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godot-docs-l10n/classes/fr/class_editorplugin.rst
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.. _class_EditorPlugin:
EditorPlugin
============
**Hérite de:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Hérité par :** :ref:`GridMapEditorPlugin<class_GridMapEditorPlugin>`
Utiliser par l'éditeur pour augmenter ses fonctionnalités.
.. rst-class:: classref-introduction-group
Description
-----------
Plugins are used by the editor to extend functionality. The most common types of plugins are those which edit a given node or resource type, import plugins and export plugins. See also :ref:`EditorScript<class_EditorScript>` to add functions to the editor.
\ **Note:** Some names in this class contain "left" or "right" (e.g. :ref:`DOCK_SLOT_LEFT_UL<class_EditorPlugin_constant_DOCK_SLOT_LEFT_UL>`). These APIs assume left-to-right layout, and would be backwards when using right-to-left layout. These names are kept for compatibility reasons.
.. rst-class:: classref-introduction-group
Tutoriels
------------------
- :doc:`Index de la documentation sur les plugins éditeur <../tutorials/plugins/editor/index>`
.. rst-class:: classref-reftable-group
Méthodes
----------------
.. table::
:widths: auto
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_apply_changes<class_EditorPlugin_private_method__apply_changes>`\ (\ ) |virtual| |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`_build<class_EditorPlugin_private_method__build>`\ (\ ) |virtual| |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_clear<class_EditorPlugin_private_method__clear>`\ (\ ) |virtual| |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_disable_plugin<class_EditorPlugin_private_method__disable_plugin>`\ (\ ) |virtual| |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_edit<class_EditorPlugin_private_method__edit>`\ (\ object\: :ref:`Object<class_Object>`\ ) |virtual| |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_enable_plugin<class_EditorPlugin_private_method__enable_plugin>`\ (\ ) |virtual| |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_forward_3d_draw_over_viewport<class_EditorPlugin_private_method__forward_3d_draw_over_viewport>`\ (\ viewport_control\: :ref:`Control<class_Control>`\ ) |virtual| |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_forward_3d_force_draw_over_viewport<class_EditorPlugin_private_method__forward_3d_force_draw_over_viewport>`\ (\ viewport_control\: :ref:`Control<class_Control>`\ ) |virtual| |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`_forward_3d_gui_input<class_EditorPlugin_private_method__forward_3d_gui_input>`\ (\ viewport_camera\: :ref:`Camera3D<class_Camera3D>`, event\: :ref:`InputEvent<class_InputEvent>`\ ) |virtual| |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_forward_canvas_draw_over_viewport<class_EditorPlugin_private_method__forward_canvas_draw_over_viewport>`\ (\ viewport_control\: :ref:`Control<class_Control>`\ ) |virtual| |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_forward_canvas_force_draw_over_viewport<class_EditorPlugin_private_method__forward_canvas_force_draw_over_viewport>`\ (\ viewport_control\: :ref:`Control<class_Control>`\ ) |virtual| |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`_forward_canvas_gui_input<class_EditorPlugin_private_method__forward_canvas_gui_input>`\ (\ event\: :ref:`InputEvent<class_InputEvent>`\ ) |virtual| |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PackedStringArray<class_PackedStringArray>` | :ref:`_get_breakpoints<class_EditorPlugin_private_method__get_breakpoints>`\ (\ ) |virtual| |const| |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture2D<class_Texture2D>` | :ref:`_get_plugin_icon<class_EditorPlugin_private_method__get_plugin_icon>`\ (\ ) |virtual| |const| |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`_get_plugin_name<class_EditorPlugin_private_method__get_plugin_name>`\ (\ ) |virtual| |const| |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Dictionary<class_Dictionary>` | :ref:`_get_state<class_EditorPlugin_private_method__get_state>`\ (\ ) |virtual| |const| |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`_get_unsaved_status<class_EditorPlugin_private_method__get_unsaved_status>`\ (\ for_scene\: :ref:`String<class_String>`\ ) |virtual| |const| |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_get_window_layout<class_EditorPlugin_private_method__get_window_layout>`\ (\ configuration\: :ref:`ConfigFile<class_ConfigFile>`\ ) |virtual| |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`_handles<class_EditorPlugin_private_method__handles>`\ (\ object\: :ref:`Object<class_Object>`\ ) |virtual| |const| |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`_has_main_screen<class_EditorPlugin_private_method__has_main_screen>`\ (\ ) |virtual| |const| |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_make_visible<class_EditorPlugin_private_method__make_visible>`\ (\ visible\: :ref:`bool<class_bool>`\ ) |virtual| |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PackedStringArray<class_PackedStringArray>` | :ref:`_run_scene<class_EditorPlugin_private_method__run_scene>`\ (\ scene\: :ref:`String<class_String>`, args\: :ref:`PackedStringArray<class_PackedStringArray>`\ ) |virtual| |const| |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_save_external_data<class_EditorPlugin_private_method__save_external_data>`\ (\ ) |virtual| |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_set_state<class_EditorPlugin_private_method__set_state>`\ (\ state\: :ref:`Dictionary<class_Dictionary>`\ ) |virtual| |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_set_window_layout<class_EditorPlugin_private_method__set_window_layout>`\ (\ configuration\: :ref:`ConfigFile<class_ConfigFile>`\ ) |virtual| |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`add_autoload_singleton<class_EditorPlugin_method_add_autoload_singleton>`\ (\ name\: :ref:`String<class_String>`, path\: :ref:`String<class_String>`\ ) |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`add_context_menu_plugin<class_EditorPlugin_method_add_context_menu_plugin>`\ (\ slot\: :ref:`ContextMenuSlot<enum_EditorContextMenuPlugin_ContextMenuSlot>`, plugin\: :ref:`EditorContextMenuPlugin<class_EditorContextMenuPlugin>`\ ) |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Button<class_Button>` | :ref:`add_control_to_bottom_panel<class_EditorPlugin_method_add_control_to_bottom_panel>`\ (\ control\: :ref:`Control<class_Control>`, title\: :ref:`String<class_String>`, shortcut\: :ref:`Shortcut<class_Shortcut>` = null\ ) |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`add_control_to_container<class_EditorPlugin_method_add_control_to_container>`\ (\ container\: :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>`, control\: :ref:`Control<class_Control>`\ ) |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`add_control_to_dock<class_EditorPlugin_method_add_control_to_dock>`\ (\ slot\: :ref:`DockSlot<enum_EditorPlugin_DockSlot>`, control\: :ref:`Control<class_Control>`, shortcut\: :ref:`Shortcut<class_Shortcut>` = null\ ) |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`add_custom_type<class_EditorPlugin_method_add_custom_type>`\ (\ type\: :ref:`String<class_String>`, base\: :ref:`String<class_String>`, script\: :ref:`Script<class_Script>`, icon\: :ref:`Texture2D<class_Texture2D>`\ ) |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`add_debugger_plugin<class_EditorPlugin_method_add_debugger_plugin>`\ (\ script\: :ref:`EditorDebuggerPlugin<class_EditorDebuggerPlugin>`\ ) |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`add_dock<class_EditorPlugin_method_add_dock>`\ (\ dock\: :ref:`EditorDock<class_EditorDock>`\ ) |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`add_export_platform<class_EditorPlugin_method_add_export_platform>`\ (\ platform\: :ref:`EditorExportPlatform<class_EditorExportPlatform>`\ ) |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`add_export_plugin<class_EditorPlugin_method_add_export_plugin>`\ (\ plugin\: :ref:`EditorExportPlugin<class_EditorExportPlugin>`\ ) |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`add_import_plugin<class_EditorPlugin_method_add_import_plugin>`\ (\ importer\: :ref:`EditorImportPlugin<class_EditorImportPlugin>`, first_priority\: :ref:`bool<class_bool>` = false\ ) |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`add_inspector_plugin<class_EditorPlugin_method_add_inspector_plugin>`\ (\ plugin\: :ref:`EditorInspectorPlugin<class_EditorInspectorPlugin>`\ ) |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`add_node_3d_gizmo_plugin<class_EditorPlugin_method_add_node_3d_gizmo_plugin>`\ (\ plugin\: :ref:`EditorNode3DGizmoPlugin<class_EditorNode3DGizmoPlugin>`\ ) |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`add_resource_conversion_plugin<class_EditorPlugin_method_add_resource_conversion_plugin>`\ (\ plugin\: :ref:`EditorResourceConversionPlugin<class_EditorResourceConversionPlugin>`\ ) |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`add_scene_format_importer_plugin<class_EditorPlugin_method_add_scene_format_importer_plugin>`\ (\ scene_format_importer\: :ref:`EditorSceneFormatImporter<class_EditorSceneFormatImporter>`, first_priority\: :ref:`bool<class_bool>` = false\ ) |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`add_scene_post_import_plugin<class_EditorPlugin_method_add_scene_post_import_plugin>`\ (\ scene_import_plugin\: :ref:`EditorScenePostImportPlugin<class_EditorScenePostImportPlugin>`, first_priority\: :ref:`bool<class_bool>` = false\ ) |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`add_tool_menu_item<class_EditorPlugin_method_add_tool_menu_item>`\ (\ name\: :ref:`String<class_String>`, callable\: :ref:`Callable<class_Callable>`\ ) |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`add_tool_submenu_item<class_EditorPlugin_method_add_tool_submenu_item>`\ (\ name\: :ref:`String<class_String>`, submenu\: :ref:`PopupMenu<class_PopupMenu>`\ ) |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`add_translation_parser_plugin<class_EditorPlugin_method_add_translation_parser_plugin>`\ (\ parser\: :ref:`EditorTranslationParserPlugin<class_EditorTranslationParserPlugin>`\ ) |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`add_undo_redo_inspector_hook_callback<class_EditorPlugin_method_add_undo_redo_inspector_hook_callback>`\ (\ callable\: :ref:`Callable<class_Callable>`\ ) |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`EditorInterface<class_EditorInterface>` | :ref:`get_editor_interface<class_EditorPlugin_method_get_editor_interface>`\ (\ ) |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PopupMenu<class_PopupMenu>` | :ref:`get_export_as_menu<class_EditorPlugin_method_get_export_as_menu>`\ (\ ) |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`get_plugin_version<class_EditorPlugin_method_get_plugin_version>`\ (\ ) |const| |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`ScriptCreateDialog<class_ScriptCreateDialog>` | :ref:`get_script_create_dialog<class_EditorPlugin_method_get_script_create_dialog>`\ (\ ) |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`EditorUndoRedoManager<class_EditorUndoRedoManager>` | :ref:`get_undo_redo<class_EditorPlugin_method_get_undo_redo>`\ (\ ) |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`hide_bottom_panel<class_EditorPlugin_method_hide_bottom_panel>`\ (\ ) |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`make_bottom_panel_item_visible<class_EditorPlugin_method_make_bottom_panel_item_visible>`\ (\ item\: :ref:`Control<class_Control>`\ ) |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`queue_save_layout<class_EditorPlugin_method_queue_save_layout>`\ (\ ) |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`remove_autoload_singleton<class_EditorPlugin_method_remove_autoload_singleton>`\ (\ name\: :ref:`String<class_String>`\ ) |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`remove_context_menu_plugin<class_EditorPlugin_method_remove_context_menu_plugin>`\ (\ plugin\: :ref:`EditorContextMenuPlugin<class_EditorContextMenuPlugin>`\ ) |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`remove_control_from_bottom_panel<class_EditorPlugin_method_remove_control_from_bottom_panel>`\ (\ control\: :ref:`Control<class_Control>`\ ) |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`remove_control_from_container<class_EditorPlugin_method_remove_control_from_container>`\ (\ container\: :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>`, control\: :ref:`Control<class_Control>`\ ) |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`remove_control_from_docks<class_EditorPlugin_method_remove_control_from_docks>`\ (\ control\: :ref:`Control<class_Control>`\ ) |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`remove_custom_type<class_EditorPlugin_method_remove_custom_type>`\ (\ type\: :ref:`String<class_String>`\ ) |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`remove_debugger_plugin<class_EditorPlugin_method_remove_debugger_plugin>`\ (\ script\: :ref:`EditorDebuggerPlugin<class_EditorDebuggerPlugin>`\ ) |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`remove_dock<class_EditorPlugin_method_remove_dock>`\ (\ dock\: :ref:`EditorDock<class_EditorDock>`\ ) |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`remove_export_platform<class_EditorPlugin_method_remove_export_platform>`\ (\ platform\: :ref:`EditorExportPlatform<class_EditorExportPlatform>`\ ) |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`remove_export_plugin<class_EditorPlugin_method_remove_export_plugin>`\ (\ plugin\: :ref:`EditorExportPlugin<class_EditorExportPlugin>`\ ) |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`remove_import_plugin<class_EditorPlugin_method_remove_import_plugin>`\ (\ importer\: :ref:`EditorImportPlugin<class_EditorImportPlugin>`\ ) |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`remove_inspector_plugin<class_EditorPlugin_method_remove_inspector_plugin>`\ (\ plugin\: :ref:`EditorInspectorPlugin<class_EditorInspectorPlugin>`\ ) |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`remove_node_3d_gizmo_plugin<class_EditorPlugin_method_remove_node_3d_gizmo_plugin>`\ (\ plugin\: :ref:`EditorNode3DGizmoPlugin<class_EditorNode3DGizmoPlugin>`\ ) |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`remove_resource_conversion_plugin<class_EditorPlugin_method_remove_resource_conversion_plugin>`\ (\ plugin\: :ref:`EditorResourceConversionPlugin<class_EditorResourceConversionPlugin>`\ ) |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`remove_scene_format_importer_plugin<class_EditorPlugin_method_remove_scene_format_importer_plugin>`\ (\ scene_format_importer\: :ref:`EditorSceneFormatImporter<class_EditorSceneFormatImporter>`\ ) |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`remove_scene_post_import_plugin<class_EditorPlugin_method_remove_scene_post_import_plugin>`\ (\ scene_import_plugin\: :ref:`EditorScenePostImportPlugin<class_EditorScenePostImportPlugin>`\ ) |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`remove_tool_menu_item<class_EditorPlugin_method_remove_tool_menu_item>`\ (\ name\: :ref:`String<class_String>`\ ) |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`remove_translation_parser_plugin<class_EditorPlugin_method_remove_translation_parser_plugin>`\ (\ parser\: :ref:`EditorTranslationParserPlugin<class_EditorTranslationParserPlugin>`\ ) |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`remove_undo_redo_inspector_hook_callback<class_EditorPlugin_method_remove_undo_redo_inspector_hook_callback>`\ (\ callable\: :ref:`Callable<class_Callable>`\ ) |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_dock_tab_icon<class_EditorPlugin_method_set_dock_tab_icon>`\ (\ control\: :ref:`Control<class_Control>`, icon\: :ref:`Texture2D<class_Texture2D>`\ ) |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_force_draw_over_forwarding_enabled<class_EditorPlugin_method_set_force_draw_over_forwarding_enabled>`\ (\ ) |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_input_event_forwarding_always_enabled<class_EditorPlugin_method_set_input_event_forwarding_always_enabled>`\ (\ ) |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`update_overlays<class_EditorPlugin_method_update_overlays>`\ (\ ) |const| |
+-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Signaux
--------------
.. _class_EditorPlugin_signal_main_screen_changed:
.. rst-class:: classref-signal
**main_screen_changed**\ (\ screen_name\: :ref:`String<class_String>`\ ) :ref:`🔗<class_EditorPlugin_signal_main_screen_changed>`
Emitted when user changes the workspace (**2D**, **3D**, **Script**, **Game**, **AssetLib**). Also works with custom screens defined by plugins.
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_signal_project_settings_changed:
.. rst-class:: classref-signal
**project_settings_changed**\ (\ ) :ref:`🔗<class_EditorPlugin_signal_project_settings_changed>`
**Obsolète:** Use :ref:`ProjectSettings.settings_changed<class_ProjectSettings_signal_settings_changed>` instead.
Émis quand un paramètre du projet a changé.
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_signal_resource_saved:
.. rst-class:: classref-signal
**resource_saved**\ (\ resource\: :ref:`Resource<class_Resource>`\ ) :ref:`🔗<class_EditorPlugin_signal_resource_saved>`
Emitted when the given ``resource`` was saved on disc. See also :ref:`scene_saved<class_EditorPlugin_signal_scene_saved>`.
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_signal_scene_changed:
.. rst-class:: classref-signal
**scene_changed**\ (\ scene_root\: :ref:`Node<class_Node>`\ ) :ref:`🔗<class_EditorPlugin_signal_scene_changed>`
Émis lorsque la scène est changée dans l'éditeur. L'argument renverra le nœud racine de la scène qui vient de devenir active. Si cette scène est nouvelle et vide, l'argument sera ``null``.
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_signal_scene_closed:
.. rst-class:: classref-signal
**scene_closed**\ (\ filepath\: :ref:`String<class_String>`\ ) :ref:`🔗<class_EditorPlugin_signal_scene_closed>`
Emitted when user closes a scene. The argument is a file path to the closed scene.
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_signal_scene_saved:
.. rst-class:: classref-signal
**scene_saved**\ (\ filepath\: :ref:`String<class_String>`\ ) :ref:`🔗<class_EditorPlugin_signal_scene_saved>`
Emitted when a scene was saved on disc. The argument is a file path to the saved scene. See also :ref:`resource_saved<class_EditorPlugin_signal_resource_saved>`.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Énumérations
------------------------
.. _enum_EditorPlugin_CustomControlContainer:
.. rst-class:: classref-enumeration
enum **CustomControlContainer**: :ref:`🔗<enum_EditorPlugin_CustomControlContainer>`
.. _class_EditorPlugin_constant_CONTAINER_TOOLBAR:
.. rst-class:: classref-enumeration-constant
:ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` **CONTAINER_TOOLBAR** = ``0``
Main editor toolbar, next to play buttons.
.. _class_EditorPlugin_constant_CONTAINER_SPATIAL_EDITOR_MENU:
.. rst-class:: classref-enumeration-constant
:ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` **CONTAINER_SPATIAL_EDITOR_MENU** = ``1``
The toolbar that appears when 3D editor is active.
.. _class_EditorPlugin_constant_CONTAINER_SPATIAL_EDITOR_SIDE_LEFT:
.. rst-class:: classref-enumeration-constant
:ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` **CONTAINER_SPATIAL_EDITOR_SIDE_LEFT** = ``2``
Barre latérale gauche de l'éditeur 3D.
.. _class_EditorPlugin_constant_CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT:
.. rst-class:: classref-enumeration-constant
:ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` **CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT** = ``3``
Barre latérale droite de l'éditeur 3D.
.. _class_EditorPlugin_constant_CONTAINER_SPATIAL_EDITOR_BOTTOM:
.. rst-class:: classref-enumeration-constant
:ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` **CONTAINER_SPATIAL_EDITOR_BOTTOM** = ``4``
Panneau inférieur de l'éditeur 3D.
.. _class_EditorPlugin_constant_CONTAINER_CANVAS_EDITOR_MENU:
.. rst-class:: classref-enumeration-constant
:ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` **CONTAINER_CANVAS_EDITOR_MENU** = ``5``
The toolbar that appears when 2D editor is active.
.. _class_EditorPlugin_constant_CONTAINER_CANVAS_EDITOR_SIDE_LEFT:
.. rst-class:: classref-enumeration-constant
:ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` **CONTAINER_CANVAS_EDITOR_SIDE_LEFT** = ``6``
Barre latérale gauche de l'éditeur 2D.
.. _class_EditorPlugin_constant_CONTAINER_CANVAS_EDITOR_SIDE_RIGHT:
.. rst-class:: classref-enumeration-constant
:ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` **CONTAINER_CANVAS_EDITOR_SIDE_RIGHT** = ``7``
Barre latérale droite de l'éditeur 2D.
