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104 lines
4.7 KiB
ReStructuredText
104 lines
4.7 KiB
ReStructuredText
:github_url: hide
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.. _class_PanoramaSkyMaterial:
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PanoramaSkyMaterial
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===================
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**Hereda:** :ref:`Material<class_Material>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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A material that provides a special texture to a :ref:`Sky<class_Sky>`, usually an HDR panorama.
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.. rst-class:: classref-introduction-group
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Descripción
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----------------------
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A resource referenced in a :ref:`Sky<class_Sky>` that is used to draw a background. **PanoramaSkyMaterial** functions similar to skyboxes in other engines, except it uses an equirectangular sky map instead of a :ref:`Cubemap<class_Cubemap>`.
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Using an HDR panorama is strongly recommended for accurate, high-quality reflections. Godot supports the Radiance HDR (``.hdr``) and OpenEXR (``.exr``) image formats for this purpose.
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You can use `this tool <https://danilw.github.io/GLSL-howto/cubemap_to_panorama_js/cubemap_to_panorama.html>`__ to convert a cubemap to an equirectangular sky map.
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.. rst-class:: classref-reftable-group
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Propiedades
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----------------------
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.. table::
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:widths: auto
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+-----------------------------------+--------------------------------------------------------------------------------+----------+
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| :ref:`float<class_float>` | :ref:`energy_multiplier<class_PanoramaSkyMaterial_property_energy_multiplier>` | ``1.0`` |
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+-----------------------------------+--------------------------------------------------------------------------------+----------+
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| :ref:`bool<class_bool>` | :ref:`filter<class_PanoramaSkyMaterial_property_filter>` | ``true`` |
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+-----------------------------------+--------------------------------------------------------------------------------+----------+
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| :ref:`Texture2D<class_Texture2D>` | :ref:`panorama<class_PanoramaSkyMaterial_property_panorama>` | |
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+-----------------------------------+--------------------------------------------------------------------------------+----------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descripciones de Propiedades
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--------------------------------------------------------
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.. _class_PanoramaSkyMaterial_property_energy_multiplier:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **energy_multiplier** = ``1.0`` :ref:`🔗<class_PanoramaSkyMaterial_property_energy_multiplier>`
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.. rst-class:: classref-property-setget
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- |void| **set_energy_multiplier**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_energy_multiplier**\ (\ )
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The sky's overall brightness multiplier. Higher values result in a brighter sky.
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.. rst-class:: classref-item-separator
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----
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.. _class_PanoramaSkyMaterial_property_filter:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **filter** = ``true`` :ref:`🔗<class_PanoramaSkyMaterial_property_filter>`
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.. rst-class:: classref-property-setget
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- |void| **set_filtering_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_filtering_enabled**\ (\ )
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A boolean value to determine if the background texture should be filtered or not.
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.. rst-class:: classref-item-separator
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----
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.. _class_PanoramaSkyMaterial_property_panorama:
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.. rst-class:: classref-property
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:ref:`Texture2D<class_Texture2D>` **panorama** :ref:`🔗<class_PanoramaSkyMaterial_property_panorama>`
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.. rst-class:: classref-property-setget
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- |void| **set_panorama**\ (\ value\: :ref:`Texture2D<class_Texture2D>`\ )
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- :ref:`Texture2D<class_Texture2D>` **get_panorama**\ (\ )
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:ref:`Texture2D<class_Texture2D>` para aplicar al **PanoramaSkyMaterial**.
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.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
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.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
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.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
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.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
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.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
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.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
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.. |void| replace:: :abbr:`void (Sin valor de retorno.)`
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