Files
godot-docs-l10n/classes/fr/class_generic6dofjoint3d.rst

2195 lines
104 KiB
ReStructuredText
Raw Permalink Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

:github_url: hide
.. _class_Generic6DOFJoint3D:
Generic6DOFJoint3D
==================
**Hérite de:** :ref:`Joint3D<class_Joint3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Une liaison physique qui permet un mouvement et une rotation complexe entre deux corps physiques 3D.
.. rst-class:: classref-introduction-group
Description
-----------
La liaison **Generic6DOFJoint3D**\ (6 Degrees Of Freedom, litt. 6 degrés de liberté) permet d'implémenter des types personnalisés de liaisons en verrouillant la rotation et la translation de certains axes.
Les 3 premiers degrés de liberté représentent le mouvement linéaire des corps physiques et les 3 derniers degrés représentent le mouvement angulaire des corps physiques. Chaque axe peut être verrouillé ou limité.
.. rst-class:: classref-reftable-group
Propriétés
--------------------
.. table::
:widths: auto
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`angular_limit_x/damping<class_Generic6DOFJoint3D_property_angular_limit_x/damping>` | ``1.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`angular_limit_x/enabled<class_Generic6DOFJoint3D_property_angular_limit_x/enabled>` | ``true`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`angular_limit_x/erp<class_Generic6DOFJoint3D_property_angular_limit_x/erp>` | ``0.5`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`angular_limit_x/force_limit<class_Generic6DOFJoint3D_property_angular_limit_x/force_limit>` | ``0.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`angular_limit_x/lower_angle<class_Generic6DOFJoint3D_property_angular_limit_x/lower_angle>` | ``0.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`angular_limit_x/restitution<class_Generic6DOFJoint3D_property_angular_limit_x/restitution>` | ``0.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`angular_limit_x/softness<class_Generic6DOFJoint3D_property_angular_limit_x/softness>` | ``0.5`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`angular_limit_x/upper_angle<class_Generic6DOFJoint3D_property_angular_limit_x/upper_angle>` | ``0.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`angular_limit_y/damping<class_Generic6DOFJoint3D_property_angular_limit_y/damping>` | ``1.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`angular_limit_y/enabled<class_Generic6DOFJoint3D_property_angular_limit_y/enabled>` | ``true`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`angular_limit_y/erp<class_Generic6DOFJoint3D_property_angular_limit_y/erp>` | ``0.5`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`angular_limit_y/force_limit<class_Generic6DOFJoint3D_property_angular_limit_y/force_limit>` | ``0.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`angular_limit_y/lower_angle<class_Generic6DOFJoint3D_property_angular_limit_y/lower_angle>` | ``0.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`angular_limit_y/restitution<class_Generic6DOFJoint3D_property_angular_limit_y/restitution>` | ``0.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`angular_limit_y/softness<class_Generic6DOFJoint3D_property_angular_limit_y/softness>` | ``0.5`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`angular_limit_y/upper_angle<class_Generic6DOFJoint3D_property_angular_limit_y/upper_angle>` | ``0.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`angular_limit_z/damping<class_Generic6DOFJoint3D_property_angular_limit_z/damping>` | ``1.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`angular_limit_z/enabled<class_Generic6DOFJoint3D_property_angular_limit_z/enabled>` | ``true`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`angular_limit_z/erp<class_Generic6DOFJoint3D_property_angular_limit_z/erp>` | ``0.5`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`angular_limit_z/force_limit<class_Generic6DOFJoint3D_property_angular_limit_z/force_limit>` | ``0.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`angular_limit_z/lower_angle<class_Generic6DOFJoint3D_property_angular_limit_z/lower_angle>` | ``0.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`angular_limit_z/restitution<class_Generic6DOFJoint3D_property_angular_limit_z/restitution>` | ``0.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`angular_limit_z/softness<class_Generic6DOFJoint3D_property_angular_limit_z/softness>` | ``0.5`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`angular_limit_z/upper_angle<class_Generic6DOFJoint3D_property_angular_limit_z/upper_angle>` | ``0.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`angular_motor_x/enabled<class_Generic6DOFJoint3D_property_angular_motor_x/enabled>` | ``false`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`angular_motor_x/force_limit<class_Generic6DOFJoint3D_property_angular_motor_x/force_limit>` | ``300.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`angular_motor_x/target_velocity<class_Generic6DOFJoint3D_property_angular_motor_x/target_velocity>` | ``0.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`angular_motor_y/enabled<class_Generic6DOFJoint3D_property_angular_motor_y/enabled>` | ``false`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`angular_motor_y/force_limit<class_Generic6DOFJoint3D_property_angular_motor_y/force_limit>` | ``300.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`angular_motor_y/target_velocity<class_Generic6DOFJoint3D_property_angular_motor_y/target_velocity>` | ``0.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`angular_motor_z/enabled<class_Generic6DOFJoint3D_property_angular_motor_z/enabled>` | ``false`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`angular_motor_z/force_limit<class_Generic6DOFJoint3D_property_angular_motor_z/force_limit>` | ``300.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`angular_motor_z/target_velocity<class_Generic6DOFJoint3D_property_angular_motor_z/target_velocity>` | ``0.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`angular_spring_x/damping<class_Generic6DOFJoint3D_property_angular_spring_x/damping>` | ``0.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`angular_spring_x/enabled<class_Generic6DOFJoint3D_property_angular_spring_x/enabled>` | ``false`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`angular_spring_x/equilibrium_point<class_Generic6DOFJoint3D_property_angular_spring_x/equilibrium_point>` | ``0.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`angular_spring_x/stiffness<class_Generic6DOFJoint3D_property_angular_spring_x/stiffness>` | ``0.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`angular_spring_y/damping<class_Generic6DOFJoint3D_property_angular_spring_y/damping>` | ``0.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`angular_spring_y/enabled<class_Generic6DOFJoint3D_property_angular_spring_y/enabled>` | ``false`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`angular_spring_y/equilibrium_point<class_Generic6DOFJoint3D_property_angular_spring_y/equilibrium_point>` | ``0.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`angular_spring_y/stiffness<class_Generic6DOFJoint3D_property_angular_spring_y/stiffness>` | ``0.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`angular_spring_z/damping<class_Generic6DOFJoint3D_property_angular_spring_z/damping>` | ``0.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`angular_spring_z/enabled<class_Generic6DOFJoint3D_property_angular_spring_z/enabled>` | ``false`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`angular_spring_z/equilibrium_point<class_Generic6DOFJoint3D_property_angular_spring_z/equilibrium_point>` | ``0.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`angular_spring_z/stiffness<class_Generic6DOFJoint3D_property_angular_spring_z/stiffness>` | ``0.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`linear_limit_x/damping<class_Generic6DOFJoint3D_property_linear_limit_x/damping>` | ``1.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`linear_limit_x/enabled<class_Generic6DOFJoint3D_property_linear_limit_x/enabled>` | ``true`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`linear_limit_x/lower_distance<class_Generic6DOFJoint3D_property_linear_limit_x/lower_distance>` | ``0.