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godot-docs-l10n/classes/fr/class_hingejoint3d.rst

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.. _class_HingeJoint3D:
HingeJoint3D
============
**Hérite de:** :ref:`Joint3D<class_Joint3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Une liaison physique qui restreint la rotation d'un corps physique 3D autour d'un axe relatif à un autre corps physique.
.. rst-class:: classref-introduction-group
Description
-----------
Une liaison physique qui restreint la rotation d'un corps physique 3D autour d'un axe relatif à un autre corps physique. Par example, le corps A peut être un :ref:`StaticBody3D<class_StaticBody3D>` représentant une charnière de porte autour de laquelle un :ref:`RigidBody3D<class_RigidBody3D>` tourne.
.. rst-class:: classref-reftable-group
Propriétés
--------------------
.. table::
:widths: auto
+---------------------------+---------------------------------------------------------------------------------------+----------------+
| :ref:`float<class_float>` | :ref:`angular_limit/bias<class_HingeJoint3D_property_angular_limit/bias>` | ``0.3`` |
+---------------------------+---------------------------------------------------------------------------------------+----------------+
| :ref:`bool<class_bool>` | :ref:`angular_limit/enable<class_HingeJoint3D_property_angular_limit/enable>` | ``false`` |
+---------------------------+---------------------------------------------------------------------------------------+----------------+
| :ref:`float<class_float>` | :ref:`angular_limit/lower<class_HingeJoint3D_property_angular_limit/lower>` | ``-1.5707964`` |
+---------------------------+---------------------------------------------------------------------------------------+----------------+
| :ref:`float<class_float>` | :ref:`angular_limit/relaxation<class_HingeJoint3D_property_angular_limit/relaxation>` | ``1.0`` |
+---------------------------+---------------------------------------------------------------------------------------+----------------+
| :ref:`float<class_float>` | :ref:`angular_limit/softness<class_HingeJoint3D_property_angular_limit/softness>` | ``0.9`` |
+---------------------------+---------------------------------------------------------------------------------------+----------------+
| :ref:`float<class_float>` | :ref:`angular_limit/upper<class_HingeJoint3D_property_angular_limit/upper>` | ``1.5707964`` |
+---------------------------+---------------------------------------------------------------------------------------+----------------+
| :ref:`bool<class_bool>` | :ref:`motor/enable<class_HingeJoint3D_property_motor/enable>` | ``false`` |
+---------------------------+---------------------------------------------------------------------------------------+----------------+
| :ref:`float<class_float>` | :ref:`motor/max_impulse<class_HingeJoint3D_property_motor/max_impulse>` | ``1.0`` |
+---------------------------+---------------------------------------------------------------------------------------+----------------+
| :ref:`float<class_float>` | :ref:`motor/target_velocity<class_HingeJoint3D_property_motor/target_velocity>` | ``1.0`` |
+---------------------------+---------------------------------------------------------------------------------------+----------------+
| :ref:`float<class_float>` | :ref:`params/bias<class_HingeJoint3D_property_params/bias>` | ``0.3`` |
+---------------------------+---------------------------------------------------------------------------------------+----------------+
.. rst-class:: classref-reftable-group
Méthodes
----------------
.. table::
:widths: auto
+---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_flag<class_HingeJoint3D_method_get_flag>`\ (\ flag\: :ref:`Flag<enum_HingeJoint3D_Flag>`\ ) |const| |
+---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_param<class_HingeJoint3D_method_get_param>`\ (\ param\: :ref:`Param<enum_HingeJoint3D_Param>`\ ) |const| |
+---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_flag<class_HingeJoint3D_method_set_flag>`\ (\ flag\: :ref:`Flag<enum_HingeJoint3D_Flag>`, enabled\: :ref:`bool<class_bool>`\ ) |
+---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_param<class_HingeJoint3D_method_set_param>`\ (\ param\: :ref:`Param<enum_HingeJoint3D_Param>`, value\: :ref:`float<class_float>`\ ) |
+---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Énumérations
------------------------
.. _enum_HingeJoint3D_Param:
.. rst-class:: classref-enumeration
enum **Param**: :ref:`🔗<enum_HingeJoint3D_Param>`
.. _class_HingeJoint3D_constant_PARAM_BIAS:
.. rst-class:: classref-enumeration-constant
:ref:`Param<enum_HingeJoint3D_Param>` **PARAM_BIAS** = ``0``
La vitesse avec laquelle les deux corps se réunissent quand ils se déplacent dans des directions différentes.
