elle peut donc être directement appelée en utilisant le nom de la classe.)`
|
||
.. |operator| replace:: :abbr:`operator (Cette méthode décrit un opérateur valide à utiliser avec ce type en tant qu'opérande gauche.)`
|
||
.. |bitfield| replace:: :abbr:`BitField (Cette valeur est un nombre entier composé d'un masque de bits des options suivantes.)`
|
||
.. |void| replace:: :abbr:`void (Aucune valeur de retour.)`
|