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`linear_limit_x/restitution<class_Generic6DOFJoint3D_property_linear_limit_x/restitution>` | ``0.5`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`linear_limit_x/softness<class_Generic6DOFJoint3D_property_linear_limit_x/softness>` | ``0.7`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`linear_limit_x/upper_distance<class_Generic6DOFJoint3D_property_linear_limit_x/upper_distance>` | ``0.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`linear_limit_y/damping<class_Generic6DOFJoint3D_property_linear_limit_y/damping>` | ``1.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`linear_limit_y/enabled<class_Generic6DOFJoint3D_property_linear_limit_y/enabled>` | ``true`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`linear_limit_y/lower_distance<class_Generic6DOFJoint3D_property_linear_limit_y/lower_distance>` | ``0.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`linear_limit_y/restitution<class_Generic6DOFJoint3D_property_linear_limit_y/restitution>` | ``0.5`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`linear_limit_y/softness<class_Generic6DOFJoint3D_property_linear_limit_y/softness>` | ``0.7`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`linear_limit_y/upper_distance<class_Generic6DOFJoint3D_property_linear_limit_y/upper_distance>` | ``0.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`linear_limit_z/damping<class_Generic6DOFJoint3D_property_linear_limit_z/damping>` | ``1.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`linear_limit_z/enabled<class_Generic6DOFJoint3D_property_linear_limit_z/enabled>` | ``true`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`linear_limit_z/lower_distance<class_Generic6DOFJoint3D_property_linear_limit_z/lower_distance>` | ``0.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`linear_limit_z/restitution<class_Generic6DOFJoint3D_property_linear_limit_z/restitution>` | ``0.5`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`linear_limit_z/softness<class_Generic6DOFJoint3D_property_linear_limit_z/softness>` | ``0.7`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`linear_limit_z/upper_distance<class_Generic6DOFJoint3D_property_linear_limit_z/upper_distance>` | ``0.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`linear_motor_x/enabled<class_Generic6DOFJoint3D_property_linear_motor_x/enabled>` | ``false`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`linear_motor_x/force_limit<class_Generic6DOFJoint3D_property_linear_motor_x/force_limit>` | ``0.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`linear_motor_x/target_velocity<class_Generic6DOFJoint3D_property_linear_motor_x/target_velocity>` | ``0.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`linear_motor_y/enabled<class_Generic6DOFJoint3D_property_linear_motor_y/enabled>` | ``false`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`linear_motor_y/force_limit<class_Generic6DOFJoint3D_property_linear_motor_y/force_limit>` | ``0.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`linear_motor_y/target_velocity<class_Generic6DOFJoint3D_property_linear_motor_y/target_velocity>` | ``0.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`linear_motor_z/enabled<class_Generic6DOFJoint3D_property_linear_motor_z/enabled>` | ``false`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`linear_motor_z/force_limit<class_Generic6DOFJoint3D_property_linear_motor_z/force_limit>` | ``0.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`linear_motor_z/target_velocity<class_Generic6DOFJoint3D_property_linear_motor_z/target_velocity>` | ``0.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`linear_spring_x/damping<class_Generic6DOFJoint3D_property_linear_spring_x/damping>` | ``0.01`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`linear_spring_x/enabled<class_Generic6DOFJoint3D_property_linear_spring_x/enabled>` | ``false`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`linear_spring_x/equilibrium_point<class_Generic6DOFJoint3D_property_linear_spring_x/equilibrium_point>` | ``0.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`linear_spring_x/stiffness<class_Generic6DOFJoint3D_property_linear_spring_x/stiffness>` | ``0.01`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`linear_spring_y/damping<class_Generic6DOFJoint3D_property_linear_spring_y/damping>` | ``0.01`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`linear_spring_y/enabled<class_Generic6DOFJoint3D_property_linear_spring_y/enabled>` | ``false`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`linear_spring_y/equilibrium_point<class_Generic6DOFJoint3D_property_linear_spring_y/equilibrium_point>` | ``0.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`linear_spring_y/stiffness<class_Generic6DOFJoint3D_property_linear_spring_y/stiffness>` | ``0.01`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`linear_spring_z/damping<class_Generic6DOFJoint3D_property_linear_spring_z/damping>` | ``0.01`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`linear_spring_z/enabled<class_Generic6DOFJoint3D_property_linear_spring_z/enabled>` | ``false`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`linear_spring_z/equilibrium_point<class_Generic6DOFJoint3D_property_linear_spring_z/equilibrium_point>` | ``0.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`linear_spring_z/stiffness<class_Generic6DOFJoint3D_property_linear_spring_z/stiffness>` | ``0.01`` |
+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
.. rst-class:: classref-reftable-group
Méthodes
----------------
.. table::
:widths: auto
+---------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_flag_x<class_Generic6DOFJoint3D_method_get_flag_x>`\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`\ ) |const| |
+---------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_flag_y<class_Generic6DOFJoint3D_method_get_flag_y>`\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`\ ) |const| |
+---------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_flag_z<class_Generic6DOFJoint3D_method_get_flag_z>`\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`\ ) |const| |
+---------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_param_x<class_Generic6DOFJoint3D_method_get_param_x>`\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const| |
+---------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_param_y<class_Generic6DOFJoint3D_method_get_param_y>`\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const| |
+---------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_param_z<class_Generic6DOFJoint3D_method_get_param_z>`\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const| |
+---------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_flag_x<class_Generic6DOFJoint3D_method_set_flag_x>`\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`, value\: :ref:`bool<class_bool>`\ ) |
+---------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_flag_y<class_Generic6DOFJoint3D_method_set_flag_y>`\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`, value\: :ref:`bool<class_bool>`\ ) |
+---------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_flag_z<class_Generic6DOFJoint3D_method_set_flag_z>`\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`, value\: :ref:`bool<class_bool>`\ ) |
+---------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_param_x<class_Generic6DOFJoint3D_method_set_param_x>`\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ ) |
+---------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_param_y<class_Generic6DOFJoint3D_method_set_param_y>`\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ ) |
+---------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_param_z<class_Generic6DOFJoint3D_method_set_param_z>`\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ ) |
+---------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Énumérations
------------------------
.. _enum_Generic6DOFJoint3D_Param:
.. rst-class:: classref-enumeration
enum **Param**: :ref:`🔗<enum_Generic6DOFJoint3D_Param>`
.. _class_Generic6DOFJoint3D_constant_PARAM_LINEAR_LOWER_LIMIT:
.. rst-class:: classref-enumeration-constant
:ref:`Param<enum_Generic6DOFJoint3D_Param>` **PARAM_LINEAR_LOWER_LIMIT** = ``0``
La différence minimale entre les axes des points de pivot.
