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132 lines
5.1 KiB
ReStructuredText
132 lines
5.1 KiB
ReStructuredText
:github_url: hide
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.. _class_EditorScenePostImport:
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EditorScenePostImport
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=====================
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**Hérite de :** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Post-traite les scènes après l'importation.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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Imported scenes can be automatically modified right after import by setting their **Custom Script** Import property to a ``tool`` script that inherits from this class.
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The :ref:`_post_import()<class_EditorScenePostImport_private_method__post_import>` callback receives the imported scene's root node and returns the modified version of the scene:
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.. tabs::
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.. code-tab:: gdscript
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@tool # Needed so it runs in editor.
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extends EditorScenePostImport
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# This sample changes all node names.
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# Called right after the scene is imported and gets the root node.
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func _post_import(scene):
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# Change all node names to "modified_[oldnodename]"
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iterate(scene)
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return scene # Remember to return the imported scene
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func iterate(node):
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if node != null:
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node.name = "modified_" + node.name
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for child in node.get_children():
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iterate(child)
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.. code-tab:: csharp
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using Godot;
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// This sample changes all node names.
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// Called right after the scene is imported and gets the root node.
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[Tool]
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public partial class NodeRenamer : EditorScenePostImport
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{
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public override GodotObject _PostImport(Node scene)
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{
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// Change all node names to "modified_[oldnodename]"
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Iterate(scene);
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return scene; // Remember to return the imported scene
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}
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public void Iterate(Node node)
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{
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if (node != null)
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{
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node.Name = $"modified_{node.Name}";
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foreach (Node child in node.GetChildren())
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{
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Iterate(child);
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}
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}
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}
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}
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.. rst-class:: classref-introduction-group
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Tutoriels
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------------------
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- `Importing 3D scenes: Configuration: Using import scripts for automation <../tutorials/assets_pipeline/importing_3d_scenes/import_configuration.html#using-import-scripts-for-automation>`__
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.. rst-class:: classref-reftable-group
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Méthodes
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----------------
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.. table::
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:widths: auto
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+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Object<class_Object>` | :ref:`_post_import<class_EditorScenePostImport_private_method__post_import>`\ (\ scene\: :ref:`Node<class_Node>`\ ) |virtual| |
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+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`get_source_file<class_EditorScenePostImport_method_get_source_file>`\ (\ ) |const| |
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+-----------------------------+-------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descriptions des méthodes
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--------------------------------------------------
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.. _class_EditorScenePostImport_private_method__post_import:
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.. rst-class:: classref-method
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:ref:`Object<class_Object>` **_post_import**\ (\ scene\: :ref:`Node<class_Node>`\ ) |virtual| :ref:`🔗<class_EditorScenePostImport_private_method__post_import>`
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Appelé après l'importation de la scène. Cette méthode doit renvoyer la version modifiée de la scène.
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.. rst-class:: classref-item-separator
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----
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.. _class_EditorScenePostImport_method_get_source_file:
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.. rst-class:: classref-method
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:ref:`String<class_String>` **get_source_file**\ (\ ) |const| :ref:`🔗<class_EditorScenePostImport_method_get_source_file>`
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Renvoie le chemin du fichier source qui vient d'être importé (par ex. : ``res://scene.dae``).
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.. |virtual| replace:: :abbr:`virtual (Cette méthode doit typiquement être redéfinie par l'utilisateur pour avoir un effet.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (Cette méthode n'a pas d'effets de bord. Elle ne modifie aucune des variables membres de l'instance.)`
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.. |vararg| replace:: :abbr:`vararg (Cette méthode accepte n'importe quel nombre d'arguments après ceux décris ici.)`
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.. |constructor| replace:: :abbr:`constructor (Cette méthode est utilisée pour construire un type.)`
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.. |static| replace:: :abbr:`static (Cette méthode n'a pas besoin d'instance pour être appelée, elle peut donc être directement appelée en utilisant le nom de la classe.)`
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.. |operator| replace:: :abbr:`operator (Cette méthode décrit un opérateur valide à utiliser avec ce type en tant qu'opérande gauche.)`
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.. |bitfield| replace:: :abbr:`BitField (Cette valeur est un nombre entier composé d'un masque de bits des options suivantes.)`
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.. |void| replace:: :abbr:`void (Aucune valeur de retour.)`
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