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204 lines
11 KiB
ReStructuredText
204 lines
11 KiB
ReStructuredText
:github_url: hide
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.. _class_RDShaderSource:
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RDShaderSource
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==============
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**Hérite de :** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Code source de shader (utilisé par :ref:`RenderingDevice<class_RenderingDevice>`).
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.. rst-class:: classref-introduction-group
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Description
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-----------
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Code source de shader sous forme de texte.
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Voir aussi :ref:`RDShaderFile<class_RDShaderFile>`. **RDShaderSource** est uniquement destiné à être utilisé avec l'API :ref:`RenderingDevice<class_RenderingDevice>`. Il ne devrait pas être confondu avec la propre ressource :ref:`Shader<class_Shader>` de Godot, qui est ce que les différents nœuds de Godot utilisent pour la programmation haut-niveau de shaders.
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.. rst-class:: classref-reftable-group
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Propriétés
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--------------------
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.. table::
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:widths: auto
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+------------------------------------------------------------+---------------------------------------------------------------------------------------------------+--------+
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| :ref:`ShaderLanguage<enum_RenderingDevice_ShaderLanguage>` | :ref:`language<class_RDShaderSource_property_language>` | ``0`` |
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+------------------------------------------------------------+---------------------------------------------------------------------------------------------------+--------+
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| :ref:`String<class_String>` | :ref:`source_compute<class_RDShaderSource_property_source_compute>` | ``""`` |
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+------------------------------------------------------------+---------------------------------------------------------------------------------------------------+--------+
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| :ref:`String<class_String>` | :ref:`source_fragment<class_RDShaderSource_property_source_fragment>` | ``""`` |
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+------------------------------------------------------------+---------------------------------------------------------------------------------------------------+--------+
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| :ref:`String<class_String>` | :ref:`source_tesselation_control<class_RDShaderSource_property_source_tesselation_control>` | ``""`` |
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+------------------------------------------------------------+---------------------------------------------------------------------------------------------------+--------+
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| :ref:`String<class_String>` | :ref:`source_tesselation_evaluation<class_RDShaderSource_property_source_tesselation_evaluation>` | ``""`` |
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+------------------------------------------------------------+---------------------------------------------------------------------------------------------------+--------+
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| :ref:`String<class_String>` | :ref:`source_vertex<class_RDShaderSource_property_source_vertex>` | ``""`` |
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+------------------------------------------------------------+---------------------------------------------------------------------------------------------------+--------+
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.. rst-class:: classref-reftable-group
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Méthodes
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----------------
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.. table::
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:widths: auto
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+-----------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`get_stage_source<class_RDShaderSource_method_get_stage_source>`\ (\ stage\: :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>`\ ) |const| |
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+-----------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_stage_source<class_RDShaderSource_method_set_stage_source>`\ (\ stage\: :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>`, source\: :ref:`String<class_String>`\ ) |
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+-----------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descriptions des propriétés
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------------------------------------------------------
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.. _class_RDShaderSource_property_language:
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.. rst-class:: classref-property
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:ref:`ShaderLanguage<enum_RenderingDevice_ShaderLanguage>` **language** = ``0`` :ref:`🔗<class_RDShaderSource_property_language>`
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.. rst-class:: classref-property-setget
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- |void| **set_language**\ (\ value\: :ref:`ShaderLanguage<enum_RenderingDevice_ShaderLanguage>`\ )
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- :ref:`ShaderLanguage<enum_RenderingDevice_ShaderLanguage>` **get_language**\ (\ )
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The language the shader is written in.
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.. rst-class:: classref-item-separator
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----
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.. _class_RDShaderSource_property_source_compute:
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.. rst-class:: classref-property
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:ref:`String<class_String>` **source_compute** = ``""`` :ref:`🔗<class_RDShaderSource_property_source_compute>`
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.. rst-class:: classref-property-setget
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- |void| **set_stage_source**\ (\ stage\: :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>`, source\: :ref:`String<class_String>`\ )
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- :ref:`String<class_String>` **get_stage_source**\ (\ stage\: :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>`\ ) |const|
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Source code for the shader's compute stage.
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.. rst-class:: classref-item-separator
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----
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.. _class_RDShaderSource_property_source_fragment:
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.. rst-class:: classref-property
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:ref:`String<class_String>` **source_fragment** = ``""`` :ref:`🔗<class_RDShaderSource_property_source_fragment>`
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.. rst-class:: classref-property-setget
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- |void| **set_stage_source**\ (\ stage\: :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>`, source\: :ref:`String<class_String>`\ )
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- :ref:`String<class_String>` **get_stage_source**\ (\ stage\: :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>`\ ) |const|
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Source code for the shader's fragment stage.