.. _class_Generic6DOFJoint3D_constant_PARAM_LINEAR_UPPER_LIMIT:
.. rst-class:: classref-enumeration-constant
:ref:`Param<enum_Generic6DOFJoint3D_Param>` **PARAM_LINEAR_UPPER_LIMIT** = ``1``
La différence maximale entre les axes des points de pivot.
.. _class_Generic6DOFJoint3D_constant_PARAM_LINEAR_LIMIT_SOFTNESS:
.. rst-class:: classref-enumeration-constant
:ref:`Param<enum_Generic6DOFJoint3D_Param>` **PARAM_LINEAR_LIMIT_SOFTNESS** = ``2``
Un facteur appliqué au mouvement sur tous les axes. Plus il est bas, plus le mouvement est lent.
.. _class_Generic6DOFJoint3D_constant_PARAM_LINEAR_RESTITUTION:
.. rst-class:: classref-enumeration-constant
:ref:`Param<enum_Generic6DOFJoint3D_Param>` **PARAM_LINEAR_RESTITUTION** = ``3``
Le montant de la restitution sur le mouvement des axes. Plus il est bas, plus l'élan se perd.
.. _class_Generic6DOFJoint3D_constant_PARAM_LINEAR_DAMPING:
.. rst-class:: classref-enumeration-constant
:ref:`Param<enum_Generic6DOFJoint3D_Param>` **PARAM_LINEAR_DAMPING** = ``4``
La quantité d'amortissement qui se produit sur le mouvement linéaire de tous les axes.
.. _class_Generic6DOFJoint3D_constant_PARAM_LINEAR_MOTOR_TARGET_VELOCITY:
.. rst-class:: classref-enumeration-constant
:ref:`Param<enum_Generic6DOFJoint3D_Param>` **PARAM_LINEAR_MOTOR_TARGET_VELOCITY** = ``5``
Le vitesse linéaire que le moteur essayera d'atteindre.
.. _class_Generic6DOFJoint3D_constant_PARAM_LINEAR_MOTOR_FORCE_LIMIT:
.. rst-class:: classref-enumeration-constant
:ref:`Param<enum_Generic6DOFJoint3D_Param>` **PARAM_LINEAR_MOTOR_FORCE_LIMIT** = ``6``
La force maximale que le moteur linéaire appliquera lorsqu'il essayera d'atteindre la vitesse cible.
.. _class_Generic6DOFJoint3D_constant_PARAM_LINEAR_SPRING_STIFFNESS:
.. rst-class:: classref-enumeration-constant
:ref:`Param<enum_Generic6DOFJoint3D_Param>` **PARAM_LINEAR_SPRING_STIFFNESS** = ``7``
.. container:: contribute
There is currently no description for this enum. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. _class_Generic6DOFJoint3D_constant_PARAM_LINEAR_SPRING_DAMPING:
.. rst-class:: classref-enumeration-constant
:ref:`Param<enum_Generic6DOFJoint3D_Param>` **PARAM_LINEAR_SPRING_DAMPING** = ``8``
.. container:: contribute
There is currently no description for this enum. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. _class_Generic6DOFJoint3D_constant_PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT:
.. rst-class:: classref-enumeration-constant
:ref:`Param<enum_Generic6DOFJoint3D_Param>` **PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT** = ``9``
.. container:: contribute
There is currently no description for this enum. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. _class_Generic6DOFJoint3D_constant_PARAM_ANGULAR_LOWER_LIMIT:
.. rst-class:: classref-enumeration-constant
:ref:`Param<enum_Generic6DOFJoint3D_Param>` **PARAM_ANGULAR_LOWER_LIMIT** = ``10``
La rotation minimale dans la direction négative pour se détacher et tourner autour des axes.
.. _class_Generic6DOFJoint3D_constant_PARAM_ANGULAR_UPPER_LIMIT:
.. rst-class:: classref-enumeration-constant
:ref:`Param<enum_Generic6DOFJoint3D_Param>` **PARAM_ANGULAR_UPPER_LIMIT** = ``11``
La rotation minimale dans la direction positive pour se détacher et tourner autour des axes.
.. _class_Generic6DOFJoint3D_constant_PARAM_ANGULAR_LIMIT_SOFTNESS:
.. rst-class:: classref-enumeration-constant
:ref:`Param<enum_Generic6DOFJoint3D_Param>` **PARAM_ANGULAR_LIMIT_SOFTNESS** = ``12``
La vitesse de toutes les rotations sur les axes.
.. _class_Generic6DOFJoint3D_constant_PARAM_ANGULAR_DAMPING:
.. rst-class:: classref-enumeration-constant
:ref:`Param<enum_Generic6DOFJoint3D_Param>` **PARAM_ANGULAR_DAMPING** = ``13``
La quantité d'amortissement de rotation sur les axes. Plus elle est basse, plus l'amortissement se produit.
.. _class_Generic6DOFJoint3D_constant_PARAM_ANGULAR_RESTITUTION:
.. rst-class:: classref-enumeration-constant
:ref:`Param<enum_Generic6DOFJoint3D_Param>` **PARAM_ANGULAR_RESTITUTION** = ``14``
La quantité de restitution de rotation sur les axes. Plus elle est faible, plus la restitution se produit.
.. _class_Generic6DOFJoint3D_constant_PARAM_ANGULAR_FORCE_LIMIT:
.. rst-class:: classref-enumeration-constant
:ref:`Param<enum_Generic6DOFJoint3D_Param>` **PARAM_ANGULAR_FORCE_LIMIT** = ``15``
La force maximale qui peut se produire, lors de la rotation autour des axes.
.. _class_Generic6DOFJoint3D_constant_PARAM_ANGULAR_ERP:
.. rst-class:: classref-enumeration-constant
:ref:`Param<enum_Generic6DOFJoint3D_Param>` **PARAM_ANGULAR_ERP** = ``16``
Lors de la rotation autour des axes, ce facteur de tolérance d'erreur définit de combien la correction est ralentie. Plus il est bas, plus elle est lent.
.. _class_Generic6DOFJoint3D_constant_PARAM_ANGULAR_MOTOR_TARGET_VELOCITY:
.. rst-class:: classref-enumeration-constant
:ref:`Param<enum_Generic6DOFJoint3D_Param>` **PARAM_ANGULAR_MOTOR_TARGET_VELOCITY** = ``17``
Vitesse cible pour le moteur aux axes.
