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godot-docs-l10n/classes/fr/class_immediatemesh.rst
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.. _class_ImmediateMesh:
ImmediateMesh
=============
**Hérite de:** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Maillage optimisé pour créer de la géométrie manuellement.
.. rst-class:: classref-introduction-group
Description
-----------
Un type de maillage optimisé pour créer de la géométrie manuellement, semblable au mode immédiat d'OpenGL 1.x.
Voici un échantillon sur comment générer une face triangulaire :
.. tabs::
.. code-tab:: gdscript
var maillage = ImmediateMesh.new()
maillage.surface_begin(Mesh.PRIMITIVE_TRIANGLES)
maillage.surface_add_vertex(Vector3.LEFT)
maillage.surface_add_vertex(Vector3.FORWARD)
maillage.surface_add_vertex(Vector3.ZERO)
maillage.surface_end()
.. code-tab:: csharp
var mesh = new ImmediateMesh();
maillage.SurfaceBegin(Mesh.PrimitiveType.Triangles);
maillage.SurfaceAddVertex(Vector3.Left);
maillage.SurfaceAddVertex(Vector3.Forward);
maillage.SurfaceAddVertex(Vector3.Zero);
maillage.SurfaceEnd();
\ **Note :** Générer des géométries complexes avec **ImmediateMesh** est très inefficace. Au lieu de cela, il est conçu pour générer de la géométrie simple qui change souvent.
.. rst-class:: classref-introduction-group
Tutoriels
------------------
- :doc:`Utilisation d'ImmediateMesh <../tutorials/3d/procedural_geometry/immediatemesh>`
.. rst-class:: classref-reftable-group
Méthodes
----------------
.. table::
:widths: auto
+--------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`clear_surfaces<class_ImmediateMesh_method_clear_surfaces>`\ (\ ) |
+--------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`surface_add_vertex<class_ImmediateMesh_method_surface_add_vertex>`\ (\ vertex\: :ref:`Vector3<class_Vector3>`\ ) |
+--------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`surface_add_vertex_2d<class_ImmediateMesh_method_surface_add_vertex_2d>`\ (\ vertex\: :ref:`Vector2<class_Vector2>`\ ) |
+--------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`surface_begin<class_ImmediateMesh_method_surface_begin>`\ (\ primitive\: :ref:`PrimitiveType<enum_Mesh_PrimitiveType>`, material\: :ref:`Material<class_Material>` = null\ ) |
+--------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`surface_end<class_ImmediateMesh_method_surface_end>`\ (\ ) |
+--------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`surface_set_color<class_ImmediateMesh_method_surface_set_color>`\ (\ color\: :ref:`Color<class_Color>`\ ) |
+--------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`surface_set_normal<class_ImmediateMesh_method_surface_set_normal>`\ (\ normal\: :ref:`Vector3<class_Vector3>`\ ) |
+--------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`surface_set_tangent<class_ImmediateMesh_method_surface_set_tangent>`\ (\ tangent\: :ref:`Plane<class_Plane>`\ ) |
+--------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`surface_set_uv<class_ImmediateMesh_method_surface_set_uv>`\ (\ uv\: :ref:`Vector2<class_Vector2>`\ ) |
+--------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`surface_set_uv2<class_ImmediateMesh_method_surface_set_uv2>`\ (\ uv2\: :ref:`Vector2<class_Vector2>`\ ) |
+--------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descriptions des méthodes
--------------------------------------------------
.. _class_ImmediateMesh_method_clear_surfaces:
.. rst-class:: classref-method
|void| **clear_surfaces**\ (\ ) :ref:`🔗<class_ImmediateMesh_method_clear_surfaces>`
Effacer toutes les surfaces.
.. rst-class:: classref-item-separator
----
.. _class_ImmediateMesh_method_surface_add_vertex:
.. rst-class:: classref-method
|void| **surface_add_vertex**\ (\ vertex\: :ref:`Vector3<class_Vector3>`\ ) :ref:`🔗<class_ImmediateMesh_method_surface_add_vertex>`
Ajoute un sommet 3D en utilisant les attributs courants précédemment définis.
.. rst-class:: classref-item-separator
----
.. _class_ImmediateMesh_method_surface_add_vertex_2d:
.. rst-class:: classref-method
|void| **surface_add_vertex_2d**\ (\ vertex\: :ref:`Vector2<class_Vector2>`\ ) :ref:`🔗<class_ImmediateMesh_method_surface_add_vertex_2d>`
Ajoute un sommet 2D en utilisant les attributs courants précédemment définis.
