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godot-docs-l10n/classes/es/class_physicsshapequeryparameters2d.rst
2025-12-19 14:34:07 +01:00

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.. _class_PhysicsShapeQueryParameters2D:
PhysicsShapeQueryParameters2D
=============================
**Hereda:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Provides parameters for :ref:`PhysicsDirectSpaceState2D<class_PhysicsDirectSpaceState2D>`'s methods.
.. rst-class:: classref-introduction-group
Descripción
----------------------
By changing various properties of this object, such as the shape, you can configure the parameters for :ref:`PhysicsDirectSpaceState2D<class_PhysicsDirectSpaceState2D>`'s methods.
.. rst-class:: classref-reftable-group
Propiedades
----------------------
.. table::
:widths: auto
+----------------------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+
| :ref:`bool<class_bool>` | :ref:`collide_with_areas<class_PhysicsShapeQueryParameters2D_property_collide_with_areas>` | ``false`` |
+----------------------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+
| :ref:`bool<class_bool>` | :ref:`collide_with_bodies<class_PhysicsShapeQueryParameters2D_property_collide_with_bodies>` | ``true`` |
+----------------------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+
| :ref:`int<class_int>` | :ref:`collision_mask<class_PhysicsShapeQueryParameters2D_property_collision_mask>` | ``4294967295`` |
+----------------------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+
| :ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\] | :ref:`exclude<class_PhysicsShapeQueryParameters2D_property_exclude>` | ``[]`` |
+----------------------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+
| :ref:`float<class_float>` | :ref:`margin<class_PhysicsShapeQueryParameters2D_property_margin>` | ``0.0`` |
+----------------------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`motion<class_PhysicsShapeQueryParameters2D_property_motion>` | ``Vector2(0, 0)`` |
+----------------------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+
| :ref:`Resource<class_Resource>` | :ref:`shape<class_PhysicsShapeQueryParameters2D_property_shape>` | |
+----------------------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+
| :ref:`RID<class_RID>` | :ref:`shape_rid<class_PhysicsShapeQueryParameters2D_property_shape_rid>` | ``RID()`` |
+----------------------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+
| :ref:`Transform2D<class_Transform2D>` | :ref:`transform<class_PhysicsShapeQueryParameters2D_property_transform>` | ``Transform2D(1, 0, 0, 1, 0, 0)`` |
+----------------------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descripciones de Propiedades
--------------------------------------------------------
.. _class_PhysicsShapeQueryParameters2D_property_collide_with_areas:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **collide_with_areas** = ``false`` :ref:`🔗<class_PhysicsShapeQueryParameters2D_property_collide_with_areas>`
.. rst-class:: classref-property-setget
- |void| **set_collide_with_areas**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_collide_with_areas_enabled**\ (\ )
Si es ``true``, la consulta tendrá en cuenta las :ref:`Area2D<class_Area2D>`\ s.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsShapeQueryParameters2D_property_collide_with_bodies:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **collide_with_bodies** = ``true`` :ref:`🔗<class_PhysicsShapeQueryParameters2D_property_collide_with_bodies>`
.. rst-class:: classref-property-setget
- |void| **set_collide_with_bodies**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_collide_with_bodies_enabled**\ (\ )
Si es ``true``, la consulta tendrá en cuenta las :ref:`PhysicsBody2D<class_PhysicsBody2D>`\ s.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsShapeQueryParameters2D_property_collision_mask:
.. rst-class:: classref-property
:ref:`int<class_int>` **collision_mask** = ``4294967295`` :ref:`🔗<class_PhysicsShapeQueryParameters2D_property_collision_mask>`
.. rst-class:: classref-property-setget
- |void| **set_collision_mask**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_collision_mask**\ (\ )
The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See `Collision layers and masks <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsShapeQueryParameters2D_property_exclude:
.. rst-class:: classref-property
:ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\] **exclude** = ``[]`` :ref:`🔗<class_PhysicsShapeQueryParameters2D_property_exclude>`
.. rst-class:: classref-property-setget
- |void| **set_exclude**\ (\ value\: :ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\]\ )
- :ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\] **get_exclude**\ (\ )
La lista de :ref:`RID<class_RID>` de objetos que se excluirán de las colisiones. Utiliza :ref:`CollisionObject2D.get_rid()<class_CollisionObject2D_method_get_rid>` para obtener el :ref:`RID<class_RID>` asociado con un nodo derivado de :ref:`CollisionObject2D<class_CollisionObject2D>`.
