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229 lines
8.9 KiB
ReStructuredText
229 lines
8.9 KiB
ReStructuredText
:github_url: hide
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.. _class_VisualShaderNodeTexture:
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VisualShaderNodeTexture
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=======================
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**Hereda:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Realiza una búsqueda de textura 2D dentro del grafo de shader visual.
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.. rst-class:: classref-introduction-group
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Descripción
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----------------------
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Realiza una operación de búsqueda en la textura proporcionada, con soporte para múltiples fuentes de textura a elegir.
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.. rst-class:: classref-reftable-group
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Propiedades
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----------------------
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.. table::
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:widths: auto
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+--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
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| :ref:`Source<enum_VisualShaderNodeTexture_Source>` | :ref:`source<class_VisualShaderNodeTexture_property_source>` | ``0`` |
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+--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
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| :ref:`Texture2D<class_Texture2D>` | :ref:`texture<class_VisualShaderNodeTexture_property_texture>` | |
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+--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
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| :ref:`TextureType<enum_VisualShaderNodeTexture_TextureType>` | :ref:`texture_type<class_VisualShaderNodeTexture_property_texture_type>` | ``0`` |
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+--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Enumeraciones
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--------------------------
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.. _enum_VisualShaderNodeTexture_Source:
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.. rst-class:: classref-enumeration
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enum **Source**: :ref:`🔗<enum_VisualShaderNodeTexture_Source>`
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.. _class_VisualShaderNodeTexture_constant_SOURCE_TEXTURE:
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.. rst-class:: classref-enumeration-constant
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:ref:`Source<enum_VisualShaderNodeTexture_Source>` **SOURCE_TEXTURE** = ``0``
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Utiliza la textura dada como argumento para esta función.
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.. _class_VisualShaderNodeTexture_constant_SOURCE_SCREEN:
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.. rst-class:: classref-enumeration-constant
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:ref:`Source<enum_VisualShaderNodeTexture_Source>` **SOURCE_SCREEN** = ``1``
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Utiliza la textura del actual viewport como fuente.
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.. _class_VisualShaderNodeTexture_constant_SOURCE_2D_TEXTURE:
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.. rst-class:: classref-enumeration-constant
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:ref:`Source<enum_VisualShaderNodeTexture_Source>` **SOURCE_2D_TEXTURE** = ``2``
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Usa la textura integrada de este shader (por ejemplo, una textura de un :ref:`Sprite2D<class_Sprite2D>`).
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.. _class_VisualShaderNodeTexture_constant_SOURCE_2D_NORMAL:
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.. rst-class:: classref-enumeration-constant
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:ref:`Source<enum_VisualShaderNodeTexture_Source>` **SOURCE_2D_NORMAL** = ``3``
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Usa la textura del mapa normal de este shader integrado.
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.. _class_VisualShaderNodeTexture_constant_SOURCE_DEPTH:
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.. rst-class:: classref-enumeration-constant
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:ref:`Source<enum_VisualShaderNodeTexture_Source>` **SOURCE_DEPTH** = ``4``
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Usa la textura de profundidad capturada durante el prepass de profundidad. Solo disponible cuando se usa el prepass de profundidad (es decir, en shaders espaciales y en los renderizadores forward_plus o gl_compatibility).
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.. _class_VisualShaderNodeTexture_constant_SOURCE_PORT:
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.. rst-class:: classref-enumeration-constant
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:ref:`Source<enum_VisualShaderNodeTexture_Source>` **SOURCE_PORT** = ``5``
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Usar la textura proporcionada en el puerto de entrada para esta función.
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.. _class_VisualShaderNodeTexture_constant_SOURCE_3D_NORMAL:
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.. rst-class:: classref-enumeration-constant
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:ref:`Source<enum_VisualShaderNodeTexture_Source>` **SOURCE_3D_NORMAL** = ``6``
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Usa el búfer normal capturado durante el prepass de profundidad. Solo disponible cuando el búfer normal-rugosidad está disponible (es decir, en shaders espaciales y en el renderizador forward_plus).
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.. _class_VisualShaderNodeTexture_constant_SOURCE_ROUGHNESS:
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.. rst-class:: classref-enumeration-constant
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:ref:`Source<enum_VisualShaderNodeTexture_Source>` **SOURCE_ROUGHNESS** = ``7``
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Usa el búfer de rugosidad capturado durante el prepass de profundidad. Solo disponible cuando el búfer normal-rugosidad está disponible (es decir, en shaders espaciales y en el renderizador forward_plus).
