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207 lines
11 KiB
ReStructuredText
207 lines
11 KiB
ReStructuredText
:github_url: hide
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.. _class_InputEventMouseMotion:
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InputEventMouseMotion
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=====================
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**Hérite de :** :ref:`InputEventMouse<class_InputEventMouse>` **<** :ref:`InputEventWithModifiers<class_InputEventWithModifiers>` **<** :ref:`InputEventFromWindow<class_InputEventFromWindow>` **<** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Représente une mouvement de souris ou de stylo.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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Stocke des informations sur un mouvement de souris ou de stylo. Cela comprend la position relative, la position absolue et la vitesse. Voir :ref:`Node._input()<class_Node_private_method__input>`.
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\ **Note :** Par défaut, cet événement n'est émis qu'une fois par trame rendue au maximum. Si vous avez besoin d'un suivi des entrées plus précis, définissez :ref:`Input.use_accumulated_input<class_Input_property_use_accumulated_input>` à ``false`` pour faire que les événements soient émis le plus souvent possible. Si vous utilisez InputEventMouseMotion pour dessiner des lignes, envisagez d'aussi utiliser :ref:`Geometry2D.bresenham_line()<class_Geometry2D_method_bresenham_line>` pour éviter les lacunes visibles dans les lignes si l'utilisateur déplace la souris rapidement.
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\ **Note :** Cet événement peut être émis même lorsque la souris n'a pas bougé, que ce soit par le système d'exploitation ou par Godot lui-même. Si vous avez vraiment besoin de savoir si la souris a bougé (par exemple pour supprimer l'affichage d'une info-bulle), vous devez vérifier que ``relative.is_zero_approx()`` vaut ``false``.
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.. rst-class:: classref-introduction-group
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Tutoriels
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------------------
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- :doc:`Utilisation d'InputEvent <../tutorials/inputs/inputevent>`
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- :doc:`Les coordonnées de la souris <../tutorials/inputs/mouse_and_input_coordinates>`
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- `Démo voxel 3D <https://godotengine.org/asset-library/asset/2755>`__
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.. rst-class:: classref-reftable-group
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Propriétés
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--------------------
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.. table::
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:widths: auto
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+-------------------------------+------------------------------------------------------------------------------+-------------------+
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| :ref:`bool<class_bool>` | :ref:`pen_inverted<class_InputEventMouseMotion_property_pen_inverted>` | ``false`` |
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+-------------------------------+------------------------------------------------------------------------------+-------------------+
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| :ref:`float<class_float>` | :ref:`pressure<class_InputEventMouseMotion_property_pressure>` | ``0.0`` |
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+-------------------------------+------------------------------------------------------------------------------+-------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`relative<class_InputEventMouseMotion_property_relative>` | ``Vector2(0, 0)`` |
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+-------------------------------+------------------------------------------------------------------------------+-------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`screen_relative<class_InputEventMouseMotion_property_screen_relative>` | ``Vector2(0, 0)`` |
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+-------------------------------+------------------------------------------------------------------------------+-------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`screen_velocity<class_InputEventMouseMotion_property_screen_velocity>` | ``Vector2(0, 0)`` |
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+-------------------------------+------------------------------------------------------------------------------+-------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`tilt<class_InputEventMouseMotion_property_tilt>` | ``Vector2(0, 0)`` |
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+-------------------------------+------------------------------------------------------------------------------+-------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`velocity<class_InputEventMouseMotion_property_velocity>` | ``Vector2(0, 0)`` |
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+-------------------------------+------------------------------------------------------------------------------+-------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descriptions des propriétés
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------------------------------------------------------
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.. _class_InputEventMouseMotion_property_pen_inverted:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **pen_inverted** = ``false`` :ref:`🔗<class_InputEventMouseMotion_property_pen_inverted>`
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.. rst-class:: classref-property-setget
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- |void| **set_pen_inverted**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **get_pen_inverted**\ (\ )
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Renvoie ``true`` lors de l'utilisation de la gomme (l'autre extrémité) d'un stylet.
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\ **Note :** Cette méthode est implémentée sous Linux, macOS et Windows.
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.. rst-class:: classref-item-separator
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----
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.. _class_InputEventMouseMotion_property_pressure:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **pressure** = ``0.0`` :ref:`🔗<class_InputEventMouseMotion_property_pressure>`
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.. rst-class:: classref-property-setget
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- |void| **set_pressure**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_pressure**\ (\ )
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Représente la pression que l'utilisateur applique sur le stylo. Va de ``0.0`` à ``1.0``.
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.. rst-class:: classref-item-separator
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----
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.. _class_InputEventMouseMotion_property_relative:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **relative** = ``Vector2(0, 0)`` :ref:`🔗<class_InputEventMouseMotion_property_relative>`
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.. rst-class:: classref-property-setget
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- |void| **set_relative**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
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- :ref:`Vector2<class_Vector2>` **get_relative**\ (\ )
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The mouse position relative to the previous position (position at the last frame).
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\ **Note:** Since **InputEventMouseMotion** may only be emitted when the mouse moves, it is not possible to reliably detect when the mouse has stopped moving by checking this property. A separate, short timer may be necessary.