.. _class_EditorPlugin_constant_CONTAINER_CANVAS_EDITOR_BOTTOM:
.. rst-class:: classref-enumeration-constant
:ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` **CONTAINER_CANVAS_EDITOR_BOTTOM** = ``8``
Panneau inférieur de l'éditeur 2D.
.. _class_EditorPlugin_constant_CONTAINER_INSPECTOR_BOTTOM:
.. rst-class:: classref-enumeration-constant
:ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` **CONTAINER_INSPECTOR_BOTTOM** = ``9``
Section inférieure de l'inspecteur.
.. _class_EditorPlugin_constant_CONTAINER_PROJECT_SETTING_TAB_LEFT:
.. rst-class:: classref-enumeration-constant
:ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` **CONTAINER_PROJECT_SETTING_TAB_LEFT** = ``10``
Tab of Project Settings dialog, to the left of other tabs.
.. _class_EditorPlugin_constant_CONTAINER_PROJECT_SETTING_TAB_RIGHT:
.. rst-class:: classref-enumeration-constant
:ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` **CONTAINER_PROJECT_SETTING_TAB_RIGHT** = ``11``
Tab of Project Settings dialog, to the right of other tabs.
.. rst-class:: classref-item-separator
----
.. _enum_EditorPlugin_DockSlot:
.. rst-class:: classref-enumeration
enum **DockSlot**: :ref:`🔗<enum_EditorPlugin_DockSlot>`
.. _class_EditorPlugin_constant_DOCK_SLOT_NONE:
.. rst-class:: classref-enumeration-constant
:ref:`DockSlot<enum_EditorPlugin_DockSlot>` **DOCK_SLOT_NONE** = ``-1``
The dock is closed.
.. _class_EditorPlugin_constant_DOCK_SLOT_LEFT_UL:
.. rst-class:: classref-enumeration-constant
:ref:`DockSlot<enum_EditorPlugin_DockSlot>` **DOCK_SLOT_LEFT_UL** = ``0``
Dock slot, left side, upper-left (empty in default layout).
.. _class_EditorPlugin_constant_DOCK_SLOT_LEFT_BL:
.. rst-class:: classref-enumeration-constant
:ref:`DockSlot<enum_EditorPlugin_DockSlot>` **DOCK_SLOT_LEFT_BL** = ``1``
Dock slot, left side, bottom-left (empty in default layout).
.. _class_EditorPlugin_constant_DOCK_SLOT_LEFT_UR:
.. rst-class:: classref-enumeration-constant
:ref:`DockSlot<enum_EditorPlugin_DockSlot>` **DOCK_SLOT_LEFT_UR** = ``2``
Dock slot, left side, upper-right (in default layout includes Scene and Import docks).
.. _class_EditorPlugin_constant_DOCK_SLOT_LEFT_BR:
.. rst-class:: classref-enumeration-constant
:ref:`DockSlot<enum_EditorPlugin_DockSlot>` **DOCK_SLOT_LEFT_BR** = ``3``
Dock slot, left side, bottom-right (in default layout includes FileSystem dock).
.. _class_EditorPlugin_constant_DOCK_SLOT_RIGHT_UL:
.. rst-class:: classref-enumeration-constant
:ref:`DockSlot<enum_EditorPlugin_DockSlot>` **DOCK_SLOT_RIGHT_UL** = ``4``
Dock slot, right side, upper-left (in default layout includes Inspector, Node, and History docks).
.. _class_EditorPlugin_constant_DOCK_SLOT_RIGHT_BL:
.. rst-class:: classref-enumeration-constant
:ref:`DockSlot<enum_EditorPlugin_DockSlot>` **DOCK_SLOT_RIGHT_BL** = ``5``
Dock slot, right side, bottom-left (empty in default layout).
.. _class_EditorPlugin_constant_DOCK_SLOT_RIGHT_UR:
.. rst-class:: classref-enumeration-constant
:ref:`DockSlot<enum_EditorPlugin_DockSlot>` **DOCK_SLOT_RIGHT_UR** = ``6``
Dock slot, right side, upper-right (empty in default layout).
.. _class_EditorPlugin_constant_DOCK_SLOT_RIGHT_BR:
.. rst-class:: classref-enumeration-constant
:ref:`DockSlot<enum_EditorPlugin_DockSlot>` **DOCK_SLOT_RIGHT_BR** = ``7``
Dock slot, right side, bottom-right (empty in default layout).
.. _class_EditorPlugin_constant_DOCK_SLOT_BOTTOM:
.. rst-class:: classref-enumeration-constant
:ref:`DockSlot<enum_EditorPlugin_DockSlot>` **DOCK_SLOT_BOTTOM** = ``8``
Bottom panel.
.. _class_EditorPlugin_constant_DOCK_SLOT_MAX:
.. rst-class:: classref-enumeration-constant
:ref:`DockSlot<enum_EditorPlugin_DockSlot>` **DOCK_SLOT_MAX** = ``9``
Représente la taille de lenum :ref:`DockSlot<enum_EditorPlugin_DockSlot>`.
.. rst-class:: classref-item-separator
----
.. _enum_EditorPlugin_AfterGUIInput:
.. rst-class:: classref-enumeration
enum **AfterGUIInput**: :ref:`🔗<enum_EditorPlugin_AfterGUIInput>`
.. _class_EditorPlugin_constant_AFTER_GUI_INPUT_PASS:
.. rst-class:: classref-enumeration-constant
:ref:`AfterGUIInput<enum_EditorPlugin_AfterGUIInput>` **AFTER_GUI_INPUT_PASS** = ``0``
Forwards the :ref:`InputEvent<class_InputEvent>` to other EditorPlugins.
.. _class_EditorPlugin_constant_AFTER_GUI_INPUT_STOP:
.. rst-class:: classref-enumeration-constant
:ref:`AfterGUIInput<enum_EditorPlugin_AfterGUIInput>` **AFTER_GUI_INPUT_STOP** = ``1``
Prevents the :ref:`InputEvent<class_InputEvent>` from reaching other Editor classes.
.. _class_EditorPlugin_constant_AFTER_GUI_INPUT_CUSTOM:
.. rst-class:: classref-enumeration-constant
:ref:`AfterGUIInput<enum_EditorPlugin_AfterGUIInput>` **AFTER_GUI_INPUT_CUSTOM** = ``2``
Pass the :ref:`InputEvent<class_InputEvent>` to other editor plugins except the main :ref:`Node3D<class_Node3D>` one. This can be used to prevent node selection changes and work with sub-gizmos instead.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descriptions des méthodes
--------------------------------------------------
.. _class_EditorPlugin_private_method__apply_changes:
.. rst-class:: classref-method
|void| **_apply_changes**\ (\ ) |virtual| :ref:`🔗<class_EditorPlugin_private_method__apply_changes>`
Cette méthode est appelée lorsque l'éditeur est sur le point d'enregistrer le projet, passer à un autre onglet, etc. Il demande au greffon d'appliquer tout changement d'état qui serait en attente pour garder une certaine cohérence.
Ceci est utilisé, par exemple, dans les éditeurs d'ombres pour signaler au greffon qu'il doit appliquer le shader d'ombre écrit par l'utilisateur à l'objet.
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_private_method__build:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **_build**\ (\ ) |virtual| :ref:`🔗<class_EditorPlugin_private_method__build>`
This method is called when the editor is about to run the project. The plugin can then perform required operations before the project runs.
This method must return a boolean. If this method returns ``false``, the project will not run. The run is aborted immediately, so this also prevents all other plugins' :ref:`_build()<class_EditorPlugin_private_method__build>` methods from running.
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_private_method__clear:
.. rst-class:: classref-method
|void| **_clear**\ (\ ) |virtual| :ref:`🔗<class_EditorPlugin_private_method__clear>`
Efface tout l'état et réinitialise à zéro l'objet modifié. Cela garantit que votre greffon ne maintient pas l'édition d'un nœud existant ou d'une autre scène.
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_private_method__disable_plugin:
.. rst-class:: classref-method
|void| **_disable_plugin**\ (\ ) |virtual| :ref:`🔗<class_EditorPlugin_private_method__disable_plugin>`
Appelé par le moteur lorsque l'utilisateur désactive le **EditorPlugin** dans l'onglet Greffon de la fenêtre des paramètres du projet.
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_private_method__edit:
.. rst-class:: classref-method
|void| **_edit**\ (\ object\: :ref:`Object<class_Object>`\ ) |virtual| :ref:`🔗<class_EditorPlugin_private_method__edit>`
This function is used for plugins that edit specific object types (nodes or resources). It requests the editor to edit the given object.
\ ``object`` can be ``null`` if the plugin was editing an object, but there is no longer any selected object handled by this plugin. It can be used to cleanup editing state.
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_private_method__enable_plugin:
.. rst-class:: classref-method
|void| **_enable_plugin**\ (\ ) |virtual| :ref:`🔗<class_EditorPlugin_private_method__enable_plugin>`
Appelé par le moteur lorsque l'utilisateur active le **EditorPlugin** dans l'onglet Greffon de la fenêtre des paramètres du projet.
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_private_method__forward_3d_draw_over_viewport:
.. rst-class:: classref-method
|void| **_forward_3d_draw_over_viewport**\ (\ viewport_control\: :ref:`Control<class_Control>`\ ) |virtual| :ref:`🔗<class_EditorPlugin_private_method__forward_3d_draw_over_viewport>`
Called by the engine when the 3D editor's viewport is updated. ``viewport_control`` is an overlay on top of the viewport and it can be used for drawing. You can update the viewport manually by calling :ref:`update_overlays()<class_EditorPlugin_method_update_overlays>`.
