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godot-docs-l10n/classes/es/class_shader.rst

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.. _class_Shader:
Shader
======
**Hereda:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
**Heredado por:** :ref:`VisualShader<class_VisualShader>`
Un shader implementado en el lenguaje de sombreado Godot.
.. rst-class:: classref-introduction-group
Descripción
----------------------
A custom shader program implemented in the Godot shading language, saved with the ``.gdshader`` extension.
This class is used by a :ref:`ShaderMaterial<class_ShaderMaterial>` and allows you to write your own custom behavior for rendering visual items or updating particle information. For a detailed explanation and usage, please see the tutorials linked below.
.. rst-class:: classref-introduction-group
Tutoriales
--------------------
- :doc:`Índice de documentación de shaders <../tutorials/shaders/index>`
.. rst-class:: classref-reftable-group
Propiedades
----------------------
.. table::
:widths: auto
+-----------------------------+-----------------------------------------+--------+
| :ref:`String<class_String>` | :ref:`code<class_Shader_property_code>` | ``""`` |
+-----------------------------+-----------------------------------------+--------+
.. rst-class:: classref-reftable-group
Métodos
--------------
.. table::
:widths: auto
+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_Texture>` | :ref:`get_default_texture_parameter<class_Shader_method_get_default_texture_parameter>`\ (\ name\: :ref:`StringName<class_StringName>`, index\: :ref:`int<class_int>` = 0\ ) |const| |
+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Mode<enum_Shader_Mode>` | :ref:`get_mode<class_Shader_method_get_mode>`\ (\ ) |const| |
+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_shader_uniform_list<class_Shader_method_get_shader_uniform_list>`\ (\ get_groups\: :ref:`bool<class_bool>` = false\ ) |
+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`inspect_native_shader_code<class_Shader_method_inspect_native_shader_code>`\ (\ ) |
+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_default_texture_parameter<class_Shader_method_set_default_texture_parameter>`\ (\ name\: :ref:`StringName<class_StringName>`, texture\: :ref:`Texture<class_Texture>`, index\: :ref:`int<class_int>` = 0\ ) |
+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Enumeraciones
--------------------------
.. _enum_Shader_Mode:
.. rst-class:: classref-enumeration
enum **Mode**: :ref:`🔗<enum_Shader_Mode>`
.. _class_Shader_constant_MODE_SPATIAL:
.. rst-class:: classref-enumeration-constant
:ref:`Mode<enum_Shader_Mode>` **MODE_SPATIAL** = ``0``
Modo utilizado para dibujar todos los objetos 3D.
.. _class_Shader_constant_MODE_CANVAS_ITEM:
.. rst-class:: classref-enumeration-constant
:ref:`Mode<enum_Shader_Mode>` **MODE_CANVAS_ITEM** = ``1``
El modo utilizado para dibujar todos los objetos 2D.
.. _class_Shader_constant_MODE_PARTICLES:
.. rst-class:: classref-enumeration-constant
:ref:`Mode<enum_Shader_Mode>` **MODE_PARTICLES** = ``2``
Modo utilizado para calcular la información de las partículas en base a cada una de ellas. No se usa para dibujar.
.. _class_Shader_constant_MODE_SKY:
.. rst-class:: classref-enumeration-constant
:ref:`Mode<enum_Shader_Mode>` **MODE_SKY** = ``3``
Mode used for drawing skies. Only works with shaders attached to :ref:`Sky<class_Sky>` objects.
.. _class_Shader_constant_MODE_FOG:
.. rst-class:: classref-enumeration-constant
:ref:`Mode<enum_Shader_Mode>` **MODE_FOG** = ``4``
Mode used for setting the color and density of volumetric fog effect.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descripciones de Propiedades
--------------------------------------------------------
.. _class_Shader_property_code:
.. rst-class:: classref-property
:ref:`String<class_String>` **code** = ``""`` :ref:`🔗<class_Shader_property_code>`
.. rst-class:: classref-property-setget
- |void| **set_code**\ (\ value\: :ref:`String<class_String>`\ )
- :ref:`String<class_String>` **get_code**\ (\ )
Devuelve el código del shader tal y como lo ha escrito el usuario, no el código generado completo usado internamente.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descripciones de Métodos
------------------------------------------------
.. _class_Shader_method_get_default_texture_parameter:
.. rst-class:: classref-method
:ref:`Texture<class_Texture>` **get_default_texture_parameter**\ (\ name\: :ref:`StringName<class_StringName>`, index\: :ref:`int<class_int>` = 0\ ) |const| :ref:`🔗<class_Shader_method_get_default_texture_parameter>`
Returns the texture that is set as default for the specified parameter.
\ **Note:** ``name`` must match the name of the uniform in the code exactly.
\ **Note:** If the sampler array is used use ``index`` to access the specified texture.
.. rst-class:: classref-item-separator
----
.. _class_Shader_method_get_mode:
.. rst-class:: classref-method
:ref:`Mode<enum_Shader_Mode>` **get_mode**\ (\ ) |const| :ref:`🔗<class_Shader_method_get_mode>`
Returns the shader mode for the shader.
.. rst-class:: classref-item-separator
----
.. _class_Shader_method_get_shader_uniform_list:
.. rst-class:: classref-method
:ref:`Array<class_Array>` **get_shader_uniform_list**\ (\ get_groups\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_Shader_method_get_shader_uniform_list>`
Returns the list of shader uniforms that can be assigned to a :ref:`ShaderMaterial<class_ShaderMaterial>`, for use with :ref:`ShaderMaterial.set_shader_parameter()<class_ShaderMaterial_method_set_shader_parameter>` and :ref:`ShaderMaterial.get_shader_parameter()<class_ShaderMaterial_method_get_shader_parameter>`. The parameters returned are contained in dictionaries in a similar format to the ones returned by :ref:`Object.get_property_list()<class_Object_method_get_property_list>`.
If argument ``get_groups`` is ``true``, parameter grouping hints are also included in the list.
.. rst-class:: classref-item-separator
----
.. _class_Shader_method_inspect_native_shader_code:
.. rst-class:: classref-method
|void| **inspect_native_shader_code**\ (\ ) :ref:`🔗<class_Shader_method_inspect_native_shader_code>`
Only available when running in the editor. Opens a popup that visualizes the generated shader code, including all variants and internal shader code. See also :ref:`Material.inspect_native_shader_code()<class_Material_method_inspect_native_shader_code>`.
.. rst-class:: classref-item-separator
----
.. _class_Shader_method_set_default_texture_parameter:
.. rst-class:: classref-method
|void| **set_default_texture_parameter**\ (\ name\: :ref:`StringName<class_StringName>`, texture\: :ref:`Texture<class_Texture>`, index\: :ref:`int<class_int>` = 0\ ) :ref:`🔗<class_Shader_method_set_default_texture_parameter>`
Sets the default texture to be used with a texture uniform. The default is used if a texture is not set in the :ref:`ShaderMaterial<class_ShaderMaterial>`.
\ **Note:** ``name`` must match the name of the uniform in the code exactly.
\ **Note:** If the sampler array is used use ``index`` to access the specified texture.
.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
.. |void| replace:: :abbr:`void (Sin valor de retorno.)`