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249 lines
12 KiB
ReStructuredText
249 lines
12 KiB
ReStructuredText
:github_url: hide
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.. _class_PhysicsShapeQueryParameters2D:
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PhysicsShapeQueryParameters2D
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=============================
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**Hérite de :** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Fournit des paramètres pour les méthodes de :ref:`PhysicsDirectSpaceState2D<class_PhysicsDirectSpaceState2D>`.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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En changeant diverses propriétés de cet objet, comme la forme, vous pouvez configurer les paramètres pour les méthodes de :ref:`PhysicsDirectSpaceState2D<class_PhysicsDirectSpaceState2D>`.
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.. rst-class:: classref-reftable-group
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Propriétés
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--------------------
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.. table::
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:widths: auto
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+----------------------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+
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| :ref:`bool<class_bool>` | :ref:`collide_with_areas<class_PhysicsShapeQueryParameters2D_property_collide_with_areas>` | ``false`` |
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+----------------------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+
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| :ref:`bool<class_bool>` | :ref:`collide_with_bodies<class_PhysicsShapeQueryParameters2D_property_collide_with_bodies>` | ``true`` |
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+----------------------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+
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| :ref:`int<class_int>` | :ref:`collision_mask<class_PhysicsShapeQueryParameters2D_property_collision_mask>` | ``4294967295`` |
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+----------------------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+
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| :ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\] | :ref:`exclude<class_PhysicsShapeQueryParameters2D_property_exclude>` | ``[]`` |
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+----------------------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+
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| :ref:`float<class_float>` | :ref:`margin<class_PhysicsShapeQueryParameters2D_property_margin>` | ``0.0`` |
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+----------------------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`motion<class_PhysicsShapeQueryParameters2D_property_motion>` | ``Vector2(0, 0)`` |
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+----------------------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+
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| :ref:`Resource<class_Resource>` | :ref:`shape<class_PhysicsShapeQueryParameters2D_property_shape>` | |
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+----------------------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+
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| :ref:`RID<class_RID>` | :ref:`shape_rid<class_PhysicsShapeQueryParameters2D_property_shape_rid>` | ``RID()`` |
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+----------------------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+
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| :ref:`Transform2D<class_Transform2D>` | :ref:`transform<class_PhysicsShapeQueryParameters2D_property_transform>` | ``Transform2D(1, 0, 0, 1, 0, 0)`` |
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+----------------------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descriptions des propriétés
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------------------------------------------------------
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.. _class_PhysicsShapeQueryParameters2D_property_collide_with_areas:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **collide_with_areas** = ``false`` :ref:`🔗<class_PhysicsShapeQueryParameters2D_property_collide_with_areas>`
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.. rst-class:: classref-property-setget
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- |void| **set_collide_with_areas**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_collide_with_areas_enabled**\ (\ )
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Si ``true``, la requête prendra la :ref:`Area2D<class_Area2D>` en compte.
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsShapeQueryParameters2D_property_collide_with_bodies:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **collide_with_bodies** = ``true`` :ref:`🔗<class_PhysicsShapeQueryParameters2D_property_collide_with_bodies>`
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.. rst-class:: classref-property-setget
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- |void| **set_collide_with_bodies**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_collide_with_bodies_enabled**\ (\ )
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Si ``true``, la requête prendra la :ref:`PhysicsBody2D<class_PhysicsBody2D>` en compte.
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsShapeQueryParameters2D_property_collision_mask:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **collision_mask** = ``4294967295`` :ref:`🔗<class_PhysicsShapeQueryParameters2D_property_collision_mask>`
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.. rst-class:: classref-property-setget
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- |void| **set_collision_mask**\ (\ value\: :ref:`int<class_int>`\ )
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- :ref:`int<class_int>` **get_collision_mask**\ (\ )
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Les couches de physique que la requête détectera (en tant que masque de bits). Par défaut, toutes les couches de collision sont détectées. Voir `Niveaux et masques de collisions <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ dans la documentation pour plus d'informations.
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsShapeQueryParameters2D_property_exclude:
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.. rst-class:: classref-property
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:ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\] **exclude** = ``[]`` :ref:`🔗<class_PhysicsShapeQueryParameters2D_property_exclude>`
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.. rst-class:: classref-property-setget
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- |void| **set_exclude**\ (\ value\: :ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\]\ )
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- :ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\] **get_exclude**\ (\ )
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La liste des :ref:`RID<class_RID>`\ s des objets qui seront exclus des collisions. Utilisez :ref:`CollisionObject2D.get_rid()<class_CollisionObject2D_method_get_rid>` pour obtenir le :ref:`RID<class_RID>` associé à un nœud dérivé de :ref:`CollisionObject2D<class_CollisionObject2D>`.
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\ **Note :** Le tableau renvoyé est copié et tout changement apporté à celui-ci ne mettra pas à jour la valeur de la propriété originale. Pour mettre à jour la valeur, vous devez modifier le tableau renvoyé, puis l'affecter à nouveau à la propriété.