.. tabs::
.. code-tab:: gdscript
func _forward_3d_draw_over_viewport(overlay):
# Draw a circle at the cursor's position.
overlay.draw_circle(overlay.get_local_mouse_position(), 64, Color.WHITE)
func _forward_3d_gui_input(camera, event):
if event is InputEventMouseMotion:
# Redraw the viewport when the cursor is moved.
update_overlays()
return EditorPlugin.AFTER_GUI_INPUT_STOP
return EditorPlugin.AFTER_GUI_INPUT_PASS
.. code-tab:: csharp
public override void _Forward3DDrawOverViewport(Control viewportControl)
{
// Draw a circle at the cursor's position.
viewportControl.DrawCircle(viewportControl.GetLocalMousePosition(), 64, Colors.White);
}
public override EditorPlugin.AfterGuiInput _Forward3DGuiInput(Camera3D viewportCamera, InputEvent @event)
{
if (@event is InputEventMouseMotion)
{
// Redraw the viewport when the cursor is moved.
UpdateOverlays();
return EditorPlugin.AfterGuiInput.Stop;
}
return EditorPlugin.AfterGuiInput.Pass;
}
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_private_method__forward_3d_force_draw_over_viewport:
.. rst-class:: classref-method
|void| **_forward_3d_force_draw_over_viewport**\ (\ viewport_control\: :ref:`Control<class_Control>`\ ) |virtual| :ref:`🔗<class_EditorPlugin_private_method__forward_3d_force_draw_over_viewport>`
This method is the same as :ref:`_forward_3d_draw_over_viewport()<class_EditorPlugin_private_method__forward_3d_draw_over_viewport>`, except it draws on top of everything. Useful when you need an extra layer that shows over anything else.
You need to enable calling of this method by using :ref:`set_force_draw_over_forwarding_enabled()<class_EditorPlugin_method_set_force_draw_over_forwarding_enabled>`.
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_private_method__forward_3d_gui_input:
.. rst-class:: classref-method
:ref:`int<class_int>` **_forward_3d_gui_input**\ (\ viewport_camera\: :ref:`Camera3D<class_Camera3D>`, event\: :ref:`InputEvent<class_InputEvent>`\ ) |virtual| :ref:`🔗<class_EditorPlugin_private_method__forward_3d_gui_input>`
Called when there is a root node in the current edited scene, :ref:`_handles()<class_EditorPlugin_private_method__handles>` is implemented, and an :ref:`InputEvent<class_InputEvent>` happens in the 3D viewport. The return value decides whether the :ref:`InputEvent<class_InputEvent>` is consumed or forwarded to other **EditorPlugin**\ s. See :ref:`AfterGUIInput<enum_EditorPlugin_AfterGUIInput>` for options.
.. tabs::
.. code-tab:: gdscript
# Prevents the InputEvent from reaching other Editor classes.
func _forward_3d_gui_input(camera, event):
return EditorPlugin.AFTER_GUI_INPUT_STOP
.. code-tab:: csharp
// Prevents the InputEvent from reaching other Editor classes.
public override EditorPlugin.AfterGuiInput _Forward3DGuiInput(Camera3D camera, InputEvent @event)
{
return EditorPlugin.AfterGuiInput.Stop;
}
This method must return :ref:`AFTER_GUI_INPUT_PASS<class_EditorPlugin_constant_AFTER_GUI_INPUT_PASS>` in order to forward the :ref:`InputEvent<class_InputEvent>` to other Editor classes.
.. tabs::
.. code-tab:: gdscript
# Consumes InputEventMouseMotion and forwards other InputEvent types.
func _forward_3d_gui_input(camera, event):
return EditorPlugin.AFTER_GUI_INPUT_STOP if event is InputEventMouseMotion else EditorPlugin.AFTER_GUI_INPUT_PASS
.. code-tab:: csharp
// Consumes InputEventMouseMotion and forwards other InputEvent types.
public override EditorPlugin.AfterGuiInput _Forward3DGuiInput(Camera3D camera, InputEvent @event)
{
return @event is InputEventMouseMotion ? EditorPlugin.AfterGuiInput.Stop : EditorPlugin.AfterGuiInput.Pass;
}
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_private_method__forward_canvas_draw_over_viewport:
.. rst-class:: classref-method
|void| **_forward_canvas_draw_over_viewport**\ (\ viewport_control\: :ref:`Control<class_Control>`\ ) |virtual| :ref:`🔗<class_EditorPlugin_private_method__forward_canvas_draw_over_viewport>`
Called by the engine when the 2D editor's viewport is updated. ``viewport_control`` is an overlay on top of the viewport and it can be used for drawing. You can update the viewport manually by calling :ref:`update_overlays()<class_EditorPlugin_method_update_overlays>`.
.. tabs::
.. code-tab:: gdscript
func _forward_canvas_draw_over_viewport(overlay):
# Draw a circle at the cursor's position.
overlay.draw_circle(overlay.get_local_mouse_position(), 64, Color.WHITE)
func _forward_canvas_gui_input(event):
if event is InputEventMouseMotion:
# Redraw the viewport when the cursor is moved.
update_overlays()
return true
return false
.. code-tab:: csharp
public override void _ForwardCanvasDrawOverViewport(Control viewportControl)
{
// Draw a circle at the cursor's position.
viewportControl.DrawCircle(viewportControl.GetLocalMousePosition(), 64, Colors.White);
}
public override bool _ForwardCanvasGuiInput(InputEvent @event)
{
if (@event is InputEventMouseMotion)
{
// Redraw the viewport when the cursor is moved.
UpdateOverlays();
return true;
}
return false;
}
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_private_method__forward_canvas_force_draw_over_viewport:
.. rst-class:: classref-method
|void| **_forward_canvas_force_draw_over_viewport**\ (\ viewport_control\: :ref:`Control<class_Control>`\ ) |virtual| :ref:`🔗<class_EditorPlugin_private_method__forward_canvas_force_draw_over_viewport>`
This method is the same as :ref:`_forward_canvas_draw_over_viewport()<class_EditorPlugin_private_method__forward_canvas_draw_over_viewport>`, except it draws on top of everything. Useful when you need an extra layer that shows over anything else.
You need to enable calling of this method by using :ref:`set_force_draw_over_forwarding_enabled()<class_EditorPlugin_method_set_force_draw_over_forwarding_enabled>`.
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_private_method__forward_canvas_gui_input:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **_forward_canvas_gui_input**\ (\ event\: :ref:`InputEvent<class_InputEvent>`\ ) |virtual| :ref:`🔗<class_EditorPlugin_private_method__forward_canvas_gui_input>`
Called when there is a root node in the current edited scene, :ref:`_handles()<class_EditorPlugin_private_method__handles>` is implemented, and an :ref:`InputEvent<class_InputEvent>` happens in the 2D viewport. If this method returns ``true``, ``event`` is intercepted by this **EditorPlugin**, otherwise ``event`` is forwarded to other Editor classes.
.. tabs::
.. code-tab:: gdscript
# Prevents the InputEvent from reaching other Editor classes.
func _forward_canvas_gui_input(event):
return true
.. code-tab:: csharp
// Prevents the InputEvent from reaching other Editor classes.
public override bool ForwardCanvasGuiInput(InputEvent @event)
{
return true;
}
This method must return ``false`` in order to forward the :ref:`InputEvent<class_InputEvent>` to other Editor classes.
.. tabs::
.. code-tab:: gdscript
# Consumes InputEventMouseMotion and forwards other InputEvent types.
func _forward_canvas_gui_input(event):
if (event is InputEventMouseMotion):
return true
return false
.. code-tab:: csharp
// Consumes InputEventMouseMotion and forwards other InputEvent types.
public override bool _ForwardCanvasGuiInput(InputEvent @event)
{
if (@event is InputEventMouseMotion)
{
return true;
}
return false;
}
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_private_method__get_breakpoints:
.. rst-class:: classref-method
:ref:`PackedStringArray<class_PackedStringArray>` **_get_breakpoints**\ (\ ) |virtual| |const| :ref:`🔗<class_EditorPlugin_private_method__get_breakpoints>`
C'est pour les éditeurs qui modifient des objets basés sur des scripts. Vous pouvez renvoyer une liste de points d'arrêt avec le format (``script:line``), par exemple : ``res://path_to_script.gd:25``.
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_private_method__get_plugin_icon:
.. rst-class:: classref-method
:ref:`Texture2D<class_Texture2D>` **_get_plugin_icon**\ (\ ) |virtual| |const| :ref:`🔗<class_EditorPlugin_private_method__get_plugin_icon>`
Override this method in your plugin to return a :ref:`Texture2D<class_Texture2D>` in order to give it an icon.
For main screen plugins, this appears at the top of the screen, to the right of the "2D", "3D", "Script", "Game", and "AssetLib" buttons.
Ideally, the plugin icon should be white with a transparent background and 16×16 pixels in size.
.. tabs::
.. code-tab:: gdscript
func _get_plugin_icon():
# You can use a custom icon:
return preload("res://addons/my_plugin/my_plugin_icon.svg")
# Or use a built-in icon:
return EditorInterface.get_editor_theme().get_icon("Node", "EditorIcons")
.. code-tab:: csharp
public override Texture2D _GetPluginIcon()
{
// You can use a custom icon:
return ResourceLoader.Load<Texture2D>("res://addons/my_plugin/my_plugin_icon.svg");
// Or use a built-in icon:
return EditorInterface.Singleton.GetEditorTheme().GetIcon("Node", "EditorIcons");
}
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_private_method__get_plugin_name:
.. rst-class:: classref-method
:ref:`String<class_String>` **_get_plugin_name**\ (\ ) |virtual| |const| :ref:`🔗<class_EditorPlugin_private_method__get_plugin_name>`
Override this method in your plugin to provide the name of the plugin when displayed in the Godot editor.
For main screen plugins, this appears at the top of the screen, to the right of the "2D", "3D", "Script", "Game", and "AssetLib" buttons.