.. _class_HingeJoint3D_constant_PARAM_LIMIT_UPPER:
.. rst-class:: classref-enumeration-constant
:ref:`Param<enum_HingeJoint3D_Param>` **PARAM_LIMIT_UPPER** = ``1``
La rotation maximale. Uniquement actif quand :ref:`angular_limit/enable<class_HingeJoint3D_property_angular_limit/enable>` est ``true``.
.. _class_HingeJoint3D_constant_PARAM_LIMIT_LOWER:
.. rst-class:: classref-enumeration-constant
:ref:`Param<enum_HingeJoint3D_Param>` **PARAM_LIMIT_LOWER** = ``2``
La rotation minimale. Uniquement actif quand\ :ref:`angular_limit/enable<class_HingeJoint3D_property_angular_limit/enable>` est ``true``.
.. _class_HingeJoint3D_constant_PARAM_LIMIT_BIAS:
.. rst-class:: classref-enumeration-constant
:ref:`Param<enum_HingeJoint3D_Param>` **PARAM_LIMIT_BIAS** = ``3``
La vitesse avec laquelle la rotation sur l'axe perpendiculaire à la charnière est corrigée.
.. _class_HingeJoint3D_constant_PARAM_LIMIT_SOFTNESS:
.. rst-class:: classref-enumeration-constant
:ref:`Param<enum_HingeJoint3D_Param>` **PARAM_LIMIT_SOFTNESS** = ``4``
**Obsolète:** This property is never used by the engine and is kept for compatibility purpose.
.. _class_HingeJoint3D_constant_PARAM_LIMIT_RELAXATION:
.. rst-class:: classref-enumeration-constant
:ref:`Param<enum_HingeJoint3D_Param>` **PARAM_LIMIT_RELAXATION** = ``5``
Plus cette valeur sera basse, plus la rotation sera ralentie.
.. _class_HingeJoint3D_constant_PARAM_MOTOR_TARGET_VELOCITY:
.. rst-class:: classref-enumeration-constant
:ref:`Param<enum_HingeJoint3D_Param>` **PARAM_MOTOR_TARGET_VELOCITY** = ``6``
Vitesse cible pour le moteur.
.. _class_HingeJoint3D_constant_PARAM_MOTOR_MAX_IMPULSE:
.. rst-class:: classref-enumeration-constant
:ref:`Param<enum_HingeJoint3D_Param>` **PARAM_MOTOR_MAX_IMPULSE** = ``7``
Accélération maximale pour le moteur.
.. _class_HingeJoint3D_constant_PARAM_MAX:
.. rst-class:: classref-enumeration-constant
:ref:`Param<enum_HingeJoint3D_Param>` **PARAM_MAX** = ``8``
Représente la taille de l'énumération :ref:`Param<enum_HingeJoint3D_Param>`.
.. rst-class:: classref-item-separator
----
.. _enum_HingeJoint3D_Flag:
.. rst-class:: classref-enumeration
enum **Flag**: :ref:`🔗<enum_HingeJoint3D_Flag>`
.. _class_HingeJoint3D_constant_FLAG_USE_LIMIT:
.. rst-class:: classref-enumeration-constant
:ref:`Flag<enum_HingeJoint3D_Flag>` **FLAG_USE_LIMIT** = ``0``
Si ``true``, la rotation maximale et minimale de la charnière, définies par :ref:`angular_limit/lower<class_HingeJoint3D_property_angular_limit/lower>` et :ref:`angular_limit/upper<class_HingeJoint3D_property_angular_limit/upper>`, ont des effets.
.. _class_HingeJoint3D_constant_FLAG_ENABLE_MOTOR:
.. rst-class:: classref-enumeration-constant
:ref:`Flag<enum_HingeJoint3D_Flag>` **FLAG_ENABLE_MOTOR** = ``1``
Lors quactivé, un moteur tourne la charnière.