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.. rst-class:: classref-item-separator
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----
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.. _class_RDShaderSource_property_source_tesselation_control:
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.. rst-class:: classref-property
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:ref:`String<class_String>` **source_tesselation_control** = ``""`` :ref:`🔗<class_RDShaderSource_property_source_tesselation_control>`
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.. rst-class:: classref-property-setget
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- |void| **set_stage_source**\ (\ stage\: :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>`, source\: :ref:`String<class_String>`\ )
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- :ref:`String<class_String>` **get_stage_source**\ (\ stage\: :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>`\ ) |const|
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Source code for the shader's tessellation control stage.
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.. rst-class:: classref-item-separator
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----
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.. _class_RDShaderSource_property_source_tesselation_evaluation:
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.. rst-class:: classref-property
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:ref:`String<class_String>` **source_tesselation_evaluation** = ``""`` :ref:`🔗<class_RDShaderSource_property_source_tesselation_evaluation>`
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.. rst-class:: classref-property-setget
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- |void| **set_stage_source**\ (\ stage\: :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>`, source\: :ref:`String<class_String>`\ )
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- :ref:`String<class_String>` **get_stage_source**\ (\ stage\: :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>`\ ) |const|
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Source code for the shader's tessellation evaluation stage.
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.. rst-class:: classref-item-separator
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----
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.. _class_RDShaderSource_property_source_vertex:
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.. rst-class:: classref-property
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:ref:`String<class_String>` **source_vertex** = ``""`` :ref:`🔗<class_RDShaderSource_property_source_vertex>`
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.. rst-class:: classref-property-setget
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- |void| **set_stage_source**\ (\ stage\: :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>`, source\: :ref:`String<class_String>`\ )
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- :ref:`String<class_String>` **get_stage_source**\ (\ stage\: :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>`\ ) |const|
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Source code for the shader's vertex stage.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descriptions des méthodes
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--------------------------------------------------
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.. _class_RDShaderSource_method_get_stage_source:
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.. rst-class:: classref-method
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:ref:`String<class_String>` **get_stage_source**\ (\ stage\: :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>`\ ) |const| :ref:`🔗<class_RDShaderSource_method_get_stage_source>`
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Returns source code for the specified shader ``stage``. Equivalent to getting one of :ref:`source_compute<class_RDShaderSource_property_source_compute>`, :ref:`source_fragment<class_RDShaderSource_property_source_fragment>`, :ref:`source_tesselation_control<class_RDShaderSource_property_source_tesselation_control>`, :ref:`source_tesselation_evaluation<class_RDShaderSource_property_source_tesselation_evaluation>` or :ref:`source_vertex<class_RDShaderSource_property_source_vertex>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_RDShaderSource_method_set_stage_source:
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.. rst-class:: classref-method
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|void| **set_stage_source**\ (\ stage\: :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>`, source\: :ref:`String<class_String>`\ ) :ref:`🔗<class_RDShaderSource_method_set_stage_source>`
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Sets ``source`` code for the specified shader ``stage``. Equivalent to setting one of :ref:`source_compute<class_RDShaderSource_property_source_compute>`, :ref:`source_fragment<class_RDShaderSource_property_source_fragment>`, :ref:`source_tesselation_control<class_RDShaderSource_property_source_tesselation_control>`, :ref:`source_tesselation_evaluation<class_RDShaderSource_property_source_tesselation_evaluation>` or :ref:`source_vertex<class_RDShaderSource_property_source_vertex>`.
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\ **Note:** If you set the compute shader source code using this method directly, remember to remove the Godot-specific hint ``#[compute]``.
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.. |virtual| replace:: :abbr:`virtual (Cette méthode doit typiquement être redéfinie par l'utilisateur pour avoir un effet.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (Cette méthode n'a pas d'effets de bord. Elle ne modifie aucune des variables membres de l'instance.)`
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.. |vararg| replace:: :abbr:`vararg (Cette méthode accepte n'importe quel nombre d'arguments après ceux décris ici.)`
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.. |constructor| replace:: :abbr:`constructor (Cette méthode est utilisée pour construire un type.)`
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.. |static| replace:: :abbr:`static (Cette méthode n'a pas besoin d'instance pour être appelée, elle peut donc être directement appelée en utilisant le nom de la classe.)`
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.. |operator| replace:: :abbr:`operator (Cette méthode décrit un opérateur valide à utiliser avec ce type en tant qu'opérande gauche.)`
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.. |bitfield| replace:: :abbr:`BitField (Cette valeur est un nombre entier composé d'un masque de bits des options suivantes.)`
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.. |void| replace:: :abbr:`void (Aucune valeur de retour.)`
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