Files
godot-docs-l10n/classes/es/class_visualshadernodeintparameter.rst
2025-12-19 14:34:07 +01:00

233 lines
11 KiB
ReStructuredText

:github_url: hide
.. _class_VisualShaderNodeIntParameter:
VisualShaderNodeIntParameter
============================
**Hereda:** :ref:`VisualShaderNodeParameter<class_VisualShaderNodeParameter>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Un nodo de shader visual para el parámetro de shader (uniforme) de tipo :ref:`int<class_int>`.
.. rst-class:: classref-introduction-group
Descripción
----------------------
Un :ref:`VisualShaderNodeParameter<class_VisualShaderNodeParameter>` de tipo :ref:`int<class_int>`. Ofrece personalización adicional para el rango de valores aceptados.
.. rst-class:: classref-reftable-group
Propiedades
----------------------
.. table::
:widths: auto
+-----------------------------------------------------+-------------------------------------------------------------------------------------------------+-------------------------+
| :ref:`int<class_int>` | :ref:`default_value<class_VisualShaderNodeIntParameter_property_default_value>` | ``0`` |
+-----------------------------------------------------+-------------------------------------------------------------------------------------------------+-------------------------+
| :ref:`bool<class_bool>` | :ref:`default_value_enabled<class_VisualShaderNodeIntParameter_property_default_value_enabled>` | ``false`` |
+-----------------------------------------------------+-------------------------------------------------------------------------------------------------+-------------------------+
| :ref:`PackedStringArray<class_PackedStringArray>` | :ref:`enum_names<class_VisualShaderNodeIntParameter_property_enum_names>` | ``PackedStringArray()`` |
+-----------------------------------------------------+-------------------------------------------------------------------------------------------------+-------------------------+
| :ref:`Hint<enum_VisualShaderNodeIntParameter_Hint>` | :ref:`hint<class_VisualShaderNodeIntParameter_property_hint>` | ``0`` |
+-----------------------------------------------------+-------------------------------------------------------------------------------------------------+-------------------------+
| :ref:`int<class_int>` | :ref:`max<class_VisualShaderNodeIntParameter_property_max>` | ``100`` |
+-----------------------------------------------------+-------------------------------------------------------------------------------------------------+-------------------------+
| :ref:`int<class_int>` | :ref:`min<class_VisualShaderNodeIntParameter_property_min>` | ``0`` |
+-----------------------------------------------------+-------------------------------------------------------------------------------------------------+-------------------------+
| :ref:`int<class_int>` | :ref:`step<class_VisualShaderNodeIntParameter_property_step>` | ``1`` |
+-----------------------------------------------------+-------------------------------------------------------------------------------------------------+-------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Enumeraciones
--------------------------
.. _enum_VisualShaderNodeIntParameter_Hint:
.. rst-class:: classref-enumeration
enum **Hint**: :ref:`🔗<enum_VisualShaderNodeIntParameter_Hint>`
.. _class_VisualShaderNodeIntParameter_constant_HINT_NONE:
.. rst-class:: classref-enumeration-constant
:ref:`Hint<enum_VisualShaderNodeIntParameter_Hint>` **HINT_NONE** = ``0``
El parámetro no restringirá su valor.
.. _class_VisualShaderNodeIntParameter_constant_HINT_RANGE:
.. rst-class:: classref-enumeration-constant
:ref:`Hint<enum_VisualShaderNodeIntParameter_Hint>` **HINT_RANGE** = ``1``
El valor del parámetro debe estar dentro del rango :ref:`min<class_VisualShaderNodeIntParameter_property_min>`/:ref:`max<class_VisualShaderNodeIntParameter_property_max>` especificado.
.. _class_VisualShaderNodeIntParameter_constant_HINT_RANGE_STEP:
.. rst-class:: classref-enumeration-constant
:ref:`Hint<enum_VisualShaderNodeIntParameter_Hint>` **HINT_RANGE_STEP** = ``2``
El valor del parámetro debe estar dentro del rango especificado, con el :ref:`step<class_VisualShaderNodeIntParameter_property_step>` dado entre los valores.
.. _class_VisualShaderNodeIntParameter_constant_HINT_ENUM:
.. rst-class:: classref-enumeration-constant
:ref:`Hint<enum_VisualShaderNodeIntParameter_Hint>` **HINT_ENUM** = ``3``
El parámetro utiliza un enum para asociar valores preestablecidos a nombres en el editor.
.. _class_VisualShaderNodeIntParameter_constant_HINT_MAX:
.. rst-class:: classref-enumeration-constant
:ref:`Hint<enum_VisualShaderNodeIntParameter_Hint>` **HINT_MAX** = ``4``
Representa el tamaño del enum :ref:`Hint<enum_VisualShaderNodeIntParameter_Hint>`.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descripciones de Propiedades
--------------------------------------------------------
.. _class_VisualShaderNodeIntParameter_property_default_value:
.. rst-class:: classref-property
:ref:`int<class_int>` **default_value** = ``0`` :ref:`🔗<class_VisualShaderNodeIntParameter_property_default_value>`
.. rst-class:: classref-property-setget
- |void| **set_default_value**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_default_value**\ (\ )
Valor predeterminado de este parámetro, que se utilizará si no se establece externamente. :ref:`default_value_enabled<class_VisualShaderNodeIntParameter_property_default_value_enabled>` debe estar habilitado; de lo contrario, el valor predeterminado es ``0``.