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_private_method__get_state:
.. rst-class:: classref-method
:ref:`Dictionary<class_Dictionary>` **_get_state**\ (\ ) |virtual| |const| :ref:`🔗<class_EditorPlugin_private_method__get_state>`
Redéfinissez cette méthode pour fournir des données d'état que vous souhaitez enregistrer, comme la position de la vue, les paramètres de grille, les repliages, etc. Ceci est utilisé pour enregistrer la scène (pour que l'état soit maintenu lors de l'ouverture suivante) et pour changer d'onglet (pour que l'état soit restauré quand l'onglet est ouvert à nouveau). Ces données sont automatiquement sauvegardées pour chaque scène dans un fichier ``editstate`` dans le dossier de métadonnées de l'éditeur. Si vous souhaitez stocker des données globales de l'éditeur (indépendantes de la scène) pour votre plugin, utilisez :ref:`_get_window_layout()<class_EditorPlugin_private_method__get_window_layout>` à la place.
Utilisez :ref:`_set_state()<class_EditorPlugin_private_method__set_state>` pour restaurer votre état sauvegardé.
\ **Note :** Cette méthode ne devrait pas être utilisée pour sauvegarder des paramètres importants qui devraient persister dans le projet.
\ **Note :** Vous devez implémenter :ref:`_get_plugin_name()<class_EditorPlugin_private_method__get_plugin_name>` pour que l'état soit stocké et restauré correctement.
::
func get_state():
var etat = {"zoom": zoom, "preferred_color": ma_couleur }
return etat
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_private_method__get_unsaved_status:
.. rst-class:: classref-method
:ref:`String<class_String>` **_get_unsaved_status**\ (\ for_scene\: :ref:`String<class_String>`\ ) |virtual| |const| :ref:`🔗<class_EditorPlugin_private_method__get_unsaved_status>`
Override this method to provide a custom message that lists unsaved changes. The editor will call this method when exiting or when closing a scene, and display the returned string in a confirmation dialog. Return empty string if the plugin has no unsaved changes.
When closing a scene, ``for_scene`` is the path to the scene being closed. You can use it to handle built-in resources in that scene.
If the user confirms saving, :ref:`_save_external_data()<class_EditorPlugin_private_method__save_external_data>` will be called, before closing the editor.
::
func _get_unsaved_status(for_scene):
if not unsaved:
return ""
if for_scene.is_empty():
return "Save changes in MyCustomPlugin before closing?"
else:
return "Scene %s has changes from MyCustomPlugin. Save before closing?" % for_scene.get_file()
func _save_external_data():
unsaved = false
If the plugin has no scene-specific changes, you can ignore the calls when closing scenes:
::
func _get_unsaved_status(for_scene):
if not for_scene.is_empty():
return ""
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_private_method__get_window_layout:
.. rst-class:: classref-method
|void| **_get_window_layout**\ (\ configuration\: :ref:`ConfigFile<class_ConfigFile>`\ ) |virtual| :ref:`🔗<class_EditorPlugin_private_method__get_window_layout>`
Override this method to provide the GUI layout of the plugin or any other data you want to be stored. This is used to save the project's editor layout when :ref:`queue_save_layout()<class_EditorPlugin_method_queue_save_layout>` is called or the editor layout was changed (for example changing the position of a dock). The data is stored in the ``editor_layout.cfg`` file in the editor metadata directory.
Use :ref:`_set_window_layout()<class_EditorPlugin_private_method__set_window_layout>` to restore your saved layout.
::
func _get_window_layout(configuration):
configuration.set_value("MyPlugin", "window_position", $Window.position)
configuration.set_value("MyPlugin", "icon_color", $Icon.modulate)
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_private_method__handles:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **_handles**\ (\ object\: :ref:`Object<class_Object>`\ ) |virtual| |const| :ref:`🔗<class_EditorPlugin_private_method__handles>`
Implement this function if your plugin edits a specific type of object (Resource or Node). If you return ``true``, then you will get the functions :ref:`_edit()<class_EditorPlugin_private_method__edit>` and :ref:`_make_visible()<class_EditorPlugin_private_method__make_visible>` called when the editor requests them. If you have declared the methods :ref:`_forward_canvas_gui_input()<class_EditorPlugin_private_method__forward_canvas_gui_input>` and :ref:`_forward_3d_gui_input()<class_EditorPlugin_private_method__forward_3d_gui_input>` these will be called too.
\ **Note:** Each plugin should handle only one type of objects at a time. If a plugin handles more types of objects and they are edited at the same time, it will result in errors.
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_private_method__has_main_screen:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **_has_main_screen**\ (\ ) |virtual| |const| :ref:`🔗<class_EditorPlugin_private_method__has_main_screen>`
Returns ``true`` if this is a main screen editor plugin (it goes in the workspace selector together with **2D**, **3D**, **Script**, **Game**, and **AssetLib**).
When the plugin's workspace is selected, other main screen plugins will be hidden, but your plugin will not appear automatically. It needs to be added as a child of :ref:`EditorInterface.get_editor_main_screen()<class_EditorInterface_method_get_editor_main_screen>` and made visible inside :ref:`_make_visible()<class_EditorPlugin_private_method__make_visible>`.
Use :ref:`_get_plugin_name()<class_EditorPlugin_private_method__get_plugin_name>` and :ref:`_get_plugin_icon()<class_EditorPlugin_private_method__get_plugin_icon>` to customize the plugin button's appearance.
::
var plugin_control
func _enter_tree():
plugin_control = preload("my_plugin_control.tscn").instantiate()
EditorInterface.get_editor_main_screen().add_child(plugin_control)
plugin_control.hide()
func _has_main_screen():
return true
func _make_visible(visible):
plugin_control.visible = visible
func _get_plugin_name():
return "My Super Cool Plugin 3000"
func _get_plugin_icon():
return EditorInterface.get_editor_theme().get_icon("Node", "EditorIcons")
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_private_method__make_visible:
.. rst-class:: classref-method
|void| **_make_visible**\ (\ visible\: :ref:`bool<class_bool>`\ ) |virtual| :ref:`🔗<class_EditorPlugin_private_method__make_visible>`
Cette fonction sera appelée lorsqu'il est demandé à l'éditeur de devenir visible. Il est utilisé pour les greffons qui modifient un type d'objet spécifique.
Rappelez-vous que vous devez gérer manuellement la visibilité de tous les contrôles de votre éditeur.
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_private_method__run_scene:
.. rst-class:: classref-method
:ref:`PackedStringArray<class_PackedStringArray>` **_run_scene**\ (\ scene\: :ref:`String<class_String>`, args\: :ref:`PackedStringArray<class_PackedStringArray>`\ ) |virtual| |const| :ref:`🔗<class_EditorPlugin_private_method__run_scene>`
This function is called when an individual scene is about to be played in the editor. ``args`` is a list of command line arguments that will be passed to the new Godot instance, which will be replaced by the list returned by this function.
::
func _run_scene(scene, args):
args.append("--an-extra-argument")
return args
\ **Note:** Text that is printed in this method will not be visible in the editor's Output panel unless :ref:`EditorSettings.run/output/always_clear_output_on_play<class_EditorSettings_property_run/output/always_clear_output_on_play>` is ``false``.
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_private_method__save_external_data:
.. rst-class:: classref-method
|void| **_save_external_data**\ (\ ) |virtual| :ref:`🔗<class_EditorPlugin_private_method__save_external_data>`
Cette méthode est appelée après que l'éditeur enregistre le projet ou lorsqu'il est fermé. Il demande au greffon d'enregistrer les scènes et ressources externes modifiées.
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_private_method__set_state:
.. rst-class:: classref-method
|void| **_set_state**\ (\ state\: :ref:`Dictionary<class_Dictionary>`\ ) |virtual| :ref:`🔗<class_EditorPlugin_private_method__set_state>`
Restaure l'état enregistré par :ref:`_get_state()<class_EditorPlugin_private_method__get_state>`. Cette méthode est appelée lorsque l'onglet de scène actuelle est changé dans l'éditeur.
\ **Note :** Votre plugin doit implémenter :ref:`_get_plugin_name()<class_EditorPlugin_private_method__get_plugin_name>`, sinon il ne sera pas reconnu et cette méthode ne sera pas appelée.
::
func set_state(data):
zoom = data.get("zoom", 1.0)
couleur_preferee= data.get("ma_couleur", Color.WHITE)
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_private_method__set_window_layout:
.. rst-class:: classref-method
|void| **_set_window_layout**\ (\ configuration\: :ref:`ConfigFile<class_ConfigFile>`\ ) |virtual| :ref:`🔗<class_EditorPlugin_private_method__set_window_layout>`
Restore the plugin GUI layout and data saved by :ref:`_get_window_layout()<class_EditorPlugin_private_method__get_window_layout>`. This method is called for every plugin on editor startup. Use the provided ``configuration`` file to read your saved data.
::
func _set_window_layout(configuration):
$Window.position = configuration.get_value("MyPlugin", "window_position", Vector2())
$Icon.modulate = configuration.get_value("MyPlugin", "icon_color", Color.WHITE)
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_method_add_autoload_singleton:
.. rst-class:: classref-method
|void| **add_autoload_singleton**\ (\ name\: :ref:`String<class_String>`, path\: :ref:`String<class_String>`\ ) :ref:`🔗<class_EditorPlugin_method_add_autoload_singleton>`
Adds a script at ``path`` to the Autoload list as ``name``.
.. rst-class:: classref-item-separator
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.. _class_EditorPlugin_method_add_context_menu_plugin:
.. rst-class:: classref-method
|void| **add_context_menu_plugin**\ (\ slot\: :ref:`ContextMenuSlot<enum_EditorContextMenuPlugin_ContextMenuSlot>`, plugin\: :ref:`EditorContextMenuPlugin<class_EditorContextMenuPlugin>`\ ) :ref:`🔗<class_EditorPlugin_method_add_context_menu_plugin>`
Adds a plugin to the context menu. ``slot`` is the context menu where the plugin will be added.
