mirror of
https://github.com/godotengine/godot-docs-l10n.git
synced 2025-12-31 09:49:22 +03:00
465 lines
24 KiB
ReStructuredText
465 lines
24 KiB
ReStructuredText
:github_url: hide
|
|
|
|
.. _class_Node2D:
|
|
|
|
Node2D
|
|
======
|
|
|
|
**Hereda:** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
|
|
|
|
**Heredado por:** :ref:`AnimatedSprite2D<class_AnimatedSprite2D>`, :ref:`AudioListener2D<class_AudioListener2D>`, :ref:`AudioStreamPlayer2D<class_AudioStreamPlayer2D>`, :ref:`BackBufferCopy<class_BackBufferCopy>`, :ref:`Bone2D<class_Bone2D>`, :ref:`Camera2D<class_Camera2D>`, :ref:`CanvasGroup<class_CanvasGroup>`, :ref:`CanvasModulate<class_CanvasModulate>`, :ref:`CollisionObject2D<class_CollisionObject2D>`, :ref:`CollisionPolygon2D<class_CollisionPolygon2D>`, :ref:`CollisionShape2D<class_CollisionShape2D>`, :ref:`CPUParticles2D<class_CPUParticles2D>`, :ref:`GPUParticles2D<class_GPUParticles2D>`, :ref:`Joint2D<class_Joint2D>`, :ref:`Light2D<class_Light2D>`, :ref:`LightOccluder2D<class_LightOccluder2D>`, :ref:`Line2D<class_Line2D>`, :ref:`Marker2D<class_Marker2D>`, :ref:`MeshInstance2D<class_MeshInstance2D>`, :ref:`MultiMeshInstance2D<class_MultiMeshInstance2D>`, :ref:`NavigationLink2D<class_NavigationLink2D>`, :ref:`NavigationObstacle2D<class_NavigationObstacle2D>`, :ref:`NavigationRegion2D<class_NavigationRegion2D>`, :ref:`Parallax2D<class_Parallax2D>`, :ref:`ParallaxLayer<class_ParallaxLayer>`, :ref:`Path2D<class_Path2D>`, :ref:`PathFollow2D<class_PathFollow2D>`, :ref:`Polygon2D<class_Polygon2D>`, :ref:`RayCast2D<class_RayCast2D>`, :ref:`RemoteTransform2D<class_RemoteTransform2D>`, :ref:`ShapeCast2D<class_ShapeCast2D>`, :ref:`Skeleton2D<class_Skeleton2D>`, :ref:`Sprite2D<class_Sprite2D>`, :ref:`TileMap<class_TileMap>`, :ref:`TileMapLayer<class_TileMapLayer>`, :ref:`TouchScreenButton<class_TouchScreenButton>`, :ref:`VisibleOnScreenNotifier2D<class_VisibleOnScreenNotifier2D>`
|
|
|
|
A 2D game object, inherited by all 2D-related nodes. Has a position, rotation, scale, and skew.
|
|
|
|
.. rst-class:: classref-introduction-group
|
|
|
|
Descripción
|
|
----------------------
|
|
|
|
Un objeto de juego 2D, con una transformación (posición, rotación y escala). Todos los nodos 2D, incluyendo los objetos de física y los sprites, heredan de Node2D. Utiliza Node2D como nodo padre para mover, escalar y rotar a los hijos en un proyecto 2D. También da control del orden de renderizado del nodo.
|
|
|
|
\ **Nota:** Ya que tanto **Node2D** como :ref:`Control<class_Control>` heredan de :ref:`CanvasItem<class_CanvasItem>`, comparten varios conceptos de la clase, como las propiedades :ref:`CanvasItem.z_index<class_CanvasItem_property_z_index>` y :ref:`CanvasItem.visible<class_CanvasItem_property_visible>`.