.. rst-class:: classref-item-separator
----
.. _class_ImmediateMesh_method_surface_begin:
.. rst-class:: classref-method
|void| **surface_begin**\ (\ primitive\: :ref:`PrimitiveType<enum_Mesh_PrimitiveType>`, material\: :ref:`Material<class_Material>` = null\ ) :ref:`🔗<class_ImmediateMesh_method_surface_begin>`
Commence une nouvelle surface.
.. rst-class:: classref-item-separator
----
.. _class_ImmediateMesh_method_surface_end:
.. rst-class:: classref-method
|void| **surface_end**\ (\ ) :ref:`🔗<class_ImmediateMesh_method_surface_end>`
End and commit current surface. Note that surface being created will not be visible until this function is called.
.. rst-class:: classref-item-separator
----
.. _class_ImmediateMesh_method_surface_set_color:
.. rst-class:: classref-method
|void| **surface_set_color**\ (\ color\: :ref:`Color<class_Color>`\ ) :ref:`🔗<class_ImmediateMesh_method_surface_set_color>`
Définit l'attribut de couleur qui sera poussé avec le prochain sommet.
.. rst-class:: classref-item-separator
----
.. _class_ImmediateMesh_method_surface_set_normal:
.. rst-class:: classref-method
|void| **surface_set_normal**\ (\ normal\: :ref:`Vector3<class_Vector3>`\ ) :ref:`🔗<class_ImmediateMesh_method_surface_set_normal>`
Définit l'attribut de normale qui sera poussé avec le prochain sommet.
.. rst-class:: classref-item-separator
----
.. _class_ImmediateMesh_method_surface_set_tangent:
.. rst-class:: classref-method
|void| **surface_set_tangent**\ (\ tangent\: :ref:`Plane<class_Plane>`\ ) :ref:`🔗<class_ImmediateMesh_method_surface_set_tangent>`
Set the tangent attribute that will be pushed with the next vertex.
\ **Note:** Even though ``tangent`` is a :ref:`Plane<class_Plane>`, it does not directly represent the tangent plane. Its :ref:`Plane.x<class_Plane_property_x>`, :ref:`Plane.y<class_Plane_property_y>`, and :ref:`Plane.z<class_Plane_property_z>` represent the tangent vector and :ref:`Plane.d<class_Plane_property_d>` should be either ``-1`` or ``1``. See also :ref:`Mesh.ARRAY_TANGENT<class_Mesh_constant_ARRAY_TANGENT>`.
.. rst-class:: classref-item-separator
----
.. _class_ImmediateMesh_method_surface_set_uv:
.. rst-class:: classref-method
|void| **surface_set_uv**\ (\ uv\: :ref:`Vector2<class_Vector2>`\ ) :ref:`🔗<class_ImmediateMesh_method_surface_set_uv>`
Définit l'attribut d'UV qui sera poussé avec le prochain sommet.
.. rst-class:: classref-item-separator
----
.. _class_ImmediateMesh_method_surface_set_uv2:
.. rst-class:: classref-method
|void| **surface_set_uv2**\ (\ uv2\: :ref:`Vector2<class_Vector2>`\ ) :ref:`🔗<class_ImmediateMesh_method_surface_set_uv2>`
Définit l'attribut d'UV2 qui sera poussé avec le prochain sommet.
.. |virtual| replace:: :abbr:`virtual (Cette méthode doit typiquement être redéfinie par l'utilisateur pour avoir un effet.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (Cette méthode n'a pas d'effets de bord. Elle ne modifie aucune des variables membres de l'instance.)`
.. |vararg| replace:: :abbr:`vararg (Cette méthode accepte n'importe quel nombre d'arguments après ceux décris ici.)`
.. |constructor| replace:: :abbr:`constructor (Cette méthode est utilisée pour construire un type.)`
.. |static| replace:: :abbr:`static (Cette méthode n'a pas besoin d'instance pour être appelée, elle peut donc être directement appelée en utilisant le nom de la classe.)`
.. |operator| replace:: :abbr:`operator (Cette méthode décrit un opérateur valide à utiliser avec ce type en tant qu'opérande gauche.)`
.. |bitfield| replace:: :abbr:`BitField (Cette valeur est un nombre entier composé d'un masque de bits des options suivantes.)`
.. |void| replace:: :abbr:`void (Aucune valeur de retour.)`