\ **Note:** A plugin instance can belong only to a single context menu slot.
.. rst-class:: classref-item-separator
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.. _class_EditorPlugin_method_add_control_to_bottom_panel:
.. rst-class:: classref-method
:ref:`Button<class_Button>` **add_control_to_bottom_panel**\ (\ control\: :ref:`Control<class_Control>`, title\: :ref:`String<class_String>`, shortcut\: :ref:`Shortcut<class_Shortcut>` = null\ ) :ref:`🔗<class_EditorPlugin_method_add_control_to_bottom_panel>`
**Obsolète:** Use :ref:`add_dock()<class_EditorPlugin_method_add_dock>` instead, with :ref:`EditorDock.default_slot<class_EditorDock_property_default_slot>` set to :ref:`DOCK_SLOT_BOTTOM<class_EditorPlugin_constant_DOCK_SLOT_BOTTOM>`.
Adds a control to the bottom panel (together with Output, Debug, Animation, etc.). Returns a reference to a button that is outside the scene tree. It's up to you to hide/show the button when needed. When your plugin is deactivated, make sure to remove your custom control with :ref:`remove_control_from_bottom_panel()<class_EditorPlugin_method_remove_control_from_bottom_panel>` and free it with :ref:`Node.queue_free()<class_Node_method_queue_free>`.
\ ``shortcut`` is a shortcut that, when activated, will toggle the bottom panel's visibility. The shortcut object is only set when this control is added to the bottom panel.
\ **Note** See the default editor bottom panel shortcuts in the Editor Settings for inspiration. By convention, they all use :kbd:`Alt` modifier.
.. rst-class:: classref-item-separator
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.. _class_EditorPlugin_method_add_control_to_container:
.. rst-class:: classref-method
|void| **add_control_to_container**\ (\ container\: :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>`, control\: :ref:`Control<class_Control>`\ ) :ref:`🔗<class_EditorPlugin_method_add_control_to_container>`
Adds a custom control to a container in the editor UI.
Please remember that you have to manage the visibility of your custom controls yourself (and likely hide it after adding it).
When your plugin is deactivated, make sure to remove your custom control with :ref:`remove_control_from_container()<class_EditorPlugin_method_remove_control_from_container>` and free it with :ref:`Node.queue_free()<class_Node_method_queue_free>`.
.. rst-class:: classref-item-separator
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.. _class_EditorPlugin_method_add_control_to_dock:
.. rst-class:: classref-method
|void| **add_control_to_dock**\ (\ slot\: :ref:`DockSlot<enum_EditorPlugin_DockSlot>`, control\: :ref:`Control<class_Control>`, shortcut\: :ref:`Shortcut<class_Shortcut>` = null\ ) :ref:`🔗<class_EditorPlugin_method_add_control_to_dock>`
**Obsolète:** Use :ref:`add_dock()<class_EditorPlugin_method_add_dock>` instead.
Adds the control to a specific dock slot.
If the dock is repositioned and as long as the plugin is active, the editor will save the dock position on further sessions.
When your plugin is deactivated, make sure to remove your custom control with :ref:`remove_control_from_docks()<class_EditorPlugin_method_remove_control_from_docks>` and free it with :ref:`Node.queue_free()<class_Node_method_queue_free>`.
Optionally, you can specify a shortcut parameter. When pressed, this shortcut will open and focus the dock.
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_method_add_custom_type:
.. rst-class:: classref-method
|void| **add_custom_type**\ (\ type\: :ref:`String<class_String>`, base\: :ref:`String<class_String>`, script\: :ref:`Script<class_Script>`, icon\: :ref:`Texture2D<class_Texture2D>`\ ) :ref:`🔗<class_EditorPlugin_method_add_custom_type>`
Adds a custom type, which will appear in the list of nodes or resources.
When a given node or resource is selected, the base type will be instantiated (e.g. "Node3D", "Control", "Resource"), then the script will be loaded and set to this object.
\ **Note:** The base type is the base engine class which this type's class hierarchy inherits, not any custom type parent classes.
You can use the virtual method :ref:`_handles()<class_EditorPlugin_private_method__handles>` to check if your custom object is being edited by checking the script or using the ``is`` keyword.
During run-time, this will be a simple object with a script so this function does not need to be called then.
\ **Note:** Custom types added this way are not true classes. They are just a helper to create a node with specific script.
.. rst-class:: classref-item-separator
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.. _class_EditorPlugin_method_add_debugger_plugin:
.. rst-class:: classref-method
|void| **add_debugger_plugin**\ (\ script\: :ref:`EditorDebuggerPlugin<class_EditorDebuggerPlugin>`\ ) :ref:`🔗<class_EditorPlugin_method_add_debugger_plugin>`
Adds a :ref:`Script<class_Script>` as debugger plugin to the Debugger. The script must extend :ref:`EditorDebuggerPlugin<class_EditorDebuggerPlugin>`.
.. rst-class:: classref-item-separator
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.. _class_EditorPlugin_method_add_dock:
.. rst-class:: classref-method
|void| **add_dock**\ (\ dock\: :ref:`EditorDock<class_EditorDock>`\ ) :ref:`🔗<class_EditorPlugin_method_add_dock>`
Adds a new dock.
When your plugin is deactivated, make sure to remove your custom dock with :ref:`remove_dock()<class_EditorPlugin_method_remove_dock>` and free it with :ref:`Node.queue_free()<class_Node_method_queue_free>`.
.. rst-class:: classref-item-separator
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.. _class_EditorPlugin_method_add_export_platform:
.. rst-class:: classref-method
|void| **add_export_platform**\ (\ platform\: :ref:`EditorExportPlatform<class_EditorExportPlatform>`\ ) :ref:`🔗<class_EditorPlugin_method_add_export_platform>`
Registers a new :ref:`EditorExportPlatform<class_EditorExportPlatform>`. Export platforms provides functionality of exporting to the specific platform.
.. rst-class:: classref-item-separator
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.. _class_EditorPlugin_method_add_export_plugin:
.. rst-class:: classref-method
|void| **add_export_plugin**\ (\ plugin\: :ref:`EditorExportPlugin<class_EditorExportPlugin>`\ ) :ref:`🔗<class_EditorPlugin_method_add_export_plugin>`
Enregistre un nouveau :ref:`EditorExportPlugin<class_EditorExportPlugin>`. Les greffons d'exportation sont utilisés pour effectuer des tâches lorsque le projet est exporté.
Voir :ref:`add_inspector_plugin()<class_EditorPlugin_method_add_inspector_plugin>` pour un exemple sur comment enregistrer un greffon.
.. rst-class:: classref-item-separator
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.. _class_EditorPlugin_method_add_import_plugin:
.. rst-class:: classref-method
|void| **add_import_plugin**\ (\ importer\: :ref:`EditorImportPlugin<class_EditorImportPlugin>`, first_priority\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_EditorPlugin_method_add_import_plugin>`
Registers a new :ref:`EditorImportPlugin<class_EditorImportPlugin>`. Import plugins are used to import custom and unsupported assets as a custom :ref:`Resource<class_Resource>` type.
If ``first_priority`` is ``true``, the new import plugin is inserted first in the list and takes precedence over pre-existing plugins.
\ **Note:** If you want to import custom 3D asset formats use :ref:`add_scene_format_importer_plugin()<class_EditorPlugin_method_add_scene_format_importer_plugin>` instead.
See :ref:`add_inspector_plugin()<class_EditorPlugin_method_add_inspector_plugin>` for an example of how to register a plugin.
.. rst-class:: classref-item-separator
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.. _class_EditorPlugin_method_add_inspector_plugin:
.. rst-class:: classref-method
|void| **add_inspector_plugin**\ (\ plugin\: :ref:`EditorInspectorPlugin<class_EditorInspectorPlugin>`\ ) :ref:`🔗<class_EditorPlugin_method_add_inspector_plugin>`
Registers a new :ref:`EditorInspectorPlugin<class_EditorInspectorPlugin>`. Inspector plugins are used to extend :ref:`EditorInspector<class_EditorInspector>` and provide custom configuration tools for your object's properties.
\ **Note:** Always use :ref:`remove_inspector_plugin()<class_EditorPlugin_method_remove_inspector_plugin>` to remove the registered :ref:`EditorInspectorPlugin<class_EditorInspectorPlugin>` when your **EditorPlugin** is disabled to prevent leaks and an unexpected behavior.
.. tabs::
.. code-tab:: gdscript
const MyInspectorPlugin = preload("res://addons/your_addon/path/to/your/script.gd")
var inspector_plugin = MyInspectorPlugin.new()
func _enter_tree():
add_inspector_plugin(inspector_plugin)
func _exit_tree():
remove_inspector_plugin(inspector_plugin)
.. rst-class:: classref-item-separator
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.. _class_EditorPlugin_method_add_node_3d_gizmo_plugin:
.. rst-class:: classref-method
|void| **add_node_3d_gizmo_plugin**\ (\ plugin\: :ref:`EditorNode3DGizmoPlugin<class_EditorNode3DGizmoPlugin>`\ ) :ref:`🔗<class_EditorPlugin_method_add_node_3d_gizmo_plugin>`
Registers a new :ref:`EditorNode3DGizmoPlugin<class_EditorNode3DGizmoPlugin>`. Gizmo plugins are used to add custom gizmos to the 3D preview viewport for a :ref:`Node3D<class_Node3D>`.
See :ref:`add_inspector_plugin()<class_EditorPlugin_method_add_inspector_plugin>` for an example of how to register a plugin.
.. rst-class:: classref-item-separator
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.. _class_EditorPlugin_method_add_resource_conversion_plugin:
.. rst-class:: classref-method
|void| **add_resource_conversion_plugin**\ (\ plugin\: :ref:`EditorResourceConversionPlugin<class_EditorResourceConversionPlugin>`\ ) :ref:`🔗<class_EditorPlugin_method_add_resource_conversion_plugin>`
Registers a new :ref:`EditorResourceConversionPlugin<class_EditorResourceConversionPlugin>`. Resource conversion plugins are used to add custom resource converters to the editor inspector.