.. _class_HingeJoint3D_constant_FLAG_MAX:
.. rst-class:: classref-enumeration-constant
:ref:`Flag<enum_HingeJoint3D_Flag>` **FLAG_MAX** = ``2``
Représente la taille de l'énumération :ref:`Flag<enum_HingeJoint3D_Flag>`.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descriptions des propriétés
------------------------------------------------------
.. _class_HingeJoint3D_property_angular_limit/bias:
.. rst-class:: classref-property
:ref:`float<class_float>` **angular_limit/bias** = ``0.3`` :ref:`🔗<class_HingeJoint3D_property_angular_limit/bias>`
.. rst-class:: classref-property-setget
- |void| **set_param**\ (\ param\: :ref:`Param<enum_HingeJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param**\ (\ param\: :ref:`Param<enum_HingeJoint3D_Param>`\ ) |const|
La vitesse avec laquelle la rotation sur l'axe perpendiculaire à la charnière est corrigée.
.. rst-class:: classref-item-separator
----
.. _class_HingeJoint3D_property_angular_limit/enable:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **angular_limit/enable** = ``false`` :ref:`🔗<class_HingeJoint3D_property_angular_limit/enable>`
.. rst-class:: classref-property-setget
- |void| **set_flag**\ (\ flag\: :ref:`Flag<enum_HingeJoint3D_Flag>`, enabled\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **get_flag**\ (\ flag\: :ref:`Flag<enum_HingeJoint3D_Flag>`\ ) |const|
Si ``true``, la rotation maximale et minimale de la charnière, définies par :ref:`angular_limit/lower<class_HingeJoint3D_property_angular_limit/lower>` et :ref:`angular_limit/upper<class_HingeJoint3D_property_angular_limit/upper>`, ont des effets.
.. rst-class:: classref-item-separator
----
.. _class_HingeJoint3D_property_angular_limit/lower:
.. rst-class:: classref-property
:ref:`float<class_float>` **angular_limit/lower** = ``-1.5707964`` :ref:`🔗<class_HingeJoint3D_property_angular_limit/lower>`
.. rst-class:: classref-property-setget
- |void| **set_param**\ (\ param\: :ref:`Param<enum_HingeJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param**\ (\ param\: :ref:`Param<enum_HingeJoint3D_Param>`\ ) |const|
La rotation minimale. Uniquement actif quand\ :ref:`angular_limit/enable<class_HingeJoint3D_property_angular_limit/enable>` est ``true``.
.. rst-class:: classref-item-separator
----
.. _class_HingeJoint3D_property_angular_limit/relaxation:
.. rst-class:: classref-property
:ref:`float<class_float>` **angular_limit/relaxation** = ``1.0`` :ref:`🔗<class_HingeJoint3D_property_angular_limit/relaxation>`
.. rst-class:: classref-property-setget
- |void| **set_param**\ (\ param\: :ref:`Param<enum_HingeJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param**\ (\ param\: :ref:`Param<enum_HingeJoint3D_Param>`\ ) |const|
Plus cette valeur sera basse, plus la rotation sera ralentie.
.. rst-class:: classref-item-separator
----
.. _class_HingeJoint3D_property_angular_limit/softness:
.. rst-class:: classref-property
:ref:`float<class_float>` **angular_limit/softness** = ``0.9`` :ref:`🔗<class_HingeJoint3D_property_angular_limit/softness>`
.. rst-class:: classref-property-setget
- |void| **set_param**\ (\ param\: :ref:`Param<enum_HingeJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param**\ (\ param\: :ref:`Param<enum_HingeJoint3D_Param>`\ ) |const|
**Obsolète:** This property is never set by the engine and is kept for compatibility purposes.
.. rst-class:: classref-item-separator
----
.. _class_HingeJoint3D_property_angular_limit/upper:
.. rst-class:: classref-property
:ref:`float<class_float>` **angular_limit/upper** = ``1.5707964`` :ref:`🔗<class_HingeJoint3D_property_angular_limit/upper>`
.. rst-class:: classref-property-setget
- |void| **set_param**\ (\ param\: :ref:`Param<enum_HingeJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param**\ (\ param\: :ref:`Param<enum_HingeJoint3D_Param>`\ ) |const|
La rotation maximale. Uniquement actif quand :ref:`angular_limit/enable<class_HingeJoint3D_property_angular_limit/enable>` est ``true``.
.. rst-class:: classref-item-separator
----
.. _class_HingeJoint3D_property_motor/enable:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **motor/enable** = ``false`` :ref:`🔗<class_HingeJoint3D_property_motor/enable>`
.. rst-class:: classref-property-setget
- |void| **set_flag**\ (\ flag\: :ref:`Flag<enum_HingeJoint3D_Flag>`, enabled\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **get_flag**\ (\ flag\: :ref:`Flag<enum_HingeJoint3D_Flag>`\ ) |const|
Lors quactivé, un moteur tourne la charnière.