|
|
|
|
.. rst-class:: classref-introduction-group
|
|
|
|
Tutoriales
|
|
--------------------
|
|
|
|
- :doc:`Dibujo personalizado en 2D <../tutorials/2d/custom_drawing_in_2d>`
|
|
|
|
- `Todos los Demos 2D <https://github.com/godotengine/godot-demo-projects/tree/master/2d>`__
|
|
|
|
.. rst-class:: classref-reftable-group
|
|
|
|
Propiedades
|
|
----------------------
|
|
|
|
.. table::
|
|
:widths: auto
|
|
|
|
+---------------------------------------+-------------------------------------------------------------------------------+-------------------+
|
|
| :ref:`Vector2<class_Vector2>` | :ref:`global_position<class_Node2D_property_global_position>` | |
|
|
+---------------------------------------+-------------------------------------------------------------------------------+-------------------+
|
|
| :ref:`float<class_float>` | :ref:`global_rotation<class_Node2D_property_global_rotation>` | |
|
|
+---------------------------------------+-------------------------------------------------------------------------------+-------------------+
|
|
| :ref:`float<class_float>` | :ref:`global_rotation_degrees<class_Node2D_property_global_rotation_degrees>` | |
|
|
+---------------------------------------+-------------------------------------------------------------------------------+-------------------+
|
|
| :ref:`Vector2<class_Vector2>` | :ref:`global_scale<class_Node2D_property_global_scale>` | |
|
|
+---------------------------------------+-------------------------------------------------------------------------------+-------------------+
|
|
| :ref:`float<class_float>` | :ref:`global_skew<class_Node2D_property_global_skew>` | |
|
|
+---------------------------------------+-------------------------------------------------------------------------------+-------------------+
|
|
| :ref:`Transform2D<class_Transform2D>` | :ref:`global_transform<class_Node2D_property_global_transform>` | |
|
|
+---------------------------------------+-------------------------------------------------------------------------------+-------------------+
|
|
| :ref:`Vector2<class_Vector2>` | :ref:`position<class_Node2D_property_position>` | ``Vector2(0, 0)`` |
|
|
+---------------------------------------+-------------------------------------------------------------------------------+-------------------+
|
|
| :ref:`float<class_float>` | :ref:`rotation<class_Node2D_property_rotation>` | ``0.0`` |
|
|
+---------------------------------------+-------------------------------------------------------------------------------+-------------------+
|
|
| :ref:`float<class_float>` | :ref:`rotation_degrees<class_Node2D_property_rotation_degrees>` | |
|
|
+---------------------------------------+-------------------------------------------------------------------------------+-------------------+
|
|
| :ref:`Vector2<class_Vector2>` | :ref:`scale<class_Node2D_property_scale>` | ``Vector2(1, 1)`` |
|
|
+---------------------------------------+-------------------------------------------------------------------------------+-------------------+
|
|
| :ref:`float<class_float>` | :ref:`skew<class_Node2D_property_skew>` | ``0.0`` |
|
|
+---------------------------------------+-------------------------------------------------------------------------------+-------------------+
|
|
| :ref:`Transform2D<class_Transform2D>` | :ref:`transform<class_Node2D_property_transform>` | |
|
|
+---------------------------------------+-------------------------------------------------------------------------------+-------------------+
|
|
|
|
.. rst-class:: classref-reftable-group
|
|
|
|
Métodos
|
|
--------------
|
|
|
|
.. table::
|
|
:widths: auto
|
|
|
|
+---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| |void| | :ref:`apply_scale<class_Node2D_method_apply_scale>`\ (\ ratio\: :ref:`Vector2<class_Vector2>`\ ) |
|
|
+---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`float<class_float>` | :ref:`get_angle_to<class_Node2D_method_get_angle_to>`\ (\ point\: :ref:`Vector2<class_Vector2>`\ ) |const| |
|
|
+---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`Transform2D<class_Transform2D>` | :ref:`get_relative_transform_to_parent<class_Node2D_method_get_relative_transform_to_parent>`\ (\ parent\: :ref:`Node<class_Node>`\ ) |const| |
|
|
+---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| |void| | :ref:`global_translate<class_Node2D_method_global_translate>`\ (\ offset\: :ref:`Vector2<class_Vector2>`\ ) |
|
|
+---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| |void| | :ref:`look_at<class_Node2D_method_look_at>`\ (\ point\: :ref:`Vector2<class_Vector2>`\ ) |
|
|
+---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| |void| | :ref:`move_local_x<class_Node2D_method_move_local_x>`\ (\ delta\: :ref:`float<class_float>`, scaled\: :ref:`bool<class_bool>` = false\ ) |
|
|
+---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| |void| | :ref:`move_local_y<class_Node2D_method_move_local_y>`\ (\ delta\: :ref:`float<class_float>`, scaled\: :ref:`bool<class_bool>` = false\ ) |
