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435 lines
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ReStructuredText
435 lines
23 KiB
ReStructuredText
:github_url: hide
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.. _class_AnimationNodeBlendSpace2D:
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AnimationNodeBlendSpace2D
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=========================
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**Hérite de :** :ref:`AnimationRootNode<class_AnimationRootNode>` **<** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Un ensemble d':ref:`AnimationRootNode<class_AnimationRootNode>`\ s placés sur des coordonnées 2D, faisant un fondu enchaîné entre les trois nœuds adjacents. Utilisé par :ref:`AnimationTree<class_AnimationTree>`.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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Une ressource utilisée par :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
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\ **AnimationNodeBlendSpace2D** représente un espace virtuel 2D sur lequel des :ref:`AnimationRootNode<class_AnimationRootNode>`\ s sont placés. Produit le mélange linéaire des trois animations adjacentes en utilisant un poids :ref:`Vector2<class_Vector2>`. Adjacent dans ce contexte signifie que les trois :ref:`AnimationRootNode<class_AnimationRootNode>` composent le triangle qui contient la valeur actuelle.
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Vous pouvez ajouter des sommets à l'espace de mélange avec :ref:`add_blend_point()<class_AnimationNodeBlendSpace2D_method_add_blend_point>` et le trianguler automatiquement en définissant :ref:`auto_triangles<class_AnimationNodeBlendSpace2D_property_auto_triangles>` à ``true``. Sinon, utilisez :ref:`add_triangle()<class_AnimationNodeBlendSpace2D_method_add_triangle>` et :ref:`remove_triangle()<class_AnimationNodeBlendSpace2D_method_remove_triangle>` pour trianguler l'espace de mélange à la main.
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.. rst-class:: classref-introduction-group
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Tutoriels
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------------------
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- :doc:`Utiliser les AnimationTree <../tutorials/animation/animation_tree>`
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- `Démo de tir à la troisième personne (TPS) <https://godotengine.org/asset-library/asset/2710>`__
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.. rst-class:: classref-reftable-group
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Propriétés
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--------------------
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.. table::
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:widths: auto
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+------------------------------------------------------------+--------------------------------------------------------------------------------+-----------------------+
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| :ref:`bool<class_bool>` | :ref:`auto_triangles<class_AnimationNodeBlendSpace2D_property_auto_triangles>` | ``true`` |
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+------------------------------------------------------------+--------------------------------------------------------------------------------+-----------------------+
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| :ref:`BlendMode<enum_AnimationNodeBlendSpace2D_BlendMode>` | :ref:`blend_mode<class_AnimationNodeBlendSpace2D_property_blend_mode>` | ``0`` |
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+------------------------------------------------------------+--------------------------------------------------------------------------------+-----------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`max_space<class_AnimationNodeBlendSpace2D_property_max_space>` | ``Vector2(1, 1)`` |
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+------------------------------------------------------------+--------------------------------------------------------------------------------+-----------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`min_space<class_AnimationNodeBlendSpace2D_property_min_space>` | ``Vector2(-1, -1)`` |
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+------------------------------------------------------------+--------------------------------------------------------------------------------+-----------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`snap<class_AnimationNodeBlendSpace2D_property_snap>` | ``Vector2(0.1, 0.1)`` |
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+------------------------------------------------------------+--------------------------------------------------------------------------------+-----------------------+
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| :ref:`bool<class_bool>` | :ref:`sync<class_AnimationNodeBlendSpace2D_property_sync>` | ``false`` |
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+------------------------------------------------------------+--------------------------------------------------------------------------------+-----------------------+
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| :ref:`String<class_String>` | :ref:`x_label<class_AnimationNodeBlendSpace2D_property_x_label>` | ``"x"`` |
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+------------------------------------------------------------+--------------------------------------------------------------------------------+-----------------------+