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\ **Note:** :ref:`relative<class_InputEventMouseMotion_property_relative>` is automatically scaled according to the content scale factor, which is defined by the project's stretch mode settings. This means mouse sensitivity will appear different depending on resolution when using :ref:`relative<class_InputEventMouseMotion_property_relative>` in a script that handles mouse aiming with the :ref:`Input.MOUSE_MODE_CAPTURED<class_Input_constant_MOUSE_MODE_CAPTURED>` mouse mode. To avoid this, use :ref:`screen_relative<class_InputEventMouseMotion_property_screen_relative>` instead.
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.. rst-class:: classref-item-separator
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----
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.. _class_InputEventMouseMotion_property_screen_relative:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **screen_relative** = ``Vector2(0, 0)`` :ref:`🔗<class_InputEventMouseMotion_property_screen_relative>`
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.. rst-class:: classref-property-setget
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- |void| **set_screen_relative**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
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- :ref:`Vector2<class_Vector2>` **get_screen_relative**\ (\ )
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The unscaled mouse position relative to the previous position in the coordinate system of the screen (position at the last frame).
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\ **Note:** Since **InputEventMouseMotion** may only be emitted when the mouse moves, it is not possible to reliably detect when the mouse has stopped moving by checking this property. A separate, short timer may be necessary.
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\ **Note:** This coordinate is *not* scaled according to the content scale factor or calls to :ref:`InputEvent.xformed_by()<class_InputEvent_method_xformed_by>`. This should be preferred over :ref:`relative<class_InputEventMouseMotion_property_relative>` for mouse aiming when using the :ref:`Input.MOUSE_MODE_CAPTURED<class_Input_constant_MOUSE_MODE_CAPTURED>` mouse mode, regardless of the project's stretch mode.
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.. rst-class:: classref-item-separator
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----
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.. _class_InputEventMouseMotion_property_screen_velocity:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **screen_velocity** = ``Vector2(0, 0)`` :ref:`🔗<class_InputEventMouseMotion_property_screen_velocity>`
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.. rst-class:: classref-property-setget
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- |void| **set_screen_velocity**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
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- :ref:`Vector2<class_Vector2>` **get_screen_velocity**\ (\ )
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The unscaled mouse velocity in pixels per second in screen coordinates. This velocity is *not* scaled according to the content scale factor or calls to :ref:`InputEvent.xformed_by()<class_InputEvent_method_xformed_by>`.
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\ **Note:** Use :ref:`screen_relative<class_InputEventMouseMotion_property_screen_relative>` for mouse aiming using the :ref:`Input.MOUSE_MODE_CAPTURED<class_Input_constant_MOUSE_MODE_CAPTURED>` mouse mode.
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.. rst-class:: classref-item-separator
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----
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.. _class_InputEventMouseMotion_property_tilt:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **tilt** = ``Vector2(0, 0)`` :ref:`🔗<class_InputEventMouseMotion_property_tilt>`
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.. rst-class:: classref-property-setget
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- |void| **set_tilt**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
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- :ref:`Vector2<class_Vector2>` **get_tilt**\ (\ )
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Représente les angles d'inclinaison du stylet. Une valeur en X positive indique une inclinaison à droite. Une valeur en Y positive indique une inclinaison vers l'utilisateur. Va de ``-1.0`` à ``1.0`` pour les deux axes.
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.. rst-class:: classref-item-separator
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----
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.. _class_InputEventMouseMotion_property_velocity:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **velocity** = ``Vector2(0, 0)`` :ref:`🔗<class_InputEventMouseMotion_property_velocity>`
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.. rst-class:: classref-property-setget
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- |void| **set_velocity**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
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- :ref:`Vector2<class_Vector2>` **get_velocity**\ (\ )
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The mouse velocity in pixels per second.
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\ **Note:** :ref:`velocity<class_InputEventMouseMotion_property_velocity>` is automatically scaled according to the content scale factor, which is defined by the project's stretch mode settings. That means mouse sensitivity may appear different depending on resolution.
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\ **Note:** Use :ref:`screen_relative<class_InputEventMouseMotion_property_screen_relative>` for mouse aiming using the :ref:`Input.MOUSE_MODE_CAPTURED<class_Input_constant_MOUSE_MODE_CAPTURED>` mouse mode.
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.. |virtual| replace:: :abbr:`virtual (Cette méthode doit typiquement être redéfinie par l'utilisateur pour avoir un effet.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (Cette méthode n'a pas d'effets de bord. Elle ne modifie aucune des variables membres de l'instance.)`
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.. |vararg| replace:: :abbr:`vararg (Cette méthode accepte n'importe quel nombre d'arguments après ceux décris ici.)`
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.. |constructor| replace:: :abbr:`constructor (Cette méthode est utilisée pour construire un type.)`
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.. |static| replace:: :abbr:`static (Cette méthode n'a pas besoin d'instance pour être appelée, elle peut donc être directement appelée en utilisant le nom de la classe.)`
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.. |operator| replace:: :abbr:`operator (Cette méthode décrit un opérateur valide à utiliser avec ce type en tant qu'opérande gauche.)`
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.. |bitfield| replace:: :abbr:`BitField (Cette valeur est un nombre entier composé d'un masque de bits des options suivantes.)`
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.. |void| replace:: :abbr:`void (Aucune valeur de retour.)`
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