.. _class_Generic6DOFJoint3D_constant_PARAM_ANGULAR_MOTOR_FORCE_LIMIT:
.. rst-class:: classref-enumeration-constant
:ref:`Param<enum_Generic6DOFJoint3D_Param>` **PARAM_ANGULAR_MOTOR_FORCE_LIMIT** = ``18``
Accélération maximale pour le moteur aux axes.
.. _class_Generic6DOFJoint3D_constant_PARAM_ANGULAR_SPRING_STIFFNESS:
.. rst-class:: classref-enumeration-constant
:ref:`Param<enum_Generic6DOFJoint3D_Param>` **PARAM_ANGULAR_SPRING_STIFFNESS** = ``19``
.. container:: contribute
There is currently no description for this enum. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. _class_Generic6DOFJoint3D_constant_PARAM_ANGULAR_SPRING_DAMPING:
.. rst-class:: classref-enumeration-constant
:ref:`Param<enum_Generic6DOFJoint3D_Param>` **PARAM_ANGULAR_SPRING_DAMPING** = ``20``
.. container:: contribute
There is currently no description for this enum. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. _class_Generic6DOFJoint3D_constant_PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT:
.. rst-class:: classref-enumeration-constant
:ref:`Param<enum_Generic6DOFJoint3D_Param>` **PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT** = ``21``
.. container:: contribute
There is currently no description for this enum. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. _class_Generic6DOFJoint3D_constant_PARAM_MAX:
.. rst-class:: classref-enumeration-constant
:ref:`Param<enum_Generic6DOFJoint3D_Param>` **PARAM_MAX** = ``22``
Représente la taille de l'énumération :ref:`Param<enum_Generic6DOFJoint3D_Param>`.
.. rst-class:: classref-item-separator
----
.. _enum_Generic6DOFJoint3D_Flag:
.. rst-class:: classref-enumeration
enum **Flag**: :ref:`🔗<enum_Generic6DOFJoint3D_Flag>`
.. _class_Generic6DOFJoint3D_constant_FLAG_ENABLE_LINEAR_LIMIT:
.. rst-class:: classref-enumeration-constant
:ref:`Flag<enum_Generic6DOFJoint3D_Flag>` **FLAG_ENABLE_LINEAR_LIMIT** = ``0``
Si actif, le mouvement linéaire est possible dans les limites données.
.. _class_Generic6DOFJoint3D_constant_FLAG_ENABLE_ANGULAR_LIMIT:
.. rst-class:: classref-enumeration-constant
:ref:`Flag<enum_Generic6DOFJoint3D_Flag>` **FLAG_ENABLE_ANGULAR_LIMIT** = ``1``
Si actif, le mouvement de rotation est possible dans les limites données.
.. _class_Generic6DOFJoint3D_constant_FLAG_ENABLE_LINEAR_SPRING:
.. rst-class:: classref-enumeration-constant
:ref:`Flag<enum_Generic6DOFJoint3D_Flag>` **FLAG_ENABLE_LINEAR_SPRING** = ``3``
.. container:: contribute
There is currently no description for this enum. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. _class_Generic6DOFJoint3D_constant_FLAG_ENABLE_ANGULAR_SPRING:
.. rst-class:: classref-enumeration-constant
:ref:`Flag<enum_Generic6DOFJoint3D_Flag>` **FLAG_ENABLE_ANGULAR_SPRING** = ``2``
.. container:: contribute
There is currently no description for this enum. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. _class_Generic6DOFJoint3D_constant_FLAG_ENABLE_MOTOR:
.. rst-class:: classref-enumeration-constant
:ref:`Flag<enum_Generic6DOFJoint3D_Flag>` **FLAG_ENABLE_MOTOR** = ``4``
Si actif, il y a un moteur de rotation à travers ces axes.
.. _class_Generic6DOFJoint3D_constant_FLAG_ENABLE_LINEAR_MOTOR:
.. rst-class:: classref-enumeration-constant
:ref:`Flag<enum_Generic6DOFJoint3D_Flag>` **FLAG_ENABLE_LINEAR_MOTOR** = ``5``
Si actif, il y a un moteur linéaire à travers ces axes.
.. _class_Generic6DOFJoint3D_constant_FLAG_MAX:
.. rst-class:: classref-enumeration-constant
:ref:`Flag<enum_Generic6DOFJoint3D_Flag>` **FLAG_MAX** = ``6``
Représente la taille de l'énumération :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descriptions des propriétés
------------------------------------------------------
.. _class_Generic6DOFJoint3D_property_angular_limit_x/damping:
.. rst-class:: classref-property
:ref:`float<class_float>` **angular_limit_x/damping** = ``1.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_limit_x/damping>`
.. rst-class:: classref-property-setget
- |void| **set_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
La quantité d'amortissement de la rotation sur l'axe X.