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| :ref:`String<class_String>` | :ref:`y_label<class_AnimationNodeBlendSpace2D_property_y_label>` | ``"y"`` |
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+------------------------------------------------------------+--------------------------------------------------------------------------------+-----------------------+
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.. rst-class:: classref-reftable-group
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Méthodes
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----------------
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.. table::
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:widths: auto
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+---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`add_blend_point<class_AnimationNodeBlendSpace2D_method_add_blend_point>`\ (\ node\: :ref:`AnimationRootNode<class_AnimationRootNode>`, pos\: :ref:`Vector2<class_Vector2>`, at_index\: :ref:`int<class_int>` = -1\ ) |
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+---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`add_triangle<class_AnimationNodeBlendSpace2D_method_add_triangle>`\ (\ x\: :ref:`int<class_int>`, y\: :ref:`int<class_int>`, z\: :ref:`int<class_int>`, at_index\: :ref:`int<class_int>` = -1\ ) |
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+---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_blend_point_count<class_AnimationNodeBlendSpace2D_method_get_blend_point_count>`\ (\ ) |const| |
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+---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`AnimationRootNode<class_AnimationRootNode>` | :ref:`get_blend_point_node<class_AnimationNodeBlendSpace2D_method_get_blend_point_node>`\ (\ point\: :ref:`int<class_int>`\ ) |const| |
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+---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`get_blend_point_position<class_AnimationNodeBlendSpace2D_method_get_blend_point_position>`\ (\ point\: :ref:`int<class_int>`\ ) |const| |
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+---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_triangle_count<class_AnimationNodeBlendSpace2D_method_get_triangle_count>`\ (\ ) |const| |
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+---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_triangle_point<class_AnimationNodeBlendSpace2D_method_get_triangle_point>`\ (\ triangle\: :ref:`int<class_int>`, point\: :ref:`int<class_int>`\ ) |
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+---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`remove_blend_point<class_AnimationNodeBlendSpace2D_method_remove_blend_point>`\ (\ point\: :ref:`int<class_int>`\ ) |
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+---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`remove_triangle<class_AnimationNodeBlendSpace2D_method_remove_triangle>`\ (\ triangle\: :ref:`int<class_int>`\ ) |
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+---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_blend_point_node<class_AnimationNodeBlendSpace2D_method_set_blend_point_node>`\ (\ point\: :ref:`int<class_int>`, node\: :ref:`AnimationRootNode<class_AnimationRootNode>`\ ) |
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+---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_blend_point_position<class_AnimationNodeBlendSpace2D_method_set_blend_point_position>`\ (\ point\: :ref:`int<class_int>`, pos\: :ref:`Vector2<class_Vector2>`\ ) |
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+---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Signaux
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--------------
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.. _class_AnimationNodeBlendSpace2D_signal_triangles_updated:
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.. rst-class:: classref-signal
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**triangles_updated**\ (\ ) :ref:`🔗<class_AnimationNodeBlendSpace2D_signal_triangles_updated>`
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Émis à chaque création, suppression de triangles ou changement de position de l'un de leurs sommets dans le blend space.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Énumérations
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------------------------
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.. _enum_AnimationNodeBlendSpace2D_BlendMode:
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.. rst-class:: classref-enumeration
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enum **BlendMode**: :ref:`🔗<enum_AnimationNodeBlendSpace2D_BlendMode>`
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.. _class_AnimationNodeBlendSpace2D_constant_BLEND_MODE_INTERPOLATED:
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.. rst-class:: classref-enumeration-constant
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:ref:`BlendMode<enum_AnimationNodeBlendSpace2D_BlendMode>` **BLEND_MODE_INTERPOLATED** = ``0``
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L'interpolation entre les animations est linéaire.
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.. _class_AnimationNodeBlendSpace2D_constant_BLEND_MODE_DISCRETE:
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.. rst-class:: classref-enumeration-constant
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:ref:`BlendMode<enum_AnimationNodeBlendSpace2D_BlendMode>` **BLEND_MODE_DISCRETE** = ``1``
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L'espace de mélange joue l'animation du nœud d'animation dont la position de mélange le plus proche. Utile pour les animations 2D trame par trame.
