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godot-docs-l10n/classes/fr/class_planemesh.rst
2025-12-19 14:34:07 +01:00

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.. _class_PlaneMesh:
PlaneMesh
=========
**Hérite de:** :ref:`PrimitiveMesh<class_PrimitiveMesh>` **<** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
**Hérité par :** :ref:`QuadMesh<class_QuadMesh>`
Classe représentant un planaire :ref:`PrimitiveMesh<class_PrimitiveMesh>`.
.. rst-class:: classref-introduction-group
Description
-----------
Class representing a planar :ref:`PrimitiveMesh<class_PrimitiveMesh>`. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn't suited for use with billboarded materials. For billboarded materials, change :ref:`orientation<class_PlaneMesh_property_orientation>` to :ref:`FACE_Z<class_PlaneMesh_constant_FACE_Z>`.
\ **Note:** When using a large textured **PlaneMesh** (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase :ref:`subdivide_depth<class_PlaneMesh_property_subdivide_depth>` and :ref:`subdivide_width<class_PlaneMesh_property_subdivide_width>` until you no longer notice UV jittering.
.. rst-class:: classref-reftable-group
Propriétés
--------------------
.. table::
:widths: auto
+------------------------------------------------+------------------------------------------------------------------+----------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`center_offset<class_PlaneMesh_property_center_offset>` | ``Vector3(0, 0, 0)`` |
+------------------------------------------------+------------------------------------------------------------------+----------------------+
| :ref:`Orientation<enum_PlaneMesh_Orientation>` | :ref:`orientation<class_PlaneMesh_property_orientation>` | ``1`` |
+------------------------------------------------+------------------------------------------------------------------+----------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`size<class_PlaneMesh_property_size>` | ``Vector2(2, 2)`` |
+------------------------------------------------+------------------------------------------------------------------+----------------------+
| :ref:`int<class_int>` | :ref:`subdivide_depth<class_PlaneMesh_property_subdivide_depth>` | ``0`` |
+------------------------------------------------+------------------------------------------------------------------+----------------------+
| :ref:`int<class_int>` | :ref:`subdivide_width<class_PlaneMesh_property_subdivide_width>` | ``0`` |
+------------------------------------------------+------------------------------------------------------------------+----------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Énumérations
------------------------
.. _enum_PlaneMesh_Orientation:
.. rst-class:: classref-enumeration
enum **Orientation**: :ref:`🔗<enum_PlaneMesh_Orientation>`
.. _class_PlaneMesh_constant_FACE_X:
.. rst-class:: classref-enumeration-constant
:ref:`Orientation<enum_PlaneMesh_Orientation>` **FACE_X** = ``0``
**PlaneMesh** fera face à l'axe X positif.
.. _class_PlaneMesh_constant_FACE_Y:
.. rst-class:: classref-enumeration-constant
:ref:`Orientation<enum_PlaneMesh_Orientation>` **FACE_Y** = ``1``
**PlaneMesh** fera face à l'axe Y positif. Cela correspond au comportement de **PlaneMesh** dans Godot 3.x.
.. _class_PlaneMesh_constant_FACE_Z:
.. rst-class:: classref-enumeration-constant
:ref:`Orientation<enum_PlaneMesh_Orientation>` **FACE_Z** = ``2``
**PlaneMesh** fera face à l'axe z positif. Cela correspond au comportement de QuadMesh dans Godot 3.x.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descriptions des propriétés
------------------------------------------------------
.. _class_PlaneMesh_property_center_offset:
.. rst-class:: classref-property
:ref:`Vector3<class_Vector3>` **center_offset** = ``Vector3(0, 0, 0)`` :ref:`🔗<class_PlaneMesh_property_center_offset>`
.. rst-class:: classref-property-setget
- |void| **set_center_offset**\ (\ value\: :ref:`Vector3<class_Vector3>`\ )
- :ref:`Vector3<class_Vector3>` **get_center_offset**\ (\ )
Décalage du plan généré. Utile pour des particules.
.. rst-class:: classref-item-separator
----
.. _class_PlaneMesh_property_orientation:
.. rst-class:: classref-property
:ref:`Orientation<enum_PlaneMesh_Orientation>` **orientation** = ``1`` :ref:`🔗<class_PlaneMesh_property_orientation>`
.. rst-class:: classref-property-setget
- |void| **set_orientation**\ (\ value\: :ref:`Orientation<enum_PlaneMesh_Orientation>`\ )
- :ref:`Orientation<enum_PlaneMesh_Orientation>` **get_orientation**\ (\ )
Direction vers laquelle le **PlaneMesh** fait face.
.. rst-class:: classref-item-separator
----
.. _class_PlaneMesh_property_size:
.. rst-class:: classref-property
:ref:`Vector2<class_Vector2>` **size** = ``Vector2(2, 2)`` :ref:`🔗<class_PlaneMesh_property_size>`
.. rst-class:: classref-property-setget
- |void| **set_size**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
- :ref:`Vector2<class_Vector2>` **get_size**\ (\ )
Taille du plan généré.
.. rst-class:: classref-item-separator
----
.. _class_PlaneMesh_property_subdivide_depth:
.. rst-class:: classref-property
:ref:`int<class_int>` **subdivide_depth** = ``0`` :ref:`🔗<class_PlaneMesh_property_subdivide_depth>`
.. rst-class:: classref-property-setget
- |void| **set_subdivide_depth**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_subdivide_depth**\ (\ )
Le nombre de sous-divisions suivant l'axe Z.
.. rst-class:: classref-item-separator
----
.. _class_PlaneMesh_property_subdivide_width:
.. rst-class:: classref-property
:ref:`int<class_int>` **subdivide_width** = ``0`` :ref:`🔗<class_PlaneMesh_property_subdivide_width>`
.. rst-class:: classref-property-setget
- |void| **set_subdivide_width**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_subdivide_width**\ (\ )
Le nombre de sous-divisions suivant l'axe X.
.. |virtual| replace:: :abbr:`virtual (Cette méthode doit typiquement être redéfinie par l'utilisateur pour avoir un effet.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (Cette méthode n'a pas d'effets de bord. Elle ne modifie aucune des variables membres de l'instance.)`
.. |vararg| replace:: :abbr:`vararg (Cette méthode accepte n'importe quel nombre d'arguments après ceux décris ici.)`
.. |constructor| replace:: :abbr:`constructor (Cette méthode est utilisée pour construire un type.)`
.. |static| replace:: :abbr:`static (Cette méthode n'a pas besoin d'instance pour être appelée, elle peut donc être directement appelée en utilisant le nom de la classe.)`
.. |operator| replace:: :abbr:`operator (Cette méthode décrit un opérateur valide à utiliser avec ce type en tant qu'opérande gauche.)`
.. |bitfield| replace:: :abbr:`BitField (Cette valeur est un nombre entier composé d'un masque de bits des options suivantes.)`
.. |void| replace:: :abbr:`void (Aucune valeur de retour.)`