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.. _class_VisualShaderNodeTexture_constant_SOURCE_MAX:
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.. rst-class:: classref-enumeration-constant
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:ref:`Source<enum_VisualShaderNodeTexture_Source>` **SOURCE_MAX** = ``8``
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Representa el tamaño del enum :ref:`Source<enum_VisualShaderNodeTexture_Source>`.
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.. rst-class:: classref-item-separator
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----
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.. _enum_VisualShaderNodeTexture_TextureType:
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.. rst-class:: classref-enumeration
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enum **TextureType**: :ref:`🔗<enum_VisualShaderNodeTexture_TextureType>`
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.. _class_VisualShaderNodeTexture_constant_TYPE_DATA:
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.. rst-class:: classref-enumeration-constant
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:ref:`TextureType<enum_VisualShaderNodeTexture_TextureType>` **TYPE_DATA** = ``0``
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No se añade ninguna sugerencia a la declaración del uniforme.
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.. _class_VisualShaderNodeTexture_constant_TYPE_COLOR:
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.. rst-class:: classref-enumeration-constant
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:ref:`TextureType<enum_VisualShaderNodeTexture_TextureType>` **TYPE_COLOR** = ``1``
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Adds ``source_color`` as hint to the uniform declaration for proper conversion from nonlinear sRGB encoding to linear encoding.
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.. _class_VisualShaderNodeTexture_constant_TYPE_NORMAL_MAP:
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.. rst-class:: classref-enumeration-constant
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:ref:`TextureType<enum_VisualShaderNodeTexture_TextureType>` **TYPE_NORMAL_MAP** = ``2``
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Añade ``hint_normal`` como sugerencia a la declaración uniforme, lo que internamente convierte la textura para su uso adecuado como mapa normal.
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.. _class_VisualShaderNodeTexture_constant_TYPE_MAX:
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.. rst-class:: classref-enumeration-constant
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:ref:`TextureType<enum_VisualShaderNodeTexture_TextureType>` **TYPE_MAX** = ``3``
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Representa el tamaño del enum :ref:`TextureType<enum_VisualShaderNodeTexture_TextureType>`.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descripciones de Propiedades
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--------------------------------------------------------
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.. _class_VisualShaderNodeTexture_property_source:
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.. rst-class:: classref-property
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:ref:`Source<enum_VisualShaderNodeTexture_Source>` **source** = ``0`` :ref:`🔗<class_VisualShaderNodeTexture_property_source>`
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.. rst-class:: classref-property-setget
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- |void| **set_source**\ (\ value\: :ref:`Source<enum_VisualShaderNodeTexture_Source>`\ )
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- :ref:`Source<enum_VisualShaderNodeTexture_Source>` **get_source**\ (\ )
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Determina la fuente de la búsqueda.
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShaderNodeTexture_property_texture:
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.. rst-class:: classref-property
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:ref:`Texture2D<class_Texture2D>` **texture** :ref:`🔗<class_VisualShaderNodeTexture_property_texture>`
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.. rst-class:: classref-property-setget
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- |void| **set_texture**\ (\ value\: :ref:`Texture2D<class_Texture2D>`\ )
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- :ref:`Texture2D<class_Texture2D>` **get_texture**\ (\ )
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La textura de la fuente, si es necesaria para la :ref:`source<class_VisualShaderNodeTexture_property_source>` seleccionada.
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShaderNodeTexture_property_texture_type:
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.. rst-class:: classref-property
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:ref:`TextureType<enum_VisualShaderNodeTexture_TextureType>` **texture_type** = ``0`` :ref:`🔗<class_VisualShaderNodeTexture_property_texture_type>`
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.. rst-class:: classref-property-setget
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- |void| **set_texture_type**\ (\ value\: :ref:`TextureType<enum_VisualShaderNodeTexture_TextureType>`\ )
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- :ref:`TextureType<enum_VisualShaderNodeTexture_TextureType>` **get_texture_type**\ (\ )
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Especifica el tipo de textura si :ref:`source<class_VisualShaderNodeTexture_property_source>` se establece en :ref:`SOURCE_TEXTURE<class_VisualShaderNodeTexture_constant_SOURCE_TEXTURE>`.
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.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
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.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
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.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
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.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
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.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
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.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
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.. |void| replace:: :abbr:`void (Sin valor de retorno.)`
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