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.. _class_AnimationNodeBlendSpace2D_constant_BLEND_MODE_DISCRETE_CARRY:
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.. rst-class:: classref-enumeration-constant
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:ref:`BlendMode<enum_AnimationNodeBlendSpace2D_BlendMode>` **BLEND_MODE_DISCRETE_CARRY** = ``2``
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Semblable à :ref:`BLEND_MODE_DISCRETE<class_AnimationNodeBlendSpace2D_constant_BLEND_MODE_DISCRETE>`, mais commence la nouvelle animation à la dernière position de lecture de l'animation suivante.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descriptions des propriétés
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------------------------------------------------------
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.. _class_AnimationNodeBlendSpace2D_property_auto_triangles:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **auto_triangles** = ``true`` :ref:`🔗<class_AnimationNodeBlendSpace2D_property_auto_triangles>`
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.. rst-class:: classref-property-setget
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- |void| **set_auto_triangles**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **get_auto_triangles**\ (\ )
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Si ``true``, le blend space est triangulé automatiquement. Le maillage se met à jour à chaque ajout ou suppression de points via :ref:`add_blend_point()<class_AnimationNodeBlendSpace2D_method_add_blend_point>` et :ref:`remove_blend_point()<class_AnimationNodeBlendSpace2D_method_remove_blend_point>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace2D_property_blend_mode:
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.. rst-class:: classref-property
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:ref:`BlendMode<enum_AnimationNodeBlendSpace2D_BlendMode>` **blend_mode** = ``0`` :ref:`🔗<class_AnimationNodeBlendSpace2D_property_blend_mode>`
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.. rst-class:: classref-property-setget
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- |void| **set_blend_mode**\ (\ value\: :ref:`BlendMode<enum_AnimationNodeBlendSpace2D_BlendMode>`\ )
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- :ref:`BlendMode<enum_AnimationNodeBlendSpace2D_BlendMode>` **get_blend_mode**\ (\ )
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Contrôle l'interpolation entre les animations.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace2D_property_max_space:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **max_space** = ``Vector2(1, 1)`` :ref:`🔗<class_AnimationNodeBlendSpace2D_property_max_space>`
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.. rst-class:: classref-property-setget
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- |void| **set_max_space**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
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- :ref:`Vector2<class_Vector2>` **get_max_space**\ (\ )
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La limite supérieure pour les positions des point sur les axes X/Y de l'espace de mélange. Voir :ref:`add_blend_point()<class_AnimationNodeBlendSpace2D_method_add_blend_point>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace2D_property_min_space:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **min_space** = ``Vector2(-1, -1)`` :ref:`🔗<class_AnimationNodeBlendSpace2D_property_min_space>`
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.. rst-class:: classref-property-setget
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- |void| **set_min_space**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
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- :ref:`Vector2<class_Vector2>` **get_min_space**\ (\ )
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La limite inférieure pour les positions des point sur les axes X/Y de l'espace de mélange. Voir :ref:`add_blend_point()<class_AnimationNodeBlendSpace2D_method_add_blend_point>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace2D_property_snap:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **snap** = ``Vector2(0.1, 0.1)`` :ref:`🔗<class_AnimationNodeBlendSpace2D_property_snap>`
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.. rst-class:: classref-property-setget
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- |void| **set_snap**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
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- :ref:`Vector2<class_Vector2>` **get_snap**\ (\ )
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L' incrément de position à laquelle s'accrocher lorsque l'on bouge un point.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace2D_property_sync:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **sync** = ``false`` :ref:`🔗<class_AnimationNodeBlendSpace2D_property_sync>`
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.. rst-class:: classref-property-setget
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- |void| **set_use_sync**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_using_sync**\ (\ )
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Si ``false``, la trame des animations mélangées est arrêtée lorsque la valeur du mélange vaut ``0``.
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Si ``true``, force les animations mélangées à avancer dans les trames.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace2D_property_x_label:
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.. rst-class:: classref-property
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:ref:`String<class_String>` **x_label** = ``"x"`` :ref:`🔗<class_AnimationNodeBlendSpace2D_property_x_label>`
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.. rst-class:: classref-property-setget
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- |void| **set_x_label**\ (\ value\: :ref:`String<class_String>`\ )
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- :ref:`String<class_String>` **get_x_label**\ (\ )
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Nom de l'axe X de l'espace de mélange.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace2D_property_y_label:
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.. rst-class:: classref-property
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:ref:`String<class_String>` **y_label** = ``"y"`` :ref:`🔗<class_AnimationNodeBlendSpace2D_property_y_label>`
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.. rst-class:: classref-property-setget
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- |void| **set_y_label**\ (\ value\: :ref:`String<class_String>`\ )
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- :ref:`String<class_String>` **get_y_label**\ (\ )
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Nom de l'axe Y de l'espace de mélange.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descriptions des méthodes
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--------------------------------------------------
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.. _class_AnimationNodeBlendSpace2D_method_add_blend_point:
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.. rst-class:: classref-method
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|void| **add_blend_point**\ (\ node\: :ref:`AnimationRootNode<class_AnimationRootNode>`, pos\: :ref:`Vector2<class_Vector2>`, at_index\: :ref:`int<class_int>` = -1\ ) :ref:`🔗<class_AnimationNodeBlendSpace2D_method_add_blend_point>`
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Ajoute un nouveau point qui représente un nœud ``node`` à une position donnée par ``pos``. Il est possible de l'insérer à l'index spécifié en utilisant l'argument ``at_index``. Si vous utilisez la valeur par défaut pour ``at_index``, le point est inséré à la fin du tableau des points de mélange.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace2D_method_add_triangle:
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.. rst-class:: classref-method
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|void| **add_triangle**\ (\ x\: :ref:`int<class_int>`, y\: :ref:`int<class_int>`, z\: :ref:`int<class_int>`, at_index\: :ref:`int<class_int>` = -1\ ) :ref:`🔗<class_AnimationNodeBlendSpace2D_method_add_triangle>`
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Crée un nouveau triangle en utilisant trois points ``x``, ``y``, et ``z``. Les triangles peuvent se superposer. Vous pouvez insérer un triangle à un index spécifique en utilisant l'argument ``at_index``. Si vous utilisez une valeur par défaut pour ``at_index``, le point est inséré à la fin de la séquence des points de mélange.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace2D_method_get_blend_point_count:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **get_blend_point_count**\ (\ ) |const| :ref:`🔗<class_AnimationNodeBlendSpace2D_method_get_blend_point_count>`
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Renvoie le nombre de points dans le blend space.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace2D_method_get_blend_point_node:
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.. rst-class:: classref-method
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:ref:`AnimationRootNode<class_AnimationRootNode>` **get_blend_point_node**\ (\ point\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_AnimationNodeBlendSpace2D_method_get_blend_point_node>`
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Renvoie l':ref:`AnimationRootNode<class_AnimationRootNode>` référencé par le point à l'index ``point``.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace2D_method_get_blend_point_position:
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.. rst-class:: classref-method
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:ref:`Vector2<class_Vector2>` **get_blend_point_position**\ (\ point\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_AnimationNodeBlendSpace2D_method_get_blend_point_position>`
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Renvoie la position du point à l'index ``point``.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace2D_method_get_triangle_count:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **get_triangle_count**\ (\ ) |const| :ref:`🔗<class_AnimationNodeBlendSpace2D_method_get_triangle_count>`
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Renvoie le nombre de triangles dans le blend space.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace2D_method_get_triangle_point:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **get_triangle_point**\ (\ triangle\: :ref:`int<class_int>`, point\: :ref:`int<class_int>`\ ) :ref:`🔗<class_AnimationNodeBlendSpace2D_method_get_triangle_point>`
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Renvoie la position du point à l'index ``point`` dans le triangle à l'index ``triangle``.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace2D_method_remove_blend_point:
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.. rst-class:: classref-method
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|void| **remove_blend_point**\ (\ point\: :ref:`int<class_int>`\ ) :ref:`🔗<class_AnimationNodeBlendSpace2D_method_remove_blend_point>`
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Supprime le point à l'index ``point`` de l'espace de mélange.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace2D_method_remove_triangle:
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.. rst-class:: classref-method
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|void| **remove_triangle**\ (\ triangle\: :ref:`int<class_int>`\ ) :ref:`🔗<class_AnimationNodeBlendSpace2D_method_remove_triangle>`
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Supprime le triangle à l'index ``triangle`` de l'espace de mélange.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace2D_method_set_blend_point_node:
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.. rst-class:: classref-method
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|void| **set_blend_point_node**\ (\ point\: :ref:`int<class_int>`, node\: :ref:`AnimationRootNode<class_AnimationRootNode>`\ ) :ref:`🔗<class_AnimationNodeBlendSpace2D_method_set_blend_point_node>`
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Change l':ref:`AnimationNode<class_AnimationNode>` référencé par le point à l'index ``point``.
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.. rst-class:: classref-item-separator
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----
|
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.. _class_AnimationNodeBlendSpace2D_method_set_blend_point_position:
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.. rst-class:: classref-method
|
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|void| **set_blend_point_position**\ (\ point\: :ref:`int<class_int>`, pos\: :ref:`Vector2<class_Vector2>`\ ) :ref:`🔗<class_AnimationNodeBlendSpace2D_method_set_blend_point_position>`
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|
||
Met à jour la position du point à l'index ``point`` sur l'axe de mélange.
|
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|
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.. |virtual| replace:: :abbr:`virtual (Cette méthode doit typiquement être redéfinie par l'utilisateur pour avoir un effet.)`
|
||
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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||
.. |const| replace:: :abbr:`const (Cette méthode n'a pas d'effets de bord. Elle ne modifie aucune des variables membres de l'instance.)`
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||
.. |vararg| replace:: :abbr:`vararg (Cette méthode accepte n'importe quel nombre d'arguments après ceux décris ici.)`
|
||
.. |constructor| replace:: :abbr:`constructor (Cette méthode est utilisée pour construire un type.)`
|
||
.. |static| replace:: :abbr:`static (Cette méthode n'a pas besoin d'instance pour être appelée, elle peut donc être directement appelée en utilisant le nom de la classe.)`
|
||
.. |operator| replace:: :abbr:`operator (Cette méthode décrit un opérateur valide à utiliser avec ce type en tant qu'opérande gauche.)`
|
||
.. |bitfield| replace:: :abbr:`BitField (Cette valeur est un nombre entier composé d'un masque de bits des options suivantes.)`
|
||
.. |void| replace:: :abbr:`void (Aucune valeur de retour.)`
|