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsShapeQueryParameters2D_property_margin:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **margin** = ``0.0`` :ref:`🔗<class_PhysicsShapeQueryParameters2D_property_margin>`
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.. rst-class:: classref-property-setget
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- |void| **set_margin**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_margin**\ (\ )
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La marge de collision de la forme.
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsShapeQueryParameters2D_property_motion:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **motion** = ``Vector2(0, 0)`` :ref:`🔗<class_PhysicsShapeQueryParameters2D_property_motion>`
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.. rst-class:: classref-property-setget
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- |void| **set_motion**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
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- :ref:`Vector2<class_Vector2>` **get_motion**\ (\ )
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Le mouvement de la forme qui a été demandée.
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsShapeQueryParameters2D_property_shape:
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.. rst-class:: classref-property
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:ref:`Resource<class_Resource>` **shape** :ref:`🔗<class_PhysicsShapeQueryParameters2D_property_shape>`
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.. rst-class:: classref-property-setget
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- |void| **set_shape**\ (\ value\: :ref:`Resource<class_Resource>`\ )
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- :ref:`Resource<class_Resource>` **get_shape**\ (\ )
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La :ref:`Shape2D<class_Shape2D>` qui sera utilisée pour les requêtes de collision/intersection. Ceci stocke la référence réelle ce qui évite de libérer la forme tout en l'utilisant pour les requêtes, donc toujours préférer utiliser ceci plutôt que :ref:`shape_rid<class_PhysicsShapeQueryParameters2D_property_shape_rid>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsShapeQueryParameters2D_property_shape_rid:
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.. rst-class:: classref-property
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:ref:`RID<class_RID>` **shape_rid** = ``RID()`` :ref:`🔗<class_PhysicsShapeQueryParameters2D_property_shape_rid>`
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.. rst-class:: classref-property-setget
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- |void| **set_shape_rid**\ (\ value\: :ref:`RID<class_RID>`\ )
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- :ref:`RID<class_RID>` **get_shape_rid**\ (\ )
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Le :ref:`RID<class_RID>` de la forme interrogée qui sera utilisée pour les requêtes de collision/intersection. Utilisez ceci sur :ref:`shape<class_PhysicsShapeQueryParameters2D_property_shape>` si vous voulez optimiser pour les performances en utilisant l'API Servers :
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.. tabs::
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.. code-tab:: gdscript
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var rid_forme = PhysicsServer2D.circle_shape_create()
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var rayon = 64
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PhysicsServer2D.shape_set_data(rid_forme, rayon)
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var parametres = PhysicsShapeQueryParameters2D.new()
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parametres.shape_rid = rid_forme
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# Exécuter les requêtes de physique ici...
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# Libérer la forme lorsque les requêtes de physiques sont faites.
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PhysicsServer2D.free_rid(shape_rid)
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.. code-tab:: csharp
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RID ridForme = PhysicsServer2D.CircleShapeCreate();
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int rayon = 64;
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PhysicsServer2D.ShapeSetData(ridForme, rayon);
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var parametres = new PhysicsShapeQueryParameters2D();
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parametres.ShapeRid = ridForme;
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// Exécuter les requêtes de physique ici...
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// Libérer la forme lorsque les requêtes de physiques sont faites.
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PhysicsServer2D.FreeRid(ridForme);
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsShapeQueryParameters2D_property_transform:
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.. rst-class:: classref-property
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:ref:`Transform2D<class_Transform2D>` **transform** = ``Transform2D(1, 0, 0, 1, 0, 0)`` :ref:`🔗<class_PhysicsShapeQueryParameters2D_property_transform>`
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.. rst-class:: classref-property-setget
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- |void| **set_transform**\ (\ value\: :ref:`Transform2D<class_Transform2D>`\ )
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- :ref:`Transform2D<class_Transform2D>` **get_transform**\ (\ )
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La matrice de transformation de la forme recherchée.
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.. |virtual| replace:: :abbr:`virtual (Cette méthode doit typiquement être redéfinie par l'utilisateur pour avoir un effet.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (Cette méthode n'a pas d'effets de bord. Elle ne modifie aucune des variables membres de l'instance.)`
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.. |vararg| replace:: :abbr:`vararg (Cette méthode accepte n'importe quel nombre d'arguments après ceux décris ici.)`
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.. |constructor| replace:: :abbr:`constructor (Cette méthode est utilisée pour construire un type.)`
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.. |static| replace:: :abbr:`static (Cette méthode n'a pas besoin d'instance pour être appelée, elle peut donc être directement appelée en utilisant le nom de la classe.)`
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.. |operator| replace:: :abbr:`operator (Cette méthode décrit un opérateur valide à utiliser avec ce type en tant qu'opérande gauche.)`
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.. |bitfield| replace:: :abbr:`BitField (Cette valeur est un nombre entier composé d'un masque de bits des options suivantes.)`
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.. |void| replace:: :abbr:`void (Aucune valeur de retour.)`
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