Plus bas elle est, plus une impulsion d'un côté prend de temps pour se rendre de l'autre côté.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_angular_limit_x/enabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **angular_limit_x/enabled** = ``true`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_limit_x/enabled>`
.. rst-class:: classref-property-setget
- |void| **set_flag_x**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`, value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **get_flag_x**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`\ ) |const|
Si ``true``, la rotation autour de l'axe X est limité.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_angular_limit_x/erp:
.. rst-class:: classref-property
:ref:`float<class_float>` **angular_limit_x/erp** = ``0.5`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_limit_x/erp>`
.. rst-class:: classref-property-setget
- |void| **set_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
Lors de la rotation sur l'axe X, ce facteur de tolérance d'erreur définit à quelle point la correction est ralentie. Plus il est bas, plus elle est lente.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_angular_limit_x/force_limit:
.. rst-class:: classref-property
:ref:`float<class_float>` **angular_limit_x/force_limit** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_limit_x/force_limit>`
.. rst-class:: classref-property-setget
- |void| **set_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
La quantité maximale de force qui peut être appliquée, lors de la rotation autour de l'axe X.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_angular_limit_x/lower_angle:
.. rst-class:: classref-property
:ref:`float<class_float>` **angular_limit_x/lower_angle** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_limit_x/lower_angle>`
.. rst-class:: classref-property-setget
- |void| **set_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
La rotation minimale dans la direction négative pour se détacher et tourner autour de l'axe X.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_angular_limit_x/restitution:
.. rst-class:: classref-property
:ref:`float<class_float>` **angular_limit_x/restitution** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_limit_x/restitution>`
.. rst-class:: classref-property-setget
- |void| **set_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
La quantité de restitution de la rotation sur l'axe X. Plus elle est faible, plus la restitution se produit.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_angular_limit_x/softness:
.. rst-class:: classref-property
:ref:`float<class_float>` **angular_limit_x/softness** = ``0.5`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_limit_x/softness>`
.. rst-class:: classref-property-setget
- |void| **set_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
La vitesse de toutes les rotations à travers laxe X.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_angular_limit_x/upper_angle:
.. rst-class:: classref-property
:ref:`float<class_float>` **angular_limit_x/upper_angle** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_limit_x/upper_angle>`
.. rst-class:: classref-property-setget
- |void| **set_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
La rotation minimale dans la direction positive pour se détacher et tourner autour de l'axe X.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_angular_limit_y/damping:
.. rst-class:: classref-property
:ref:`float<class_float>` **angular_limit_y/damping** = ``1.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_limit_y/damping>`
.. rst-class:: classref-property-setget
- |void| **set_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
La quantité d'amortissement de rotation sur l'axe Y. Plus elle est basse, plus l'amortissement se produit.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_angular_limit_y/enabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **angular_limit_y/enabled** = ``true`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_limit_y/enabled>`
.. rst-class:: classref-property-setget
- |void| **set_flag_y**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`, value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **get_flag_y**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`\ ) |const|
Si ``true``, la rotation à travers laxe Y est limitée.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_angular_limit_y/erp:
.. rst-class:: classref-property
:ref:`float<class_float>` **angular_limit_y/erp** = ``0.5`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_limit_y/erp>`
.. rst-class:: classref-property-setget
- |void| **set_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
Lors de la rotation sur l'axe Y, ce facteur de tolérance d'erreur définit à quelle point la correction est ralentie. Plus il est bas, plus elle est lente.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_angular_limit_y/force_limit:
.. rst-class:: classref-property
:ref:`float<class_float>` **angular_limit_y/force_limit** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_limit_y/force_limit>`
.. rst-class:: classref-property-setget
- |void| **set_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
La quantité maximale de force qui peut être appliquée, lors de la rotation autour de l'axe Y.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_angular_limit_y/lower_angle:
.. rst-class:: classref-property
:ref:`float<class_float>` **angular_limit_y/lower_angle** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_limit_y/lower_angle>`
.. rst-class:: classref-property-setget
- |void| **set_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
La rotation minimale dans la direction négative pour se détacher et tourner autour de l'axe Y.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_angular_limit_y/restitution:
.. rst-class:: classref-property
:ref:`float<class_float>` **angular_limit_y/restitution** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_limit_y/restitution>`
.. rst-class:: classref-property-setget
- |void| **set_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
La quantité de restitution de la rotation sur l'axe Y. Plus elle est faible, plus la restitution se produit.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_angular_limit_y/softness:
.. rst-class:: classref-property
:ref:`float<class_float>` **angular_limit_y/softness** = ``0.5`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_limit_y/softness>`
.. rst-class:: classref-property-setget
- |void| **set_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
La vitesse de toutes les rotations sur l'axe Y.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_angular_limit_y/upper_angle:
.. rst-class:: classref-property
:ref:`float<class_float>` **angular_limit_y/upper_angle** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_limit_y/upper_angle>`
.. rst-class:: classref-property-setget
- |void| **set_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
La rotation minimale dans la direction positive pour se détacher et tourner autour de l'axe Y.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_angular_limit_z/damping:
.. rst-class:: classref-property
:ref:`float<class_float>` **angular_limit_z/damping** = ``1.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_limit_z/damping>`
.. rst-class:: classref-property-setget
- |void| **set_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
La quantité d'amortissement de rotation sur l'axe Z. Plus elle est basse, plus l'amortissement se produit.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_angular_limit_z/enabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **angular_limit_z/enabled** = ``true`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_limit_z/enabled>`
.. rst-class:: classref-property-setget
- |void| **set_flag_z**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`, value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **get_flag_z**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`\ ) |const|
Si ``true``, la rotation à travers laxe Z est limitée.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_angular_limit_z/erp:
.. rst-class:: classref-property
:ref:`float<class_float>` **angular_limit_z/erp** = ``0.5`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_limit_z/erp>`
.. rst-class:: classref-property-setget
- |void| **set_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
Lors de la rotation sur l'axe Y, ce facteur de tolérance d'erreur définit à quelle point la correction est ralentie. Plus il est bas, plus elle est lente.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_angular_limit_z/force_limit:
.. rst-class:: classref-property
:ref:`float<class_float>` **angular_limit_z/force_limit** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_limit_z/force_limit>`
.. rst-class:: classref-property-setget
- |void| **set_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
La quantité maximale de force qui peut être appliquée, lors de la rotation autour de l'axe Z.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_angular_limit_z/lower_angle:
.. rst-class:: classref-property
:ref:`float<class_float>` **angular_limit_z/lower_angle** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_limit_z/lower_angle>`
.. rst-class:: classref-property-setget
- |void| **set_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
La rotation minimale dans la direction négative pour se détacher et tourner autour de l'axe Z.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_angular_limit_z/restitution:
.. rst-class:: classref-property
:ref:`float<class_float>` **angular_limit_z/restitution** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_limit_z/restitution>`
.. rst-class:: classref-property-setget
- |void| **set_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
La quantité de restitution de la rotation sur l'axe Z. Plus elle est faible, plus la restitution se produit.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_angular_limit_z/softness:
.. rst-class:: classref-property
:ref:`float<class_float>` **angular_limit_z/softness** = ``0.5`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_limit_z/softness>`
.. rst-class:: classref-property-setget
- |void| **set_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
La vitesse de toutes les rotations à travers laxe Z.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_angular_limit_z/upper_angle:
.. rst-class:: classref-property
:ref:`float<class_float>` **angular_limit_z/upper_angle** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_limit_z/upper_angle>`
.. rst-class:: classref-property-setget
- |void| **set_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
La rotation minimale dans la direction positive pour se détacher et tourner autour de l'axe Z.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_angular_motor_x/enabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **angular_motor_x/enabled** = ``false`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_motor_x/enabled>`
