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155 lines
8.9 KiB
ReStructuredText
155 lines
8.9 KiB
ReStructuredText
:github_url: hide
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.. _class_SkeletonModification2DPhysicalBones:
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SkeletonModification2DPhysicalBones
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===================================
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**Experimental:** Physical bones may be changed in the future to perform the position update of :ref:`Bone2D<class_Bone2D>` on their own, without needing this resource.
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**Hereda:** :ref:`SkeletonModification2D<class_SkeletonModification2D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Una modificación que aplica las transformaciones de los nodos :ref:`PhysicalBone2D<class_PhysicalBone2D>` a los nodos :ref:`Bone2D<class_Bone2D>`.
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.. rst-class:: classref-introduction-group
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Descripción
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----------------------
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Esta modificación toma las transformaciones de los nodos :ref:`PhysicalBone2D<class_PhysicalBone2D>` y las aplica a los nodos :ref:`Bone2D<class_Bone2D>`. Esto permite que los nodos :ref:`Bone2D<class_Bone2D>` reaccionen a la física gracias a los nodos :ref:`PhysicalBone2D<class_PhysicalBone2D>` enlazados.
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.. rst-class:: classref-reftable-group
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Propiedades
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----------------------
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.. table::
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:widths: auto
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+-----------------------+------------------------------------------------------------------------------------------------------------------+-------+
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| :ref:`int<class_int>` | :ref:`physical_bone_chain_length<class_SkeletonModification2DPhysicalBones_property_physical_bone_chain_length>` | ``0`` |
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+-----------------------+------------------------------------------------------------------------------------------------------------------+-------+
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.. rst-class:: classref-reftable-group
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Métodos
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--------------
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.. table::
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:widths: auto
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+---------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`fetch_physical_bones<class_SkeletonModification2DPhysicalBones_method_fetch_physical_bones>`\ (\ ) |
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+---------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`NodePath<class_NodePath>` | :ref:`get_physical_bone_node<class_SkeletonModification2DPhysicalBones_method_get_physical_bone_node>`\ (\ joint_idx\: :ref:`int<class_int>`\ ) |const| |
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+---------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_physical_bone_node<class_SkeletonModification2DPhysicalBones_method_set_physical_bone_node>`\ (\ joint_idx\: :ref:`int<class_int>`, physicalbone2d_node\: :ref:`NodePath<class_NodePath>`\ ) |
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+---------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`start_simulation<class_SkeletonModification2DPhysicalBones_method_start_simulation>`\ (\ bones\: :ref:`Array<class_Array>`\[:ref:`StringName<class_StringName>`\] = []\ ) |
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+---------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`stop_simulation<class_SkeletonModification2DPhysicalBones_method_stop_simulation>`\ (\ bones\: :ref:`Array<class_Array>`\[:ref:`StringName<class_StringName>`\] = []\ ) |
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+---------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descripciones de Propiedades
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--------------------------------------------------------
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.. _class_SkeletonModification2DPhysicalBones_property_physical_bone_chain_length:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **physical_bone_chain_length** = ``0`` :ref:`🔗<class_SkeletonModification2DPhysicalBones_property_physical_bone_chain_length>`
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.. rst-class:: classref-property-setget
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- |void| **set_physical_bone_chain_length**\ (\ value\: :ref:`int<class_int>`\ )
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- :ref:`int<class_int>` **get_physical_bone_chain_length**\ (\ )
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El número de nodos :ref:`PhysicalBone2D<class_PhysicalBone2D>` enlazados en esta modificación.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descripciones de Métodos
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------------------------------------------------
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.. _class_SkeletonModification2DPhysicalBones_method_fetch_physical_bones:
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.. rst-class:: classref-method
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|void| **fetch_physical_bones**\ (\ ) :ref:`🔗<class_SkeletonModification2DPhysicalBones_method_fetch_physical_bones>`
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Vacía la lista de nodos :ref:`PhysicalBone2D<class_PhysicalBone2D>` y la llena con todos los nodos :ref:`PhysicalBone2D<class_PhysicalBone2D>` que son hijos del :ref:`Skeleton2D<class_Skeleton2D>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_SkeletonModification2DPhysicalBones_method_get_physical_bone_node:
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.. rst-class:: classref-method
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:ref:`NodePath<class_NodePath>` **get_physical_bone_node**\ (\ joint_idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_SkeletonModification2DPhysicalBones_method_get_physical_bone_node>`
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Devuelve el nodo :ref:`PhysicalBone2D<class_PhysicalBone2D>` en ``joint_idx``.
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.. rst-class:: classref-item-separator
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----
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.. _class_SkeletonModification2DPhysicalBones_method_set_physical_bone_node:
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.. rst-class:: classref-method
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|void| **set_physical_bone_node**\ (\ joint_idx\: :ref:`int<class_int>`, physicalbone2d_node\: :ref:`NodePath<class_NodePath>`\ ) :ref:`🔗<class_SkeletonModification2DPhysicalBones_method_set_physical_bone_node>`
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Establece el nodo :ref:`PhysicalBone2D<class_PhysicalBone2D>` en ``joint_idx``.
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\ **Nota:** Este es solo el índice utilizado para esta modificación, no el índice del hueso utilizado en el :ref:`Skeleton2D<class_Skeleton2D>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_SkeletonModification2DPhysicalBones_method_start_simulation:
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.. rst-class:: classref-method
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|void| **start_simulation**\ (\ bones\: :ref:`Array<class_Array>`\[:ref:`StringName<class_StringName>`\] = []\ ) :ref:`🔗<class_SkeletonModification2DPhysicalBones_method_start_simulation>`
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Indica a los nodos :ref:`PhysicalBone2D<class_PhysicalBone2D>` que comiencen a simular e interactuar con el mundo físico.
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Opcionalmente, se puede pasar un array de nombres de huesos a esta función, y eso hará que solo los nodos :ref:`PhysicalBone2D<class_PhysicalBone2D>` con esos nombres comiencen a simular.
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.. rst-class:: classref-item-separator
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----
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.. _class_SkeletonModification2DPhysicalBones_method_stop_simulation:
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.. rst-class:: classref-method
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|void| **stop_simulation**\ (\ bones\: :ref:`Array<class_Array>`\[:ref:`StringName<class_StringName>`\] = []\ ) :ref:`🔗<class_SkeletonModification2DPhysicalBones_method_stop_simulation>`
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Indica a los nodos :ref:`PhysicalBone2D<class_PhysicalBone2D>` que dejen de simular e interactuar con el mundo físico.
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Opcionalmente, se puede pasar un array de nombres de huesos a esta función, y eso hará que solo los nodos :ref:`PhysicalBone2D<class_PhysicalBone2D>` con esos nombres dejen de simular.
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.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
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.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
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.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
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.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
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.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
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.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
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.. |void| replace:: :abbr:`void (Sin valor de retorno.)`
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