|
|
+---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| |void| | :ref:`rotate<class_Node2D_method_rotate>`\ (\ radians\: :ref:`float<class_float>`\ ) |
|
|
+---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`Vector2<class_Vector2>` | :ref:`to_global<class_Node2D_method_to_global>`\ (\ local_point\: :ref:`Vector2<class_Vector2>`\ ) |const| |
|
|
+---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`Vector2<class_Vector2>` | :ref:`to_local<class_Node2D_method_to_local>`\ (\ global_point\: :ref:`Vector2<class_Vector2>`\ ) |const| |
|
|
+---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| |void| | :ref:`translate<class_Node2D_method_translate>`\ (\ offset\: :ref:`Vector2<class_Vector2>`\ ) |
|
|
+---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
|
|
|
|
.. rst-class:: classref-section-separator
|
|
|
|
----
|
|
|
|
.. rst-class:: classref-descriptions-group
|
|
|
|
Descripciones de Propiedades
|
|
--------------------------------------------------------
|
|
|
|
.. _class_Node2D_property_global_position:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`Vector2<class_Vector2>` **global_position** :ref:`🔗<class_Node2D_property_global_position>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_global_position**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
|
|
- :ref:`Vector2<class_Vector2>` **get_global_position**\ (\ )
|
|
|
|
Posición global. Véase también :ref:`position<class_Node2D_property_position>`.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Node2D_property_global_rotation:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **global_rotation** :ref:`🔗<class_Node2D_property_global_rotation>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_global_rotation**\ (\ value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_global_rotation**\ (\ )
|
|
|
|
Rotación global en radianes. Véase también :ref:`rotation<class_Node2D_property_rotation>`.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Node2D_property_global_rotation_degrees:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **global_rotation_degrees** :ref:`🔗<class_Node2D_property_global_rotation_degrees>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_global_rotation_degrees**\ (\ value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_global_rotation_degrees**\ (\ )
|
|
|
|
Propiedad de ayuda para acceder a :ref:`global_rotation<class_Node2D_property_global_rotation>` en grados en lugar de radianes. Véase también :ref:`rotation_degrees<class_Node2D_property_rotation_degrees>`.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Node2D_property_global_scale:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`Vector2<class_Vector2>` **global_scale** :ref:`🔗<class_Node2D_property_global_scale>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_global_scale**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
|
|
- :ref:`Vector2<class_Vector2>` **get_global_scale**\ (\ )
|
|
|
|
Escala global. Véase también :ref:`scale<class_Node2D_property_scale>`.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Node2D_property_global_skew:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **global_skew** :ref:`🔗<class_Node2D_property_global_skew>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_global_skew**\ (\ value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_global_skew**\ (\ )
|
|
|
|
Global skew in radians. See also :ref:`skew<class_Node2D_property_skew>`.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Node2D_property_global_transform:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`Transform2D<class_Transform2D>` **global_transform** :ref:`🔗<class_Node2D_property_global_transform>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_global_transform**\ (\ value\: :ref:`Transform2D<class_Transform2D>`\ )
|
|
- :ref:`Transform2D<class_Transform2D>` **get_global_transform**\ (\ )
|
|
|
|
Global :ref:`Transform2D<class_Transform2D>`. See also :ref:`transform<class_Node2D_property_transform>`.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Node2D_property_position:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`Vector2<class_Vector2>` **position** = ``Vector2(0, 0)`` :ref:`🔗<class_Node2D_property_position>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_position**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
|
|
- :ref:`Vector2<class_Vector2>` **get_position**\ (\ )
|
|
|
|
Position, relative to the node's parent. See also :ref:`global_position<class_Node2D_property_global_position>`.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Node2D_property_rotation:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **rotation** = ``0.0`` :ref:`🔗<class_Node2D_property_rotation>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_rotation**\ (\ value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_rotation**\ (\ )
|
|
|
|
Rotation in radians, relative to the node's parent. See also :ref:`global_rotation<class_Node2D_property_global_rotation>`.