.. rst-class:: classref-item-separator
----
.. _class_HingeJoint3D_property_motor/max_impulse:
.. rst-class:: classref-property
:ref:`float<class_float>` **motor/max_impulse** = ``1.0`` :ref:`🔗<class_HingeJoint3D_property_motor/max_impulse>`
.. rst-class:: classref-property-setget
- |void| **set_param**\ (\ param\: :ref:`Param<enum_HingeJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param**\ (\ param\: :ref:`Param<enum_HingeJoint3D_Param>`\ ) |const|
Accélération maximale pour le moteur.
.. rst-class:: classref-item-separator
----
.. _class_HingeJoint3D_property_motor/target_velocity:
.. rst-class:: classref-property
:ref:`float<class_float>` **motor/target_velocity** = ``1.0`` :ref:`🔗<class_HingeJoint3D_property_motor/target_velocity>`
.. rst-class:: classref-property-setget
- |void| **set_param**\ (\ param\: :ref:`Param<enum_HingeJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param**\ (\ param\: :ref:`Param<enum_HingeJoint3D_Param>`\ ) |const|
Vitesse cible pour le moteur.
.. rst-class:: classref-item-separator
----
.. _class_HingeJoint3D_property_params/bias:
.. rst-class:: classref-property
:ref:`float<class_float>` **params/bias** = ``0.3`` :ref:`🔗<class_HingeJoint3D_property_params/bias>`
.. rst-class:: classref-property-setget
- |void| **set_param**\ (\ param\: :ref:`Param<enum_HingeJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param**\ (\ param\: :ref:`Param<enum_HingeJoint3D_Param>`\ ) |const|
La vitesse avec laquelle les deux corps se réunissent quand ils se déplacent dans des directions différentes.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descriptions des méthodes
--------------------------------------------------
.. _class_HingeJoint3D_method_get_flag:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **get_flag**\ (\ flag\: :ref:`Flag<enum_HingeJoint3D_Flag>`\ ) |const| :ref:`🔗<class_HingeJoint3D_method_get_flag>`
Renvoie la valeur de l'option donnée.
.. rst-class:: classref-item-separator
----
.. _class_HingeJoint3D_method_get_param:
.. rst-class:: classref-method
:ref:`float<class_float>` **get_param**\ (\ param\: :ref:`Param<enum_HingeJoint3D_Param>`\ ) |const| :ref:`🔗<class_HingeJoint3D_method_get_param>`
Renvoie la valeur du paramètre spécifié.
.. rst-class:: classref-item-separator
----
.. _class_HingeJoint3D_method_set_flag:
.. rst-class:: classref-method
|void| **set_flag**\ (\ flag\: :ref:`Flag<enum_HingeJoint3D_Flag>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_HingeJoint3D_method_set_flag>`
Si ``true``, active le drapeau spécifié.
.. rst-class:: classref-item-separator
----
.. _class_HingeJoint3D_method_set_param:
.. rst-class:: classref-method
|void| **set_param**\ (\ param\: :ref:`Param<enum_HingeJoint3D_Param>`, value\: :ref:`float<class_float>`\ ) :ref:`🔗<class_HingeJoint3D_method_set_param>`
Définit la valeur du paramètre spécifié.
.. |virtual| replace:: :abbr:`virtual (Cette méthode doit typiquement être redéfinie par l'utilisateur pour avoir un effet.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (Cette méthode n'a pas d'effets de bord. Elle ne modifie aucune des variables membres de l'instance.)`
.. |vararg| replace:: :abbr:`vararg (Cette méthode accepte n'importe quel nombre d'arguments après ceux décris ici.)`
.. |constructor| replace:: :abbr:`constructor (Cette méthode est utilisée pour construire un type.)`
.. |static| replace:: :abbr:`static (Cette méthode n'a pas besoin d'instance pour être appelée, elle peut donc être directement appelée en utilisant le nom de la classe.)`
.. |operator| replace:: :abbr:`operator (Cette méthode décrit un opérateur valide à utiliser avec ce type en tant qu'opérande gauche.)`
.. |bitfield| replace:: :abbr:`BitField (Cette valeur est un nombre entier composé d'un masque de bits des options suivantes.)`
.. |void| replace:: :abbr:`void (Aucune valeur de retour.)`