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223 lines
10 KiB
ReStructuredText
223 lines
10 KiB
ReStructuredText
:github_url: hide
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.. _class_Shader:
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Shader
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======
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**Hereda:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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**Heredado por:** :ref:`VisualShader<class_VisualShader>`
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Un shader implementado en el lenguaje de sombreado Godot.
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.. rst-class:: classref-introduction-group
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Descripción
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----------------------
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A custom shader program implemented in the Godot shading language, saved with the ``.gdshader`` extension.
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This class is used by a :ref:`ShaderMaterial<class_ShaderMaterial>` and allows you to write your own custom behavior for rendering visual items or updating particle information. For a detailed explanation and usage, please see the tutorials linked below.
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.. rst-class:: classref-introduction-group
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Tutoriales
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--------------------
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- :doc:`Índice de documentación de shaders <../tutorials/shaders/index>`
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.. rst-class:: classref-reftable-group
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Propiedades
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----------------------
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.. table::
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:widths: auto
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+-----------------------------+-----------------------------------------+--------+
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| :ref:`String<class_String>` | :ref:`code<class_Shader_property_code>` | ``""`` |
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+-----------------------------+-----------------------------------------+--------+
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.. rst-class:: classref-reftable-group
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Métodos
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--------------
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.. table::
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:widths: auto
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Texture<class_Texture>` | :ref:`get_default_texture_parameter<class_Shader_method_get_default_texture_parameter>`\ (\ name\: :ref:`StringName<class_StringName>`, index\: :ref:`int<class_int>` = 0\ ) |const| |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Mode<enum_Shader_Mode>` | :ref:`get_mode<class_Shader_method_get_mode>`\ (\ ) |const| |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`get_shader_uniform_list<class_Shader_method_get_shader_uniform_list>`\ (\ get_groups\: :ref:`bool<class_bool>` = false\ ) |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`inspect_native_shader_code<class_Shader_method_inspect_native_shader_code>`\ (\ ) |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_default_texture_parameter<class_Shader_method_set_default_texture_parameter>`\ (\ name\: :ref:`StringName<class_StringName>`, texture\: :ref:`Texture<class_Texture>`, index\: :ref:`int<class_int>` = 0\ ) |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Enumeraciones
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--------------------------
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.. _enum_Shader_Mode:
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.. rst-class:: classref-enumeration
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enum **Mode**: :ref:`🔗<enum_Shader_Mode>`
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.. _class_Shader_constant_MODE_SPATIAL:
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.. rst-class:: classref-enumeration-constant
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:ref:`Mode<enum_Shader_Mode>` **MODE_SPATIAL** = ``0``
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Modo utilizado para dibujar todos los objetos 3D.
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.. _class_Shader_constant_MODE_CANVAS_ITEM:
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.. rst-class:: classref-enumeration-constant
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:ref:`Mode<enum_Shader_Mode>` **MODE_CANVAS_ITEM** = ``1``
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El modo utilizado para dibujar todos los objetos 2D.
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.. _class_Shader_constant_MODE_PARTICLES:
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.. rst-class:: classref-enumeration-constant
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:ref:`Mode<enum_Shader_Mode>` **MODE_PARTICLES** = ``2``
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Modo utilizado para calcular la información de las partículas en base a cada una de ellas. No se usa para dibujar.
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.. _class_Shader_constant_MODE_SKY:
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.. rst-class:: classref-enumeration-constant
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:ref:`Mode<enum_Shader_Mode>` **MODE_SKY** = ``3``
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Mode used for drawing skies. Only works with shaders attached to :ref:`Sky<class_Sky>` objects.
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.. _class_Shader_constant_MODE_FOG:
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.. rst-class:: classref-enumeration-constant
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:ref:`Mode<enum_Shader_Mode>` **MODE_FOG** = ``4``
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Mode used for setting the color and density of volumetric fog effect.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descripciones de Propiedades
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--------------------------------------------------------
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.. _class_Shader_property_code:
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.. rst-class:: classref-property
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:ref:`String<class_String>` **code** = ``""`` :ref:`🔗<class_Shader_property_code>`
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.. rst-class:: classref-property-setget
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- |void| **set_code**\ (\ value\: :ref:`String<class_String>`\ )
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- :ref:`String<class_String>` **get_code**\ (\ )
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Devuelve el código del shader tal y como lo ha escrito el usuario, no el código generado completo usado internamente.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descripciones de Métodos
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------------------------------------------------
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.. _class_Shader_method_get_default_texture_parameter:
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.. rst-class:: classref-method
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:ref:`Texture<class_Texture>` **get_default_texture_parameter**\ (\ name\: :ref:`StringName<class_StringName>`, index\: :ref:`int<class_int>` = 0\ ) |const| :ref:`🔗<class_Shader_method_get_default_texture_parameter>`
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Returns the texture that is set as default for the specified parameter.
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\ **Note:** ``name`` must match the name of the uniform in the code exactly.
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\ **Note:** If the sampler array is used use ``index`` to access the specified texture.
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.. rst-class:: classref-item-separator
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----
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.. _class_Shader_method_get_mode:
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.. rst-class:: classref-method
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:ref:`Mode<enum_Shader_Mode>` **get_mode**\ (\ ) |const| :ref:`🔗<class_Shader_method_get_mode>`
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Returns the shader mode for the shader.
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.. rst-class:: classref-item-separator
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----
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.. _class_Shader_method_get_shader_uniform_list:
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.. rst-class:: classref-method
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:ref:`Array<class_Array>` **get_shader_uniform_list**\ (\ get_groups\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_Shader_method_get_shader_uniform_list>`
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Returns the list of shader uniforms that can be assigned to a :ref:`ShaderMaterial<class_ShaderMaterial>`, for use with :ref:`ShaderMaterial.set_shader_parameter()<class_ShaderMaterial_method_set_shader_parameter>` and :ref:`ShaderMaterial.get_shader_parameter()<class_ShaderMaterial_method_get_shader_parameter>`. The parameters returned are contained in dictionaries in a similar format to the ones returned by :ref:`Object.get_property_list()<class_Object_method_get_property_list>`.
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If argument ``get_groups`` is ``true``, parameter grouping hints are also included in the list.
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.. rst-class:: classref-item-separator
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----
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.. _class_Shader_method_inspect_native_shader_code:
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.. rst-class:: classref-method
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|void| **inspect_native_shader_code**\ (\ ) :ref:`🔗<class_Shader_method_inspect_native_shader_code>`
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Only available when running in the editor. Opens a popup that visualizes the generated shader code, including all variants and internal shader code. See also :ref:`Material.inspect_native_shader_code()<class_Material_method_inspect_native_shader_code>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_Shader_method_set_default_texture_parameter:
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.. rst-class:: classref-method
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|void| **set_default_texture_parameter**\ (\ name\: :ref:`StringName<class_StringName>`, texture\: :ref:`Texture<class_Texture>`, index\: :ref:`int<class_int>` = 0\ ) :ref:`🔗<class_Shader_method_set_default_texture_parameter>`
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Sets the default texture to be used with a texture uniform. The default is used if a texture is not set in the :ref:`ShaderMaterial<class_ShaderMaterial>`.
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\ **Note:** ``name`` must match the name of the uniform in the code exactly.
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\ **Note:** If the sampler array is used use ``index`` to access the specified texture.
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.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
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.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
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.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
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.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
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.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
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.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
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.. |void| replace:: :abbr:`void (Sin valor de retorno.)`
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