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.. _class_PhysicsDirectBodyState3DExtension:
PhysicsDirectBodyState3DExtension
=================================
**Hérite de:** :ref:`PhysicsDirectBodyState3D<class_PhysicsDirectBodyState3D>` **<** :ref:`Object<class_Object>`
Fournit des méthodes virtuelles qui peuvent être redéfinies pour créer des implémentations personnalisées de :ref:`PhysicsDirectBodyState3D<class_PhysicsDirectBodyState3D>`.
.. rst-class:: classref-introduction-group
Description
-----------
Cette classe étend :ref:`PhysicsDirectBodyState3D<class_PhysicsDirectBodyState3D>` en fournissant des méthodes virtuelles supplémentaires qui peuvent être redéfinies. Lorsque ces méthodes sont redéfinies, elles seront appelées au lieu des méthodes internes du serveur de physique.
Destiné à être utilisée avec GDExtension pour créer des implémentations personnalisées de :ref:`PhysicsDirectBodyState3D<class_PhysicsDirectBodyState3D>`.
.. rst-class:: classref-reftable-group
Méthodes
----------------
.. table::
:widths: auto
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_add_constant_central_force<class_PhysicsDirectBodyState3DExtension_private_method__add_constant_central_force>`\ (\ force\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_add_constant_force<class_PhysicsDirectBodyState3DExtension_private_method__add_constant_force>`\ (\ force\: :ref:`Vector3<class_Vector3>`, position\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_add_constant_torque<class_PhysicsDirectBodyState3DExtension_private_method__add_constant_torque>`\ (\ torque\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_apply_central_force<class_PhysicsDirectBodyState3DExtension_private_method__apply_central_force>`\ (\ force\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_apply_central_impulse<class_PhysicsDirectBodyState3DExtension_private_method__apply_central_impulse>`\ (\ impulse\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_apply_force<class_PhysicsDirectBodyState3DExtension_private_method__apply_force>`\ (\ force\: :ref:`Vector3<class_Vector3>`, position\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_apply_impulse<class_PhysicsDirectBodyState3DExtension_private_method__apply_impulse>`\ (\ impulse\: :ref:`Vector3<class_Vector3>`, position\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_apply_torque<class_PhysicsDirectBodyState3DExtension_private_method__apply_torque>`\ (\ torque\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_apply_torque_impulse<class_PhysicsDirectBodyState3DExtension_private_method__apply_torque_impulse>`\ (\ impulse\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`_get_angular_velocity<class_PhysicsDirectBodyState3DExtension_private_method__get_angular_velocity>`\ (\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`_get_center_of_mass<class_PhysicsDirectBodyState3DExtension_private_method__get_center_of_mass>`\ (\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`_get_center_of_mass_local<class_PhysicsDirectBodyState3DExtension_private_method__get_center_of_mass_local>`\ (\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`_get_collision_layer<class_PhysicsDirectBodyState3DExtension_private_method__get_collision_layer>`\ (\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`_get_collision_mask<class_PhysicsDirectBodyState3DExtension_private_method__get_collision_mask>`\ (\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`_get_constant_force<class_PhysicsDirectBodyState3DExtension_private_method__get_constant_force>`\ (\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`_get_constant_torque<class_PhysicsDirectBodyState3DExtension_private_method__get_constant_torque>`\ (\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`_get_contact_collider<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_collider>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`_get_contact_collider_id<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_collider_id>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_Object>` | :ref:`_get_contact_collider_object<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_collider_object>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`_get_contact_collider_position<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_collider_position>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`_get_contact_collider_shape<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_collider_shape>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`_get_contact_collider_velocity_at_position<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_collider_velocity_at_position>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`_get_contact_count<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_count>`\ (\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`_get_contact_impulse<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_impulse>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`_get_contact_local_normal<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_local_normal>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`_get_contact_local_position<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_local_position>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`_get_contact_local_shape<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_local_shape>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`_get_contact_local_velocity_at_position<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_local_velocity_at_position>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`_get_inverse_inertia<class_PhysicsDirectBodyState3DExtension_private_method__get_inverse_inertia>`\ (\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Basis<class_Basis>` | :ref:`_get_inverse_inertia_tensor<class_PhysicsDirectBodyState3DExtension_private_method__get_inverse_inertia_tensor>`\ (\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`_get_inverse_mass<class_PhysicsDirectBodyState3DExtension_private_method__get_inverse_mass>`\ (\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`_get_linear_velocity<class_PhysicsDirectBodyState3DExtension_private_method__get_linear_velocity>`\ (\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Basis<class_Basis>` | :ref:`_get_principal_inertia_axes<class_PhysicsDirectBodyState3DExtension_private_method__get_principal_inertia_axes>`\ (\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PhysicsDirectSpaceState3D<class_PhysicsDirectSpaceState3D>` | :ref:`_get_space_state<class_PhysicsDirectBodyState3DExtension_private_method__get_space_state>`\ (\ ) |virtual| |required| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`_get_step<class_PhysicsDirectBodyState3DExtension_private_method__get_step>`\ (\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`_get_total_angular_damp<class_PhysicsDirectBodyState3DExtension_private_method__get_total_angular_damp>`\ (\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`_get_total_gravity<class_PhysicsDirectBodyState3DExtension_private_method__get_total_gravity>`\ (\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`_get_total_linear_damp<class_PhysicsDirectBodyState3DExtension_private_method__get_total_linear_damp>`\ (\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform3D<class_Transform3D>` | :ref:`_get_transform<class_PhysicsDirectBodyState3DExtension_private_method__get_transform>`\ (\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`_get_velocity_at_local_position<class_PhysicsDirectBodyState3DExtension_private_method__get_velocity_at_local_position>`\ (\ local_position\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_integrate_forces<class_PhysicsDirectBodyState3DExtension_private_method__integrate_forces>`\ (\ ) |virtual| |required| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`_is_sleeping<class_PhysicsDirectBodyState3DExtension_private_method__is_sleeping>`\ (\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_set_angular_velocity<class_PhysicsDirectBodyState3DExtension_private_method__set_angular_velocity>`\ (\ velocity\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_set_collision_layer<class_PhysicsDirectBodyState3DExtension_private_method__set_collision_layer>`\ (\ layer\: :ref:`int<class_int>`\ ) |virtual| |required| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_set_collision_mask<class_PhysicsDirectBodyState3DExtension_private_method__set_collision_mask>`\ (\ mask\: :ref:`int<class_int>`\ ) |virtual| |required| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_set_constant_force<class_PhysicsDirectBodyState3DExtension_private_method__set_constant_force>`\ (\ force\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_set_constant_torque<class_PhysicsDirectBodyState3DExtension_private_method__set_constant_torque>`\ (\ torque\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_set_linear_velocity<class_PhysicsDirectBodyState3DExtension_private_method__set_linear_velocity>`\ (\ velocity\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_set_sleep_state<class_PhysicsDirectBodyState3DExtension_private_method__set_sleep_state>`\ (\ enabled\: :ref:`bool<class_bool>`\ ) |virtual| |required| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_set_transform<class_PhysicsDirectBodyState3DExtension_private_method__set_transform>`\ (\ transform\: :ref:`Transform3D<class_Transform3D>`\ ) |virtual| |required| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descriptions des méthodes
--------------------------------------------------
.. _class_PhysicsDirectBodyState3DExtension_private_method__add_constant_central_force:
.. rst-class:: classref-method
|void| **_add_constant_central_force**\ (\ force\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__add_constant_central_force>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState3DExtension_private_method__add_constant_force:
.. rst-class:: classref-method
|void| **_add_constant_force**\ (\ force\: :ref:`Vector3<class_Vector3>`, position\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__add_constant_force>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState3DExtension_private_method__add_constant_torque:
.. rst-class:: classref-method
|void| **_add_constant_torque**\ (\ torque\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__add_constant_torque>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState3DExtension_private_method__apply_central_force:
.. rst-class:: classref-method
|void| **_apply_central_force**\ (\ force\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__apply_central_force>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState3DExtension_private_method__apply_central_impulse:
.. rst-class:: classref-method
|void| **_apply_central_impulse**\ (\ impulse\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__apply_central_impulse>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState3DExtension_private_method__apply_force:
.. rst-class:: classref-method
|void| **_apply_force**\ (\ force\: :ref:`Vector3<class_Vector3>`, position\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__apply_force>`
.. container:: contribute
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.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState3DExtension_private_method__apply_impulse:
.. rst-class:: classref-method
|void| **_apply_impulse**\ (\ impulse\: :ref:`Vector3<class_Vector3>`, position\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__apply_impulse>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState3DExtension_private_method__apply_torque:
.. rst-class:: classref-method
|void| **_apply_torque**\ (\ torque\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__apply_torque>`
.. container:: contribute
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.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState3DExtension_private_method__apply_torque_impulse:
.. rst-class:: classref-method