.. rst-class:: classref-property-setget
- |void| **set_flag_x**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`, value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **get_flag_x**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`\ ) |const|
Si ``true``, la rotation du moteur selon l'axe X est activée.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_angular_motor_x/force_limit:
.. rst-class:: classref-property
:ref:`float<class_float>` **angular_motor_x/force_limit** = ``300.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_motor_x/force_limit>`
.. rst-class:: classref-property-setget
- |void| **set_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
L'accélération maximale du moteur selon l'axe X.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_angular_motor_x/target_velocity:
.. rst-class:: classref-property
:ref:`float<class_float>` **angular_motor_x/target_velocity** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_motor_x/target_velocity>`
.. rst-class:: classref-property-setget
- |void| **set_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
La vitesse cible du moteur selon l'axe X.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_angular_motor_y/enabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **angular_motor_y/enabled** = ``false`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_motor_y/enabled>`
.. rst-class:: classref-property-setget
- |void| **set_flag_y**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`, value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **get_flag_y**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`\ ) |const|
Si ``true``, la rotation du moteur selon l'axe Y est activée.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_angular_motor_y/force_limit:
.. rst-class:: classref-property
:ref:`float<class_float>` **angular_motor_y/force_limit** = ``300.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_motor_y/force_limit>`
.. rst-class:: classref-property-setget
- |void| **set_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
L'accélération maximale du moteur selon l'axe Y.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_angular_motor_y/target_velocity:
.. rst-class:: classref-property
:ref:`float<class_float>` **angular_motor_y/target_velocity** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_motor_y/target_velocity>`
.. rst-class:: classref-property-setget
- |void| **set_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
La vitesse cible du moteur selon l'axe Y.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_angular_motor_z/enabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **angular_motor_z/enabled** = ``false`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_motor_z/enabled>`
.. rst-class:: classref-property-setget
- |void| **set_flag_z**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`, value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **get_flag_z**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`\ ) |const|
Si ``true``, la rotation du moteur selon l'axe Z est activée.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_angular_motor_z/force_limit:
.. rst-class:: classref-property
:ref:`float<class_float>` **angular_motor_z/force_limit** = ``300.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_motor_z/force_limit>`
.. rst-class:: classref-property-setget
- |void| **set_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
L'accélération maximale du moteur selon l'axe Z.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_angular_motor_z/target_velocity:
.. rst-class:: classref-property
:ref:`float<class_float>` **angular_motor_z/target_velocity** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_motor_z/target_velocity>`
.. rst-class:: classref-property-setget
- |void| **set_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
La vitesse cible du moteur selon l'axe Z.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_angular_spring_x/damping:
.. rst-class:: classref-property
:ref:`float<class_float>` **angular_spring_x/damping** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_spring_x/damping>`
.. rst-class:: classref-property-setget
- |void| **set_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
.. container:: contribute
There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_angular_spring_x/enabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **angular_spring_x/enabled** = ``false`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_spring_x/enabled>`
.. rst-class:: classref-property-setget
- |void| **set_flag_x**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`, value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **get_flag_x**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`\ ) |const|
.. container:: contribute
There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_angular_spring_x/equilibrium_point:
.. rst-class:: classref-property
:ref:`float<class_float>` **angular_spring_x/equilibrium_point** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_spring_x/equilibrium_point>`
.. rst-class:: classref-property-setget
- |void| **set_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
.. container:: contribute
There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_angular_spring_x/stiffness:
.. rst-class:: classref-property
:ref:`float<class_float>` **angular_spring_x/stiffness** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_spring_x/stiffness>`
.. rst-class:: classref-property-setget
- |void| **set_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
.. container:: contribute
There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_angular_spring_y/damping:
.. rst-class:: classref-property
:ref:`float<class_float>` **angular_spring_y/damping** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_spring_y/damping>`
.. rst-class:: classref-property-setget
- |void| **set_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
.. container:: contribute
There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_angular_spring_y/enabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **angular_spring_y/enabled** = ``false`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_spring_y/enabled>`
.. rst-class:: classref-property-setget
- |void| **set_flag_y**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`, value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **get_flag_y**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`\ ) |const|
.. container:: contribute
There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_angular_spring_y/equilibrium_point:
.. rst-class:: classref-property
:ref:`float<class_float>` **angular_spring_y/equilibrium_point** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_spring_y/equilibrium_point>`
.. rst-class:: classref-property-setget
- |void| **set_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
.. container:: contribute
There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_angular_spring_y/stiffness:
.. rst-class:: classref-property
:ref:`float<class_float>` **angular_spring_y/stiffness** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_spring_y/stiffness>`
.. rst-class:: classref-property-setget
- |void| **set_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
.. container:: contribute
There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_angular_spring_z/damping:
.. rst-class:: classref-property
:ref:`float<class_float>` **angular_spring_z/damping** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_spring_z/damping>`
.. rst-class:: classref-property-setget
- |void| **set_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
.. container:: contribute
There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_angular_spring_z/enabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **angular_spring_z/enabled** = ``false`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_spring_z/enabled>`
.. rst-class:: classref-property-setget
- |void| **set_flag_z**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`, value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **get_flag_z**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`\ ) |const|
.. container:: contribute
There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_angular_spring_z/equilibrium_point:
.. rst-class:: classref-property
:ref:`float<class_float>` **angular_spring_z/equilibrium_point** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_spring_z/equilibrium_point>`
.. rst-class:: classref-property-setget
- |void| **set_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
.. container:: contribute
There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_angular_spring_z/stiffness:
.. rst-class:: classref-property
:ref:`float<class_float>` **angular_spring_z/stiffness** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_spring_z/stiffness>`
.. rst-class:: classref-property-setget
- |void| **set_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
.. container:: contribute
There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_linear_limit_x/damping:
.. rst-class:: classref-property
:ref:`float<class_float>` **linear_limit_x/damping** = ``1.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_limit_x/damping>`
.. rst-class:: classref-property-setget
- |void| **set_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
La quantité d'amortissement pour les déplacements le long de l'axe X.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_linear_limit_x/enabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **linear_limit_x/enabled** = ``true`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_limit_x/enabled>`
.. rst-class:: classref-property-setget
- |void| **set_flag_x**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`, value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **get_flag_x**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`\ ) |const|
Si ``true``, le mouvement linéaire sur l'axe X est limité.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_linear_limit_x/lower_distance:
.. rst-class:: classref-property
:ref:`float<class_float>` **linear_limit_x/lower_distance** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_limit_x/lower_distance>`
.. rst-class:: classref-property-setget
- |void| **set_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
La différence minimale entre l'axe X des points de pivot.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_linear_limit_x/restitution:
.. rst-class:: classref-property
:ref:`float<class_float>` **linear_limit_x/restitution** = ``0.5`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_limit_x/restitution>`
.. rst-class:: classref-property-setget
- |void| **set_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
