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godot-docs-l10n/classes/es/class_touchscreenbutton.rst
2025-09-30 13:31:55 +02:00

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.. _class_TouchScreenButton:
TouchScreenButton
=================
**Hereda:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Botón para dispositivos de pantalla táctil para uso en juegos.
.. rst-class:: classref-introduction-group
Descripción
----------------------
TouchScreenButton te permite crear botones en pantalla para dispositivos táctiles. Está pensado para su uso en el juego, como una unidad que tienes que tocar para mover. A diferencia de :ref:`Button<class_Button>`, TouchScreenButton soporta multi-táctil de fábrica. Se pueden pulsar varios TouchScreenButtons al mismo tiempo con la entrada táctil.
Este nodo hereda de :ref:`Node2D<class_Node2D>`. A diferencia de los nodos :ref:`Control<class_Control>`, no puedes fijar anclajes en él. Si quieres crear menús o interfaces de usuario, puede que quieras usar nodos :ref:`Button<class_Button>` en su lugar. Para hacer que los nodos de botón reaccionen a los eventos táctiles, puedes activar :ref:`ProjectSettings.input_devices/pointing/emulate_mouse_from_touch<class_ProjectSettings_property_input_devices/pointing/emulate_mouse_from_touch>` en la Configuración del Proyecto.
Puedes configurar TouchScreenButton para que sea visible sólo en dispositivos táctiles, ayudándote a desarrollar tu juego tanto para ordenadores de escritorio como para dispositivos móviles.
.. rst-class:: classref-reftable-group
Propiedades
----------------------
.. table::
:widths: auto
+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
| :ref:`String<class_String>` | :ref:`action<class_TouchScreenButton_property_action>` | ``""`` |
+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
| :ref:`BitMap<class_BitMap>` | :ref:`bitmask<class_TouchScreenButton_property_bitmask>` | |
+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`passby_press<class_TouchScreenButton_property_passby_press>` | ``false`` |
+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
| :ref:`Shape2D<class_Shape2D>` | :ref:`shape<class_TouchScreenButton_property_shape>` | |
+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`shape_centered<class_TouchScreenButton_property_shape_centered>` | ``true`` |
+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`shape_visible<class_TouchScreenButton_property_shape_visible>` | ``true`` |
+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
| :ref:`Texture2D<class_Texture2D>` | :ref:`texture_normal<class_TouchScreenButton_property_texture_normal>` | |
+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
| :ref:`Texture2D<class_Texture2D>` | :ref:`texture_pressed<class_TouchScreenButton_property_texture_pressed>` | |
+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
| :ref:`VisibilityMode<enum_TouchScreenButton_VisibilityMode>` | :ref:`visibility_mode<class_TouchScreenButton_property_visibility_mode>` | ``0`` |
+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
.. rst-class:: classref-reftable-group
Métodos
--------------
.. table::
:widths: auto
+-------------------------+----------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_pressed<class_TouchScreenButton_method_is_pressed>`\ (\ ) |const| |
+-------------------------+----------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Señales
--------------
.. _class_TouchScreenButton_signal_pressed:
.. rst-class:: classref-signal
**pressed**\ (\ ) :ref:`🔗<class_TouchScreenButton_signal_pressed>`
Emitida cuando se presiona el botón (abajo).
.. rst-class:: classref-item-separator
----
.. _class_TouchScreenButton_signal_released:
.. rst-class:: classref-signal
**released**\ (\ ) :ref:`🔗<class_TouchScreenButton_signal_released>`
Emitida cuando se suelta el botón (arriba).
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Enumeraciones
--------------------------
.. _enum_TouchScreenButton_VisibilityMode:
.. rst-class:: classref-enumeration
enum **VisibilityMode**: :ref:`🔗<enum_TouchScreenButton_VisibilityMode>`
.. _class_TouchScreenButton_constant_VISIBILITY_ALWAYS:
.. rst-class:: classref-enumeration-constant
:ref:`VisibilityMode<enum_TouchScreenButton_VisibilityMode>` **VISIBILITY_ALWAYS** = ``0``
Siempre visible.
.. _class_TouchScreenButton_constant_VISIBILITY_TOUCHSCREEN_ONLY:
.. rst-class:: classref-enumeration-constant
:ref:`VisibilityMode<enum_TouchScreenButton_VisibilityMode>` **VISIBILITY_TOUCHSCREEN_ONLY** = ``1``
Visible sólo en las pantallas táctiles.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descripciones de Propiedades
--------------------------------------------------------
.. _class_TouchScreenButton_property_action:
.. rst-class:: classref-property
:ref:`String<class_String>` **action** = ``""`` :ref:`🔗<class_TouchScreenButton_property_action>`
.. rst-class:: classref-property-setget
- |void| **set_action**\ (\ value\: :ref:`String<class_String>`\ )
- :ref:`String<class_String>` **get_action**\ (\ )
La acción del botón. Las acciones se pueden manejar con :ref:`InputEventAction<class_InputEventAction>`.