|void| **_apply_torque_impulse**\ (\ impulse\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__apply_torque_impulse>`
.. container:: contribute
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.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_angular_velocity:
.. rst-class:: classref-method
:ref:`Vector3<class_Vector3>` **_get_angular_velocity**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_angular_velocity>`
.. container:: contribute
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.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_center_of_mass:
.. rst-class:: classref-method
:ref:`Vector3<class_Vector3>` **_get_center_of_mass**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_center_of_mass>`
.. container:: contribute
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.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_center_of_mass_local:
.. rst-class:: classref-method
:ref:`Vector3<class_Vector3>` **_get_center_of_mass_local**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_center_of_mass_local>`
.. container:: contribute
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.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_collision_layer:
.. rst-class:: classref-method
:ref:`int<class_int>` **_get_collision_layer**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_collision_layer>`
.. container:: contribute
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.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_collision_mask:
.. rst-class:: classref-method
:ref:`int<class_int>` **_get_collision_mask**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_collision_mask>`
.. container:: contribute
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.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_constant_force:
.. rst-class:: classref-method
:ref:`Vector3<class_Vector3>` **_get_constant_force**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_constant_force>`
.. container:: contribute
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.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_constant_torque:
.. rst-class:: classref-method
:ref:`Vector3<class_Vector3>` **_get_constant_torque**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_constant_torque>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_contact_collider:
.. rst-class:: classref-method
:ref:`RID<class_RID>` **_get_contact_collider**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_collider>`
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.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_contact_collider_id:
.. rst-class:: classref-method
:ref:`int<class_int>` **_get_contact_collider_id**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_collider_id>`
.. container:: contribute
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.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_contact_collider_object:
.. rst-class:: classref-method
:ref:`Object<class_Object>` **_get_contact_collider_object**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_collider_object>`
.. container:: contribute
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.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_contact_collider_position:
.. rst-class:: classref-method
:ref:`Vector3<class_Vector3>` **_get_contact_collider_position**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_collider_position>`
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.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_contact_collider_shape:
.. rst-class:: classref-method
:ref:`int<class_int>` **_get_contact_collider_shape**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_collider_shape>`
.. container:: contribute
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.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_contact_collider_velocity_at_position:
.. rst-class:: classref-method
:ref:`Vector3<class_Vector3>` **_get_contact_collider_velocity_at_position**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_collider_velocity_at_position>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_contact_count:
.. rst-class:: classref-method
:ref:`int<class_int>` **_get_contact_count**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_count>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_contact_impulse:
.. rst-class:: classref-method
:ref:`Vector3<class_Vector3>` **_get_contact_impulse**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_impulse>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_contact_local_normal:
.. rst-class:: classref-method
:ref:`Vector3<class_Vector3>` **_get_contact_local_normal**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_local_normal>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_contact_local_position:
.. rst-class:: classref-method
:ref:`Vector3<class_Vector3>` **_get_contact_local_position**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_local_position>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_contact_local_shape:
.. rst-class:: classref-method
:ref:`int<class_int>` **_get_contact_local_shape**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_local_shape>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_contact_local_velocity_at_position:
.. rst-class:: classref-method
:ref:`Vector3<class_Vector3>` **_get_contact_local_velocity_at_position**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_contact_local_velocity_at_position>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_inverse_inertia:
.. rst-class:: classref-method
:ref:`Vector3<class_Vector3>` **_get_inverse_inertia**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_inverse_inertia>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_inverse_inertia_tensor:
.. rst-class:: classref-method
:ref:`Basis<class_Basis>` **_get_inverse_inertia_tensor**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_inverse_inertia_tensor>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_inverse_mass:
.. rst-class:: classref-method
:ref:`float<class_float>` **_get_inverse_mass**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_inverse_mass>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_linear_velocity:
.. rst-class:: classref-method
:ref:`Vector3<class_Vector3>` **_get_linear_velocity**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_linear_velocity>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_principal_inertia_axes:
.. rst-class:: classref-method
:ref:`Basis<class_Basis>` **_get_principal_inertia_axes**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_principal_inertia_axes>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_space_state:
.. rst-class:: classref-method
:ref:`PhysicsDirectSpaceState3D<class_PhysicsDirectSpaceState3D>` **_get_space_state**\ (\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_space_state>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_step:
.. rst-class:: classref-method
:ref:`float<class_float>` **_get_step**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_step>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_total_angular_damp:
.. rst-class:: classref-method
:ref:`float<class_float>` **_get_total_angular_damp**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_total_angular_damp>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_total_gravity:
.. rst-class:: classref-method
:ref:`Vector3<class_Vector3>` **_get_total_gravity**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_total_gravity>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_total_linear_damp:
.. rst-class:: classref-method
:ref:`float<class_float>` **_get_total_linear_damp**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_total_linear_damp>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_transform:
.. rst-class:: classref-method
:ref:`Transform3D<class_Transform3D>` **_get_transform**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_transform>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState3DExtension_private_method__get_velocity_at_local_position:
.. rst-class:: classref-method
:ref:`Vector3<class_Vector3>` **_get_velocity_at_local_position**\ (\ local_position\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__get_velocity_at_local_position>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState3DExtension_private_method__integrate_forces:
.. rst-class:: classref-method
|void| **_integrate_forces**\ (\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__integrate_forces>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState3DExtension_private_method__is_sleeping:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **_is_sleeping**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__is_sleeping>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState3DExtension_private_method__set_angular_velocity:
.. rst-class:: classref-method
|void| **_set_angular_velocity**\ (\ velocity\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__set_angular_velocity>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState3DExtension_private_method__set_collision_layer:
.. rst-class:: classref-method
|void| **_set_collision_layer**\ (\ layer\: :ref:`int<class_int>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__set_collision_layer>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState3DExtension_private_method__set_collision_mask:
.. rst-class:: classref-method
|void| **_set_collision_mask**\ (\ mask\: :ref:`int<class_int>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__set_collision_mask>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState3DExtension_private_method__set_constant_force:
.. rst-class:: classref-method
|void| **_set_constant_force**\ (\ force\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__set_constant_force>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState3DExtension_private_method__set_constant_torque:
.. rst-class:: classref-method
|void| **_set_constant_torque**\ (\ torque\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__set_constant_torque>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState3DExtension_private_method__set_linear_velocity:
.. rst-class:: classref-method
|void| **_set_linear_velocity**\ (\ velocity\: :ref:`Vector3<class_Vector3>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__set_linear_velocity>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState3DExtension_private_method__set_sleep_state:
.. rst-class:: classref-method
|void| **_set_sleep_state**\ (\ enabled\: :ref:`bool<class_bool>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__set_sleep_state>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState3DExtension_private_method__set_transform:
.. rst-class:: classref-method
|void| **_set_transform**\ (\ transform\: :ref:`Transform3D<class_Transform3D>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState3DExtension_private_method__set_transform>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. |virtual| replace:: :abbr:`virtual (Cette méthode doit typiquement être redéfinie par l'utilisateur pour avoir un effet.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (Cette méthode n'a pas d'effets de bord. Elle ne modifie aucune des variables membres de l'instance.)`
.. |vararg| replace:: :abbr:`vararg (Cette méthode accepte n'importe quel nombre d'arguments après ceux décris ici.)`
.. |constructor| replace:: :abbr:`constructor (Cette méthode est utilisée pour construire un type.)`
.. |static| replace:: :abbr:`static (Cette méthode n'a pas besoin d'instance pour être appelée, elle peut donc être directement appelée en utilisant le nom de la classe.)`
.. |operator| replace:: :abbr:`operator (Cette méthode décrit un opérateur valide à utiliser avec ce type en tant qu'opérande gauche.)`
.. |bitfield| replace:: :abbr:`BitField (Cette valeur est un nombre entier composé d'un masque de bits des options suivantes.)`
.. |void| replace:: :abbr:`void (Aucune valeur de retour.)`