La quantité restituée pour les mouvements selon l'axe X. Plus basse est la valeur, plus d'inertie sera perdue.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_linear_limit_x/softness:
.. rst-class:: classref-property
:ref:`float<class_float>` **linear_limit_x/softness** = ``0.7`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_limit_x/softness>`
.. rst-class:: classref-property-setget
- |void| **set_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
Un facteur appliqué au mouvement sur l'axe X. Plus il est bas, plus le mouvement est lent.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_linear_limit_x/upper_distance:
.. rst-class:: classref-property
:ref:`float<class_float>` **linear_limit_x/upper_distance** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_limit_x/upper_distance>`
.. rst-class:: classref-property-setget
- |void| **set_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
La différence maximale entre l'axe X des points de pivot.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_linear_limit_y/damping:
.. rst-class:: classref-property
:ref:`float<class_float>` **linear_limit_y/damping** = ``1.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_limit_y/damping>`
.. rst-class:: classref-property-setget
- |void| **set_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
La quantité d'amortissement pour les déplacements le long de l'axe Y.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_linear_limit_y/enabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **linear_limit_y/enabled** = ``true`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_limit_y/enabled>`
.. rst-class:: classref-property-setget
- |void| **set_flag_y**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`, value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **get_flag_y**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`\ ) |const|
Si ``true``, le mouvement linéaire selon l'axe Y est limité.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_linear_limit_y/lower_distance:
.. rst-class:: classref-property
:ref:`float<class_float>` **linear_limit_y/lower_distance** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_limit_y/lower_distance>`
.. rst-class:: classref-property-setget
- |void| **set_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
La différence minimale entre l'axe Y des points de pivot.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_linear_limit_y/restitution:
.. rst-class:: classref-property
:ref:`float<class_float>` **linear_limit_y/restitution** = ``0.5`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_limit_y/restitution>`
.. rst-class:: classref-property-setget
- |void| **set_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
La quantité restituée pour les mouvements selon l'axe Y. Plus basse est la valeur, plus d'inertie sera perdue.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_linear_limit_y/softness:
.. rst-class:: classref-property
:ref:`float<class_float>` **linear_limit_y/softness** = ``0.7`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_limit_y/softness>`
.. rst-class:: classref-property-setget
- |void| **set_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
Un facteur appliqué au mouvement à travers laxe Y. Plus c'est bas, plus le mouvement est lent.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_linear_limit_y/upper_distance:
.. rst-class:: classref-property
:ref:`float<class_float>` **linear_limit_y/upper_distance** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_limit_y/upper_distance>`
.. rst-class:: classref-property-setget
- |void| **set_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
La différence maximale entre l'axe Y des points de pivot.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_linear_limit_z/damping:
.. rst-class:: classref-property
:ref:`float<class_float>` **linear_limit_z/damping** = ``1.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_limit_z/damping>`
.. rst-class:: classref-property-setget
- |void| **set_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
La quantité d'amortissement pour les déplacements le long de l'axe Z.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_linear_limit_z/enabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **linear_limit_z/enabled** = ``true`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_limit_z/enabled>`
.. rst-class:: classref-property-setget
- |void| **set_flag_z**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`, value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **get_flag_z**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`\ ) |const|
Si ``true``, le mouvement linéaire à travers laxe Z est limité.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_linear_limit_z/lower_distance:
.. rst-class:: classref-property
:ref:`float<class_float>` **linear_limit_z/lower_distance** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_limit_z/lower_distance>`
.. rst-class:: classref-property-setget
- |void| **set_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
La différence minimale entre laxe Z des points de pivot.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_linear_limit_z/restitution:
.. rst-class:: classref-property
:ref:`float<class_float>` **linear_limit_z/restitution** = ``0.5`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_limit_z/restitution>`
.. rst-class:: classref-property-setget
- |void| **set_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
Le montant de la restitution sur le mouvement de laxe Z. Plus c'est bas, plus lélan se perd.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_linear_limit_z/softness:
.. rst-class:: classref-property
:ref:`float<class_float>` **linear_limit_z/softness** = ``0.7`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_limit_z/softness>`
.. rst-class:: classref-property-setget
- |void| **set_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
Un facteur appliqué au mouvement à travers laxe Z. Plus c'est bas, plus le mouvement est lent.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_linear_limit_z/upper_distance:
.. rst-class:: classref-property
:ref:`float<class_float>` **linear_limit_z/upper_distance** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_limit_z/upper_distance>`
.. rst-class:: classref-property-setget
- |void| **set_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
La différence maximale entre laxe Z des points de pivot.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_linear_motor_x/enabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **linear_motor_x/enabled** = ``false`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_motor_x/enabled>`
.. rst-class:: classref-property-setget
- |void| **set_flag_x**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`, value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **get_flag_x**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`\ ) |const|
Si ``true``, il y a un moteur linéaire sur l'axe X. Il tentera d'atteindre la vitesse cible tout en restant dans les limites de la force.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_linear_motor_x/force_limit:
.. rst-class:: classref-property
:ref:`float<class_float>` **linear_motor_x/force_limit** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_motor_x/force_limit>`
.. rst-class:: classref-property-setget
- |void| **set_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
La force maximale que le moteur linéaire peut appliquer sur l'axe X lorsqu'il essaye d'atteindre la vitesse cible.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_linear_motor_x/target_velocity:
.. rst-class:: classref-property
:ref:`float<class_float>` **linear_motor_x/target_velocity** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_motor_x/target_velocity>`
.. rst-class:: classref-property-setget
- |void| **set_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
La vitesse que le moteur linéaire essayera d'atteindre selon l'axe X.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_linear_motor_y/enabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **linear_motor_y/enabled** = ``false`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_motor_y/enabled>`
.. rst-class:: classref-property-setget
- |void| **set_flag_y**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`, value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **get_flag_y**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`\ ) |const|
Si ``true``, il y a un moteur linéaire sur l'axe Y. Il tentera d'atteindre la vitesse cible tout en restant dans les limites de la force.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_linear_motor_y/force_limit:
.. rst-class:: classref-property
:ref:`float<class_float>` **linear_motor_y/force_limit** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_motor_y/force_limit>`
.. rst-class:: classref-property-setget
- |void| **set_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
La force maximale que le moteur linéaire peut appliquer sur l'axe Y lorsqu'il essaye d'atteindre la vitesse cible.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_linear_motor_y/target_velocity:
.. rst-class:: classref-property
:ref:`float<class_float>` **linear_motor_y/target_velocity** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_motor_y/target_velocity>`
.. rst-class:: classref-property-setget
- |void| **set_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
La vitesse que le moteur linéaire essayera d'atteindre selon l'axe Y.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_linear_motor_z/enabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **linear_motor_z/enabled** = ``false`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_motor_z/enabled>`
.. rst-class:: classref-property-setget
- |void| **set_flag_z**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`, value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **get_flag_z**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`\ ) |const|
Si ``true``, il y a un moteur linéaire sur l'axe Z. Il tentera d'atteindre la vitesse cible tout en restant dans les limites de la force.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_linear_motor_z/force_limit:
.. rst-class:: classref-property
:ref:`float<class_float>` **linear_motor_z/force_limit** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_motor_z/force_limit>`
.. rst-class:: classref-property-setget
- |void| **set_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
La force maximale que le moteur linéaire peut appliquer sur l'axe Z lorsqu'il essaye d'atteindre la vitesse cible.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_linear_motor_z/target_velocity:
.. rst-class:: classref-property
:ref:`float<class_float>` **linear_motor_z/target_velocity** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_motor_z/target_velocity>`
.. rst-class:: classref-property-setget
- |void| **set_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
La vitesse que le moteur linéaire essayera d'atteindre selon l'axe Z.