\ **Nota:** El array devuelto se copia y cualquier cambio en él no actualizará el valor de la propiedad original. Para actualizar el valor, debes modificar el array devuelto y, a continuación, asignarlo de nuevo a la propiedad.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsShapeQueryParameters2D_property_margin:
.. rst-class:: classref-property
:ref:`float<class_float>` **margin** = ``0.0`` :ref:`🔗<class_PhysicsShapeQueryParameters2D_property_margin>`
.. rst-class:: classref-property-setget
- |void| **set_margin**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_margin**\ (\ )
El margen de colisión de la forma.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsShapeQueryParameters2D_property_motion:
.. rst-class:: classref-property
:ref:`Vector2<class_Vector2>` **motion** = ``Vector2(0, 0)`` :ref:`🔗<class_PhysicsShapeQueryParameters2D_property_motion>`
.. rst-class:: classref-property-setget
- |void| **set_motion**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
- :ref:`Vector2<class_Vector2>` **get_motion**\ (\ )
El movimiento de la forma que se ha encolado.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsShapeQueryParameters2D_property_shape:
.. rst-class:: classref-property
:ref:`Resource<class_Resource>` **shape** :ref:`🔗<class_PhysicsShapeQueryParameters2D_property_shape>`
.. rst-class:: classref-property-setget
- |void| **set_shape**\ (\ value\: :ref:`Resource<class_Resource>`\ )
- :ref:`Resource<class_Resource>` **get_shape**\ (\ )
The :ref:`Shape2D<class_Shape2D>` that will be used for collision/intersection queries. This stores the actual reference which avoids the shape to be released while being used for queries, so always prefer using this over :ref:`shape_rid<class_PhysicsShapeQueryParameters2D_property_shape_rid>`.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsShapeQueryParameters2D_property_shape_rid:
.. rst-class:: classref-property
:ref:`RID<class_RID>` **shape_rid** = ``RID()`` :ref:`🔗<class_PhysicsShapeQueryParameters2D_property_shape_rid>`
.. rst-class:: classref-property-setget
- |void| **set_shape_rid**\ (\ value\: :ref:`RID<class_RID>`\ )
- :ref:`RID<class_RID>` **get_shape_rid**\ (\ )
The queried shape's :ref:`RID<class_RID>` that will be used for collision/intersection queries. Use this over :ref:`shape<class_PhysicsShapeQueryParameters2D_property_shape>` if you want to optimize for performance using the Servers API:
.. tabs::
.. code-tab:: gdscript
var shape_rid = PhysicsServer2D.circle_shape_create()
var radius = 64
PhysicsServer2D.shape_set_data(shape_rid, radius)
var params = PhysicsShapeQueryParameters2D.new()
params.shape_rid = shape_rid
# Execute physics queries here...
# Release the shape when done with physics queries.
PhysicsServer2D.free_rid(shape_rid)
.. code-tab:: csharp
RID shapeRid = PhysicsServer2D.CircleShapeCreate();
int radius = 64;
PhysicsServer2D.ShapeSetData(shapeRid, radius);
var params = new PhysicsShapeQueryParameters2D();
params.ShapeRid = shapeRid;
// Execute physics queries here...
// Release the shape when done with physics queries.
PhysicsServer2D.FreeRid(shapeRid);
.. rst-class:: classref-item-separator
----
.. _class_PhysicsShapeQueryParameters2D_property_transform:
.. rst-class:: classref-property
:ref:`Transform2D<class_Transform2D>` **transform** = ``Transform2D(1, 0, 0, 1, 0, 0)`` :ref:`🔗<class_PhysicsShapeQueryParameters2D_property_transform>`
.. rst-class:: classref-property-setget
- |void| **set_transform**\ (\ value\: :ref:`Transform2D<class_Transform2D>`\ )
- :ref:`Transform2D<class_Transform2D>` **get_transform**\ (\ )
La matriz de transformación de la forma en cuestión.
.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
.. |void| replace:: :abbr:`void (Sin valor de retorno.)`