See :ref:`EditorResourceConversionPlugin<class_EditorResourceConversionPlugin>` for an example of how to create a resource conversion plugin.
.. rst-class:: classref-item-separator
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.. _class_EditorPlugin_method_add_scene_format_importer_plugin:
.. rst-class:: classref-method
|void| **add_scene_format_importer_plugin**\ (\ scene_format_importer\: :ref:`EditorSceneFormatImporter<class_EditorSceneFormatImporter>`, first_priority\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_EditorPlugin_method_add_scene_format_importer_plugin>`
Registers a new :ref:`EditorSceneFormatImporter<class_EditorSceneFormatImporter>`. Scene importers are used to import custom 3D asset formats as scenes.
If ``first_priority`` is ``true``, the new import plugin is inserted first in the list and takes precedence over pre-existing plugins.
.. rst-class:: classref-item-separator
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.. _class_EditorPlugin_method_add_scene_post_import_plugin:
.. rst-class:: classref-method
|void| **add_scene_post_import_plugin**\ (\ scene_import_plugin\: :ref:`EditorScenePostImportPlugin<class_EditorScenePostImportPlugin>`, first_priority\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_EditorPlugin_method_add_scene_post_import_plugin>`
Add an :ref:`EditorScenePostImportPlugin<class_EditorScenePostImportPlugin>`. These plugins allow customizing the import process of 3D assets by adding new options to the import dialogs.
If ``first_priority`` is ``true``, the new import plugin is inserted first in the list and takes precedence over pre-existing plugins.
.. rst-class:: classref-item-separator
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.. _class_EditorPlugin_method_add_tool_menu_item:
.. rst-class:: classref-method
|void| **add_tool_menu_item**\ (\ name\: :ref:`String<class_String>`, callable\: :ref:`Callable<class_Callable>`\ ) :ref:`🔗<class_EditorPlugin_method_add_tool_menu_item>`
Adds a custom menu item to **Project > Tools** named ``name``. When clicked, the provided ``callable`` will be called.
.. rst-class:: classref-item-separator
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.. _class_EditorPlugin_method_add_tool_submenu_item:
.. rst-class:: classref-method
|void| **add_tool_submenu_item**\ (\ name\: :ref:`String<class_String>`, submenu\: :ref:`PopupMenu<class_PopupMenu>`\ ) :ref:`🔗<class_EditorPlugin_method_add_tool_submenu_item>`
Adds a custom :ref:`PopupMenu<class_PopupMenu>` submenu under **Project > Tools >** ``name``. Use :ref:`remove_tool_menu_item()<class_EditorPlugin_method_remove_tool_menu_item>` on plugin clean up to remove the menu.
.. rst-class:: classref-item-separator
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.. _class_EditorPlugin_method_add_translation_parser_plugin:
.. rst-class:: classref-method
|void| **add_translation_parser_plugin**\ (\ parser\: :ref:`EditorTranslationParserPlugin<class_EditorTranslationParserPlugin>`\ ) :ref:`🔗<class_EditorPlugin_method_add_translation_parser_plugin>`
Registers a custom translation parser plugin for extracting translatable strings from custom files.
.. rst-class:: classref-item-separator
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.. _class_EditorPlugin_method_add_undo_redo_inspector_hook_callback:
.. rst-class:: classref-method
|void| **add_undo_redo_inspector_hook_callback**\ (\ callable\: :ref:`Callable<class_Callable>`\ ) :ref:`🔗<class_EditorPlugin_method_add_undo_redo_inspector_hook_callback>`
Hooks a callback into the undo/redo action creation when a property is modified in the inspector. This allows, for example, to save other properties that may be lost when a given property is modified.
The callback should have 4 arguments: :ref:`Object<class_Object>` ``undo_redo``, :ref:`Object<class_Object>` ``modified_object``, :ref:`String<class_String>` ``property`` and :ref:`Variant<class_Variant>` ``new_value``. They are, respectively, the :ref:`UndoRedo<class_UndoRedo>` object used by the inspector, the currently modified object, the name of the modified property and the new value the property is about to take.
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_method_get_editor_interface:
.. rst-class:: classref-method
:ref:`EditorInterface<class_EditorInterface>` **get_editor_interface**\ (\ ) :ref:`🔗<class_EditorPlugin_method_get_editor_interface>`
**Obsolète:** :ref:`EditorInterface<class_EditorInterface>` is a global singleton and can be accessed directly by its name.
Returns the :ref:`EditorInterface<class_EditorInterface>` singleton instance.
.. rst-class:: classref-item-separator
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.. _class_EditorPlugin_method_get_export_as_menu:
.. rst-class:: classref-method
:ref:`PopupMenu<class_PopupMenu>` **get_export_as_menu**\ (\ ) :ref:`🔗<class_EditorPlugin_method_get_export_as_menu>`
Returns the :ref:`PopupMenu<class_PopupMenu>` under **Scene > Export As...**.
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_method_get_plugin_version:
.. rst-class:: classref-method
:ref:`String<class_String>` **get_plugin_version**\ (\ ) |const| :ref:`🔗<class_EditorPlugin_method_get_plugin_version>`
Provide the version of the plugin declared in the ``plugin.cfg`` config file.
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_method_get_script_create_dialog:
.. rst-class:: classref-method
:ref:`ScriptCreateDialog<class_ScriptCreateDialog>` **get_script_create_dialog**\ (\ ) :ref:`🔗<class_EditorPlugin_method_get_script_create_dialog>`
Obtient le dialogue de l'éditeur utilisé pour faire des scripts.
\ **Note :** Les utilisateurs peuvent le configurer avant d'utiliser.
\ **Attention :** Supprimer et libérer ce nœud rend une partie de l'éditeur inutile et peut causer un accident.
.. rst-class:: classref-item-separator
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.. _class_EditorPlugin_method_get_undo_redo:
.. rst-class:: classref-method
:ref:`EditorUndoRedoManager<class_EditorUndoRedoManager>` **get_undo_redo**\ (\ ) :ref:`🔗<class_EditorPlugin_method_get_undo_redo>`
Obtient l'objet annuler/refaire. La plupart des actions de l'éditeur peuvent être inutilisables, alors utilisez cet objet pour s'assurer que cela se produit quand ça en vaut la peine.
.. rst-class:: classref-item-separator
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.. _class_EditorPlugin_method_hide_bottom_panel:
.. rst-class:: classref-method
|void| **hide_bottom_panel**\ (\ ) :ref:`🔗<class_EditorPlugin_method_hide_bottom_panel>`
Réduit le panneau du bas.
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_method_make_bottom_panel_item_visible:
.. rst-class:: classref-method
|void| **make_bottom_panel_item_visible**\ (\ item\: :ref:`Control<class_Control>`\ ) :ref:`🔗<class_EditorPlugin_method_make_bottom_panel_item_visible>`
Rend l'élément spécifié visible dans le panneau du bas.
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_method_queue_save_layout:
.. rst-class:: classref-method
|void| **queue_save_layout**\ (\ ) :ref:`🔗<class_EditorPlugin_method_queue_save_layout>`
Met en file d'attente la sauvegarde de la disposition de l'éditeur du projet.
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_method_remove_autoload_singleton:
.. rst-class:: classref-method
|void| **remove_autoload_singleton**\ (\ name\: :ref:`String<class_String>`\ ) :ref:`🔗<class_EditorPlugin_method_remove_autoload_singleton>`
Removes an Autoload ``name`` from the list.
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_method_remove_context_menu_plugin:
.. rst-class:: classref-method
|void| **remove_context_menu_plugin**\ (\ plugin\: :ref:`EditorContextMenuPlugin<class_EditorContextMenuPlugin>`\ ) :ref:`🔗<class_EditorPlugin_method_remove_context_menu_plugin>`
Supprime le plugin de menu contextuel spécifié.
.. rst-class:: classref-item-separator
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.. _class_EditorPlugin_method_remove_control_from_bottom_panel:
.. rst-class:: classref-method
|void| **remove_control_from_bottom_panel**\ (\ control\: :ref:`Control<class_Control>`\ ) :ref:`🔗<class_EditorPlugin_method_remove_control_from_bottom_panel>`
**Obsolète:** Use :ref:`remove_dock()<class_EditorPlugin_method_remove_dock>` instead.
Retire un contrôle du panneau du bas. Vous devez appeler manuellement :ref:`Node.queue_free()<class_Node_method_queue_free>` pour supprimer ce contrôle.
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_method_remove_control_from_container:
.. rst-class:: classref-method
|void| **remove_control_from_container**\ (\ container\: :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>`, control\: :ref:`Control<class_Control>`\ ) :ref:`🔗<class_EditorPlugin_method_remove_control_from_container>`
Retire un contrôle du conteneur spécifié. Vous devez appeler manuellement :ref:`Node.queue_free()<class_Node_method_queue_free>` pour supprimer ce contrôle.
.. rst-class:: classref-item-separator
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.. _class_EditorPlugin_method_remove_control_from_docks:
.. rst-class:: classref-method
|void| **remove_control_from_docks**\ (\ control\: :ref:`Control<class_Control>`\ ) :ref:`🔗<class_EditorPlugin_method_remove_control_from_docks>`
**Obsolète:** Use :ref:`remove_dock()<class_EditorPlugin_method_remove_dock>` instead.
Retire un contrôle de la barre d'outils. Vous devez appeler manuellement :ref:`Node.queue_free()<class_Node_method_queue_free>` pour supprimer ce contrôle.
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_method_remove_custom_type:
.. rst-class:: classref-method
|void| **remove_custom_type**\ (\ type\: :ref:`String<class_String>`\ ) :ref:`🔗<class_EditorPlugin_method_remove_custom_type>`
Supprime un type personnalisé ajouté par :ref:`add_custom_type()<class_EditorPlugin_method_add_custom_type>`.
