Files
godot-docs-l10n/classes/es/class_shaderinclude.rst

69 lines
3.0 KiB
ReStructuredText

:github_url: hide
.. _class_ShaderInclude:
ShaderInclude
=============
**Hereda:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
A snippet of shader code to be included in a :ref:`Shader<class_Shader>` with ``#include``.
.. rst-class:: classref-introduction-group
Descripción
----------------------
A shader include file, saved with the ``.gdshaderinc`` extension. This class allows you to define a custom shader snippet that can be included in a :ref:`Shader<class_Shader>` by using the preprocessor directive ``#include``, followed by the file path (e.g. ``#include "res://shader_lib.gdshaderinc"``). The snippet doesn't have to be a valid shader on its own.
.. rst-class:: classref-introduction-group
Tutoriales
--------------------
- :doc:`Preprocesador de shader <../tutorials/shaders/shader_reference/shader_preprocessor>`
.. rst-class:: classref-reftable-group
Propiedades
----------------------
.. table::
:widths: auto
+-----------------------------+------------------------------------------------+--------+
| :ref:`String<class_String>` | :ref:`code<class_ShaderInclude_property_code>` | ``""`` |
+-----------------------------+------------------------------------------------+--------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descripciones de Propiedades
--------------------------------------------------------
.. _class_ShaderInclude_property_code:
.. rst-class:: classref-property
:ref:`String<class_String>` **code** = ``""`` :ref:`🔗<class_ShaderInclude_property_code>`
.. rst-class:: classref-property-setget
- |void| **set_code**\ (\ value\: :ref:`String<class_String>`\ )
- :ref:`String<class_String>` **get_code**\ (\ )
Returns the code of the shader include file. The returned text is what the user has written, not the full generated code used internally.
.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
.. |void| replace:: :abbr:`void (Sin valor de retorno.)`