.. rst-class:: classref-item-separator
----
.. _class_TouchScreenButton_property_bitmask:
.. rst-class:: classref-property
:ref:`BitMap<class_BitMap>` **bitmask** :ref:`🔗<class_TouchScreenButton_property_bitmask>`
.. rst-class:: classref-property-setget
- |void| **set_bitmask**\ (\ value\: :ref:`BitMap<class_BitMap>`\ )
- :ref:`BitMap<class_BitMap>` **get_bitmask**\ (\ )
La máscara del botón.
.. rst-class:: classref-item-separator
----
.. _class_TouchScreenButton_property_passby_press:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **passby_press** = ``false`` :ref:`🔗<class_TouchScreenButton_property_passby_press>`
.. rst-class:: classref-property-setget
- |void| **set_passby_press**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_passby_press_enabled**\ (\ )
Si es ``true``, las señales :ref:`pressed<class_TouchScreenButton_signal_pressed>` y :ref:`released<class_TouchScreenButton_signal_released>` se emiten cada vez que un dedo presionado entra y sale del botón, incluso si la presión comenzó fuera del área activa del botón.
\ **Nota:** Este es un modo de presión de "pasar por" (no "pasar por alto").
.. rst-class:: classref-item-separator
----
.. _class_TouchScreenButton_property_shape:
.. rst-class:: classref-property
:ref:`Shape2D<class_Shape2D>` **shape** :ref:`🔗<class_TouchScreenButton_property_shape>`
.. rst-class:: classref-property-setget
- |void| **set_shape**\ (\ value\: :ref:`Shape2D<class_Shape2D>`\ )
- :ref:`Shape2D<class_Shape2D>` **get_shape**\ (\ )
La forma del botón.
.. rst-class:: classref-item-separator
----
.. _class_TouchScreenButton_property_shape_centered:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **shape_centered** = ``true`` :ref:`🔗<class_TouchScreenButton_property_shape_centered>`
.. rst-class:: classref-property-setget
- |void| **set_shape_centered**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_shape_centered**\ (\ )
Si es ``true``, la forma del botón se centra en la textura proporcionada. Si no se utiliza ninguna textura, esta propiedad no tiene ningún efecto.
.. rst-class:: classref-item-separator
----
.. _class_TouchScreenButton_property_shape_visible:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **shape_visible** = ``true`` :ref:`🔗<class_TouchScreenButton_property_shape_visible>`
.. rst-class:: classref-property-setget
- |void| **set_shape_visible**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_shape_visible**\ (\ )
Si es ``true``, la forma del botón es visible en el editor.
.. rst-class:: classref-item-separator
----
.. _class_TouchScreenButton_property_texture_normal:
.. rst-class:: classref-property
:ref:`Texture2D<class_Texture2D>` **texture_normal** :ref:`🔗<class_TouchScreenButton_property_texture_normal>`
.. rst-class:: classref-property-setget
- |void| **set_texture_normal**\ (\ value\: :ref:`Texture2D<class_Texture2D>`\ )
- :ref:`Texture2D<class_Texture2D>` **get_texture_normal**\ (\ )
La textura del botón para el estado normal.
.. rst-class:: classref-item-separator
----
.. _class_TouchScreenButton_property_texture_pressed:
.. rst-class:: classref-property
:ref:`Texture2D<class_Texture2D>` **texture_pressed** :ref:`🔗<class_TouchScreenButton_property_texture_pressed>`
.. rst-class:: classref-property-setget
- |void| **set_texture_pressed**\ (\ value\: :ref:`Texture2D<class_Texture2D>`\ )
- :ref:`Texture2D<class_Texture2D>` **get_texture_pressed**\ (\ )
La textura del botón para el estado presionado.
.. rst-class:: classref-item-separator
----
.. _class_TouchScreenButton_property_visibility_mode:
.. rst-class:: classref-property
:ref:`VisibilityMode<enum_TouchScreenButton_VisibilityMode>` **visibility_mode** = ``0`` :ref:`🔗<class_TouchScreenButton_property_visibility_mode>`
.. rst-class:: classref-property-setget
- |void| **set_visibility_mode**\ (\ value\: :ref:`VisibilityMode<enum_TouchScreenButton_VisibilityMode>`\ )
- :ref:`VisibilityMode<enum_TouchScreenButton_VisibilityMode>` **get_visibility_mode**\ (\ )
Modo de visibilidad del botón.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descripciones de Métodos
------------------------------------------------
.. _class_TouchScreenButton_method_is_pressed:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **is_pressed**\ (\ ) |const| :ref:`🔗<class_TouchScreenButton_method_is_pressed>`
Devuelve ``true`` si este botón está actualmente pulsado.
.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
.. |void| replace:: :abbr:`void (Sin valor de retorno.)`