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_method_remove_debugger_plugin:
.. rst-class:: classref-method
|void| **remove_debugger_plugin**\ (\ script\: :ref:`EditorDebuggerPlugin<class_EditorDebuggerPlugin>`\ ) :ref:`🔗<class_EditorPlugin_method_remove_debugger_plugin>`
Removes the debugger plugin with given script from the Debugger.
.. rst-class:: classref-item-separator
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.. _class_EditorPlugin_method_remove_dock:
.. rst-class:: classref-method
|void| **remove_dock**\ (\ dock\: :ref:`EditorDock<class_EditorDock>`\ ) :ref:`🔗<class_EditorPlugin_method_remove_dock>`
Removes ``dock`` from the available docks. You should manually call :ref:`Node.queue_free()<class_Node_method_queue_free>` to free it.
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_method_remove_export_platform:
.. rst-class:: classref-method
|void| **remove_export_platform**\ (\ platform\: :ref:`EditorExportPlatform<class_EditorExportPlatform>`\ ) :ref:`🔗<class_EditorPlugin_method_remove_export_platform>`
Supprime une plate-forme d'export enregistrée par :ref:`add_export_platform()<class_EditorPlugin_method_add_export_platform>`.
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_method_remove_export_plugin:
.. rst-class:: classref-method
|void| **remove_export_plugin**\ (\ plugin\: :ref:`EditorExportPlugin<class_EditorExportPlugin>`\ ) :ref:`🔗<class_EditorPlugin_method_remove_export_plugin>`
Supprime un plugin d'exportation enregistré par la :ref:`add_export_plugin()<class_EditorPlugin_method_add_export_plugin>`.
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_method_remove_import_plugin:
.. rst-class:: classref-method
|void| **remove_import_plugin**\ (\ importer\: :ref:`EditorImportPlugin<class_EditorImportPlugin>`\ ) :ref:`🔗<class_EditorPlugin_method_remove_import_plugin>`
Supprime un plugin importé inscrit par :ref:`add_import_plugin()<class_EditorPlugin_method_add_import_plugin>`.
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_method_remove_inspector_plugin:
.. rst-class:: classref-method
|void| **remove_inspector_plugin**\ (\ plugin\: :ref:`EditorInspectorPlugin<class_EditorInspectorPlugin>`\ ) :ref:`🔗<class_EditorPlugin_method_remove_inspector_plugin>`
Supprime un plugin d'inspecteur enregistré par :ref:`add_inspector_plugin()<class_EditorPlugin_method_add_inspector_plugin>`.
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_method_remove_node_3d_gizmo_plugin:
.. rst-class:: classref-method
|void| **remove_node_3d_gizmo_plugin**\ (\ plugin\: :ref:`EditorNode3DGizmoPlugin<class_EditorNode3DGizmoPlugin>`\ ) :ref:`🔗<class_EditorPlugin_method_remove_node_3d_gizmo_plugin>`
Supprime un plugin manipulateur ajouté par :ref:`add_node_3d_gizmo_plugin()<class_EditorPlugin_method_add_node_3d_gizmo_plugin>`.
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_method_remove_resource_conversion_plugin:
.. rst-class:: classref-method
|void| **remove_resource_conversion_plugin**\ (\ plugin\: :ref:`EditorResourceConversionPlugin<class_EditorResourceConversionPlugin>`\ ) :ref:`🔗<class_EditorPlugin_method_remove_resource_conversion_plugin>`
Supprime un plugin de conversion de ressource inscrit par :ref:`add_resource_conversion_plugin()<class_EditorPlugin_method_add_resource_conversion_plugin>`.
.. rst-class:: classref-item-separator
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.. _class_EditorPlugin_method_remove_scene_format_importer_plugin:
.. rst-class:: classref-method
|void| **remove_scene_format_importer_plugin**\ (\ scene_format_importer\: :ref:`EditorSceneFormatImporter<class_EditorSceneFormatImporter>`\ ) :ref:`🔗<class_EditorPlugin_method_remove_scene_format_importer_plugin>`
Supprime un importeur de format scène inscrit par :ref:`add_scene_format_importer_plugin()<class_EditorPlugin_method_add_scene_format_importer_plugin>`.
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_method_remove_scene_post_import_plugin:
.. rst-class:: classref-method
|void| **remove_scene_post_import_plugin**\ (\ scene_import_plugin\: :ref:`EditorScenePostImportPlugin<class_EditorScenePostImportPlugin>`\ ) :ref:`🔗<class_EditorPlugin_method_remove_scene_post_import_plugin>`
Supprime l':ref:`EditorScenePostImportPlugin<class_EditorScenePostImportPlugin>`, ajouté avec :ref:`add_scene_post_import_plugin()<class_EditorPlugin_method_add_scene_post_import_plugin>`.
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_method_remove_tool_menu_item:
.. rst-class:: classref-method
|void| **remove_tool_menu_item**\ (\ name\: :ref:`String<class_String>`\ ) :ref:`🔗<class_EditorPlugin_method_remove_tool_menu_item>`
Removes a menu ``name`` from **Project > Tools**.
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_method_remove_translation_parser_plugin:
.. rst-class:: classref-method
|void| **remove_translation_parser_plugin**\ (\ parser\: :ref:`EditorTranslationParserPlugin<class_EditorTranslationParserPlugin>`\ ) :ref:`🔗<class_EditorPlugin_method_remove_translation_parser_plugin>`
Supprime un plugin de parsing de traduction personnalisé enregistré par :ref:`add_translation_parser_plugin()<class_EditorPlugin_method_add_translation_parser_plugin>`.
.. rst-class:: classref-item-separator
----
.. _class_EditorPlugin_method_remove_undo_redo_inspector_hook_callback:
.. rst-class:: classref-method
|void| **remove_undo_redo_inspector_hook_callback**\ (\ callable\: :ref:`Callable<class_Callable>`\ ) :ref:`🔗<class_EditorPlugin_method_remove_undo_redo_inspector_hook_callback>`
Removes a callback previously added by :ref:`add_undo_redo_inspector_hook_callback()<class_EditorPlugin_method_add_undo_redo_inspector_hook_callback>`.
.. rst-class:: classref-item-separator
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.. _class_EditorPlugin_method_set_dock_tab_icon:
.. rst-class:: classref-method
|void| **set_dock_tab_icon**\ (\ control\: :ref:`Control<class_Control>`, icon\: :ref:`Texture2D<class_Texture2D>`\ ) :ref:`🔗<class_EditorPlugin_method_set_dock_tab_icon>`
**Obsolète:** Use :ref:`EditorDock.dock_icon<class_EditorDock_property_dock_icon>` instead.
Sets the tab icon for the given control in a dock slot. Setting to ``null`` removes the icon.
.. rst-class:: classref-item-separator
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.. _class_EditorPlugin_method_set_force_draw_over_forwarding_enabled:
.. rst-class:: classref-method
|void| **set_force_draw_over_forwarding_enabled**\ (\ ) :ref:`🔗<class_EditorPlugin_method_set_force_draw_over_forwarding_enabled>`
Enables calling of :ref:`_forward_canvas_force_draw_over_viewport()<class_EditorPlugin_private_method__forward_canvas_force_draw_over_viewport>` for the 2D editor and :ref:`_forward_3d_force_draw_over_viewport()<class_EditorPlugin_private_method__forward_3d_force_draw_over_viewport>` for the 3D editor when their viewports are updated. You need to call this method only once and it will work permanently for this plugin.
.. rst-class:: classref-item-separator
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.. _class_EditorPlugin_method_set_input_event_forwarding_always_enabled:
.. rst-class:: classref-method
|void| **set_input_event_forwarding_always_enabled**\ (\ ) :ref:`🔗<class_EditorPlugin_method_set_input_event_forwarding_always_enabled>`
Use this method if you always want to receive inputs from 3D view screen inside :ref:`_forward_3d_gui_input()<class_EditorPlugin_private_method__forward_3d_gui_input>`. It might be especially usable if your plugin will want to use raycast in the scene.
.. rst-class:: classref-item-separator
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.. _class_EditorPlugin_method_update_overlays:
.. rst-class:: classref-method
:ref:`int<class_int>` **update_overlays**\ (\ ) |const| :ref:`🔗<class_EditorPlugin_method_update_overlays>`
Updates the overlays of the 2D and 3D editor viewport. Causes methods :ref:`_forward_canvas_draw_over_viewport()<class_EditorPlugin_private_method__forward_canvas_draw_over_viewport>`, :ref:`_forward_canvas_force_draw_over_viewport()<class_EditorPlugin_private_method__forward_canvas_force_draw_over_viewport>`, :ref:`_forward_3d_draw_over_viewport()<class_EditorPlugin_private_method__forward_3d_draw_over_viewport>` and :ref:`_forward_3d_force_draw_over_viewport()<class_EditorPlugin_private_method__forward_3d_force_draw_over_viewport>` to be called.
.. |virtual| replace:: :abbr:`virtual (Cette méthode doit typiquement être redéfinie par l'utilisateur pour avoir un effet.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (Cette méthode n'a pas d'effets de bord. Elle ne modifie aucune des variables membres de l'instance.)`
.. |vararg| replace:: :abbr:`vararg (Cette méthode accepte n'importe quel nombre d'arguments après ceux décris ici.)`
.. |constructor| replace:: :abbr:`constructor (Cette méthode est utilisée pour construire un type.)`
.. |static| replace:: :abbr:`static (Cette méthode n'a pas besoin d'instance pour être appelée, elle peut donc être directement appelée en utilisant le nom de la classe.)`
.. |operator| replace:: :abbr:`operator (Cette méthode décrit un opérateur valide à utiliser avec ce type en tant qu'opérande gauche.)`
.. |bitfield| replace:: :abbr:`BitField (Cette valeur est un nombre entier composé d'un masque de bits des options suivantes.)`
.. |void| replace:: :abbr:`void (Aucune valeur de retour.)`