.. rst-class:: classref-item-separator
----
.. _class_VisualShaderNodeIntParameter_property_default_value_enabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **default_value_enabled** = ``false`` :ref:`🔗<class_VisualShaderNodeIntParameter_property_default_value_enabled>`
.. rst-class:: classref-property-setget
- |void| **set_default_value_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_default_value_enabled**\ (\ )
Si es ``true``, el nodo tendrá un valor por defecto personalizado.
.. rst-class:: classref-item-separator
----
.. _class_VisualShaderNodeIntParameter_property_enum_names:
.. rst-class:: classref-property
:ref:`PackedStringArray<class_PackedStringArray>` **enum_names** = ``PackedStringArray()`` :ref:`🔗<class_VisualShaderNodeIntParameter_property_enum_names>`
.. rst-class:: classref-property-setget
- |void| **set_enum_names**\ (\ value\: :ref:`PackedStringArray<class_PackedStringArray>`\ )
- :ref:`PackedStringArray<class_PackedStringArray>` **get_enum_names**\ (\ )
Los nombres utilizados para la selección del enum en el editor. :ref:`hint<class_VisualShaderNodeIntParameter_property_hint>` debe ser :ref:`HINT_ENUM<class_VisualShaderNodeIntParameter_constant_HINT_ENUM>` para que esto tenga efecto.
**Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedStringArray<class_PackedStringArray>` for more details.
.. rst-class:: classref-item-separator
----
.. _class_VisualShaderNodeIntParameter_property_hint:
.. rst-class:: classref-property
:ref:`Hint<enum_VisualShaderNodeIntParameter_Hint>` **hint** = ``0`` :ref:`🔗<class_VisualShaderNodeIntParameter_property_hint>`
.. rst-class:: classref-property-setget
- |void| **set_hint**\ (\ value\: :ref:`Hint<enum_VisualShaderNodeIntParameter_Hint>`\ )
- :ref:`Hint<enum_VisualShaderNodeIntParameter_Hint>` **get_hint**\ (\ )
Sugerencia de rango de este nodo. Úsalo para personalizar el rango de parámetros válido.
.. rst-class:: classref-item-separator
----
.. _class_VisualShaderNodeIntParameter_property_max:
.. rst-class:: classref-property
:ref:`int<class_int>` **max** = ``100`` :ref:`🔗<class_VisualShaderNodeIntParameter_property_max>`
.. rst-class:: classref-property-setget
- |void| **set_max**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_max**\ (\ )
El valor máximo que puede tomar este parámetro. :ref:`hint<class_VisualShaderNodeIntParameter_property_hint>` debe ser :ref:`HINT_RANGE<class_VisualShaderNodeIntParameter_constant_HINT_RANGE>` o :ref:`HINT_RANGE_STEP<class_VisualShaderNodeIntParameter_constant_HINT_RANGE_STEP>` para que esto tenga efecto.
.. rst-class:: classref-item-separator
----
.. _class_VisualShaderNodeIntParameter_property_min:
.. rst-class:: classref-property
:ref:`int<class_int>` **min** = ``0`` :ref:`🔗<class_VisualShaderNodeIntParameter_property_min>`
.. rst-class:: classref-property-setget
- |void| **set_min**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_min**\ (\ )
El valor mínimo que puede tomar este parámetro. :ref:`hint<class_VisualShaderNodeIntParameter_property_hint>` debe ser :ref:`HINT_RANGE<class_VisualShaderNodeIntParameter_constant_HINT_RANGE>` o :ref:`HINT_RANGE_STEP<class_VisualShaderNodeIntParameter_constant_HINT_RANGE_STEP>` para que esto tenga efecto.
.. rst-class:: classref-item-separator
----
.. _class_VisualShaderNodeIntParameter_property_step:
.. rst-class:: classref-property
:ref:`int<class_int>` **step** = ``1`` :ref:`🔗<class_VisualShaderNodeIntParameter_property_step>`
.. rst-class:: classref-property-setget
- |void| **set_step**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_step**\ (\ )
El paso entre los valores del parámetro. Fuerza al parámetro a ser un múltiplo del valor dado. :ref:`hint<class_VisualShaderNodeIntParameter_property_hint>` debe ser :ref:`HINT_RANGE_STEP<class_VisualShaderNodeIntParameter_constant_HINT_RANGE_STEP>` para que esto tenga efecto.
.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
.. |void| replace:: :abbr:`void (Sin valor de retorno.)`