|
|
|
|
\ **Note:** This property is edited in the inspector in degrees. If you want to use degrees in a script, use :ref:`rotation_degrees<class_Node2D_property_rotation_degrees>`.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Node2D_property_rotation_degrees:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **rotation_degrees** :ref:`🔗<class_Node2D_property_rotation_degrees>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_rotation_degrees**\ (\ value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_rotation_degrees**\ (\ )
|
|
|
|
Helper property to access :ref:`rotation<class_Node2D_property_rotation>` in degrees instead of radians. See also :ref:`global_rotation_degrees<class_Node2D_property_global_rotation_degrees>`.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Node2D_property_scale:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`Vector2<class_Vector2>` **scale** = ``Vector2(1, 1)`` :ref:`🔗<class_Node2D_property_scale>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_scale**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
|
|
- :ref:`Vector2<class_Vector2>` **get_scale**\ (\ )
|
|
|
|
The node's scale, relative to the node's parent. Unscaled value: ``(1, 1)``. See also :ref:`global_scale<class_Node2D_property_global_scale>`.
|
|
|
|
\ **Note:** Negative X scales in 2D are not decomposable from the transformation matrix. Due to the way scale is represented with transformation matrices in Godot, negative scales on the X axis will be changed to negative scales on the Y axis and a rotation of 180 degrees when decomposed.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Node2D_property_skew:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **skew** = ``0.0`` :ref:`🔗<class_Node2D_property_skew>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_skew**\ (\ value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_skew**\ (\ )
|
|
|
|
If set to a non-zero value, slants the node in one direction or another. This can be used for pseudo-3D effects. See also :ref:`global_skew<class_Node2D_property_global_skew>`.
|
|
|
|
\ **Note:** Skew is performed on the X axis only, and *between* rotation and scaling.
|
|
|
|
\ **Note:** This property is edited in the inspector in degrees. If you want to use degrees in a script, use ``skew = deg_to_rad(value_in_degrees)``.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Node2D_property_transform:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`Transform2D<class_Transform2D>` **transform** :ref:`🔗<class_Node2D_property_transform>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_transform**\ (\ value\: :ref:`Transform2D<class_Transform2D>`\ )
|
|
- :ref:`Transform2D<class_Transform2D>` **get_transform**\ (\ )
|
|
|
|
La :ref:`Transform2D<class_Transform2D>` del nodo, relativa a su nodo padre. Véase también :ref:`global_transform<class_Node2D_property_global_transform>`.
|
|
|
|
.. rst-class:: classref-section-separator
|
|
|
|
----
|
|
|
|
.. rst-class:: classref-descriptions-group
|
|
|
|
Descripciones de Métodos
|
|
------------------------------------------------
|
|
|
|
.. _class_Node2D_method_apply_scale:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
|void| **apply_scale**\ (\ ratio\: :ref:`Vector2<class_Vector2>`\ ) :ref:`🔗<class_Node2D_method_apply_scale>`
|
|
|
|
Multiplica la escala actual por el vector ``ratio``.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Node2D_method_get_angle_to:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
:ref:`float<class_float>` **get_angle_to**\ (\ point\: :ref:`Vector2<class_Vector2>`\ ) |const| :ref:`🔗<class_Node2D_method_get_angle_to>`
|
|
|
|
Returns the angle between the node and the ``point`` in radians. See also :ref:`look_at()<class_Node2D_method_look_at>`.
