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godot-docs-l10n/classes/es/class_prismmesh.rst

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.. _class_PrismMesh:
PrismMesh
=========
**Hereda:** :ref:`PrimitiveMesh<class_PrimitiveMesh>` **<** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Clase que representa un prisma en forma de :ref:`PrimitiveMesh<class_PrimitiveMesh>`.
.. rst-class:: classref-introduction-group
Descripción
----------------------
Clase que representa un prisma en forma de :ref:`PrimitiveMesh<class_PrimitiveMesh>`.
.. rst-class:: classref-reftable-group
Propiedades
----------------------
.. table::
:widths: auto
+-------------------------------+--------------------------------------------------------------------+----------------------+
| :ref:`float<class_float>` | :ref:`left_to_right<class_PrismMesh_property_left_to_right>` | ``0.5`` |
+-------------------------------+--------------------------------------------------------------------+----------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`size<class_PrismMesh_property_size>` | ``Vector3(1, 1, 1)`` |
+-------------------------------+--------------------------------------------------------------------+----------------------+
| :ref:`int<class_int>` | :ref:`subdivide_depth<class_PrismMesh_property_subdivide_depth>` | ``0`` |
+-------------------------------+--------------------------------------------------------------------+----------------------+
| :ref:`int<class_int>` | :ref:`subdivide_height<class_PrismMesh_property_subdivide_height>` | ``0`` |
+-------------------------------+--------------------------------------------------------------------+----------------------+
| :ref:`int<class_int>` | :ref:`subdivide_width<class_PrismMesh_property_subdivide_width>` | ``0`` |
+-------------------------------+--------------------------------------------------------------------+----------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descripciones de Propiedades
--------------------------------------------------------
.. _class_PrismMesh_property_left_to_right:
.. rst-class:: classref-property
:ref:`float<class_float>` **left_to_right** = ``0.5`` :ref:`🔗<class_PrismMesh_property_left_to_right>`
.. rst-class:: classref-property-setget
- |void| **set_left_to_right**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_left_to_right**\ (\ )
Desplazamiento del borde superior a lo largo del eje X. 0,0 posiciona el borde recto por encima del borde inferior izquierdo.
.. rst-class:: classref-item-separator
----
.. _class_PrismMesh_property_size:
.. rst-class:: classref-property
:ref:`Vector3<class_Vector3>` **size** = ``Vector3(1, 1, 1)`` :ref:`🔗<class_PrismMesh_property_size>`
.. rst-class:: classref-property-setget
- |void| **set_size**\ (\ value\: :ref:`Vector3<class_Vector3>`\ )
- :ref:`Vector3<class_Vector3>` **get_size**\ (\ )
El tamaño del prisma.
.. rst-class:: classref-item-separator
----
.. _class_PrismMesh_property_subdivide_depth:
.. rst-class:: classref-property
:ref:`int<class_int>` **subdivide_depth** = ``0`` :ref:`🔗<class_PrismMesh_property_subdivide_depth>`
.. rst-class:: classref-property-setget
- |void| **set_subdivide_depth**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_subdivide_depth**\ (\ )
Número de bucles de borde añadidos a lo largo del eje Z.
.. rst-class:: classref-item-separator
----
.. _class_PrismMesh_property_subdivide_height:
.. rst-class:: classref-property
:ref:`int<class_int>` **subdivide_height** = ``0`` :ref:`🔗<class_PrismMesh_property_subdivide_height>`
.. rst-class:: classref-property-setget
- |void| **set_subdivide_height**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_subdivide_height**\ (\ )
Número de bucles de borde añadidos a lo largo del eje Y.
.. rst-class:: classref-item-separator
----
.. _class_PrismMesh_property_subdivide_width:
.. rst-class:: classref-property
:ref:`int<class_int>` **subdivide_width** = ``0`` :ref:`🔗<class_PrismMesh_property_subdivide_width>`
.. rst-class:: classref-property-setget
- |void| **set_subdivide_width**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_subdivide_width**\ (\ )
Número de bucles de borde añadidos a lo largo del eje X.
.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
.. |void| replace:: :abbr:`void (Sin valor de retorno.)`