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godot-docs-l10n/classes/es/class_multimeshinstance2d.rst
2025-12-19 14:34:07 +01:00

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:github_url: hide
.. meta::
:keywords: batch
.. _class_MultiMeshInstance2D:
MultiMeshInstance2D
===================
**Hereda:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Nodo que instancia un :ref:`MultiMesh<class_MultiMesh>` en 2D.
.. rst-class:: classref-introduction-group
Descripción
----------------------
**MultiMeshInstance2D** is a specialized node to instance a :ref:`MultiMesh<class_MultiMesh>` resource in 2D.
Usage is the same as :ref:`MultiMeshInstance3D<class_MultiMeshInstance3D>`.
.. rst-class:: classref-reftable-group
Propiedades
----------------------
.. table::
:widths: auto
+-----------------------------------+----------------------------------------------------------------+
| :ref:`MultiMesh<class_MultiMesh>` | :ref:`multimesh<class_MultiMeshInstance2D_property_multimesh>` |
+-----------------------------------+----------------------------------------------------------------+
| :ref:`Texture2D<class_Texture2D>` | :ref:`texture<class_MultiMeshInstance2D_property_texture>` |
+-----------------------------------+----------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Señales
--------------
.. _class_MultiMeshInstance2D_signal_texture_changed:
.. rst-class:: classref-signal
**texture_changed**\ (\ ) :ref:`🔗<class_MultiMeshInstance2D_signal_texture_changed>`
Emitida cuando se cambia la :ref:`texture<class_MultiMeshInstance2D_property_texture>`.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descripciones de Propiedades
--------------------------------------------------------
.. _class_MultiMeshInstance2D_property_multimesh:
.. rst-class:: classref-property
:ref:`MultiMesh<class_MultiMesh>` **multimesh** :ref:`🔗<class_MultiMeshInstance2D_property_multimesh>`
.. rst-class:: classref-property-setget
- |void| **set_multimesh**\ (\ value\: :ref:`MultiMesh<class_MultiMesh>`\ )
- :ref:`MultiMesh<class_MultiMesh>` **get_multimesh**\ (\ )
La :ref:`MultiMesh<class_MultiMesh>` que será dibujada por la **MultiMeshInstance2D**.
.. rst-class:: classref-item-separator
----
.. _class_MultiMeshInstance2D_property_texture:
.. rst-class:: classref-property
:ref:`Texture2D<class_Texture2D>` **texture** :ref:`🔗<class_MultiMeshInstance2D_property_texture>`
.. rst-class:: classref-property-setget
- |void| **set_texture**\ (\ value\: :ref:`Texture2D<class_Texture2D>`\ )
- :ref:`Texture2D<class_Texture2D>` **get_texture**\ (\ )
La :ref:`Texture2D<class_Texture2D>` que se utilizará si se usa el :ref:`CanvasItemMaterial<class_CanvasItemMaterial>` por defecto. Se puede acceder como ``TEXTURE`` en el shader CanvasItem.
.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
.. |void| replace:: :abbr:`void (Sin valor de retorno.)`