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_linear_spring_x/damping:
.. rst-class:: classref-property
:ref:`float<class_float>` **linear_spring_x/damping** = ``0.01`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_spring_x/damping>`
.. rst-class:: classref-property-setget
- |void| **set_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
.. container:: contribute
There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_linear_spring_x/enabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **linear_spring_x/enabled** = ``false`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_spring_x/enabled>`
.. rst-class:: classref-property-setget
- |void| **set_flag_x**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`, value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **get_flag_x**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`\ ) |const|
.. container:: contribute
There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_linear_spring_x/equilibrium_point:
.. rst-class:: classref-property
:ref:`float<class_float>` **linear_spring_x/equilibrium_point** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_spring_x/equilibrium_point>`
.. rst-class:: classref-property-setget
- |void| **set_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
.. container:: contribute
There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_linear_spring_x/stiffness:
.. rst-class:: classref-property
:ref:`float<class_float>` **linear_spring_x/stiffness** = ``0.01`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_spring_x/stiffness>`
.. rst-class:: classref-property-setget
- |void| **set_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
.. container:: contribute
There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_linear_spring_y/damping:
.. rst-class:: classref-property
:ref:`float<class_float>` **linear_spring_y/damping** = ``0.01`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_spring_y/damping>`
.. rst-class:: classref-property-setget
- |void| **set_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
.. container:: contribute
There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_linear_spring_y/enabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **linear_spring_y/enabled** = ``false`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_spring_y/enabled>`
.. rst-class:: classref-property-setget
- |void| **set_flag_y**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`, value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **get_flag_y**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`\ ) |const|
.. container:: contribute
There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_linear_spring_y/equilibrium_point:
.. rst-class:: classref-property
:ref:`float<class_float>` **linear_spring_y/equilibrium_point** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_spring_y/equilibrium_point>`
.. rst-class:: classref-property-setget
- |void| **set_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
.. container:: contribute
There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_linear_spring_y/stiffness:
.. rst-class:: classref-property
:ref:`float<class_float>` **linear_spring_y/stiffness** = ``0.01`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_spring_y/stiffness>`
.. rst-class:: classref-property-setget
- |void| **set_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
.. container:: contribute
There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_linear_spring_z/damping:
.. rst-class:: classref-property
:ref:`float<class_float>` **linear_spring_z/damping** = ``0.01`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_spring_z/damping>`
.. rst-class:: classref-property-setget
- |void| **set_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
.. container:: contribute
There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_linear_spring_z/enabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **linear_spring_z/enabled** = ``false`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_spring_z/enabled>`
.. rst-class:: classref-property-setget
- |void| **set_flag_z**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`, value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **get_flag_z**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`\ ) |const|
.. container:: contribute
There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_linear_spring_z/equilibrium_point:
.. rst-class:: classref-property
:ref:`float<class_float>` **linear_spring_z/equilibrium_point** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_spring_z/equilibrium_point>`
.. rst-class:: classref-property-setget
- |void| **set_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
.. container:: contribute
There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_property_linear_spring_z/stiffness:
.. rst-class:: classref-property
:ref:`float<class_float>` **linear_spring_z/stiffness** = ``0.01`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_spring_z/stiffness>`
.. rst-class:: classref-property-setget
- |void| **set_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
.. container:: contribute
There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descriptions des méthodes
--------------------------------------------------
.. _class_Generic6DOFJoint3D_method_get_flag_x:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **get_flag_x**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`\ ) |const| :ref:`🔗<class_Generic6DOFJoint3D_method_get_flag_x>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_method_get_flag_y:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **get_flag_y**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`\ ) |const| :ref:`🔗<class_Generic6DOFJoint3D_method_get_flag_y>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_method_get_flag_z:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **get_flag_z**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`\ ) |const| :ref:`🔗<class_Generic6DOFJoint3D_method_get_flag_z>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_method_get_param_x:
.. rst-class:: classref-method
:ref:`float<class_float>` **get_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const| :ref:`🔗<class_Generic6DOFJoint3D_method_get_param_x>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_method_get_param_y:
.. rst-class:: classref-method
:ref:`float<class_float>` **get_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const| :ref:`🔗<class_Generic6DOFJoint3D_method_get_param_y>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_method_get_param_z:
.. rst-class:: classref-method
:ref:`float<class_float>` **get_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const| :ref:`🔗<class_Generic6DOFJoint3D_method_get_param_z>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_method_set_flag_x:
.. rst-class:: classref-method
|void| **set_flag_x**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`, value\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_Generic6DOFJoint3D_method_set_flag_x>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_method_set_flag_y:
.. rst-class:: classref-method
|void| **set_flag_y**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`, value\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_Generic6DOFJoint3D_method_set_flag_y>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_method_set_flag_z:
.. rst-class:: classref-method
|void| **set_flag_z**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`, value\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_Generic6DOFJoint3D_method_set_flag_z>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_method_set_param_x:
.. rst-class:: classref-method
|void| **set_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ ) :ref:`🔗<class_Generic6DOFJoint3D_method_set_param_x>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_method_set_param_y:
.. rst-class:: classref-method
|void| **set_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ ) :ref:`🔗<class_Generic6DOFJoint3D_method_set_param_y>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_Generic6DOFJoint3D_method_set_param_z:
.. rst-class:: classref-method
|void| **set_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ ) :ref:`🔗<class_Generic6DOFJoint3D_method_set_param_z>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. |virtual| replace:: :abbr:`virtual (Cette méthode doit typiquement être redéfinie par l'utilisateur pour avoir un effet.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (Cette méthode n'a pas d'effets de bord. Elle ne modifie aucune des variables membres de l'instance.)`
.. |vararg| replace:: :abbr:`vararg (Cette méthode accepte n'importe quel nombre d'arguments après ceux décris ici.)`
.. |constructor| replace:: :abbr:`constructor (Cette méthode est utilisée pour construire un type.)`
.. |static| replace:: :abbr:`static (Cette méthode n'a pas besoin d'instance pour être appelée, elle peut donc être directement appelée en utilisant le nom de la classe.)`
.. |operator| replace:: :abbr:`operator (Cette méthode décrit un opérateur valide à utiliser avec ce type en tant qu'opérande gauche.)`
.. |bitfield| replace:: :abbr:`BitField (Cette valeur est un nombre entier composé d'un masque de bits des options suivantes.)`
.. |void| replace:: :abbr:`void (Aucune valeur de retour.)`