|
|
|
|
\ `Illustration of the returned angle. <https://raw.githubusercontent.com/godotengine/godot-docs/master/img/node2d_get_angle_to.png>`__
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Node2D_method_get_relative_transform_to_parent:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
:ref:`Transform2D<class_Transform2D>` **get_relative_transform_to_parent**\ (\ parent\: :ref:`Node<class_Node>`\ ) |const| :ref:`🔗<class_Node2D_method_get_relative_transform_to_parent>`
|
|
|
|
Devuelve el :ref:`Transform2D<class_Transform2D>` relativo al padre de este nodo.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Node2D_method_global_translate:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
|void| **global_translate**\ (\ offset\: :ref:`Vector2<class_Vector2>`\ ) :ref:`🔗<class_Node2D_method_global_translate>`
|
|
|
|
Añade el vector ``offset`` a la posición global del nodo.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Node2D_method_look_at:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
|void| **look_at**\ (\ point\: :ref:`Vector2<class_Vector2>`\ ) :ref:`🔗<class_Node2D_method_look_at>`
|
|
|
|
Rotates the node so that its local +X axis points towards the ``point``, which is expected to use global coordinates. This method is a combination of both :ref:`rotate()<class_Node2D_method_rotate>` and :ref:`get_angle_to()<class_Node2D_method_get_angle_to>`.
|
|
|
|
\ ``point`` should not be the same as the node's position, otherwise the node always looks to the right.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Node2D_method_move_local_x:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
|void| **move_local_x**\ (\ delta\: :ref:`float<class_float>`, scaled\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_Node2D_method_move_local_x>`
|
|
|
|
Applies a local translation on the node's X axis with the amount specified in ``delta``. If ``scaled`` is ``false``, normalizes the movement to occur independently of the node's :ref:`scale<class_Node2D_property_scale>`.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Node2D_method_move_local_y:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
|void| **move_local_y**\ (\ delta\: :ref:`float<class_float>`, scaled\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_Node2D_method_move_local_y>`
|
|
|
|
Applies a local translation on the node's Y axis with the amount specified in ``delta``. If ``scaled`` is ``false``, normalizes the movement to occur independently of the node's :ref:`scale<class_Node2D_property_scale>`.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Node2D_method_rotate:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
|void| **rotate**\ (\ radians\: :ref:`float<class_float>`\ ) :ref:`🔗<class_Node2D_method_rotate>`
|
|
|
|
Applies a rotation to the node, in radians, starting from its current rotation. This is equivalent to ``rotation += radians``.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Node2D_method_to_global:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
:ref:`Vector2<class_Vector2>` **to_global**\ (\ local_point\: :ref:`Vector2<class_Vector2>`\ ) |const| :ref:`🔗<class_Node2D_method_to_global>`
|
|
|
|
Transforma la posición local proporcionada en una posición en el espacio de coordenadas globales. Se espera que la entrada sea local en relación con el **Node2D** al que se llama. Por ejemplo, aplicar este método a las posiciones de los nodos hijos transformará correctamente sus posiciones en el espacio de coordenadas globales, pero aplicarlo a la propia posición de un nodo dará un resultado incorrecto, ya que incorporará la propia transformación del nodo en su posición global.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Node2D_method_to_local:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
:ref:`Vector2<class_Vector2>` **to_local**\ (\ global_point\: :ref:`Vector2<class_Vector2>`\ ) |const| :ref:`🔗<class_Node2D_method_to_local>`
|
|
|
|
Transforma la posición global proporcionada en una posición en el espacio de coordenadas locales. La salida será local en relación con el **Node2D** al que se llama. Por ejemplo, es apropiado para determinar las posiciones de los nodos hijos, pero no es apropiado para determinar su propia posición en relación con su padre.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Node2D_method_translate:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
|void| **translate**\ (\ offset\: :ref:`Vector2<class_Vector2>`\ ) :ref:`🔗<class_Node2D_method_translate>`
|
|
|
|
Translates the node by the given ``offset`` in local coordinates. This is equivalent to ``position += offset``.
|
|
|
|
.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
|
|
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
|
|
.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
|
|
.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
|
|
.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
|
|
.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
|
|
.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
|
|
.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
|
|
.. |void| replace:: :abbr:`void (Sin valor de retorno.)`
|