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godot-docs-l10n/classes/es/class_occluderpolygon2d.rst

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.. _class_OccluderPolygon2D:
OccluderPolygon2D
=================
**Hereda:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Define un polígono 2D para el LightOccluder2D.
.. rst-class:: classref-introduction-group
Descripción
----------------------
Facilidad de edición que te ayuda a dibujar un polígono 2D usado como recurso para :ref:`LightOccluder2D<class_LightOccluder2D>`.
.. rst-class:: classref-reftable-group
Propiedades
----------------------
.. table::
:widths: auto
+-----------------------------------------------------+--------------------------------------------------------------+--------------------------+
| :ref:`bool<class_bool>` | :ref:`closed<class_OccluderPolygon2D_property_closed>` | ``true`` |
+-----------------------------------------------------+--------------------------------------------------------------+--------------------------+
| :ref:`CullMode<enum_OccluderPolygon2D_CullMode>` | :ref:`cull_mode<class_OccluderPolygon2D_property_cull_mode>` | ``0`` |
+-----------------------------------------------------+--------------------------------------------------------------+--------------------------+
| :ref:`PackedVector2Array<class_PackedVector2Array>` | :ref:`polygon<class_OccluderPolygon2D_property_polygon>` | ``PackedVector2Array()`` |
+-----------------------------------------------------+--------------------------------------------------------------+--------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Enumeraciones
--------------------------
.. _enum_OccluderPolygon2D_CullMode:
.. rst-class:: classref-enumeration
enum **CullMode**: :ref:`🔗<enum_OccluderPolygon2D_CullMode>`
.. _class_OccluderPolygon2D_constant_CULL_DISABLED:
.. rst-class:: classref-enumeration-constant
:ref:`CullMode<enum_OccluderPolygon2D_CullMode>` **CULL_DISABLED** = ``0``
La extracción está desactivada. Véase :ref:`cull_mode<class_OccluderPolygon2D_property_cull_mode>`.
.. _class_OccluderPolygon2D_constant_CULL_CLOCKWISE:
.. rst-class:: classref-enumeration-constant
:ref:`CullMode<enum_OccluderPolygon2D_CullMode>` **CULL_CLOCKWISE** = ``1``
La selección se realiza en el sentido de las agujas del reloj. Véase :ref:`cull_mode<class_OccluderPolygon2D_property_cull_mode>`.
.. _class_OccluderPolygon2D_constant_CULL_COUNTER_CLOCKWISE:
.. rst-class:: classref-enumeration-constant
:ref:`CullMode<enum_OccluderPolygon2D_CullMode>` **CULL_COUNTER_CLOCKWISE** = ``2``
La selección se realiza en sentido contrario a las agujas del reloj. Véase :ref:`cull_mode<class_OccluderPolygon2D_property_cull_mode>`.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descripciones de Propiedades
--------------------------------------------------------
.. _class_OccluderPolygon2D_property_closed:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **closed** = ``true`` :ref:`🔗<class_OccluderPolygon2D_property_closed>`
.. rst-class:: classref-property-setget
- |void| **set_closed**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_closed**\ (\ )
Si es ``true``, cierra el polígono. Un OccluderPolygon2D cerrado ocluye la luz que viene de cualquier dirección. Un OccluderPolygon2D abierto ocluye la luz sólo en la dirección de su contorno.
.. rst-class:: classref-item-separator
----
.. _class_OccluderPolygon2D_property_cull_mode:
.. rst-class:: classref-property
:ref:`CullMode<enum_OccluderPolygon2D_CullMode>` **cull_mode** = ``0`` :ref:`🔗<class_OccluderPolygon2D_property_cull_mode>`
.. rst-class:: classref-property-setget
- |void| **set_cull_mode**\ (\ value\: :ref:`CullMode<enum_OccluderPolygon2D_CullMode>`\ )
- :ref:`CullMode<enum_OccluderPolygon2D_CullMode>` **get_cull_mode**\ (\ )
El modo de selección a utilizar.
.. rst-class:: classref-item-separator
----
.. _class_OccluderPolygon2D_property_polygon:
.. rst-class:: classref-property
:ref:`PackedVector2Array<class_PackedVector2Array>` **polygon** = ``PackedVector2Array()`` :ref:`🔗<class_OccluderPolygon2D_property_polygon>`
.. rst-class:: classref-property-setget
- |void| **set_polygon**\ (\ value\: :ref:`PackedVector2Array<class_PackedVector2Array>`\ )
- :ref:`PackedVector2Array<class_PackedVector2Array>` **get_polygon**\ (\ )
A :ref:`Vector2<class_Vector2>` array with the index for polygon's vertices positions.
**Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedVector2Array<class_PackedVector2Array>` for more details.
.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
.. |void| replace:: :abbr:`void (Sin valor de retorno.)`